Graphics benchmark for Android Extension Pack on Android Lollipop - graphics

Right now I check Google Play for latest Graphics benchmarks. Got GFXBench 3.1 and Basemark ES 3.1 to verify OpenGLES 3.1 on my Android Lollipop. Is there any benchmark/Game/compatability test suite I can download to test Android Extension Pack (AEP) on top of GLES3.1?

try to refer GFXBench 4.0
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HMS Toolkit Android Studio failed to initialize

After I install the plugin HMS Toolkit, the problem comes out when I restart Android Studio, anyone knows the reason of it? My version is 4.1
Apparently HMS Toolkit is only supported on these Android Studio versions: 3.3.2 to 4.0.1 Documentation
Here is the link to download an old version of android
HMS Core Tool Kit is a plug-in Installed in Android studio to facilitate app creation, coding, conversion, debugging, testing and release. It helps to integrate HMS Core API in the most efficient way and at the lowest possible cost.
Current version of HMS Tolkit is 3.0.2.301 and released on 2020-09-11
For suppting HMS Toolkit You have to check the following criteria
Supported Android Studio Versions: Android Studio versions 3.3.2 to 4.0.1 are supported.
Supported Operating Systems: This tool is tested in Windows 10, macOS 10.12/10.13/10.14, and Ubuntu 16.04/14.04.
Supported Android Studio UI Themes: Windows: Darcula/IntelliJ
macOS: Darcula/Default
Update:
Android Studio versions 3.3.2 to 4.1 are supported.
Currently, Android Studio versions 3.3.2 to 4.0.1 are supported.
The compatibility of HMS Toolkit has been modified. The new version will be released in early November.
For more details, you can go to the official website HMS Toolkit.

Google maps does not run on emulator and asks for Google play services update

I use:
Android studio 1.5
Java JDK 1.7
windows 7
Intel HAXM driver
I created a default google map activity with studio and I tried to run with but I get a message to upgrade my google servies.
As I read to documentation of android studio I have to set
compile 'com.google.android.gms:play-services:8.3.0'
on gradle in section dependencies. This was set by default.
I don't think that the problem is on my code but in emulator's configuration.
I strongly believe that the problem start from my android sdk packages but it is not possible to make any mistake. I test the same project in Linux OS that I have install android Dev environment and there is no problem at all. Google maps works.
I installed next packages
From tools:
Android SDK Tools
Android SDK platform-tools
Android SDK Build-tools
From Android 6.0(API 23)
Everything except ARM, Wear and TV packages.
From Extra:
Android Support Repository
Android Support Library
Google Play services
Google Repository
Google USB Driver
Intel x86 Emulator Accelerator(HAXM installer)
Next I create AVD from android studio:
I choose a device definition one from default
Then system image API level 23 with ABI x86 and target Android 6.0 (with Google APIs)
but automatically selects android 6.0 without Google APIs
Your problem may well be the same as mine, see AVD Error - Update Google Play Services. Sorry no solutions but perhaps you are correct that the fault lies with the current packages

Can't Reference Portable Class Library Project Xamarin.iOS

When I try to add a portable class library in Visual Studio, it only gives me an option for "Xamarin.iOS (Classic)" and not "Xamarin.iOS". So when I try to add the project as a reference to my ios project, I'm unable to add a reference from a none classic ios app to a portable library.
PCLs are supported for both iOS Classic and iOS Unified.
On the Mac the PCL profiles are installed with Mono 3.10.
On Windows the PCL profiles for iOS Unified are not installed by default since they require a new version of NuGet 2.8.3 which is currently available as an alpha release. To get the PCL profiles for iOS Unified there is a separate installer which will install NuGet 2.8.3 into Visual Studio and install the PCL profiles.
There is a blog post about what iOS Unified is compared with iOS Classic.
Found the answer here Thanks Matt Ward

Monotouch Error: The apple Iphone SDK s not installed

I am finding this error after i installed Xcode 4.6.2. I used to work with Monotouch and Xcode 4.3 and i was able to build monotouch applications.
When i upgraded Xcode to version 4.6.2 I am unable to build the application in Monotouch. I am getting the error Apple Iphone SDK is not installed. Also when i check the version information in Monodevelop i am getting Apple Developer Tools:(Not Found).
In preferences when i check the SDK locations it is displaying SDK is found in default location. I dont know what the issue is.
You can change the iPhone sdk location to your new xcode location in the options of your monotouch project.
What is the version from MonoTouch / Xamarin.iOS? Are the Xcode command line tools installed?

MonoTouch 5.0: Get MonoDevelop to use iOS 5 SDK/Simulator

I upgraded to Lion, MonoDevelop 2.8 and MonoTouch 5.0 and the Apple iOS 5 SDK. All smooth.
I installed the iOS 5 SDK into a different-than-default folder.
How do I get MonoTouch to use the new simulator? Under the menu Project/iPhone Simulator Target only 4.3 and below appear. However, I can set the OS target of the project in properties to 5.0
Perhaps MonoTouch needs to be told where 5.0 is?
How?
Have you tell MonoDevelop where to look ?
Use MonoDevelop menu;
Select Preferences...* item;
Under Others select SDK Locations in the left tree view;
Select manuall the location of the iOS5 SDK
i.e. the one at the default location is likely the iOS 4.3 SDK
UPDATE! 5. Restart MonoDevelop

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