I'm trying to create an updated version of a label. As in, go from my_label-1.4.0 to my_label-1.4.1. To do this, I selected the 1.4.0 and chose Create Label from 'my_label-1.4.0'
Here's the problem, though: The previous label has a little over a thousand files. But creating a new label from the old one does not appear to copy over the labeled files as well, just the general workspace. Is there any way to copy over the included files from one label to another that doesn't involved manually selecting them one at a time?
p4 label creates the label specification but does not label/tag files with the label. p4 labelsync is used to label/tag files at a specific version with the already created label specification.
However, p4 tag will both create the label specification and label/tag files with that label on one command. So, you could use p4 tag to create the new label spec and then tag the files from the other label:
p4 tag -n -l my_label-1.4.1 //...#my_label-1.4.0
which will first create the label specification my_label-1.4.1 and then tag/label the files from the other label via the file specification "//...#my_label-1.4.0". Note: the -n is a preview, remove it to actually do the command after previewing that what it will do is what you want.
You can also perform this operation from within P4V.
Process is similar to Applying a Label,
but at the bottom of the Label Files, Type the desired Label.
Right click on a folder and Select 'Label...'
Enter the new Label in the Label field.
Select Radio button "Specify Revision using:"
Select Label from the dropdown and Enter the old Label.
Click Label button
Related
I have a problem with android studio. I just downloaded and when I try to add something the app for example a button or text I get the following error:
This view is not constrained. It only has designtime positions, so it will jump to (0,0) at runtime unless you add the constraints The layout editor allows you to place widgets anywhere on the canvas, and it records the current position with designtime attributes (such as layout_editor_absoluteX). These attributes are not applied at runtime, so if you push your layout on a device, the widgets may appear in a different location than shown in the editor. To fix this, make sure a widget has both horizontal and vertical constraints by dragging from the edge connections.
Well I haven't actually done anything... Download it and instantly error...
After research I found that in the Layouts tab there is an option called ConstraintLayout. I double clicked on it and then I added the button and a warning appeared named hardcoded text and it says:
Hardcoded string "TextView", should use #string resource Hardcoding text attributes directly in layout files is bad for several reasons: * When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes) * The application cannot be translated to other languages by just adding new translations for existing string resources. There are quickfixes to automatically extract this hardcoded string into a resource lookup.
There is a suggested fix but it wont change anything...
Anyone know what to do or it is just my luck...…………...
Just go to Design Tab and on Layout right-click on the layout you've and select Constraint layout --> Infer Constraints.
If you don't find this tab Infer Constraints then you've another android version so just go to Design Tab and click on the button you added you'll find a toolbar appeared you'll find in it an icon for a Magic Stick just hover on it you will find it's Infer Constraints click on it.
I must have hit a setting in ST3 and caused my program to display results in a panel instead of in a buffer. How do I get it back so that find-text results go into their own tab? I've done some digging around but I can't find what I did.
In the Find in Files panel, there is a series of buttons to the left of the Find field, and the right most one of those is the one that controls whether the find results show up in a panel or in a buffer.
Note that the button may look different in your version as it appears that you're using a different theme (the image below shows the default theme). You can verify that you have the correct button based on the tool tip text.
I've downloaded and am using the VNX 5300 stencil/shape from https://download.emc.com/downloads/DL38235_VNX_Visio_Stencil.zip (I had to create a free account to download it).
I can hit F2 to edit the text, as normal, but it will not display. On other downloaded shapes/stencils, if I right-clicked on the shape/stencil, I would have the option to hide/show shape text, but it doesn't exist on this one. I have looked in the shapesheet data, and "hide text" is already set to false. In developer options, the text is not protected.
Is there a way to force the text to display? I hope to learn how to fix this problem, rather than band-aid it and merely add a second text box.
This stencil was created oddly. I had to right-click and ungroup from master. Then I had to, again, right-click and ungroup a second time. After the two ungroup actions (from its original format--I did NOT group it to anything, whatsoever), I was able to edit the text and see it, but cannot move it. The shapesheet then showed the "text transform" options so I can pin it, but again, cannot move it to the location I want.
I then had to completely frankenstein and butcher the shapesheet text transform to barely get it moved where I wanted. Adding a text control handle was not possible.
This is a faulty stencil made by EMC, apparently, as I have not had these problems with any of the other brands' stencils I've downloaded.
I need to set different rollover effect for elements in gridview. I created calendar and need to back-light days that were gone and remove rollover effect for other days.
How can I do this?
I found similar question
Windows 8 GridView - disabling item tap visualization
but it didn't work
The roll-over effects for a GridView are managed as part of its ItemContainerStyle.
In Visual Studio, right-click on the GridView on the left and select Edit Additional Templates, Edit Generated Item Container (ItemContainerStyle), Edit a Copy.
In the style that gets generated you'll find a VisualStateGroup called "Hover". These are the changes that take place to the container when a user is hovering over an item. At the bottom of the template you'll find the item container and the default wrapper for the grid-item (a border with checkbox). You'll need to change this and then modify the VisualStateGroups as appropriate.
Using LWUIT framework to develop mobile application.
In LWUIT by default first command is placed in the left and subsequent commands will be placed in the right menu of the form including the command which is already placed in form left.I need to add two menus to form.Left menu contains general application specific commands such as "Minimize","Back" and "Exit". Right Menu contains screen specific commands such as "Play Audio","Play Video" etc... Initially left softbutton of the form contains the text "Options" and the right softbutton of the form contains the text "Menu". When user selects "Options", a menu will be displayed with the following commands:
Minimize
Back
Exit
When user selects right soft button "Menu", a menu will be displayed with screen specific commands:
Play Audio
Play Video etc...
Commands of the right menu keeps changing from one form to another form, whereas the commands of left menu remains the same for all screens(forms). I know command menu can be customized by overriding "Form.createCommandList(Vector)" which returns a list. But here in my case I need two lists(menus). One at the left of the form and the other one at the right of the form.Please do help me in resolving this issue.
A LWUIT menu is just a dialog containing a List (or buttons for touch menu or pretty much anything you want), so to implement this just create a Command called options and place it in the left soft button. When options is pressed just show the dialog with your "additional commands". Since a List can accept a command array or vector doing something like this can be really easy.
You can look at the code for MenuBar which is pretty simple, you can also replace the menu bar component in the latest version LWUIT (SVN at the moment) but that seems redundant for this particular use case.