There are some way to get any file or directory ico use rust in windows?
I can't find any solution in google and stackoverflow.
Related
Title basically says it all. I'm trying to write a script for backing up my files and I want the script to eject the drive it is backing the data up to after its done copying things. I couldn't really find anything online for libraries or builtin methods of doing this. OS is windows 10.
I apologize in advance if I'm doing something wrong, kind of unfamiliar with SO.
This question already has answers here:
How to embed resources in Rust executable?
(2 answers)
Closed 7 months ago.
I have a DLL file that I want to copy to several locations on the computer.
I don't want this file sitting around in my folder like a potato, so I want the file placed directly into the executable and copy it from there instead.
Short answer: You can but depending on use case it might not always be best way to get thing done.
Use include_bytes! or include_str!
If it is something like README file, Lisence, json config or something use include_str! macro
If it is some binary file like DLL you just mentioned use include_bytes
Keep in mind that:
If you are trying to enclose raw file which is large in size or you are including multiple files, it will brings all the drawbacks of having huge binary file.
Instead you can include the code to download that file if it can be hosted.
Even better, if you are distributing your package as application, you can back everything in AppImage or deb file. I believe windows and mac have something similar.
I've been searching all day for a solution to unzip a file with AutoIt Script. I would like to unzip a file called full.zip to a folder.
This is my last place to turn since I can't find a solution of my own. I have found many solutions made by others; AutoIt3 files containing functions, but the code has issues of which I do not understand, and I'm unable to them copy here because I'm using a screen reader and it doesn't seem to format properly. This is why I can not copy code here.
Does anyone know of a method, tutorial or resource that I can use to unzip a file with AutoIt?
Thanks for any help,
josh.
There are a lot of solutions people have coded. A few examples are the 7zip UDF, Zip.au3, zipfldr UDF. If those are not working for you it is most likely because of small changes to AutoIt, which is usually just #incudes being restructured.
I usually just keep 7za.exe (7-zip's standalone executable, 7-zip can be downloaded from here, and then after installing you can copy the 7za.exe from its program directory).
Then it becomes as simple as a call to RunWait to create the archive:
RunWait("7za.exe a MyNewArchive.zip file1.ext file2.ext ...")
And then to unzip:
RunWait('7za.exe x MyArchive.zip -o"Path\To\MyOutputFolder"')
The 7-zip FAQ also mentions that you can use this exe in your own applications (including commercial ones) provided you mention it in the documentation and provide a link. That means you are ok to use FileInstall(...) to include 7za.exe in the compiled .exe.
Is there an easy way to convert HTML(with CSS styles and embedded images) to ODT, DOCX, DOC from the command line on linux server. I searched a lot but have not found a good option.
There was a problem the same way to convert to PDF, decided by wkhtmltopdf. Perhaps there are ways to convert the resulting PDF documents to other formats?
To convert to odt it's pretty easy after installing pandoc.
After the relatively hard part: from odt (or even html) you can script (Open|Libre)Office via e.g. unoconv
Or you can like:
abiword --to=doc filename.odt
Also see this thread, and this blog post.
HTH
If you want to convert HTML into docx you may use a solution like PHPDocX. You need to get the PRO version though because the free one does not include the conversion functionality.
If you're on ruby there is a gem based on libreoffice headless (with pyod/jod converter) and pdf tools.
Post with your issues to the pandoc GoogleGroup, John is very responsive in every way.
You may even find the latest release v1.9 may fix your problem, or maybe you just need to get to know the toolset in more detail.
I found soultion - is abiword in console variant.
is it possible to change text and images in a fla file without ever opening it up and then making the swf via command line? I want to make a flash template and save the fla. Then be able to update my text and image name and convert it to swf. I have one template but tons of different text options and background images. It would be nice to be able to copy the master.fla twenty times and just change the source code (will do this from command line) and then convert to swf (via command line).
Any help would be appreciated.
With CS5, you can do half of what you're asking today, by using the XFL file format instead of FLA. Instead of a binary blob, you get an editable XML file and a tree of separate asset files: PNGs, AS3 files, etc. You can then modify the XML or AS3 files programmatically to get your variants.
(A CS5 FLA file is really just a zipped up version of the XFL, but there's no advantage to using that instead of an XFL. In CS4 and previous, FLA was a proprietary binary format.)
The missing piece is an XFL compiler. Adobe currently provides no such thing, and the third party market hasn't yet produced one.
You could use a systems automation tool to drive the Flash Professional environment through the compilation steps. On OS X, for example, either Automator or AppleScript should be able to do what you want. It'll just have more overhead than the command line compiler you were hoping for.
I agree with Jason, there are a lot of alternatives to what you suggest. Keeping content out of the SWF is good practice actually. This is a good way to avoid large files!
Depending on what you 're looking to achieve, there are a lot of solutions available. XML is an option, JSON another.
If you're looking to build a template, any of the above would seem appropriate.
It sounds like you're working from the Flash IDE, as Jason suggests you may want to have a look at another IDE, such as FlashDevelop, FDT or FlashBuilder as they make coding with AS3 a lot easier.