internal mechanism of hazelcast to store object with in object? - hazelcast

how hazelcast deals with object with in object. let me give you an example,
class Students{
String name, rollNumber;
Enrollments enrolments[];
// some methods
}
class Enrollments {
String id, subjectName;
// some methods and fields
}
as you see, Students class holds an array/list of enrollment objects. My question is, how hazelcast deals with objects in side object(in respect to memory)? what's the best way to do that?

It serializes it. Obviously you need to implement Serializable for both classes at the very least. Avoid circular dependencies and generally complex hierarchies. Otherwise as long as all member classes and their members are serializable, you are fine.
Standard Java serialization memory footprint is pretty bad, so if you have complex structures, consider DataSerializable or Portable.

Related

Is it allowed to modify value of the Value Object on construction

Assuming that I want that following Value Object contains always capitalized String value. Is it eligible to do it like this with toUpperCase() in constructor?
class CapitalizedId(value: String) {
val value: String = value.toUpperCase()
// getters
// equals and hashCode
}
In general, I do not see a problem of performing such a simple transformation in a value object's constructor. There should of course be no surprises for the user of a constructor but as the name CapitalizedId already tells you that whatever will be created will be capitalized there is no surprise, from my point of view. I also perform validity checks in constructors to ensure business invariants are adhered.
If you are worried to not perform operations in a constructor or if the operations and validations become too complex you can always provide factory methods instead (or in Kotlin using companion, I guess, not a Kotlin expert) containing all the heavy lifting (think of LocalDateTime.of()) and validation logic and use it somehow like this:
CapitalizedId.of("abc5464g");
Note: when implementing a factory method the constructor should be made private in such cases
Is it eligible to do it like this with toUpperCase() in constructor?
Yes, in the sense that what you end up with is still an expression of the ValueObject pattern.
It's not consistent with the idea that initializers should initialize, and not also include other responsibilities. See Misko Hevery 2008.
Will this specific implementation be an expensive mistake? Probably not

Is it safe to use Class level Predicate in Multithreading Application

I am trying to understand if there could be any issues with Predicate defined at class level in multithreaded application. ? We have defined such predicates in our services and using them up different methods of same class. Currently we have not seen any issue but I am curious to understand our class level Predicate object is going to function. will there be any inconsistency in the behaviour?
eg:
class SomeClass{
Predicate<String> check = (value) -> value.contains("SomeString");
// remaning impl. of the class.
}
The predicate in your example is categorically thread-safe. It is calling a method on an intrinsicly thread-safe (and immutable) object.
This does not generalize to all predicates though. For example
Predicate<StringBuilder> check = (value) -> value.indexOf("SomeString") >= 0;
is not thread-safe. Another thread could mutate the contents of the StringBuilder argument while this predicate is checking it. The predicate could also be vulnerable to memory model related inconsistencies.
(The StringBuilder class is not thread-safe; see javadoc.)
It is not clear what you mean by "class level". Your example shows a predicate declared as a regular field, not a static (class level) field.
With a variable declared as a (mutable) instance field, it is difficult to reason about the thread-safety of the field in isolation. This can be solved by declaring the field as final.

DDD entity constructor parameters

If you have an entity with a value object as an attribute.
Which would be the parameters of the entity constructor, the value object? Or the primitive types of the value object?
First I did it building the value object outside the entity and I passed the value object to the entity constructor... but then I realized that maybe it would be the entity itself that has to build the value object.
I thought this because the entity and the value object are in fact an aggregate, and it is supposed that you have to access the inside of an aggregate through the aggregate root, i.e., through the entity.
So which is the right way? Is it allowed to deal with the value object outside the entity? Or the value object just can be used by the entity?
Thank you.
EDIT:
For example, I have an entity "Task" that is the aggregate root. This entity has a value object "DeliveryDate" (in format "dd/mm/yyyy hh:mm"). The entity has more value objects too.
class DeliveryDate extends ValueObject {
private String formattedDeliveryDate;
private DeliveryDate() {
super();
}
DeliveryDate ( String formattedDeliveryDate ) {
this();
this.setFormattedDeliveryDate ( formattedDeliveryDate );
}
private void setFormattedDeliveryDate ( String formattedDeliveryDate ) {
<< check that the string parameter "formattedDeliveryDate" is a valid date in format "dd/mm/yyyy hh:mm" >>
this.formattedDeliveryDate = formattedDeliveryDate;
}
........
The entity constructor:
Task ( TaskId taskId, Title title, Delivery deliveryDate, EmployeesList employeesList ) {
this();
this.setTaskId(taskId);
this.setTitle(title);
this.setDeliveryDate(deliveryDate);
this.setEmployeesList(employeesList);
}
My doubt is: Is this ok? (passing to the constructor the DeliveryDate object)
Or should I pass the string? (and the constructor creates the DeliveryDate object)
I think it's more a question of "should the outside of the aggregate know about the DeliveryDate concept?"
In general my doubt is about any value object of any entity, not just Task and DeliveryDate (this is just an example).
I have asked the question about the constructor, but it's valid for factories too (if the process of creating an instance is complicated)... should the aggregate factory parameter be the value object? or the primitives to create the value object?
In your case it might seem that the two solutions are similar. It doesn't really matter if you create the value object outside or inside of the entity. But think about when your entity will have more than one value object, the entity constructor will contain too much logic in order to make sure it creates the VOs correctly and at the same time enforce the entity's invariants.
One solution to avoid this unnecessary complexity is to use factories. The factory will abstract the creation process and this will keep you entity code simple.
In DDD, factories are very useful for creating aggregates. In the blue book there is a whole chapter about factories and here is good article about the use of factories in DDD http://culttt.com/2014/12/24/factories-domain-driven-design/
Edit
My doubt is: Is this ok? (passing to the constructor the DeliveryDate object) Or should I pass the string? (and the constructor creates the DeliveryDate object)
Yes, it is ok. Task should not know about how to create the value objects. You should not pass the strings cause that will add more complexity and responsibilities to the Task constructor.
I think it's more a question of "should the outside of the aggregate know about the DeliveryDate concept?"
Yes, it is not problems that the outside of the aggregate knows about the DeliveryDate. It is the same as knowing about strings and integer. Value objects are simple to deal with and reason about and they are part of the domain so I think there is no problems in dealing with them outside of the aggregate.
should the aggregate factory parameter be the value object? or the primitives to create the value object?
Here I would say the Factory should receive the primitive types and encapsulate the objects creation. cause if you pass the values objects to the factory it will just pass the same parameters to the Entity constructor and that is a middleman code smell.
Domain Driven Design doesn't offer any specific guidance here.
A common case might look something like this: we've retrieved a DTO from the database, and now want to create a Entity from it....
class Entity {
private Value v;
Entity (Value v) {
if (null == v) throw new IllegalArgumentException();
this.v = f;
}
Entity (DTO dto) {
this(new Value(dto));
}
// ...
}
Does it really matter if you invoke the second constructor rather than the first? Not much.
A language check:
DTOs are not retrieved from database. What you retreive from a database is an aggregate, not a DTO
I had to abandon that idea - that definition leads to too many problems.
For example, in event sourced designs, the database typically stores representations of events, not aggregates.
Even in traditional designs, it doesn't hold up -- the boundaries of your aggregates are defined by the constraints enforced by the domain model. Once you take the data out of the domain model, what you have left is just representations of state. Expressed another way, we save state in the database, but not behaviors, and not constraints -- you can't derive the constraints from the saved data, because you can't see the boundaries.
It's the model, not the database, that decides which data needs to be kept internally consistent.
I tend to use the term DTO because that's its role: to carry data between processes -- in this particular instance, between the data base and the domain model. If you wanted to use message or document instead, I wouldn't quibble.

Object Oriented Programming - Best Practice?

Which of the following would you go with?
And based on object oriented programming which one is the best practice?
A
Class Note
{
//Some properties, etc
public static Note getNoteFromServer();
public void UpdateNoteOnServer();
}
B
Class Note
{
//Some properties, etc
}
Class NoteManager
{
public static Note getNoteFromServer();
public static UpdateNoteOnServer(Note);
}
I would say option B. In that way you separate concerns: you have a Note that can be reused anywhere (and not necessarily on a networked application), and you have a manager class that only cares with server communication.
You may also think on implement logic for multiple servers. For example, you may want to comunicate with data formats like JSON or XML. You may implement an interface (example, interface INoteManager) and then implement two classes with servers for each of the data types I mentioned (example, NoteManagerXml and NoteManagerJson).
The main point on this question is sepration of concerns. Hope I've helped! :)
To take a different viewpoint from my other answer, I'd suggest that your division into Note/NoteManager is the wrong one - not because Note has anything wrong with it, but because the term Manager is a bit of a code smell because it's very generic, inviting the use of the class as a general dumping ground.
If the class is responsible for note persistence, call it NoteRepository.
If it's responsible for validating the content of a single note, move the logic onto the Note.
If it's responsible for creating notes, providing a number of convenience methods for easily creating notes, call it NoteFactory.
And if it's responsible for all of the above, split it into separate pieces because it's doing too much.
That's a pretty opinion based question you're asking there.
You're essentially asking (if I understand correctly) whether it is better to have a Class which contains only properties and another class to manage that object (Example B) or to have a class which does everything (Example A).
It really depends. If we're planning on using a MVC kind of framework, Example B would fit better, with Note being your Model, and NoteManager being the controller.
Personally, I would go with a hybrid of A and B, where NoteManager is handling controller actions, but the Model still has methods of its own to do things like managing a singleton instance. So maybe something like this?
Class Note
{
//Some properties, etc
public static Note getInstance(noteIdentifier);
public void saveNote();
}
Class NoteManager
{
// This handles view validation and calls Note.saveNote();
public static UpdateNoteOnServer(Note);
}
I think A is better, for 1 reason:
It implements the Object Oriented
paradigm to the letter.
The problem i see with B is that a static method that receives an instance of the same class sounds redundant to me because, why would you use a static method to apply behaviour to an instance of the same class? The whole idea behind classes and instances is that Classes are the frame and instances cookies, if you need different cookies, modify your frame and get new ones.
It seems to depend on how its going to be used in your program. If Note is the only class or is the parent class for derived classes then there is no point and having a "Manager", Keep It Simple Stupid (KISS). However if the Manager has to deal with other classes via Interfaces then I can see having a seperate class.
As per my experience best practice is , as long as things are separated DRY is best practice. you can extends note to notemanager
Class Note
{
//Some properties, etc
}
Class NoteManager
{
public static Note getNoteFromServer();
public static UpdateNoteOnServer(Note);
}
I'd choose B, unless you want to end up like poor ol' PHP:
get_note_from_server_and_print_the_response($note, 'PHP, why must you be so disorganized?')
But seriously, it may seem intuitive to do A at the moment, but you'll eventually split A up, as those server operations will require more and more related functions, until you have a mammoth Note class which contains every function in your program...
"It Depends"
One of the things it depends upon is the language of implementation.
If you are working in C# or Java, then you'll likely want to go with the Note/NoteManager approach as this gives you the most flexiblity of implementation - because static members in those languages a kind of second class citizens.
To illustrate, in Delphi's original Object Pascal lanaguage, methods and properties that could be accessed without an instance were known as class members, not static members, and they could be virtual, and therefore overridden in descendent classes.
If you're working with a language that provides features like "virtual class (static) members" and a few others, then you might want to merge Note/NoteManager together.
I would go with "B"
Reason why is that you may require "Note" to be used with another type of Controller class, like what you have done for NoteManager.
Also gives you the ability to dissociate your Data Objects or DTO's or Model away from your actual controller classes.
C
Class Note
{
//Some properties, etc
public static Note LoadFrom(Whatever);
public void SaveTo(Whatever);
}

Shared Domain Logic?

Take for example:
CreateOrderTicket(ByVal items As List(Of OrderItems)) As String
Where would you put this sort of logic given:
CreateOrder should generate a simple list ( i.e. Item Name - Item Price )
PizzaOrderItem
SaladBarOrderItem
BarOrderItem
Would you recommend:
Refactoring common to an abstract class/interface with shared properties a method called CreateOrderTicket
Or,
Creating a common service that exposes a CreateOrderTicket
We obviously would not want three createOrderTicket methods, but adding methods, inheriting, overloading and using generics seem like a high cost just to abstract one behaviour..
Assume for the sake of a simple example that (currently) there is no OrderItem baseclass or interface..
Help!! :)
p.s. Is there a way to overload without forcing all inheriting objects to use the same name?
Abstract base class sounds like the best option in this situation. Of course it all depends on what kind of shared behaviour these items have. Without knowing more, I'd guess all of these order items have Name and Price for example - and in future you might add more common stuff.
Without a shared base class which contains the Name and Price properties, you'll probably have troubles implementing a CreateOrderTicket method which takes a list containing more than 1 kind of orders.
Also I don't think inheriting from an abstract base class would be that high cost as technically the objects already derive from the Object base class. (Though I don't think this is completely equal to a custom base class.)
VB.Net can implement methods from an interface using a different name than the one specified in the interface but don't think the same goes for overriding abstract functionality.

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