Loading a single object in a Rusty Object Notation array of objects - rust

I recently started a rust project, to store data I use Rusty Object Notation, which seems like a better alternative to JSON for rust.
Here is the problem I encountered: I have to store multiple character that the player could choose, upon choosing said character, it is loaded into memory. How do I make it so only the selected character is loaded ?
I had an idea but it seemed really messy: create a characters folder and add a RON file for every character then load a single RON file with the character's name.
Another option would be to create an array of character and selecting the chosen character into the deserialized array, that would work, but that means I'd have to load every character into memory then unload them, and I'd like to avoid that if possible.

Related

How can you dynamically format a string with a user-provided template and slice of parameters in Go?

I have user-provided format strings, and for each, I have a corresponding slice. For instance, I might have Test string {{1}}: {{2}} and ["number 1", "The Bit Afterwards"]. I want to generate Test string number 1: The Bit Afterwards from this.
The format of the user-provided strings is not fixed, and can be changed if need be. However, I cannot guarantee their sanity or safety; neither can I guarantee that any given character will not be used in the string, so any tags (like {} in my example) must be escapable. I also cannot guarantee that the same number of slice values will exist as tags in the template - for example, I might quite reasonably have Test string {{1}} and ["number 1", "another parameter", "yet another parameter"].
How can I efficiently format these strings, in accordance with the input given? They are for use as strings only, and don't require HTML, SQL or any other sort of escaping.
Things I've already considered:
fmt.Sprintf - two issues: 1) using it with user-provided templates is not ideal; 2) Sprintf does not play nicely with a number of parameters that doesn't match its format string, adding %!(EXTRA type=value) to the end.
The text/template library. This would work fine in theory, but I don't want to have to make users type out {{index .arr n}} for each and every one of their tags; in this case, I only ever need slice indexes.
The valyala/fasttemplate library. This is pretty much exactly what I'm looking for, but for the fact that it doesn't currently support escaping the delimiters it uses for its tags, at the time of writing. I've opened an issue for this, but I would have thought that there's already a solution to this problem somewhere - it doesn't feel like it's that unique.
Just writing my own parser for it. This would work... but, as above, I can't be the first person to have come across this!
Any advice or suggestions would be greatly appreciated.

Finding the longest unique sequence of characters in a sequence of characters that do not fit in memory?

Say we have a large sequence of characters that is unable to fit in memory, and we want to find the longest span of characters such that none are repeated. How would you do this? I am familiar with concepts of external sorting, but do not see how we could apply similar techniques to a problem like this, since it seems processing a sequence of characters is entirely dependent on previous sequences.
Start two pointers into the file at position 0, the front pointer and the back pointer.
Then advance the front pointer through the file, and as you do, advance the back pointer as necessary to ensure that the span between the back pointer and the front pointer contains no repeating characters. This will be the longest span of unique characters that ends at the front pointer.
In order to do this, you just maintain a set containing all the characters between the back and front pointers. If you want to advance the front pointer, and the character you pass is already in the set, then you must first advance the back pointer until the duplicate character is removed.
The longest span of characters you encounter in this way will be the longest span of unique characters in the file.
You can implement the two file pointers by opening the same file for reading twice. Alternatively, you can open it just once and use a circular buffer to remember everything between the back and front. There are only 256 (depending on your character type) unique characters so this buffer doesn't have to be too big.

MASM - Concatenating strings

For reference, here is the question I'm working from.
Write a procedure named Str_concat that concatenates a source string to the end of a target string. Sufficient space must be available in the target string before this procedure is called.
I'm not looking for code (though I'll take it if it makes it easier to explain). I want to know why it places the caveat that there must be sufficient space in the target string.
I haven't written anything yet because this is my first time really reading the question and I like to plot before I type. I understand that I will need to increment the target string by Lenghtof to point to, and overwrite, the null-terminator. Then loop by length of the source to pull everything over. So why worry about the space in the target; aren't strings just contiguous arrays of characters and, as such, can be extended indeterminately?
Or have I missed some important note in my reference book?

Delphi String Sharing Question

I have a large amout of objects that all have a filename stored inside. All file names are within a given base directory (let's call it C:\BaseDir\). I am now considering two alternatives:
Store absolute paths in the objects
Store relative paths in the object and store the base path additionally
If I understand Delphi strings correctly the second approach will need much less memory because the base path string is shared - given that I pass the same string field to all the objects like this:
TDataObject.Create (FBasePath, RelFileName);
Is that assumption true? Will there be only one string instance of the base path in memory?
If anybody knows a better way to handle situations like this, feel free to comment on that as well.
Thanks!
You are correct. When you write s1 := s2 with two string variables, there is one string in memory with (at least two) references to it.
You also ask whether trying to reduce the number of strings in memory is a good idea. That depends on how many strings you have in comparison to other memory consuming objects. Only you can really answer that.
As David said, the common string would be shared (unless you use ie UniqueString()).
Having said that, it looks like premature optimisation. If you actually need to work with full paths and never need the dir and filename part separately then you should think about splitting them up only when you really run into memory problems.
Constantly concatenating the base and filename parts could significantly slow down your program and cause memory fragmentation.

What defines data that can be stored in strings

A few days ago, I asked why its not possible to store binary data, such as a jpg file into a string variable.
Most of the answers I got said that string is used for textual information such as what I'm writing now.
What is considered textual data though? Bytes of a certain nature represent a jpg file and those bytes could be represented by character byte values...I think. So when we say strings are for textual information, is there some sort of range or list of characters that aren't stored?
Sorry if the question sounds silly. Just trying to 'get it'
I see three major problems with storing binary data in strings:
Most systems assume a certain encoding within string variables - e.g. if it's a UTF-8, UTF-16 or ASCII string. New line characters may also be translated depending on your system.
You should watch out for restrictions on the size of strings.
If you use C style strings, every null character in your data will terminate the string and any string operations performed will only work on the bytes up to the first null.
Perhaps the most important: it's confusing - other developers don't expect to find random binary data in string variables. And a lot of code which works on strings might also get really confused when encountering binary data :)
I would prefer to store binary data as binary, you would only think of converting it to text when there's no other choice since when you convert it to a textual representation it does waste some bytes (not much, but it still counts), that's how they put attachments in email.
Base64 is a good textual representation of binary files.
I think you are referring to binary to text encoding issue. (translate a jpg into a string would require that sort of pre-processing)
Indeed, in that article, some characters are mentioned as not always supported, other can be confusing:
Some systems have a more limited character set they can handle; not only are they not 8-bit clean, some can't even handle every printable ASCII character.
Others have limits on the number of characters that may appear between line breaks.
Still others add headers or trailers to the text.
And a few poorly-regarded but still-used protocols use in-band signaling, causing confusion if specific patterns appear in the message. The best-known is the string "From " (including trailing space) at the beginning of a line used to separate mail messages in the mbox file format.
Whoever told you you can't put 'binary' data into a string was wrong. A string simply represents an array of bytes that you most likely plan on using for textual data... but there is nothing stopping you from putting any data in there you want.
I do have to be careful though, because I don't know what language you are using... and in some languages \0 ends the string.
In C#, you can put any data into a string... example:
byte[] myJpegByteArray = GetBytesFromSomeImage();
string myString = Encoding.ASCII.GetString(myJpegByteArray);
Before internationalization, it didn't make much difference. ASCII characters are all bytes, so strings, character arrays and byte arrays ended up having the same implementation.
These days, though, strings are a lot more complicated, in order to deal with thousands of foreign language characters and the linguistic rules that go with them.
Sure, if you look deep enough, everything is just bits and bytes, but there's a world of difference in how the computer interprets them. The rules for "text" make things look right when it's displayed to a human, but the computer is free to monkey with the internal representation. For example,
In Unicode, there are many encoding systems. Changing between them makes every byte different.
Some languages have multiple characters that are linguistically equivalent. These could switch back and forth when you least expect it.
There are different ways to end a line of text. Unintended translations between CRLF and LF will break a binary file.
Deep down everything is just bytes.
Things like strings and pictures are defined by rules about how to order bytes.
strings for example end in a byte with value 32 (or something else)
jpg's don't
Depends on the language. For example in Python string types (str) are really byte arrays, so they can indeed be used for binary data.
In C the NULL byte is used for string termination, so a sting cannot be used for arbitrary binary data, since binary data could contain null bytes.
In C# a string is an array of chars, and since a char is basically an alias for 16bit int, you can probably get away with storing arbitrary binary data in a string. You might get errors when you try to display the string (because some values might not actually correspond to a legal unicode character), and some operations like case conversions will probably fail in strange ways.
In short it might be possible in some langauges to store arbitrary binary data in strings, but they are not designed for this use, and you may run into all kinds of unforseen trouble. Most languages have a byte-array type for storing arbitrary binary data.
I agree with Jacobus' answer:
In the end all data structures are made up of bytes. (Well, if you go even deeper: of bits). With some abstraction, you could say that a string or a byte array are conventions for programmers, on how to access them.
In this regard, the string is an abstraction for data interpreted as a text. Text was invented for communication among humans, computers or programs do not communicate very well using text. SQL is textual, but is an interface for humans to tell a database what to do.
So in general, textual data, and therefore strings, are primarily for human to human, or human to machine interaction (say for the content of a message box). Using them for something else (e.g. reading or writing binary image data) is possible, but carries lots of risk bacause you are using the data type for something it was not designed to handle. This makes it much more error prone. You may be able to store binary data in strings, mbut just because you are able to shoot yourself in the foot, you should avoid doing so.
Summary: You can do it. But you better don't.
Your original question (c# - What is string really good for?) made very little sense. So the answers didn't make sense, either.
Your original question said "For some reason though, when I write this string out to a file, it doesn't open." Which doesn't really mean much.
Your original question was incomplete, and the answers were misleading and confusing. You CAN store anything in a String. Period. The "strings are for text" answers were there because you didn't provide enough information in your question to determine what's going wrong with your particular bit of C# code.
You didn't provide a code snippet or an error message. That's why it's hard to 'get it' -- you're not providing enough details for us to know what you don't get.

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