How to hide menu bar in second card in livecode - livecode

I have create menu bar in a card, I want that menu bar in current card only, but it appeared in main stack I don't know how it is solved.

The menubar is a group, which by default is created with its backgroundBehavior property enabled, and is probably added to all cards. To remove the menubar from a card, select the menubar group, use the Inspector to disable the group's backgroundBehavior, and then choose Remove Group from the Object menu. The menubar will be removed from the current card, but will remain on any other cards that contain the group.

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Android Studio layout design view doesn't show menu bar items?

i've defined a simple menu in res/menu/simple_menu.xml, with a single item called TITLE2. i then iflate this menu in my MainActivity, and all is good (See device screenshot on right, where my TITLE2 is visible in the action bar top right. however, in the layout preview (activity_main.xml, Design view, left image in below) the menu item is not visible! is this intentional? is there a way to get my menu items to show up in preview mode? thanks,
<item
android:title="TITLE2"
app:actionProviderClass="com.example.chimee.MyActionProvider"
app:showAsAction="collapseActionView"/>
play with showAsAction for a while collapseActionView will add an item menu to a vertical list menu Something like this:
is there a way to get my menu items to show up in preview mode?
No, because the menu items show up in the action bar after you inflate it in your Kotlin/Java code.

How to put a button into each card?

I'd like to put a 'next' button onto each card of a stack. In Hypercard I could put buttons into either cards or backgrounds. I have not seen yet how it is possible to make a button appear on each card.
In LiveCode you can create a background group that can be on every card. First create your button(s) select it (them) and press "group" in the toolbar. That will create a group. In the inspector for the group you then select "Behave like a background". All new cards will have your button(s) automatically. If you already created a bunch of cards you can always add the group by selecting "Object => Place Group => " in the menu.
Backgrounds are probably the single biggest thing to unlearn if you're coming from a HyperCard background because they act a bit differently in LiveCode. But they have a lot more power than the old HC backgrounds did, so the pain in making the transition pays off well in the long run.

How to programatically manipulate a popup menu on multiple dynamic widgets in Progress

Language: Progress 10.1C
I have a Windows form, and on it I dynamically create a number of widgets (toggle-boxes in this case). I can create anything from 0 to 64 widgets, depending on how many do-hickies the user has in the current collection. As the user changes from one collection to another, the widgets are deleted or created as needed. The form will resize according to how many widgets are displayed.
The user can check any number of them and perform certain processes on the checked items by selecting actions from a menu bar, toolbar or keyboard shortcuts. But I also want the user to be able to right-click on a single widget, which should bring up a popup menu with actions that can be performed on just the one clicked item, whether it's checked or not.
In itself, this is pretty straight forward. In the past I had done this kind of thing (in other languages) by having a single popup menu that pops up when the user clicks on any one of the dynamic controls. But I'm having a hard time doing this simple thing in Progress:
I am unable to have one popup menu that responds to the right-click of all the widgets. I tried creating a single popup menu, and then as I create each dynamic widget, I set its popup-menu attribute to this menu. The problem is that a menu can only be applied to one widget. Once I've assigned it to Widget1, I cannot assign it to Widget2. This leads one to think of creating a seperate but identical menu for each widget. And as the widgets are destroyed and recreated, so will these menus. In a single session I will create and destroy hundreds or even thousands of these identical menus, while the user might use one of them once or twice. Or not at all. So this does not seem like a good option to me.
My next solution would be to create a single menu which I can pop up programatically, but all attempts to programatically pop up a menu have failed. I have tried APPLY "MENU-DROP" TO MENU MyMenu and other similar things and I cannot for the life of me figure out how to do it. I also find it very difficult to search for information on this. It's as if nobody else has ever tried this, and the rare cases where someone has asked about it, there has been no satisfactory answers. I'm suspecting this cannot be done.
While trying all these things, I have also had endless problems with the events MOUSE-MENU-DOWN, MOUSE-MENU-UP and MOUSE-MENU-CLICK. MOUSE-MENU-CLICK seems to never happen, not for my dynamic widgets anyway. I am unable to figure out why. MOUSE-MENU-UP occurs sometimes, but it depends on what happens in MOUSE-MENU-DOWN and other events of the widgets as well as the widgets' parents. I have not been able to figure out exactly when it will or won't fire, it's very counter-intuitive. MOUSE-MENU-DOWN is the only one I can count on firing.
So: I can't show a menu programatically, I can only show it by right clicking on the menu's parent. The only way to avoid having hundreds of identical menus, is to have a popup menu on the parent of the widgets, for example the default frame.
With a static popup menu on the default frame, I can right-click on the widgets and the menu will come up, but it comes up if I click anywhere in the frame. I can disable the menu, and then in the right-click event of the widget, I enable it. This works very well the first time; if I click anywhere in the frame, nothing happens (the menu is diabled), but if I click on my widget, the menu is enabled and pops up. Yay! But now the menu is enabled and now it pops up if I right-click anywhere, on buttons, empty space, progress bars, etc. When do I disable it again? After the menu has popped up, the user can click anywhere and the menu will dissappear. There is no event that fires when the menu is closed, so I'm stuck.
Sorry about the long ramblings, I'll restate the question briefly: I want to have one popup menu that pops up when the user right-clicks one of a number of dynamically created widgets.
Using Tom's answer, this is how I implemented it:
/* Somewhere in Control Definitions... */
DEFINE MENU m_Popup
MENU-ITEM m_Test1 LABEL "Test 1"
MENU-ITEM m_Test2 LABEL "Test 2".
/* Somewhere, where I need to dynamically create the widgets. */
/* Loop through the items in the temp table and create a widget for each. */
FOR EACH ttItem BY ttItem.ItemName:
CREATE TOGGLE-BOX hWidget
ASSIGN
FRAME = FRAME DEFAULT-FRAME:HANDLE
LABEL = STRING(ttItem.ttItemName)
TRIGGERS:
ON MOUSE-MENU-DOWN PERSISTENT RUN GetMenu IN THIS-PROCEDURE.
END TRIGGERS.
END.
/* If the user right-clicks on any one of the widgets, this procedure */
/* is run with SELF being the widget that was clicked on. */
PROCEDURE GetMenu:
/* Remove the menu from its current owner and assign it to SELF. */
MENU m_Popup:OWNER:POPUP-MENU = ?.
SELF:POPUP-MENU = MENU m_Popup:HANDLE.
END PROCEDURE.
/* The user clicks on one of the menu items */
/* Here SELF is the menu item that was clicked. I can */
/* get m_Popup from SELF:PARENT and the widget it was */
/* was assigned to from SELF:PARENT:OWNER. */
ON CHOOSE OF MENU-ITEM m_Test1
DO:
MESSAGE "You selected " SELF:LABEL " for " SELF:PARENT:OWNER:LABEL.
END.
My buddy Mike Fechner (who is not currently on SO but who does this stuff a lot more than I do) tells me that, while this example is static, something very similar should work:
Procedure getMenu:
DEFINE INPUT PARAMETER phWidget AS HANDLE NO-UNDO.
DO WITH FRAME {&FRAME-NAME}:
FILL-IN-1:POPUP-MENU = ? .
FILL-IN-2:POPUP-MENU = ? .
FILL-IN-3:POPUP-MENU = ? .
END.
phWidget:POPUP-MENU = MENU POPUP-MENU-FILL-IN-1:HANDLE .
END procedure.
ON RIGHT-MOUSE-DOWN of all three fill-in’s you "RUN getMenu (SELF)." to steal the popup menu from whomever has it.

Selecting and Deselecting segment on UISegmentedControl?

I've added a segmented control as the right bar button item of my navigation bar. The control has two segments and I'm attempting to use the control as bar button items. So I was wondering haw can I deselect a selected segment once the user preses it. I've already tried setting the selectedSegmentIndex property to -1 when the action method is called but that is preventing the segment from even being highlighted. Any idea on how can can get the segments to behave like bar button item?
do segmentedControl.momentary = YES; during setup or if using IB, select the Momentary checkbox in the Attributes Inspector.

left and right command menus in LWUIT form

Using LWUIT framework to develop mobile application.
In LWUIT by default first command is placed in the left and subsequent commands will be placed in the right menu of the form including the command which is already placed in form left.I need to add two menus to form.Left menu contains general application specific commands such as "Minimize","Back" and "Exit". Right Menu contains screen specific commands such as "Play Audio","Play Video" etc... Initially left softbutton of the form contains the text "Options" and the right softbutton of the form contains the text "Menu". When user selects "Options", a menu will be displayed with the following commands:
Minimize
Back
Exit
When user selects right soft button "Menu", a menu will be displayed with screen specific commands:
Play Audio
Play Video etc...
Commands of the right menu keeps changing from one form to another form, whereas the commands of left menu remains the same for all screens(forms). I know command menu can be customized by overriding "Form.createCommandList(Vector)" which returns a list. But here in my case I need two lists(menus). One at the left of the form and the other one at the right of the form.Please do help me in resolving this issue.
A LWUIT menu is just a dialog containing a List (or buttons for touch menu or pretty much anything you want), so to implement this just create a Command called options and place it in the left soft button. When options is pressed just show the dialog with your "additional commands". Since a List can accept a command array or vector doing something like this can be really easy.
You can look at the code for MenuBar which is pretty simple, you can also replace the menu bar component in the latest version LWUIT (SVN at the moment) but that seems redundant for this particular use case.

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