Flutter adding event to bloc from a callback - multithreading

I'm having an issue where I can't figure out why adding events isn't resulting in the mapEventToState method is being called.
When I call _getFooBar() I setup an event channel and when it streams changes I want the BLoC to yield new States. But instead only the log gets printed and the mapEventToState doesn't get fired.
I'm not sure why the events aren't being added to the BLoC when the lines of code should be executed.
Future<void> _getFooBar() async {
const eventChannel = EventChannel('com.foo.bar/faz');
FazBearBloc bloc = this;
eventChannel.receiveBroadcastStream().listen((event) {
if (event is String) {
if (event == "foo") {
dev.log('changes $event');
bloc.add(FooDidSucceed());
} else if (event == "bar") {
dev.log('changes $event');
bloc.add(FooDidFail());
}
}
}, onError: (error) {
dev.log('error starting fooBar notifier: ${error}');
});
}
I also tried adding listen((event) async* { as the function for the listen method, but the function appears to never happen.

It turns out the widget that has the BlocProvider was being dismounted.
So my solution was to make sure the widget wasn't being disposed of.

Related

Chrome Extension API Calls order and DOM Information

I'm working on an extension that is supposed to extract information from the DOM based specific classes/tags,etc, then allow the user to save the information as a CSV file.
I'm getting stuck on a couple of places and haven't been able to find answers to questions similar enough.
Where I am tripped up at is:
1) Making sure that the page has completely loaded so the chrome.tabs.query doesn't return null a couple of times before the promise actually succeeds and allows the blocksF to successfully inject. I have tried placing it within a settimeout function but the chrome api doesn't seem to work within such the function.
2) Saving the extracted information so when the user moves onto a new page, the information is still there. I'm not sure if I should use the chrome.storage api call or simply save the information as an array and keep passing it through. It's just text, so I don't believe that it should take up too much space.
Then main function of the background.js is below.
let mainfunc = chrome.tabs.onUpdated.addListener(
async(id, tab) => {
if (buttonOn == true) {
let actTab = await chrome.tabs.query({
active: true,
currentWindow: true,
status: "complete"
}).catch(console.log(console.error()));
if (!actTab) {
console.log("Could not get URL. Turn extension off and on again.");
} else {
console.log("Tab information recieved.")
};
console.log(actTab);
let blocksF = chrome.scripting.executeScript({
target: { tabId: actTab[0]['id'] },
func: createBlocks
})
.catch(console.error)
if (!blocksF) {
console.log("Something went wrong.")
} else {
console.log("Buttons have been created.")
};
/*
Adds listeners and should return value of the works array if the user chose to get the information
*/
let listenersF = chrome.scripting.executeScript({
target: { tabId: actTab[0]['id'] },
func: loadListeners
})
.catch(console.error)
if (!listenersF) {
console.log("Listeners failed to load.")
} else {
console.log("Listeners loaded successfully.")
};
console.log(listenersF)
};
});
Information from the DOM is extracted through an event listener on a div/button that is added. The event listener is added within the loadListeners function.
let workArr = document.getElementById("getInfo").addEventListener("click", () => {
let domAr = Array.from(
document.querySelectorAll(<class 1>, <class 2>),
el => {
return el.textContent
}
);
let newAr = []
for (let i = 0; i < domAr.length; i++) {
if (i % 2 == 0) {
newAr.push([domAr[i], domAr[i + 1]])
}
}
newAr.forEach((work, i) => {
let table = document.getElementById('extTable');
let row = document.createElement("tr");
row.appendChild(document.createElement("td")).textContent = work[0];
row.appendChild(document.createElement("td")).textContent = work[1];
table.appendChild(row);
});
return newAr
I've been stuck on this for a couple of weeks now. Any help would be appreciated. Thank you!
There are several issues.
chrome methods return a Promise in MV3 so you need to await it or chain on it via then.
tabs.onUpdated listener's parameters are different. The second one is a change info which you can check for status instead of polling the active tab, moreover the update may happen while the tab is inactive.
catch(console.log(console.error())) doesn't do anything useful because it immediately calls these two functions so it's equivalent to catch(undefined)
Using return newArr inside a DOM event listener doesn't do anything useful because the caller of this listener is the internal DOM event dispatcher which doesn't use the returned value. Instead, your injected func should return a Promise and call resolve inside the listener when done. This requires Chrome 98 which added support for resolving Promise returned by the injected function.
chrome.tabs.onUpdated.addListener(onTabUpdated);
async function onTabUpdated(tabId, info, tab) {
if (info.status === 'complete' &&
/^https?:\/\/(www\.)?example\.com\//.test(tab.url) &&
await exec(tabId, createBlocks)) {
const [{result}] = await exec(tabId, loadListeners);
console.log(result);
// here you can save it in chrome.storage if necessary
}
}
function exec(tabId, func) {
// console.error returns `undefined` so we don't need try/catch,
// because executeScript is always an array of objects on success
return chrome.scripting.executeScript({target: {tabId}, func})
.catch(console.error);
}
function loadListeners() {
return new Promise(resolve => {
document.getElementById('getInfo').addEventListener('click', () => {
const result = [];
// ...add items to result
resolve(result);
});
});
}

Node.js - Calling asynchronous functions whenever a toggle is changed

In my website, I have a toggle button that determines whether or not a given user will receive messages from a given source. Whenever this toggle is changed, an asynchronous function needs to be called. However, if the toggle is changed, and then it is quickly changed again, my program must wait for the previous asynchronous call to finish. Here are my two functions that call the asynchronous functions
_enable() {
let params = determineSubscriptionParams(this.endpoint, this.level);
SNS_CLIENT.subscribe(params, (err, data) => {
if (err) {
throw err;
}
else {
// do stuff here
}
});
}
_disable() {
let params = {
SubscriptionArn: this.subscriptionArn
}
SNS_CLIENT.unsubscribe(params, (err, data) => {
if (err) {
throw err;
}
else {
// do stuff here
}
});
}
Both of these functions are members of a class and the subscribe and unsubscribe functions are the asynchronous calls
You are looking for a lock for critical sections of code. If you don't want to implement your own, you could use async-lock to accomplish this.
This is will make the second request made in quick succession unable to enter the critical part of the code before the first request has released it.

Waiting in a while loop on an async function (Node.js/ES6)

I'm writing a Windows Node.js server app (using ES6 btw).
The first thing I want to do - in the top-level code - is sit in a while loop, calling an async function which searches for a particular registry key/value. This function is 'proven' - it returns the value data if found, or else throws:
async GetRegValue(): Promise<string> { ... }
I need to sit in a while loop until the registry item exists, and then grab the value data. (With a delay between retries).
I think I know how to wait for an async call to complete (one way or the other) before progressing with the rest of the start-up, but I can't figure out how to sit in a loop waiting for it to succeed.
Any advice please on how to achieve this?
(I'm fairly new to typescript, and still struggling to get my head round all async/await scenarios!)
Thanks
EDIT
Thanks guys. I know I was 'vague' about my code - I didn't want to put my real/psuedo code attempts, since they have all probably overlooked the points you can hopefully help me understand.
So I just kept it as a textual description... I'll try though:
async GetRegValue(): Promise<string> {
const val: RegistryItem = await this.GetKeyValue(this.KEY_SW, this.VAL_CONN);
return val.value
}
private async GetKeyValue(key: string, name: string): Promise<RegistryItem> {
return await new Promise((resolve, reject) => {
new this.Registry({
hive: this.Hive, key
}).get(name, (err, items) => {
if (err) {
reject(new Error('Registry get failed'));
}
else {
resolve( items );
}
});
})
.catch(err => { throw err });
}
So I want to do something like:
let keyObtained = false
let val
while (keyObtained == false)
{
// Call GetRegValue until val returned, in which case break from loop
// If exception then pause (e.g. ~100ms), then loop again
}
}
// Don't execute here till while loop has exited
// Then use 'val' for the subsequent statements
As I say, GetRegValue() works fine in other places I use it, but here I'm trying to pause further execution (and retry) until it does come back with a value
You can probably just use recursion. Here is an example on how you can keep calling the GetRegValue function until is resolves using the retryReg function below.
If the catch case is hit, it will just call GetRegValue over and over until it resolves successfully.
you should add a counter in the catch() where if you tried x amount of times you give up.
Keep in mind I mocked the whole GetRegValue function, but given what you stated this would still work for you.
let test = 0;
function GetRegValue() {
return new Promise((resolve, reject) => {
setTimeout(function() {
test++;
if (test === 4) {
return resolve({
reg: "reg value"
});
}
reject({
msg: "not ready"
});
}, 1000);
});
}
function retryReg() {
GetRegValue()
.then(registryObj => {
console.log(`got registry obj: ${JSON.stringify(registryObj)}`)
})
.catch(fail => {
console.log(`registry object is not ready: ${JSON.stringify(fail)}`);
retryReg();
});
}
retryReg();
I don't see why you need this line:
.catch(err => { throw err });
The loop condition of while isn't much use in this case, as you don't really need a state variable or expression to determine if the loop should continue:
let val;
while (true)
{
try {
val = await GetRegValue(/* args */);
break;
} catch (x) {
console.log(x); // or something better
}
await delay(100);
}
If the assignment to val succeeds, we make it to the break; statement and so we leave the loop successfully. Otherwise we jump to the catch block and log the error, wait 100 ms and try again.
It might be better to use a for loop and so set a sensible limit on how many times to retry.
Note that delay is available in an npm package of the same name. It's roughly the same as:
await new Promise(res => setTimeout(res, 100));

Angular 5 will not run more than one method on ngOnInit?

I have attached a screenshot of what I am trying to do. This is so basic yet so frustrating. I have to run a data parse after retrieving the array of objects from the first method being called but I can't add my method to the one inside ngOnInit or directly after it inside ngOnInit. Either way the method just simply doesn't run. Any ideas?
Image
ngOnInit() {
this.getSiteContent(this.route.snapshot.params['id']);
//Doesnt work
this.addUpdatedPages();
}
//in use
getSiteContent(id) {
this.http.get('/site-content/'+id).subscribe(data => {
this.siteContent = data;
});
//Doesn't show..
console.log('End of getSiteContent');
}
addUpdatedPages(){
//Doesn't show
console.log('Adding pages...');
for (var i = 0; i < this.siteContent.length; i++) {
this.checkNull(this.siteContent[i].SiteID, this.siteContent[i].SitePageID);
console.log(this.nullCheck[0].SiteID);
if (this.nullCheck.length > 0) {
this.siteContent[i].SitePageContent = this.nullCheck[0].SitePageContent;
}
}
}
Everything points to an unhandled exception when you call this.http.get. You should check your browsers console, that would show it if there was one. One likely reason is that http was not injected or is undefined.
ngOnInit() {
this.getSiteContent(this.route.snapshot.params['id']);
// if the above throws an exception anything below would not be called
this.addUpdatedPages();
}
getSiteContent(id) {
this.http.get('/site-content/'+id).subscribe(data => {
this.siteContent = data;
});
// If the call above to this.http.get throws an exception the code below would not be called
console.log('End of getSiteContent');
}
That being said the method addUpdatedPages should be called in the subscribe of the http.get because you want it to occur after the data base been retrieved. Modify the getSiteContent so that the line is moved into the callback for the observable's subscribe call.
this.http.get('/site-content/'+id).subscribe(data => {
this.siteContent = data;
this.addUpdatedPages();
});

Handle NodeJS error event?

I have a worker class that has lots of different utility methods, and emits error messages when there's a problem anywhere in the execution. Due to NodeJS magic, error messages are special, and if nothing is listening to them, they're turned into thrown Errors, so I currently do:
var myWorkerFunction = function(input) {
var w = myFactory();
try {
w.dothis();
w.dothat(input);
w.hokeypokey();
return w.finalize();
} catch(e) {
return false;
}
}
What I wonder though, is it possible to avoid the try/catch block entirely? NodeJS's documentation seems to indicate it's best to avoid not re-throwing a caught exception (I'm doing no checks here to see that it really was my worker's logic that threw the exception and not a critical fault from Node).
So I'd like to do something like:
var myWorkerFunction = function(input) {
var w = myFactory();
w.on('error', function() {
// How to tell caller of myWorkerFunction() I failed,
// and stop the rest of the myWorkerFunction function? (return false)
});
w.dothis();
w.dothat(input);
w.hokeypokey();
return w.finalize();
}
But how to trigger that "return" for myWorkerFunction inside that event listener function? I could have myWorkerFunction emit an "error" message too, but that just kicks the can to the next layer, and doesn't stop the execution of the worker script (i.e. if dothis() fails, don't keep going and call dothat(input)). Is there a programming pattern for situations like this?
EDIT: The one solution I could come up with is something like:
var myWorkerFunction = function(input) {
var w = myFactory();
var hasFailed = false;
w.on('error', function() {
hasFailed = true;
});
w.dothis();
if (hasFailed) return fa;se
w.dothat(input);
if (hasFailed) return false;
w.hokeypokey();
if (hasFailed) return false;
var out = w.finalize();
if (hasFailed) return false;
return out;
}
Which is not very elegant having to constantly check if we've failed or not before every line of code.
A couple thoughts on this. First you might want to take a look at Caolan McMahon's fine async nodejs library because it feels like you're reinventing flow control that would be handled quite well with 'async.waterfall'.
If you don't feel it's a good fit you - following the pattern you've adopted you could opt to post events on completion of each step (see the 'done' events in the sample below). This would allow you to listen for those events as indication that no error has occurred and that it makes sense to move onto the next step. Let 'finalize' take an optional error to allow your worker to differentiate normal vs abnormal completion. This is not tested but here's what something like that might look like:
var myWorkerFunction = function(input) {
var w = myFactory();
w.on('error', function(error) {
// Handle error, log whatever - and finalize with an error?
w.finalize(error);
});
w.on('doneWithThis', function() {
w.dothat(input);
});
w.on('doneWithThat', function() {
w.hokeypokey();
});
w.on('doneWithHokeypokey', function() {
w.finalize();
});
w.dothis(); //starts the ball rolling.
}

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