I have a Mayavi scene widget with a toolbar and I want to add a button with the same behaviour that pressing CTRL+C, CTRL+A (Change between camera and actor interactor mode).
I think that simulating a key press event by cliking in the button is the simplest aproach to do that, so the question is ¿How to simulate a key press event in Traitsui (the Mayavi GUI toolkit)?
Does anybody know another way to perform the same action that CTRL+C, CTRL+A?
Thanks in advance!
There is no straightforward way to simulate a keypress event in a mayavi scene or that I am aware of in traitsui or enaml.
This is also an extremely non-traithonic way of getting the desired behavior. The right way to do it is to make calls to the tvtk interactor, asking it for the right style:
self.scene.interactor.interactor_style.set_current_style_to_trackball_camera()
self.scene.interactor.interactor_style.set_current_style_to_trackball_actor()
Related
I have been trying to play Omikron: The Nomad Soul, but I found it incredibly difficult to do so without using the mouse. I have been trying to use dinput.dll to simulate keyboard presses using mouse movement, but nothing I tried so far worked. I am a complete amateur at this, so I thought I should ask how to do this properly.
What I am trying to do is to edit dinput.dll source code from github, create a dinput.dll file with configurable ini file, where you can assign key presses to mouse movement. This would be beneficial in many old games.
For example;
Mouse moving up = press up arrow key
Mouse moving down = press down arrow key
Mouse moving left = press left arrow key
Mouse moving right = press right arrow key
Reason why I want to use dinput instead of something like autohotkey is because stuff like autohotkey doesn't always get along well with old games. For example Omikron: The Nomad Soul.
Thank you for any help in advance.
I am trying to make an on screen keyboard with Kivy, and I need a recommendation for how to go about it. I need to find out how to have the field that I want to type into focused, and have my Kivy window still functional. My code currently only generates the keyboard structure. Pressing on the key does nothing.
I have tried some of the win32 libraries, but I did not understand them very well.
Now, if I select the field I want and press a button on the keyboard, the Kivy window is now in focus so the letter doesn't go to the field.
Any help would be appreciated!
import pywinauto
from pywinauto.application import Application
PATH = 'c:/Users/User/PycharmProjects/InviterChannel/Telegram/Telegram.exe'
app = Application().start(PATH)
app.Telegram.ClickInput(coords=(330, 530)) # This is what the user should not see
Is it possible to hide the window while continuing to click in it?
How to do it?
The task is to hide from the user what the algorithm does (keyboard input, mouse clicks, etc.)
Both .click_input() and .type_keys() methods require active window.
There is only workaround for keyboard input that is sometimes possible for minimized window (after app.Telegram.minimize()):
.send_keys() and .send_keystrokes() (the difference may appear for some special keys that may work or may not).
I haven't heard about similar possibilities for mouse actions. Maybe app.Telegram.move_window(x=-1000, y=-1000) would help. The window will have negative coordinates. It will be in focus, but invisible to user. So usual .click_input() and .type_keys() should work, but these actions may bother a user. So you'll have to remember mouse cursor (by win32api.GetCursorPos()) and get it back by win32api.SetCursorPos(...) quickly. Also need to switch focus back to previous active window.
P.S. I'm in doubt moving Telegram window would work, because it's not movable by hands as far as I remember. They made some defense against this probably. :)
I love the mod4 + mouse-drag combo for moving/resizing windows in Awesome WM, it's very intuitive with regular mouse. Now that I'm using Awesome WM on my laptop, however, I find this combo more annoying when using the touchpad vs regular mouse.
The problem stems from the fact that I now need 3 fingers to perform a gesture that I could do with 2 before (1 to move on the touchpad, 1 to keep on the left-click at all times, and one on mod4). Alternatively, I can apply more force to the touchpad and have it pressed as I drag my finger, which is not any better since it puts a lot of stress on the finger doing the dragging).
What I would like to do instead is have awesome treat left-mouse button as pressed if both of the following conditions are met:
mod4 is pressed
movement event is coming from touchpad and not regular mouse
To do so, however, I need to be able to detect that the movement is coming from the touchpad. Is there a way to do so in Awesome WM/Linux? I've looked through the keysyms (http://wiki.linuxquestions.org/wiki/List_of_keysyms) but don't see anything for the mouse. I've also looked at the mouse.lua file in Awesome WM but it doesn't seem to have anything to differentiate between the two either (https://github.com/awesomeWM/awesome/blob/master/lib/awful/mouse/init.lua). If there is a way to tell that the last coordinate change came from a touchpad on Linux that would resolve the issue as I could simply create a lua file to run such check whenever Mod4 is pressed.
To do so, however, I need to be able to detect that the movement is coming from the touchpad. Is there a way to do so in Awesome WM/Linux?
Nope, there is no such way in AwesomeWM. Sorry.
In X11, this is possible via the input extension. However, awesome does not use that extension.
At the moment, I have code that runs in the Application's SheetBeforeRightClick event, but I've found that this code doesn't run when I press the keyboard's Context Menu key instead of using the right mouse button, which means that I get the wrong menu.
I could use the SheetSelectionChange event instead, but I'd imagine this would be quite error prone. Is there a more elegant way of doing it?
There is a BeforeContextMenu event you can use.
http://msdn.microsoft.com/en-us/library/aa193082(office.11).aspx
It should catch both the right click and the keyboard key.