Getting an error while playing videos from azure media services. For the last 2 weeks i am facing this issue.
In IE, no compatible source found for the current browser environment
(0x10600003),
In firefox,The video playback was aborted due to a corruption problem or because the video used features your browser did not support.
0x10600000 - HTML5 playback issue, or unsupported DRM selected by JS.
0x10600001 - Flash player issue.
0x10600002 - Silverlight player issue.
0x10600003 - Autoselect failed to find a player.
From the gear menu in IE11, select Manage add-ons and ensure Microsoft
Silverlight is installed and Enabled.
Related
Is there way to play video in fullscreen mode in Xamarin Forms with library - libvlcsharp ?
I'm connecting to ip camera, the view is fine but not in fullscreen.
I made code for double tap detection and now I'm looking for method to do it in fullscreen by this library
Install LibVLCSharp.Forms 3.1.1-alpha, it contains a media player element with built-in support for multiple aspect ratios.
Will be released in LibVLCSharp.Forms stable soon.
I'd like to examine the possibility of writing an unofficial Windows 8 (WinRT/Metro) sender API for Chromecast. The goal would be to allow Windows 8 Store apps roughly the same functionality of iOS / Android apps through the official sender API available for those platforms.
I've noticed that, although the inner workings of the API haven't really been exposed yet, some of the source code for the Chromecast device is available, and there's an unofficial emulator for the device out on Github (https://github.com/dz0ny/leapcast).
Is this possible, given how Chromecast devices seem to take commands directly from Google?
ChromeCast is using a proprietary protocol called RAMP (Remote Application Media Protocol) to do media control. Once you have setup your ChromeCast device for development, the device will open a port for remote Chrome debugging. Open Chrome at your ChromeCast device IP address port 9222: http://192.168.0.x:9222/
You should see a page with a link to the receiver page of the currently running ChromeCast app. Click the link and then use Chrome developer tools on that page. Take a look at the network and console tabs to see the RAMP commands.
I have open sourced an Android app that shows you how to discover ChromeCast devices and setup the Websocket connection to handle the RAMP commands: https://github.com/entertailion/DIAL
We are using the following sample to do a video streaming POC in one of our apps:
http://francisshanahan.com/index.php/2011/stream-a-webcam-using-javascript-nodejs-android-opera-mobile-web-sockets-and-html5/
The POC uses Node.js and websockets to do a real-time video streaming from Mobile (using Opera Mobile browser) to Opera browser in desktop.
The app was working well a couple of months back. Recently we had format the OS in mobile with Android 4.1 Jellybean and re-installed Opera Mobile.
With the same browser settings, the video streaming now doesn’t work from mobile. The streaming works from another Opera browser instance on the same PC though.
With the logs we could see that the messages are sent successfully from the server, but the onmessage event doesn’t get triggered at all at the receiving end on the client.
Currently we are using Opera 12, that has the support of both Websockets and getUserMedia for streaming native web camera.
We have tried other different Opera browsers available for both mobile and desktop, but with no luck.
Any suggestion on getting this woking?
Thanks
My understanding is that Chrome 11 supports access to getUserMedia for HTML5 native audio and video stream on the Android but possibly not on MS Windows or (I think) Mac, or iOS.
Anyone know when support for Windows is planned?
Support for iOS?
Support for the Mac O/S ?
It is planned for early 2012, according to http://techcrunch.com/2011/11/24/chrome-getting-native-gamepad-webcam-and-webrtc-support-in-early-2012/
It seems that the code for this is only just now landing in Chromium though, so it might take a little longer for it to show up outside of Chrome Dev builds.
I am trying to create a mobile website and want to be able to play/stream audio files.I have tried html5's audio tag and tried testing it on opera mobile 10 simulator but it does not work. I have lots of audio files and the audio should be auto played.
sidenote:
Also, i need to test my website for android and iphone mobile phones. I am downloading android emulator for windows. I tried searching for iphone emulator for windows but there are none...
Phone emulators aren't always a good indicator as they do not usually have a media player installed. The best way to test is to find someone with an actual Andriod / Blackberry / iPhone.
You should try the same HTML5 code with an actual phone. Note that Opera Mobile 10 does not have support for the video/audio tag. If you're interested in streaming to mobiles without HTML5, you should check this FAQ entry for more information.