I am developing a Linux based multimedia and my question is, how can I add support for AndroidAuto to my system?
Currently, I have found a github source code from f1xpl, but it's not official. I couldn't find anything in Android's Documents. Does anybody knows what's the official solution for Adding AndroidAuto Support to Linux based multimedia? what need's to be done?
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I want to implement a browser based on Xilium.CefGlue that works on Windows and on Linux
I found a solution with Chromely. I implemented the Browser according to this Chromely tutorial and it works fine on Windows and on Linux.
Now I want to have more than one tabs. It seems to be possible, but chromely have to be extended as mentioned here.
I tried to use Avalonia and Chromely, but the are not compatible.
I found this question talking about a "Chromely.CefGlue.Gtk.Linux.Demo"-Project but no code of that project.
Can someone help me please?
I know you can extend Adobe Premiere Pro with some simple JavaScript. The problem with that link (which I got to through the official Adobe website), is that all of sample code links are outdated (they point to the wrong location of the file, to lines that aren't correct anymore).
The second paragraph instructs you to install a bunch of things, none of which seem like things you "install", and they mention ExtendScript, which I don't understand whether is already installed with my Premiere or not (it's not available on Creative Cloud, and also the links I found on Adobe's website for it are, again, dead). I keep searching online and finding dead links to tutorials that no longer exist. Really, dead links everywhere.
I'm an experienced developer with good JS background, I just want know what I need, some simple examples of basic usage to get me started and maybe working links to some cheat-sheet I can use when I'm looking for available functions.
Extendscript is the name of the old API for automating Premiere and other Adobe apps. It's built-in and can basically do anything that you can do with the GUI, and it's javascript-based.
There is an IDE for Extendscript, the Extendscript Toolkit (ESTK) which has a debugger and allows you to inspect data etc. It's perplexingly hard to find on the Adobe website; I found it by a duckduckgo search here, I installed it through the creative cloud desktop manager, though I'm not sure how you do that with the current version.
As far as documentation goes, you're right, it's dead link city. There is a Javascript Tools Guide included with the Extendscript Toolkit, on windows it's in C:\Program Files (x86)\Adobe\Adobe ExtendScript Toolkit CC\SDK\. That covers creating UI elements, but doesn't explain Premiere's object model. AFAIK there is no official documentation for this, you have to use the ESTK data browser to look for yourself.
The CEP extensions are a new development and allow for easier integration with the host. I think you already have all the documentation there is for it. I'd advise that you pester Adobe to make it easier for developers like yourself to create tools for their users.
Here is for anyone else who gets here from a Google search: You can also go to this link to download the ESTK: https://helpx.adobe.com/download-install/kb/creative-cloud-apps-download.html
What is the exact difference between p4.net and p4api.net?
I was trying to create a custom gui based tool for perforce and I started developing it using p4api.net. Much later I came to know about the existence of p4.net. Now I am confused with their difference and the purpose.
Also I have a doubt on which option to choose for the development.
Is there something else other than these two?
P4API.NET is the supported API for .NET applications, so I'd go with that. You can see a list of the officially released APIs for the various languages here.
None of the libraries I have tried support update_with_media for posting images:
twit
node-twitter-api
node-twitter
All of these libraries claim to implement this functionality, which is very worrying.
If anyone is currently running software that is doing this, please reply. I am not interested in URL's linking to software that claims to support this feature.
I was searching for same thing for a while with little success.
So I decided to make my own which turned out to be short and sweet:
https://gist.github.com/adaline/7363853
All the instructions are in the gist :)
I modified #Val's gist to support files from remote url's (i.e. s3) rather than reading it from a file. Thought I'd share in case it's useful to others. https://gist.github.com/travischoma/9279105
I have to design a mobile application as my mini project. I cannot find the documentation of javax.microedition in my java folder. I tried searching it online, but all the websites have vague information. I need proper details of this package. Where can I find it?
tried searching it online, but all the websites have vague information
Did you try different search engines? I always switch to alternative engine when I feel that one I usually prefer doesn't do the trick.
Don't know if your case but to me results of search for "javax.microedition package" were totally different depending on engine. While one engine ("good") gave me a needed link at the top of the very first page, another had it buried at 7th page ("bad", really bad).
Anyway, there's pretty detailed and accurate answer at SDN Mobility Reference FAQ - J2ME Package Listing:
Question
What package names are defined in the J2ME environment?
Answer
The J2ME environment introduces a number of Java packages. These are almost exclusively placed into the package javax.microedition. The few exceptions are technologies that could be used in one or more other editions of the Java platform as well. For example, because you might use Bluetooth technology in either J2ME or J2SE, the Java APIs for Bluetooth specification (JSR 82) uses the package names javax.bluetooth and javax.obex.
The table shows the package names specified by the J2ME JSRs, as defined by the Java Community Process (JCP). It includes...
...continue reading at above link if you're interested in more details