Papaja has recently started duplicating references for me and my students. None of us have a clue where to start to trouble-shoot this. Thanks in advance for any suggestions.
this is a bug #338 that should be fixed now. Updating papaja via devtools::install_github("crsh/papaja") should therefore solve the problem.
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I have a problem with building my project and I searched for 3 days straight and I tried everything but nothing worked. And right now I'm desperate.
Does anybody know how should I fix this?
On app\build.gradle add this
implementation 'com.android.tools.build:builder:4.0.1'
and sync
I am working on a Revit plugin using RevitAPI.
I create a new WallType by duplicating existing one. Then I edit the structure - adding new layers.
Also, I am setting the OpeningWrapping to Both and I want to set the EndCap to Interior.
Unfortunately, the EndCap never changes and stays Exterior
structure.EndCap = EndCapCondition.Interior;
structure.OpeningWrapping = OpeningWrappingCondition.ExteriorAndInterior;
Does someone have any ideas about why it is not changing?
Thank you in advance!
Ivan
There could be many possible reasons.
Can you set the desired end cap behaviour manually through the user interface?
If not, it will normally not be possible to do so programmatically either.
Do you have an open transaction?
Can you commit other changes in it?
Are you applying other changes to the model that might conflict with the end cap condition?
Instead of asking you hundreds of questions, I suggest that you provide a minimal reproducible case:
http://thebuildingcoder.typepad.com/blog/about-the-author.html#1b
p.s. the same question is also asked and further discussed here:
https://forums.autodesk.com/t5/revit-api-forum/compoundstructure-endcap-is-not-working/m-p/6898895
Referencing this Question/Answer (and many others like it): XNA 4.0 cannot create an AudioEngine
I cannot seem to get this to work. Any help would be super appreciated as the solution linked is NOT working for me and I've googled a lot about this and everything seems to reference the same solution. I know how to add references and have done them successfully in the past, and I additionally have the correct using statements at the top so I'm not really sure what is going wrong, but AudioEngine will not show up for me. If anyone can help I would really appreciate it, thanks!
(I don't have enough reputation to post images yet, so here is the link: http://i.stack.imgur.com/qJeul.png)
This is all that shows up when I start to type "Audio..." http://i.stack.imgur.com/KTnQ9.png
As far as I can tell, this is happening because I'm trying to make a Windows 4.0 game. I tried making an Xbox 4.0 game and adding the Microsoft.Xna.Framework.Xact.dll reference and AudioEngine shows up just fine.
Does AudioEngine/Xact not work with Windows 4.0 games or is there something I'm missing?
I have been trying to develop in MonoDevelop for about a week now, my boss asked me to get WEPopOver working on a particular project. I have seen the github documentation and looked at examples, but can't seem to get a working model for MonoDevelop.
Can ANYONE give me an example of how to use this WEPopOver in MonoDevelop?
thank you in advance!
Rick
Did you see/try the sample solution that comes with the bindings ?
If so then you'll need to be more explicit (edit your question) about what you want to do with it.
I was looking for something discussed in following posts.
Gap above NSMenuItem custom view.
Reverse engineering an NSMenu for a Status Bar Item
I tried the carbon code provided by Pierre Bernard
initially, i was getting same error "EXC_BAD_ACCESS on the line InstallControlEventHandler" like other had. I play with the code lots and accidently found the solution.
I have just replaced the InstallControlEventHandler function call to HIViewInstallEventHandler and everything is working fine.
Hope this will help others. Let me know if anyone need further clarification.
Special thanks to Pierre Bernard to provide great code.
Thanks
Just replace the InstallControlEventHandler function call to HIViewInstallEventHandler and code will work fine.
Thanks