Build a realistic tree with the three.js library only - graphics

I would like to know if there exists a possibility to compose realistic trees by using only the three.js library or I'm forced to import an existing model of a tree in my application?

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How to convert an image to a polygon-mesh 3d model using python

I am working on a project that requires real-time conversion of images and videos to a 3d model using deep learning . Although I have found ways to get a voxel model, I feel polygon meshes give finer models. Is there any way I can do this using python's libraries . I would love to know about any previous works on this topic.

is there a way to visualize Spark mllib Random Forest Model?

I can't seem to find a way to visualize my RF model, obtained using Spark's MLLib RandomForestModel. The model, printed as a string, is just a bunch of nested IF statements.. it seems natural to want to visualize like is possible in R. I am using Spark Python API, and Java API.. open to use anything that will produce an R-like visualization of my RF model.
There is a library out there to help with this, EurekaTrees. Basically it just takes the debug string builds a tree and then displays it as a webpage using d3.js
from Databricks (Oct 2015):
"The plots listed above as Scala-only will soon be available in Python notebooks as well. There are also other machine learning model visualizations on the way. Stay tuned for Decision Tree and Machine Learning Pipeline visualizations!"

How to control feature subsetting in random forest in scikit-learn?

I am trying to change the way that random forest algorithm using in subsetting features for every node. The original algorithm as it is implemented in Scikit-learn way is randomly subsetting. I want to define which subset for every new node from several choices of several subsets. Is there direct way in scikit-learn to control such method? If not, is there any way to update the same code of Scikit-learn? If yes, which function in the source code is what you think should be updated?
Short version: This is all you.
I assume by "subsetting features for every node" you are referring to the random selection of a subset of samples and possibly features used to train individual trees in the forest. If that's what you mean, then you aren't building a random forest; you want to make a nonrandom forest of particular trees.
One way to do that is to build each DecisionTreeClassifier individually using your carefully specified subset of features, then use the VotingClassifier to combine the trees into a forest. (That feature is only available in 0.17/dev, so you may have to build your own, but it is super simple to build a voting classifier estimator class.)

How to extend the ensemble methods in scikit-learn with a new learning algorithm

I have a new decision tree ensemble regression method algorithm I need to implement, and I would
like to build on the infrastructure that the Python-based scikit-learn package provides if I can. I want to create a new type of base decision tree and a new way of combining them to make ensemble regression predictions.
The documentation for scikit-learn is focused on usage, not extension. I have looked at the code for the existing ensemble methods, but there is some fairly subtle Python-fu being used, which makes it hard to know where to start. Does anyone know of documentation that explains how to extend scikit with custom classes? Or is there an example of a simple extension of this kind? (It could be on any module; it doesn't have to be ensembles.)
Thanks.

How do I import 3ds models into JAVAFX?

Here are the loaders, but I can't find an example of how to use the code on the internet. I have plenty of models as I'm a 3d modeler, but I don't know how to use the following link to import my 3ds models into javafx. Any help would be appreciated. Thanks.
http://www.interactivemesh.org/models/jfx3dimporter.html
Use the InteractiveMesh 3D Model Browser to load your model.
This will allow you to check that the 3D Model Importer and JavaFX 3D are capable of loading and rendering your 3ds model. This is a worthwhile check as both the 3D model importer and the JavaFX 3D API are currently early access releases which may have some issues or limitations displaying your particular models.
If the model browser application works with your models and you want to import the 3ds models into your own program, you could adapt a variation the answer to: How to create 3d shape from STL in JavaFX 8? As that answer deals with STL files, to import a 3ds file, substitute the TdsModelImporter for the STL importer. The rest of the test harness code remains the same (making appropriate adjustments for lighting, model scale, etc).
The interactive mesh model importer download includes api javadoc on usage of the TdsModelImporter for 3ds models.
For further questions, I advise you to contact InteractiveMesh directly.
To use the InteractiveMesh 3D Model Browser to load your 3Ds model.
ModelImporter tdsImporter = new TdsModelImporter();
tdsImporter.read(fileUrl);
Node[] tdsMesh = (Node[]) tdsImporter.getImport();
tdsImporter.close();

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