Openfire server, multiple connection, route.all-resources doesn't work - resources

We use http-bind with BOSH and Openfire (3.8.2) as backend and Strophe library (JS) on frontend for our chat application.
Every user gets a specified unique resource by connection. That means, that a user can be logged in different devices/browsers at once (multiple connection, e.g user#example.com/resource1, user#example.com/resource2 etc.). Ideally, we want messages to be sent to all connected resources.
We set route.all-resources setting="true" and the connection priority is equal for all user resources, but behavior hasn't changed at all (chat messages received only last connected user resource).
Could anybody suggest solutions or ideas to solve this issue?
Thanks

You may need either route.all-resources or route.really-all-resources
route.really-all-resources = true will send message to all sessions with a non-negative priority
route.all-resources = true will send messages to all sessions that share the highest non-negative priority
The source for this is at https://github.com/igniterealtime/Openfire/blob/master/src/java/org/jivesoftware/openfire/spi/RoutingTableImpl.java#L567

Related

How can I securely implement a notification system using socket?

I am currently working on a web application using the MEAN stack. It has a social aspect to it so I want to be able to push notifications to users.
The way I do it now is when something happens that should be a notification it gets stored in a mongo database with an unread flag. Each client will send a get request to the server every 30 second and will receive every notification marked as unread, and will then mark it as read.
I want to switch to using a message queue and sockets so less network resources will be used, and also provide the user with a real-time experience. I've thought about using redis and its pubsub structure but I can't seem to figure out how to do this securely. If I push out notifications to the affected users, won't it be easy for someone malicious to subscribe to somebody else's channel and receive notifications not meant for them? Am I missing something or is it just the wrong approach for such a system?
Edit: Figure I update with the solution I went with if anyone else reading this is having the same problem.
Instead of using rabbitmq, as the answer suggested, I figured that a much more easy and elegant solution is to just use socket.io. When new sockets connects to the server I save a mapping from the userID to the socketId in a redis in-memory DB. (After I've validated their token) That way, if I need to push a notification to a user I just look up the socketId in the redis DB, and then send it to the correct socket.
This way I don't need any security beyond that as socketIDs are unguessable, and the message is only sent across the single socket that belongs to the given user.
This way it will only get sent through the connection of the given socket, as socketIDs are only used server side to keep track of all the connection. This means no one else can "listen" using someone else's socketID.
you can use RabbitMQ for this. Also authentication is there. Please go through following link and try.
https://www.rabbitmq.com/access-control.html
also, you can apply authentication in existing structure using subscription auth tokens with all subscribed users only.
even redis has its security with topics. Please have a look in link below
https://redis.io/topics/security

How to take care of Network glitches with Socket.io communication

I am designing a system with Socket.io, Nodejs, Expressjs, Redis, Angularjs in which message delivery is very crucial.
Use Case:
My system needs to listen for notifications on resources which can also be shared among multiple users. Sockets are connected to the server with information about resource so that I can maintain a list of sockets for each resource. When there is a notification for that resource I send notification on every socket for that resource.
ResourceID1 = ["scoketID1", "socketID2"] // Two sockets listening to ResourceID1
I update this list on socket disconnect also by removing that specific socket id out or resourceID list.
This way I make sure notification is sent to every user which is sharing the resource and every session of that user along with every socket which can be multiple tabs for one session. In short "Every Socket".
I am also maintaining a hash for the resource notification so that every time there is a new notification for a resource the particular resource notification hash will be updated.
ResourceID1-notificationHash : { key1:"124", key2: "abc" }
The reason for doing this is that if the socket disconnected like user closed the tab or more importantly user Internet disconnected for some reason. and the server does not receive heart beat socket connection is made again and the last message for that resource is sent to that socket.
To make sure that particular socket(client) always receive the message is my implementation enough?
I know I can implement callbacks for an event but what I did is when a particular tab(socket)that was disconnected, is connected again I send the last message for that resource.
Are there any other network glitches which can cause problems for reliable message delivery?
My implementation is different in a sense that for message delivery I am not considering Users, I am considering sockets which can be multiple for just one user like one user can have multiple sessions at the same time lets say in firefox and chrome and then for each session he can have multiple tabs opened. Reason for choosing sockets is my resources can be shared among multiple users so that for one resource update I may have to send the message to multiple users each having multiple sessions and each session having multiple sockets.

How to use socket.io-redis Nodejs

Good afternoon,
I have a chat application written with NodeJS, Express and socket.io, in that application there are no rooms, when a user connects the socket (connection of that user) is linked to his id in an object that stays in memory:
Users = {
'1': {socket},
'2': {socket},
...
}
This works great! When a user is going to send a message it informs the recipient's id the server retrieves the equivalent socket and sends the message.
My problem is that due to the number of users I will have to upload a new server with the application, the problem is that users on different servers can not communicate because each server knows only the list of users that is connected to it. After much reading I came to the conclusion that the best way to solve this is by using the Redis Adapter, I looked for examples on the internet exhaustively however they all use Rooms to send the messages or send the same message to all the user and I would like to send one Message to a specific user regardless of which server instance it is if possible without the need to create rooms, simply recovering its connection based on its id and sending the message, would like to know if someone could tell me if this is possible and how to implement.
Below is an image of how my architecture should look:

Chat / System Communication App (Nodejs + RabbitMQ)

So i currently have a chat system running NodeJS that passes messages via rabbit and each connected user has their own unique queue that subscribed and only listening to messages (for only them). The backend can also use this chat pipeline to communicate other system messages like notifications/friend requests and other user event driven information.
Currently the backend would have to loop and publish each message 1 by 1 per user even if the payload of the message is the same for let's say 1000 users. I would like to get away from that and be able to send the same message to multiple different users but not EVERY user who's connected.
(example : notifying certain users their friend has come online).
I considered implementing a rabbit queue system where all messages are pooled into the same queue and instead of rabbit sending all user queues node takes these messages and emit's the message to the appropriate user via socket connections (to whoever is online).
Proposed - infrastructure
This way the backend does not need to loop for 100s and 1000s of users and can send a single payload containing all users this message should go to. I do plan to cluster the nodejs servers together.
I was also wondering since ive never done this in a production environment, will i need to track each socketID.
Potential pitfalls i've identified so far:
slower since 1000s of messages can pile up in a single queue.
manually storing socket IDs to manually trasmit to users.
offloading routing to NodeJS instead of RabbitMQ
Has anyone done anything like this before? If so, what are your recommendations. Is it better to scale with user unique queues, or pool all grouped messages for all users into smaller (but larger pools) of queues.
as a general rule, queue-per-user is an anti-pattern. there are some valid uses of this, but i've never seen it be a good idea for a chat app (in spite of all the demos that use this example)
RabbitMQ can be a great tool for facilitating the delivery of messages between systems, but it shouldn't be used to push messages to users.
I considered implementing a rabbit queue system where all messages are pooled into the same queue and instead of rabbit sending all user queues node takes these messages and emit's the message to the appropriate user via socket connections (to whoever is online).
this is heading down the right direction, but you have to remember that RabbitMQ is not a database (see previous link, again).
you can't randomly seek specific messages that are sitting in the queue and then leave them there. they are first in, first out.
in a chat app, i would have rabbitmq handling the message delivery between your systems, but not involved in delivery to the user.
your thoughts on using web sockets are going to be the direction you want to head for this. either that, or Server Sent Events.
if you need persistence of messages (history, search, last-viewed location, etc) then use a database for that. keep a timestamp or other marker of where the user left off, and push messages to them starting at that spot.
you're concerns about tracking sockets for the users are definitely something to think about.
if you have multiple instances of your node server running sockets with different users connected, you'll need a way to know which users are connected to which node server.
this may be a good use case for rabbitmq - but not in a queue-per-user manner. rather, in a binding-per-user. you could have each node server create a queue to receive messages from the exchange where messages are published. the node server would then create a binding between the exchange and queue based on the user id that is logged in to that particular node server
this could lead to an overwhelming number of bindings in rmq, though.
you may need a more intelligent method of tracking which server has which users connected, or just ignore that entirely and broadcast every message to every node server. in that case, each server would publish an event through the websocket based on the who the message should be delivered to.
if you're using a smart enough websocket library, it will only send the message to the people that need it. socket.io did this, i know, and i'm sure other websocket libraries are smart like this, as well.
...
I probably haven't given you a concrete answer to your situation, and I'm sure you have a lot more context to consider. hopefully this will get you down the right path, though.

Socket connection on iPhone (IOS 4.x)

I am working on a Chatting application (needs to connect to a server) on iPhone. The sending packet from iPhone shouldn't be a problem.
But I would like to know whether it is possible for iPhone to establish a incoming socket connection to server continuously or forever under mobile environment.
OR What do I need to do to give the connection alive ? Need to send something over it to keep it alive ?
Thanks.
Not sure why you want to have chatting app to have persisted connection... I'd better use SMS like model. Anyways, Cocoa NSStream is based on NSSocket and allows a lot of functionality. Take a look at it.
Response to the question. Here is in a nutshell, what I would do:
Get an authentication token from the server.
this will also take care of user presence if necessary but now we are talking about the state; once presence is known, the server may send out notifications to clients that are active and have a user on their contact list.
Get user's contact list and contact presence state.
When a message send, handle it according to addressee state, i.e. if online, communicate back to the other user, if offline, queue for later delivery or reject.
Once token expires, reject communication with appropriate error and make the client to request a new token.
Communication from server to client, can be based on pull or push model. In first case, client periodically makes a request and fetches all messages. This may sound not good but in reality, how often users compose and send messages? Several times a minute? That's not too much. So fetching may happen every 5-10 seconds.
For push model, client must be able to listen and accept connections.
Finally, check out SIP, session initiation protocol. No need to use full version of it though. Just basic stuff.
This is very rough and perhaps simplified. I don't know the target complexity of your chatting system. For example, the simplest thing can also be that server just enables client to client communication by distributing their end points and clients take care of everything themselves.
Good luck!
Super out of date response, but maybe it will help the next person.
I would use xmppframework and a jabber server.

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