Application:
I'm trying to create a slide show inside my JavaFX application. To do this I created a thread and handle the image changes inside that thread. I use Thread.sleep(int) inside the thread to pause the transition between images.
Implementation:
I created the application in the Scene Builder so it's in FXML. The imageview starts out with an image and I gave the imageview an id. Here is a portion of the FXML where the imageview is located:
<Tab>
<content>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="376.0" prefWidth="981.0">
<children>
<ImageView fx:id="myImage" fitHeight="197.0" fitWidth="294.0" layoutX="20.0" layoutY="151.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="#../Pictures/NevadaDesert.jpg" />
</image>
<effect>
<Glow />
</effect>
</ImageView>
I am getting the imageview inside my Java code with:
#FXML
private ImageView myImage;
Then I handle all the image changes inside the new runnable thread which I call after loading the FXML:
#Override
public void start(Stage stage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("MyResume.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
(new Thread(new PictureRunnable())).start();
}
The run method from PictureRunnable is shown here:
public void run() {
try {
File file1 = new File("C:/Users/Kyle/Documents/NetBeansProjects/MyResume/src/Pictures/activities.jpg");
File file2 = new File("C:/Users/Kyle/Documents/NetBeansProjects/MyResume/src/Pictures/foodService2.png");
File file3 = new File("C:/Users/Kyle/Documents/NetBeansProjects/MyResume/src/Pictures/NevadaDesert.jpg");
Image a = new Image(file1.toURI().toURL().toExternalForm());
Image b = new Image(file2.toURI().toURL().toExternalForm());
Image c = new Image(file3.toURI().toURL().toExternalForm());
for(int i=0; true; i++) {
//Pause for 5 seconds
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
if( i%2 == 0 )
myImage.setImage(a);
else if( i%3 == 0 )
myImage.setImage(b);
else
myImage.setImage(c);
}
}
catch(MalformedURLException e) {
e.printStackTrace();
}
}
Problem:
I'm getting a NullPointerException on the lines where I set the images myImage.setImage(abc).
Is there a problem in my code with how I'm changing the images?
Or is the problem the thread, perhaps I cannot open a new thread and make changes to the Stage?
If you want to set an image on an imageView it has to be on the javafx thread: use Platform.runLater() from your thread or some other mechanism.
I just noticed that my simple slideshow post has a few hits over its history - sorry it had a couple of bugs and the final release of java8 changed the way it handled null pointers in animations. I've fixed those bugs and updated the post.
(i'm notzed)
Using just java
package sample;
import java.util.ArrayList;
import java.util.List;
import javafx.application.*;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.geometry.Insets;
import javafx.scene.control.Label;
import javafx.stage.*;
import javafx.scene.*;
import javafx.scene.Cursor;
import java.lang.String;
import javafx.scene.layout.*;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.geometry.*;
import javafx.scene.paint.ImagePattern;
import javafx.scene.effect.DropShadow;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.GridPane;
import com.jfoenix.controls.JFXButton;
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
private List<String> list = new ArrayList<String>();
int j = 0;
JFXButton lbutton, rButton;
ImageView imageView;
#Override
public void start(Stage primaryStage) {
// images in src folder.
try {
list.add("/image/1.jpg");
list.add("/image/2.jpg");
list.add("/image/3.jpg");
list.add("/image/4.jpg");
list.add("/image/5.jpg");
list.add("/image/6.jpg");
list.add("/image/7.jpg");
list.add("/image/8.jpg");
GridPane root = new GridPane();
root.setAlignment(Pos.CENTER);
lbutton = new JFXButton("<");
rButton = new JFXButton(">");
Image images[] = new Image[list.size()];
for (int i = 0; i < list.size(); i++) {
images[i] = new Image(list.get(i));
}
imageView = new ImageView(images[j]);
imageView.setCursor(Cursor.CLOSED_HAND);
rButton.setOnAction(e -> {
System.out.print("hello");
j++;
if (j > list.size()-1)
{
j = list.size()-1;
imageView.setImage(images[j]);
}
else
{
imageView.setImage(images[j]);
}
});
lbutton.setOnAction(e -> {
System.out.print("hello");
j--;
if (j < 0)
{
j = 0;
imageView.setImage(images[j]);
}
else
{
imageView.setImage(images[j]);
}
});
imageView.setFitHeight(350);
//main controls
AnchorPane pane = new AnchorPane(imageView, rButton, lbutton);
AnchorPane.setTopAnchor(lbutton, 300.0);
AnchorPane.setLeftAnchor(lbutton, 210.0);
AnchorPane.setTopAnchor(rButton, 300.0);
AnchorPane.setRightAnchor(rButton, 210.0);
// Set the stage
Scene scene = new Scene(pane, 600, 600);
imageView.fitWidthProperty().bind(scene.widthProperty());
primaryStage.setScene(scene);
primaryStage.setResizable(false);
primaryStage.setTitle("Sample");
primaryStage.show();
} catch (Exception e) {
e.printStackTrace();
}
}
}
Related
I'm having issues to render a SVG Image in a TableView with a CellFactory.
Im using this code here, but it don't work, the svg image is scaled, but it don't resize.
import javafx.application.Application;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.TableCell;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.cell.PropertyValueFactory;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.HBox;
import javafx.scene.shape.SVGPath;
import javafx.scene.shape.Shape;
import javafx.stage.Stage;
public class SVGTable extends Application {
private ObservableList<SVGExample> examples;
public static void main(String[] args) {
launch(args);
}
public SVGTable() {
examples = FXCollections.observableArrayList();
examples.addAll(new SVGExample(289),
new SVGExample(42),
new SVGExample(120));
}
#Override
public void start(Stage primaryStage) throws Exception {
AnchorPane pane = new AnchorPane();
Scene scene = new Scene(pane);
TableView<SVGExample> tableView = new TableView<>();
tableView.setMinWidth(500);
tableView.setMinHeight(400);
tableView.setItems(examples);
final TableColumn<SVGExample, Integer> ping = new TableColumn<>("Ping");
ping.setCellValueFactory(new PropertyValueFactory<>("ping"));
ping.setCellFactory(param -> new PingCell());
tableView.getColumns().add(ping);
pane.getChildren().add(tableView);
primaryStage.setScene(scene);
primaryStage.show();
}
public class SVGExample {
private final IntegerProperty ping = new SimpleIntegerProperty();
public SVGExample(int ping) {
setPing(ping);
}
public int getPing() {
return ping.get();
}
public IntegerProperty pingProperty() {
return ping;
}
public void setPing(int ping) {
this.ping.set(ping);
}
}
public class PingCell extends TableCell<SVGExample, Integer> {
private HBox hBox = new HBox();
private Label label;
private int oldValue;
private PingCell() {
label = new Label();
hBox.setAlignment(Pos.CENTER_LEFT);
oldValue = Integer.MIN_VALUE;
}
#Override
protected void updateItem(final Integer item, final boolean empty) {
if (item != null) {
label.setText(item + "ms");
int i = (item + 50) / 100;
if (i < 1)
i = 1;
if (4 < i)
i = 4;
if (i != oldValue) {
SVGPath svgPath1 = new SVGPath();
svgPath1.setContent("M149.2,8.3L127-13.9c42.4-42.4,98.7-65.8,158.5-65.8c59.8,0,116.1,23.4,158.5,65.8L421.8,8.3c-36.5-36.5-84.9-56.6-136.3-56.6C234.1-48.2,185.7-28.1,149.2,8.3z");
SVGPath svgPath2 = new SVGPath();
svgPath2.setContent("M190.9,50.1l-22.2-22.2C200-3.4,241.4-20.6,285.5-20.6c44.1,0,85.5,17.2,116.8,48.4l-22.2,22.2c-25.3-25.3-58.9-39.2-94.6-39.2C249.8,10.8,216.2,24.8,190.9,50.1z");
SVGPath svgPath3 = new SVGPath();
svgPath3.setContent("M232.7,91.8l-22.2-22.2c20.1-20.1,46.7-31.1,75-31.1s55,11.1,75,31.1l-22.2,22.2c-14.1-14.1-32.9-21.9-52.8-21.9C265.6,69.9,246.8,77.7,232.7,91.8z");
SVGPath svgPath4 = new SVGPath();
svgPath4.setContent("M285.5,98.1c-12.8,0-24.5,5.2-32.9,13.6l32.9,32.9l32.9-32.9C310,103.3,298.3,98.1,285.5,98.1z");
Shape s = SVGPath.union(SVGPath.union(SVGPath.union(svgPath1, svgPath2), svgPath3), svgPath4);
s.setScaleX(0.1);
s.setScaleY(0.1);
hBox.getChildren().clear();
hBox.getChildren().addAll(s, label);
}
setGraphic(hBox);
}
}
}
}
After run, it's look like this:
You can wrap the Shape in a Group to force re-size of layout bounds.
hBox.getChildren().addAll(new Group(s), label);
Scale is a type of transform and according to Javadocs:
Any transform, effect, or state applied to a Group will be applied to all children of that group. Such transforms and effects will NOT be included in this Group's layout bounds, however if transforms and effects are set directly on children of this Group, those will be included in this Group's layout bounds.
I am trying to set up the buttons on the following program, but they will not control the program properly. I am not sure why they are not working. The reverse button works, but the start and stop buttons do not.
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class ch30 extends Application {
#Override // Override the start method in the Application class
public void start(Stage primaryStage) {
FanPane fan = new FanPane();
HBox hBox = new HBox(5);
Button btPause = new Button("Pause");
Button btResume = new Button("Resume");
Button btReverse = new Button("Reverse");
hBox.setAlignment(Pos.CENTER);
hBox.getChildren().addAll(btPause, btResume, btReverse);
BorderPane pane = new BorderPane();
pane.setCenter(fan);
pane.setBottom(hBox);
// Create a scene and place it in the stage
Scene scene = new Scene(pane, 200, 200);
primaryStage.setTitle("Exercise15_28"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
//Runnable first = new Begin();
//Thread first = new Thread();
//t1.start();
Thread first = new Thread(new Runnable() {
#Override public void run() {
while (true) {
try {
//Pause
Thread.sleep(100);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
Platform.runLater(new Runnable() {
#Override public void run() {
fan.move();
}
});
}
}
});
first.start();
//Timeline animation = new Timeline(
//new KeyFrame(Duration.millis(100), e -> fan.move()));
//animation.setCycleCount(Timeline.INDEFINITE);
//animation.play(); // Start animation
scene.widthProperty().addListener(e -> fan.setW(fan.getWidth()));
scene.heightProperty().addListener(e -> fan.setH(fan.getHeight()));
//btPause.setOnAction(e -> first.wait());
btResume.setOnAction(e -> first.start());
btReverse.setOnAction(e -> fan.reverse());
}
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
}
class FanPane extends Pane {
private double w = 200;
private double h = 200;
private double radius = Math.min(w, h) * 0.45;
private Arc arc[] = new Arc[4];
private double startAngle = 30;
private Circle circle = new Circle(w / 2, h / 2, radius);
public FanPane() {
circle.setStroke(Color.BLACK);
circle.setFill(Color.WHITE);
getChildren().add(circle);
for (int i = 0; i < 4; i++) {
arc[i] = new Arc(w / 2, h / 2, radius * 0.9, radius * 0.9, startAngle + i * 90, 35);
arc[i].setFill(Color.RED); // Set fill color
arc[i].setType(ArcType.ROUND);
getChildren().addAll(arc[i]);
}
}
private double increment = 5;
public void reverse() {
increment = -increment;
}
public void move() {
setStartAngle(startAngle + increment);
}
public void setStartAngle(double angle) {
startAngle = angle;
setValues();
}
public void setValues() {
radius = Math.min(w, h) * 0.45;
circle.setRadius(radius);
circle.setCenterX(w / 2);
circle.setCenterY(h / 2);
for (int i = 0; i < 4; i++) {
arc[i].setRadiusX(radius * 0.9);
arc[i].setRadiusY(radius * 0.9);
arc[i].setCenterX(w / 2);
arc[i].setCenterY(h / 2);
arc[i].setStartAngle(startAngle + i * 90);
}
}
public void setW(double w) {
this.w = w;
setValues();
}
public void setH(double h) {
this.h = h;
setValues();
}
}
This should be done with a Timeline, I know it's your homework and for some crazy reason your homework has been specified to not use a Timeline. But for anybody else, don't do it this way, just use a Timeline.
That said...
You mention start and stop buttons of which you have none. I assume start means resume and stop means pause as those are the buttons you do have. So I will answer accordingly.
The easiest way to deal with this is to use a boolean variable to control whether or not the fan is moving.
Define a member of your application:
private boolean paused = false;
In your thread only move the fan if not paused:
Platform.runLater(() -> { if (!paused) fan.move(); });
Configure your buttons to set your flag:
btPause.setOnAction(e -> paused = true);
btResume.setOnAction(e -> paused = false);
I've just put the pause variable directly in the calling application, but you could encapsulate the pause status inside the fan object if you wished.
Normally when dealing with multi-threaded stuff you have to be careful about data getting corrupted due to race-conditions. For example, you would use constructs like AtomicBoolean or synchronized statements. But runLater puts everything on to the JavaFX application thread, so you don't necessarily need to worry about that.
There are alternate mechanisms you could use to ensure that your thread didn't keep looping and and sleeping, such as wait/notify or Conditions, but for a sample like this, you probably don't need that here.
Updated Application
Updated sample demonstrating the suggested modifications, tested on JDK 8u60, OS X 10.11.4.
public class ch30 extends Application {
private boolean paused = false;
#Override
public void start(Stage primaryStage) {
FanPane fan = new FanPane();
HBox hBox = new HBox(5);
Button btPause = new Button("Pause");
Button btResume = new Button("Resume");
Button btReverse = new Button("Reverse");
hBox.setAlignment(Pos.CENTER);
hBox.getChildren().addAll(btPause, btResume, btReverse);
BorderPane pane = new BorderPane();
pane.setCenter(fan);
pane.setBottom(hBox);
Thread first = new Thread(() -> {
while (true) {
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
break;
}
Platform.runLater(() -> { if (!paused) fan.move(); });
}
});
first.setDaemon(true);
first.start();
btPause.setOnAction(e -> paused = true);
btResume.setOnAction(e -> paused = false);
btReverse.setOnAction(e -> fan.reverse());
Scene scene = new Scene(pane, 200, 200);
scene.widthProperty().addListener(e -> fan.setW(fan.getWidth()));
scene.heightProperty().addListener(e -> fan.setH(fan.getHeight()));
primaryStage.setScene(scene);
primaryStage.show();
}
}
Aside
Set the daemon status of your thread so that your application shuts down cleanly when somebody closes the main stage.
first.setDaemon(true);
I need to be able to call a separate thread. The thread analysis a file and pull stats from that.
The analyzing of the file can take up to 2 minutes and during the analysis data is printed to the logs.
I would like to have a TextArea on the front end that needs to print out the analysis (as it analysis) and I would also like to have a progress bar to indicate the progress. All of this is determined inside the separate thread.
What I have done is creating a method in the UI class to add a string to the Text Area and pass in a reference of this class to the launched thread.
My Main Class
package trymutilthread;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.concurrent.Task;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextArea;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TryMutilThread extends Application {
TextArea ta;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Start");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
startScheduledExecutorService();
}
});
ta = new TextArea();
VBox vBox = new VBox();
vBox.getChildren().addAll(btn, ta);
StackPane root = new StackPane();
root.getChildren().add(vBox);
Scene scene = new Scene(root, 300, 750);
primaryStage.setScene(scene);
primaryStage.show();
}
private void startScheduledExecutorService() {
final TryMutilThread classI = this;
Task<Void> task = new Task<Void>() {
#Override protected Void call() throws Exception {
try {
ta.appendText("Starting Thread\n");
new SomeProcess(classI).doTheLogic();
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
};
Thread th = new Thread(task);
th.setDaemon(true);
th.start();
}
public void appendText(String string) {
ta.appendText(string);
}
}
The class that is executed in the thread
package trymutilthread;
public class SomeProcess {
TryMutilThread taClass = null;
public SomeProcess (TryMutilThread taClass) {
this.taClass = taClass;
}
public void doTheLogic() throws Exception{
taClass.appendText("Staring Thread");
for (int i = 0; i < 5000; i++) {
taClass.appendText(String.valueOf(i));
}
taClass.appendText("Ending Thread");
}
}
Now when I execute this it still only output the text to the TextArea once the thread has ended.
I did had a look at the following 2 posts:
JavaFX update textArea
Java client / server thread null pointer exception when quickly communicating messages
I am not able to get the data printed to logs until the process has ended.
I updated my code to create a Task.
But now I am getting the following error when it executes
Executing com.javafx.main.Main from F:\DEV\Projects\TryMutilThread\dist\run404234128\TryMutilThread.jar using platform C:\Program Files\Java\jdk1.7.0_10/bin/java
java.lang.NullPointerException
at com.sun.javafx.sg.prism.NGTextHelper$TextAttributes.computeLinePadding(NGTextHelper.java:405)
at com.sun.javafx.sg.prism.NGTextHelper$TextAttributes.access$200(NGTextHelper.java:292)
at com.sun.javafx.sg.prism.NGTextHelper.buildTextLines(NGTextHelper.java:2357)
at com.sun.javafx.sg.prism.NGTextHelper.validateText(NGTextHelper.java:1847)
at com.sun.javafx.sg.prism.NGTextHelper.getCaretShape(NGTextHelper.java:1435)
at javafx.scene.text.Text.getDecorationShapes(Text.java:1150)
at javafx.scene.text.Text.impl_geomChanged(Text.java:757)
at javafx.scene.text.Text$1.invalidated(Text.java:214)
at javafx.beans.property.StringPropertyBase.markInvalid(StringPropertyBase.java:127)
at javafx.beans.property.StringPropertyBase.set(StringPropertyBase.java:161)
at javafx.beans.property.StringPropertyBase.set(StringPropertyBase.java:67)
at javafx.scene.text.Text.setText(Text.java:188)
at com.sun.javafx.scene.control.skin.TextAreaSkin$17.invalidated(TextAreaSkin.java:610)
at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:359)
at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:100)
at javafx.scene.control.TextInputControl$TextProperty.fireValueChangedEvent(TextInputControl.java:1034)
at javafx.scene.control.TextInputControl$TextProperty.markInvalid(TextInputControl.java:1038)
at javafx.scene.control.TextInputControl$TextProperty.invalidate(TextInputControl.java:978)
at javafx.scene.control.TextInputControl$TextProperty.access$200(TextInputControl.java:950)
at javafx.scene.control.TextInputControl$1.invalidated(TextInputControl.java:119)
at com.sun.javafx.binding.ExpressionHelper$SingleInvalidation.fireValueChangedEvent(ExpressionHelper.java:155)
at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:100)
at javafx.scene.control.TextArea$TextAreaContent.insert(TextArea.java:196)
at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:373)
at javafx.scene.control.TextInputControl.insertText(TextInputControl.java:308)
at javafx.scene.control.TextInputControl.appendText(TextInputControl.java:298)
at trymutilthread.TryMutilThread.appendText(TryMutilThread.java:80)
at trymutilthread.SomeProcess.doTheLogic(SomeProcess.java:26)
at trymutilthread.TryMutilThread$2.call(TryMutilThread.java:66)
at trymutilthread.TryMutilThread$2.call(TryMutilThread.java:62)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1259)
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334)
at java.util.concurrent.FutureTask.run(FutureTask.java:166)
at java.lang.Thread.run(Thread.java:722)
I then google'd the error and it seems that I need to put the interaction code in a Platform.runlater().
Java client / server thread null pointer exception when quickly communicating messages
I changed the class to execute the thread to be
package trymutilthread;
import javafx.application.Platform;
public class SomeProcess {
TryMutilThread taClass = null;
public SomeProcess(TryMutilThread taClass) {
this.taClass = taClass;
}
public void doTheLogic() throws Exception {
taClass.appendText("Staring Thread");
for (int i = 0; i < 5000; i++) {
//remove this append line
//taClass.appendText(i + "\n");
//And replaced it with platform.runlater
Platform.runLater(new Runnable() {
#Override
public void run() {
taClass.appendText("AGREED" + "\n");
}
});
}
taClass.appendText("Ending Thread");
}
}
It executes without any errors but now it seems to be back to the start... The UI is frozen until all is added to the TextArea
The problem is just that you're flooding the FX Application Thread with too many requests; there's no actual work happening between your Platform.runLater(...) calls. This problem probably goes away with your real application instead of this test, but to mimic the actual long-running work, you can just put a Thread.sleep(...) in there:
import javafx.application.Application;
import javafx.application.Platform;
import javafx.concurrent.Task;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ProgressBar;
import javafx.scene.control.TextArea;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class TextAreaBackgroundUpdateExample extends Application {
#Override
public void start(Stage primaryStage) {
final BorderPane root = new BorderPane();
final TextArea textArea = new TextArea();
final ProgressBar progress = new ProgressBar();
final Button startButton = new Button("Start");
final int maxCount = 5000 ;
startButton.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
Task<Void> task = new Task<Void>() {
#Override
protected Void call() throws Exception {
for (int i = 1; i <= maxCount; i++) {
Thread.sleep(10);
final int count = i ;
Platform.runLater(new Runnable() {
#Override
public void run() {
textArea.appendText("Processed part " + count + " (of "+maxCount+")\n");
}
});
updateProgress(i, maxCount);
}
return null;
}
};
progress.progressProperty().bind(task.progressProperty());
Thread t = new Thread(task);
t.setDaemon(true);
t.start();
}
});
root.setCenter(textArea);
root.setTop(progress);
root.setBottom(startButton);
final Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
is there a way to have panels with different heights in an accordion in JavaFX? I would like to know how to do it. I've googled it but I haven't found what I need.
you can do this with setPrefHeight of pane....
try this.
pane.setPrefHeight(400);
Try this:
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Accordion;
import javafx.scene.control.TitledPane;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class TitledPaneSample extends Application
{
final String[] imageNames = new String[]{
"Apples", "Flowers", "Leaves"};
final Image[] images = new Image[imageNames.length];
final ImageView[] pics = new ImageView[imageNames.length];
final TitledPane[] tps = new TitledPane[imageNames.length];
public static void main(String[] args)
{
launch(args);
}
#Override
public void start(Stage stage)
{
stage.setTitle("TitledPane");
Scene scene = new Scene(new Group(), 380, 380);
scene.setFill(Color.GHOSTWHITE);
final Accordion accordion = new Accordion();
for (int i = 0; i < imageNames.length; i++)
{
images[i] = new Image(getClass().getResourceAsStream(imageNames[i]
+ ".jpg"));
pics[i] = new ImageView(images[i]);
tps[i] = new TitledPane(imageNames[i], pics[i]);
tps[i].setMinHeight(i * 100);
}
accordion.getPanes().addAll(tps);
accordion.setExpandedPane(tps[0]);
Group root = (Group) scene.getRoot();
root.getChildren().add(accordion);
stage.setScene(scene);
stage.show();
}
}
All you need in addition to the above code is to have the three files placed at the correct location.
I found this example of Internal Frames
http://docs.oracle.com/javase/tutorial/uiswing/components/internalframe.html
Is it possible to make the same internal Frames in JavaFX?
With JFXtras there is a Window control, where you can add content and handle the internal window behavior.
First you will need to put in your classpath the jfxtras library. They have some instructions where you can get the library. If you are using maven, just need to add:
<dependency>
<groupId>org.jfxtras</groupId>
<artifactId>jfxtras-labs</artifactId>
<version>2.2-r5</version>
</dependency>
Or download the library and put it into your project classpath, whatever.
Now I put a sample of the demo of the Window with a little difference, allowing generation of several windows.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.stage.Stage;
import jfxtras.labs.scene.control.window.CloseIcon;
import jfxtras.labs.scene.control.window.MinimizeIcon;
import jfxtras.labs.scene.control.window.Window;
public class WindowTests extends Application {
private static int counter = 1;
private void init(Stage primaryStage) {
final Group root = new Group();
Button button = new Button("Add more windows");
root.getChildren().addAll(button);
primaryStage.setResizable(false);
primaryStage.setScene(new Scene(root, 600, 500));
button.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent arg0) {
// create a window with title "My Window"
Window w = new Window("My Window#"+counter);
// set the window position to 10,10 (coordinates inside canvas)
w.setLayoutX(10);
w.setLayoutY(10);
// define the initial window size
w.setPrefSize(300, 200);
// either to the left
w.getLeftIcons().add(new CloseIcon(w));
// .. or to the right
w.getRightIcons().add(new MinimizeIcon(w));
// add some content
w.getContentPane().getChildren().add(new Label("Content... \nof the window#"+counter++));
// add the window to the canvas
root.getChildren().add(w);
}
});
}
public double getSampleWidth() {return 600;}
public double getSampleHeight() {return 500;}
#Override
public void start(Stage primaryStage) throws Exception {
init(primaryStage);
primaryStage.show();
}
public static void main(String[] args) {launch(args);}
}
In the original demo, the event code was in the init method, and no button was included. I add the button to create dynamically windows and adding them to the screen.
Here is a snapshot of the result of the application:
I totally recommend you try the demo of jfxtras. They have really great stuff. Hope it helps.
You can implement simple internal window themselves. Main idea, that InternalWindow class just skeleton, that has internal frame like functionality. You can apply any content to it.
1) Declare class
public class InternalWindow extends Region
2) You should be able to set content in window
public void setRoot(Node node) {
getChildren().add(node);
}
3) You should be able to bring window to front if many window exist
public void makeFocusable() {
this.setOnMouseClicked(mouseEvent -> {
toFront();
});
}
4) Now we need dragging functionality
//just for encapsulation
private static class Delta {
double x, y;
}
//we can select nodes that react drag event
public void makeDragable(Node what) {
final Delta dragDelta = new Delta();
what.setOnMousePressed(mouseEvent -> {
dragDelta.x = getLayoutX() - mouseEvent.getScreenX();
dragDelta.y = getLayoutY() - mouseEvent.getScreenY();
//also bring to front when moving
toFront();
});
what.setOnMouseDragged(mouseEvent -> {
setLayoutX(mouseEvent.getScreenX() + dragDelta.x);
setLayoutY(mouseEvent.getScreenY() + dragDelta.y);
});
}
5) Also we want able to resize window (I show only simple right-bottom resizing)
//current state
private boolean RESIZE_BOTTOM;
private boolean RESIZE_RIGHT;
public void makeResizable(double mouseBorderWidth) {
this.setOnMouseMoved(mouseEvent -> {
//local window's coordiantes
double mouseX = mouseEvent.getX();
double mouseY = mouseEvent.getY();
//window size
double width = this.boundsInLocalProperty().get().getWidth();
double height = this.boundsInLocalProperty().get().getHeight();
//if we on the edge, change state and cursor
if (Math.abs(mouseX - width) < mouseBorderWidth
&& Math.abs(mouseY - height) < mouseBorderWidth) {
RESIZE_RIGHT = true;
RESIZE_BOTTOM = true;
this.setCursor(Cursor.NW_RESIZE);
} else {
RESIZE_BOTTOM = false;
RESIZE_RIGHT = false;
this.setCursor(Cursor.DEFAULT);
}
});
this.setOnMouseDragged(mouseEvent -> {
//resize root
Region region = (Region) getChildren().get(0);
//resize logic depends on state
if (RESIZE_BOTTOM && RESIZE_RIGHT) {
region.setPrefSize(mouseEvent.getX(), mouseEvent.getY());
} else if (RESIZE_RIGHT) {
region.setPrefWidth(mouseEvent.getX());
} else if (RESIZE_BOTTOM) {
region.setPrefHeight(mouseEvent.getY());
}
});
}
6) Usage. First we construct all layout. Then apply it to InternalWindow.
private InternalWindow constructWindow() {
// content
ImageView imageView = new ImageView("https://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Cheetah4.jpg/250px-Cheetah4.jpg");
// title bar
BorderPane titleBar = new BorderPane();
titleBar.setStyle("-fx-background-color: green; -fx-padding: 3");
Label label = new Label("header");
titleBar.setLeft(label);
Button closeButton = new Button("x");
titleBar.setRight(closeButton);
// title bat + content
BorderPane windowPane = new BorderPane();
windowPane.setStyle("-fx-border-width: 1; -fx-border-color: black");
windowPane.setTop(titleBar);
windowPane.setCenter(imageView);
//apply layout to InternalWindow
InternalWindow interalWindow = new InternalWindow();
interalWindow.setRoot(windowPane);
//drag only by title
interalWindow.makeDragable(titleBar);
interalWindow.makeDragable(label);
interalWindow.makeResizable(20);
interalWindow.makeFocusable();
return interalWindow;
}
7) And how add window to layout
#Override
public void start(Stage primaryStage) throws Exception {
Pane root = new Pane();
root.getChildren().add(constructWindow());
root.getChildren().add(constructWindow());
primaryStage.setScene(new Scene(root, 300, 275));
primaryStage.show();
}
Result
Full code: gist
Upd about close button:
You can add method to InternalWindow
public void setCloseButton(Button btn) {
btn.setOnAction(event -> ((Pane) getParent()).getChildren().remove(this));
}
And when construct:
interalWindow.setCloseButton(closeButton);