Installing Embedded Linux on KIT_AURIX_TC297_TFT - linux

I'm asking if there're any guide that demonstrates how to install Embedded Linux on Aurix Application Kit.
AURIX™ Application Kit TC297 TFT
and if it's possible to do that or not.
Thanks In Advance

Related

Is it possible to build a Visual Studio application for Mac and Linux? Any "extensions" available

I've created a nice application in Visual Studio. However, I want it to have multi-platform support. Is there any extension or anything I could implement to allow me to build my project for Windows, Mac and Linux users? Any suggestions or help would be helpful.
Thanks in advance,
Eddie
This other question on Stack Overflow is similar to yours, but only is asking about running on the application on Mac OSX. Most of the answers are suggesting to use the Mono Project. Hope it helps a little!
Check out the Mono platform. It is designed to let developers create cross-platform apps in .NET.
It will run on Mac, Linux and Windows.
In practice it is a bit clunky and not everything is available for Linux (e.g. WPF), but it might be a good solution for what you are trying to do.
http://www.mono-project.com/

How can one install the latest apache flex sdk on the eclipse IDE on linux

Been searching on the web for days...
There are a lot of threads about install flex or Apache flex but never Apache flex 4.11 on eclipse in a Linux environment. I am looking to develop a flash website with completely open source tools that is why I am using such a platform. Any assistance you could provide would be much appreciated.
I have eclipse install under Ubuntu 12.04 LTS and I am not sure how to proceed. Any guidance would be much appreciated.
UPDATE
I am reading more and more about dropping of linux support for this tool. I am still holding out hope for multi-platform development from linux but may need to go dual boot create my flash content in windows then move it to the linux.

How to use Windows Azure toolkit (iOS) for MAC OS Lion?

Today, that's great when Microsoft provide Windows Azure toolkit for iOS, but I want to use this toolkit to build app runs on Mac OS, I've tried many ways to integrate and failed. So anybody knows this problem? please help me. Thank you.
After few days research, I know how to use this library in iOS, put the needed files into Mac OS application to implement this library but until now, I cannot implement it succeed. I will back with the right answer.

Linux QT OpenCL basic setup

what's the basic setup for Linux to compilie a C/C++ examples from OpenCL SDK?
To get started download the drivers and SDK from your vendor, install both, then build and run the samples.

How do I install the Mono Winforms Designer on Mac OS X?

I've searched around but was unable to find a good, clear, answer. Can someone please explain to me how I can install the Mono Winforms Designer on Mac OS X? If it's not possible on OS X, can it be done on Linux? And if so, how?
Any and all help is appreciated! Thanks.
Although you probably could install the Mono Winforms designer on OS X or Linux, you will quickly find that it is a very rough prototype that is not suitable for use. Development on it was abandoned a couple of years ago.
You will be able to use MonoDevelop for the Mac OSX. Go to Mono.com here and you will find the information on how to install it on Mac OSX. The download page for Mac OSX is here, click on the Mac OSX icon and you should be good to go after downloading the appropriate packages.
There is a caveat emptor which I'll quote from the page - Gtk# and System.Windows.Forms applications require X11. Installing on a machine without X11 installed will result in errors during install, and these components will not function correctly.
I would guess it has to do with the Mac OS X's GUI conflicting with X...I'd imagine..not 100% sure.
For MonoDevelop, click here, click on the Mac OSX Icon..this will sit on top of the Mono framework...you will need to dig around a bit to see if this will co-exist with your existing setup... not sure here...
The good news on the Linux side, is it works, if you are building mono from scratch, using the Mono-2.6.1. sources here, build in this order...
mono-2.6.1.tar.bz2
libgdiplus-2.6.1.tar.bz2
mono-tools-2.6.1.tar.bz2
mono-debugger-2.6.1.tar.bz2
mono-addins-2.6.1.tar.bz2
The rest of them are optional.
Edit: I have added a few more bits of information. There is a cross-platform alternative to designing GUI's with Mono, it is Gtk# and Glade#. The Gtk# toolkit is a wrapper around the GTK tools that is used by Gnome. Glade# is a UI designer toolkit that uses Gtk#. This answer would not be complete without mentioning a couple of links to some tutorials on Gtk#.
Gtk# Tutorial on CodeProject.
Calc# - an intro to Gtk#
Custom controls with Mono and Gtk# here
Glade code changer here
All of the above links reside at CodeProject.
Hope this helps,
Best regards,
Tom.

Resources