Converting ASND resource (from ancient Mac app) to...anything playable - audio

I have a number of old ASND "resources" pulled from an ancient (discontinued/abandoned) macOS (68K) app; I think I used resEdit some years ago to do this. Audacity is unable to do anything with them; I even tried importing as raw data.
I believe these were created with Adobe Soundbooth. If anyone knows of an app that can convert these ASND resource files to MP3 or anything playable today, I'd appreciate advice. I'd be more than happy to eMail or post some of these files if you'd like to try this with Soundbooth or Audition. Obviously, I do not own those apps; otherwise, I'd try it myself.
Thanks very much.
Barry
Edit: The app was created using World Builder (if that's any help).

Related

All node usb libraries do not work and all give some kind of error

I'm developing a VSCode Extension where you can develop CircuitPython code. I want it to be able to upload your code to your pico, or whatever microcontroller you're using.
For this I need to detect all usb drives that are connected, I've tried libraries like node-usb, usb-detection, etc. But they always give some kind of error, for usb-detection for example you need to rebuild the library with this command:
./node_modules/.bin/electron-rebuild
But then I get greeted with this:
text here: https://pastebin.com/E7bjtWgP
I have absolutely no idea what anything of this means, I've installed vs build tools 2022, 2017 and even added it to my community installation.
After that I tried the usb library. Which again, greets me very kindly with:
I've also tried some other libraries but they all give a similar result. Some do this:
And I've also seen some very questionable things like this:
I've been googling, and debugging now for roughly 4 hours and atm I'm tired so I'll probably try again in a couple of hours.
EDIT:
I've made an entirely new project, moved over all the code and it now works. I have absolutely no idea what the problem was but at least its working now.

Is there a way to emulate keystrokes and mouse-clicks in a Linux OS such as Raspbian?

I am working on a project that edits photos of mine and then uploads those photos to a google site. I'm using Selenium to upload the photos to the portfolio site, but I need a way to select the image I want to upload from the file manager.
The idea is that this project will run on my Raspberry Pi 3b without any need for human intervention. Is it even possible to emulate human interactions with the OS?
I have done some research and have come across the program AutoKey, but I am not entirely sure if this will work for what I need on Raspbian. Any help would be greatly appreciated.
Update:
I attempted to install autokey on to my raspberry pi, and even though the install seemed successful, I am unable to open or use the application. It seems I may be missing some dependencies or that autokey just isn't compatible on Raspbian. All I really need is a way for me to navigate to the path of the photo I want to upload and to select it.
Second Update:
While searching through the selenium documentation I found this https://selenium-python.readthedocs.io/faq.html#how-to-upload-files-into-file-inputs which seems like it could be a solution. I have not yet had time to try this out yet on both my Macbook and Raspberry Pi.
Final Update
I was able to upload the file using selenium, but part of the process is jerry-rigged to work. I am curious to know if there is another, more professional way to do this so I will leave the question up in the meantime.

Dart Language: run server side application

I would like to know how can I run Dart applications on the server side. But I ask you to, please, read the whole question before answering it.
I know that some users already asked for something like this (or, maybe, the same thing), but I didn't find any answer useful. Well, the best one said that the "Dart VM" is inside Dart SDK. That's great! But how should I proceed? What should I do with the files? It lacks of documentation (or I'm being really blind on finding it).
The thing is: I know that Dart client side applications can be compiled to JavaScript. That's fine. I don't have any questions about it. But when we're talking about Dart server side applications (like an application with a listener), my server has to have a VIRTUAL MACHINE (as Dart documentation says).
So... What is the procedure to install a Dart Virtual Machine on a Linux server?
Thanks for the help!
Felipe,
I am a Dart beginner and wanted to know the answer myself. After some Googling, I found this tutorial that describes how to build servers that handle multiple protocols.
Quick Start: Put the ./dart-sdk/bin/ in your PATH variable and do 'dart somedartapp.dart'.
Hope this helps!

Run Monogame exe without Visual Studios

This is probably a stupid question but I am no the best with technology so I figured I might as well ask. I am working on creating a website for myself and I would like to put Monogame work on there. Is there a way I could I guess compress it all into one file for a person to download and then play it? or possibly make it playable via my website and how have them download anything?
This is my first post on her so sorry if this is not worded properly (it being 2:30 a.m. is not helping either). Thank you very much!
You cannot implement MonoGame as a game on your website. The closest you're gonna get is having it working over Local Network. And this has only been tested with XNA.
However yes, if you compile a complete version of your game and Zip it, that should work. As far as I've experienced, if you simply make sure to include MonoGame.Framework.Dll, it should work without any further requirements (apart of course from the standard ones, such as DirectX and .Net Framework in general).
You might want to test this on a clean computer (Virtual machine would also work I think). If this doesn't work, make an installer instead, using the Visual Studio Publish feature. I've never had that fail before

File System Filter and CryptoAPI issue in Win CE

I have been working on a file system filter for the past two weeks and I have come across an interesting issue. I basically built the encoding/decoding implementation in an app that runs on the OS startup in Platform Builder first to verify that it works and for debugging purposes. This app works fine and is able to acquire a context ,generate keys , encrypt /decrypt without issue.
When I try to do the same thing on filesys dll load (this is the point at which file system filters are loaded in my understanding), no CSP services seem available to my file system filter. CryptAcquireContext fails with NTE_BAD_KEYSET or when I attempt to use the default provider, it fails with NTE_PROV_TYPE_NOT_DEF.
In frustration I wrote some code to enumerate all the providers available at that time and it turns out there arent any when filesys is loaded, wondering if anyone has any experience or ideas that can help. I have officially run out of ideas.
Cheers
Bernard

Resources