When is a global mutex table preferable over "local" mutex instances - multithreading

While looking at some codebases on github I have seen that sometimes a mutex table is used instead of local mutexes, selecting a mutex from this table based on, for example, pointer or hash of some other variable & an integer to differentiate the "order" of locks.
My guess is that it is done to avoid creating & destroying mutexes all over the place to improve efficiency, but wouldn't that also create situations where multiple unrelated objects are trying to lock the same mutex & thus need to wait for an unrelated lock to be released as well as waiting for their own lock?
This could potentially be solved by using a very large table, but wouldn't that potentially waste a lot of memory and potentially system resources to just have hundreds of unused mutexes sitting around? Or is this not a big issue overall?
I tried looking it up but all that google gives me is "how to use a mutex" and similar stuff.
EDIT: By "local" I mean, a mutex that is not from a global table and is individually created whenever it is needed instead of picking an existing one from a table.

Related

What does a mutex lock?

In every tutorial about mutex, mutex is described as a way to prevent for example multiple threads to access the same resources at the same time. But what are those resources. I know that the resources can be a lot of things, like for example variables, but how do i define those variables that shouldnt be used at the same time by another thread? How does Mutex know which variables to "lock"? I dont understand how the compiler can know before executing the code what Mutex should lock between the functions mutex.lock and mutex.release.
The answer depends on how you want to think about it.
At a low level, a mutex locks nothing but itself. Two threads will never be allowed to lock the same mutex at the same time. End of story.
At a higher level, a mutex locks whatever data you want to lock with it. A mutex is a type of advisory lock. It's like a sign hanging on a door knob that says, "in-use, do not enter." It will keep out whoever respects the sign, but it has no actual power to keep anybody out.
If you have some data shared by several threads, and if you don't want any two threads to ever access* the data at the same time, then you can set up a mutex, and declare that, "None shall access these data unless they have the mutex locked." That declaration is what #Wyck called a "protocol" in a comment, above.
It's up to you to ensure that no thread in your program ever accesses the data without holding the mutex locked. I.e., it's up to you to ensure that your code obeys the protocol.
Also note! Nowhere did I mention "method" or "function." There's never any inherent benefit to locking a method or a function. It's always about the data that the method or the function accesses.
* "Access" doesn't just mean "update." If one thread merely tries to read the data while some other thread is in the middle of updating it, the reading thread could see an inconsistent or invalid snapshot of the data, and it could make arbitrarily bad decisions based on what it saw. The consequences could be fatal to the process, or worse.

How does threading.Lock actually work? (with multiple scenarios)

I have looked online and done some searching through stackoverflow and the internet about locks and I just seem to get a general understanding that when a lock is active another thread cannot use it??
I have multiple shared objects which are being read/written constantly throughout the script and I'm still not 100% sure how the locking function really works? When do you need to use it, when do you not need to use it and is it worth creating individual locks for each shared variable/object?
When a thread calls a lock does that mean other threads will only pause at that particular part of the script where the lock was originally called or does it somehow acknowledge to stop reading/writing any variables within the acquire/release function call throughout the entire script?
If I have multiple locks specifically for each shared variable/object and one lock function is called, does this effect the rest of the locks too?
I think to summerise, I'm struggling to understand the "in-depth" version of locking, only being able to find a general overview amongst previous explanations online.

Mutexes. What even?

I am learning about computer architecture and how operating systems work. I have a few questions about how mutexes work.
Question 1
add_to_list(&list, &elem):
mutex m;
lock_mutex(m);
...
remove_from_list(&list):
mutex m;
lock_mutex(m);
...
These two functions instantiate their own mutex, which means they point to different places in memory and so one does not lock the other and effectively doesn't accomplish what we want--list to be protected.
How do we get two different functions to use the same mutex? Do we define a global variable? If so, how do you share this global variable throughout an entire program that is potentially spread throughout multiple files?
Question 2
mutex m;
modify_A():
lock_mutex(m);
A += 1;
modify_B():
lock_mutex(m);
B += 1;
These two functions modify different spaces in memory. Does that mean I need a unique mutex for each function / or piece of data? If I were to have a global mutex variable that I used for both functions, a thread calling modify_A() would block another thread trying to call modify_B()
Which brings me to my last question...
Question 3
A mutex seems like it just blocks a thread from running a piece of code until whatever thread is currently running that same code finishes. This is to create atomicity and protect the integrity of the data being used by a thread. However, the same piece of memory can be modified from many different places in a program. Which makes me think we have to use one mutex throughout an entire program, which would result in a lot of needless blocking of other threads.
Considering that pretty much every function in a given program is going to be modifying data, if we use a single mutex throughout a program, that means each function call will be blocked while that mutex is in use by another thread, even if the data it needs to access is unrelated.
Doesn't that effectively eliminate the gains from having multiple threads? If only one thread can run at a given time?
I feel like I'm totally misunderstanding how mutexes work, so please ELI5!
Thanks in advance.
Yes, you make it a global variable, or otherwise accessible to the required functions through some kind of convenience method or whatever. Global variables can be shared between translation units too, but that's language/system dependent. In C you'd just put an extern mutex m in a header that everyone shares and then define that mutex as mutex m in exactly one of your translation units.
If you don't want changes to B to block other threads from modifying A, yes, you'd use two different mutexes. If you want to lock both at the same time, you would share the mutex.
Multiple threads can run at the same time as long as no two of them are inside the critical section protected by a certain mutex at the same time. That's the whole point - everything goes on nice and parallel, but you use the mutex to serialize access to a specific resource or critical section you need protected.
You typically use a mutex to protect some particular piece of shared data. If the vast majority of your code's time is spent accessing one single piece of shared data, then you won't get much of a performance improvement from threads precisely because only one thread can safely access that piece of shared data at a time.
If you happen to fall into this situation, there are more complex techniques than mutexes. Fortunately, it's fairly rare (unless you're implementing operating systems or low-level libraries) so you can get away with using mutexes for a very large fraction of your synchronization needs.

Is it safe to update an object in a thread without locks if other threads will not access it?

I have a vector of entities. At update cycle I iterate through vector and update each entity: read it's position, calculate current speed, write updated position. Also, during updating process I can change some other objects in other part of program, but each that object related only to current entity and other entities will not touch that object.
So, I want to run this code in threads. I separate vector into few chunks and update each chunk in different threads. As I see, threads are fully independent. Each thread on each iteration works with independent memory regions and doesn't affect other threads work.
Do I need any locks here? I assume, that everything should work without any mutexes, etc. Am I right?
Short answer
No, you do not need any lock or synchronization mechanism as your problem appear to be a embarrassingly parallel task.
Longer answer
A race conditions that can only appear if two threads might access the same memory at the same time and at least one of the access is a write operation. If your program exposes this characteristic, then you need to make sure that threads access the memory in an ordered fashion. One way to do it is by using locks (it is not the only one though). Otherwise the result is UB.
It seems that you found a way to split the work among your threads s.t. each thread can work independently from the others. This is the best case scenario for concurrent programming as it does not require any synchronization. The complexity of the code is dramatically decreased and usually speedup will jump up.
Please note that as #acelent pointed out in the comment section, if you need changes made by one thread to be visible in another thread, then you might need some sort of synchronization due to the fact that depending on the memory model and on the HW changes made in one thread might not be immediately visible in the other.
This means that you might write from Thread 1 to a variable and after some time read the same memory from Thread 2 and still not being able to see the write made by Thread 1.
"I separate vector into few chunks and update each chunk in different threads" - in this case you do not need any lock or synchronization mechanism, however, the system performance might degrade considerably due to false sharing depending on how the chunks are allocated to threads. Note that the compiler may eliminate false sharing using thread-private temporal variables.
You can find plenty of information in books and wiki. Here is some info https://software.intel.com/en-us/articles/avoiding-and-identifying-false-sharing-among-threads
Also there is a stackoverflow post here does false sharing occur when data is read in openmp?

Real World Examples of read-write in concurrent software

I'm looking for real world examples of needing read and write access to the same value in concurrent systems.
In my opinion, many semaphores or locks are present because there's no known alternative (to the implementer,) but do you know of any patterns where mutexes seem to be a requirement?
In a way I'm asking for candidates for the standard set of HARD problems for concurrent software in the real world.
What kind of locks are used depends on how the data is being accessed by multiple threads. If you can fine tune the use case, you can sometimes eliminate the need for exclusive locks completely.
An exclusive lock is needed only if your use case requires that the shared data must be 100% exact all the time. This is the default that most developers start with because that's how we think about data normally.
However, if what you are using the data for can tolerate some "looseness", there are several techniques to share data between threads without the use of exclusive locks on every access.
For example, if you have a linked list of data and if your use of that linked list would not be upset by seeing the same node multiple times in a list traversal and would not be upset if it did not see an insert immediately after the insert (or similar artifacts), you can perform list inserts and deletes using atomic pointer exchange without the need for a full-stop mutex lock around the insert or delete operation.
Another example: if you have an array or list object that is mostly read from by threads and only occasionally updated by a master thread, you could implement lock-free updates by maintaining two copies of the list: one that is "live" that other threads can read from and another that is "offline" that you can write to in the privacy of your own thread. To perform an update, you copy the contents of the "live" list into the "offline" list, perform the update to the offline list, and then swap the offline list pointer into the live list pointer using an atomic pointer exchange. You will then need some mechanism to let the readers "drain" from the now offline list. In a garbage collected system, you can just release the reference to the offline list - when the last consumer is finished with it, it will be GC'd. In a non-GC system, you could use reference counting to keep track of how many readers are still using the list. For this example, having only one thread designated as the list updater would be ideal. If multiple updaters are needed, you will need to put a lock around the update operation, but only to serialize updaters - no lock and no performance impact on readers of the list.
All the lock-free resource sharing techniques I'm aware of require the use of atomic swaps (aka InterlockedExchange). This usually translates into a specific instruction in the CPU and/or a hardware bus lock (lock prefix on a read or write opcode in x86 assembler) for a very brief period of time. On multiproc systems, atomic swaps may force a cache invalidation on the other processors (this was the case on dual proc Pentium II) but I don't think this is as much of a problem on current multicore chips. Even with these performance caveats, lock-free runs much faster than taking a full-stop kernel event object. Just making a call into a kernel API function takes several hundred clock cycles (to switch to kernel mode).
Examples of real-world scenarios:
producer/consumer workflows. Web service receives http requests for data, places the request into an internal queue, worker thread pulls the work item from the queue and performs the work. The queue is read/write and has to be thread safe.
Data shared between threads with change of ownership. Thread 1 allocates an object, tosses it to thread 2 for processing, and never wants to see it again. Thread 2 is responsible for disposing the object. The memory management system (malloc/free) must be thread safe.
File system. This is almost always an OS service and already fully thread safe, but it's worth including in the list.
Reference counting. Releases the resource when the number of references drops to zero. The increment/decrement/test operations must be thread safe. These can usually be implemented using atomic primitives instead of full-stop kernal mutex locks.
Most real world, concurrent software, has some form of requirement for synchronization at some level. Often, better written software will take great pains to reduce the amount of locking required, but it is still required at some point.
For example, I often do simulations where we have some form of aggregation operation occurring. Typically, there are ways to prevent locking during the simulation phase itself (ie: use of thread local state data, etc), but the actual aggregation portion typically requires some form of lock at the end.
Luckily, this becomes a lock per thread, not per unit of work. In my case, this is significant, since I'm typically doing operations on hundreds of thousands or millions of units of work, but most of the time, it's occuring on systems with 4-16 PEs, which means I'm usually restricting to a similar number of units of execution. By using this type of mechanism, you're still locking, but you're locking between tens of elements instead of potentially millions.

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