Possible to create x amount of objects with a while function? - object

If I were to create a new Turtle object I would simply write Turtle t1 = new Turtle(w,4,4);.
But lets say I want to create 100 Turtles, can I do it with a while function? I thought I could do something similiar to this:¨
int x =scan.nextInt();
while(x>0){
x--;
Turtle x = new Turtle(w,4,4);
}
I thought that the turtles would be named what the variable x had for number, but its trying to name them all to x I guess so it doesnt work..

Yes you can.
Make sure you keep the references to the x different objects you created. Otherwise you wont be able to reference them again.
int x = scan.nextInt();
Turtle[] turtles = new Turtle[x];
while(x>0){
x--;
Turtle turtle = new Turtle(w,4,4);
turtles[x] = turtle;
}
After this you can use any of the x turtles by referencing them:
turtles[23].doSomething(param);
Your original code won't work because you used the same name for the int typed variable and wanted to use the x also for the Turtle reference. That won't work since the x name is already in use for something else.

Related

Can I use where in Haskell to find function parameter given the function output?

This is my program:
modify :: Integer -> Integer
modify a = a + 100
x = x where modify(x) = 101
In ghci, this compiles successfully but when I try to print x the terminal gets stuck. Is it not possible to find input from function output in Haskell?
x = x where modify(x) = 101
is valid syntax but is equivalent to
x = x where f y = 101
where x = x is a recursive definition, which will get stuck in an infinite loop (or generate a <<loop>> exception), and f y = 101 is a definition of a local function, completely unrelated to the modify function defined elsewhere.
If you turn on warnings you should get a message saying "warning: the local definition of modify shadows the outer binding", pointing at the issue.
Further, there is no way to invert a function like you'd like to do. First, the function might not be injective. Second, even if it were such, there is no easy way to invert an arbitrary function. We could try all the possible inputs but that would be extremely inefficient.

Is there a way changing actual value of an int without creating a new instance? [duplicate]

How can I pass an integer by reference in Python?
I want to modify the value of a variable that I am passing to the function. I have read that everything in Python is pass by value, but there has to be an easy trick. For example, in Java you could pass the reference types of Integer, Long, etc.
How can I pass an integer into a function by reference?
What are the best practices?
It doesn't quite work that way in Python. Python passes references to objects. Inside your function you have an object -- You're free to mutate that object (if possible). However, integers are immutable. One workaround is to pass the integer in a container which can be mutated:
def change(x):
x[0] = 3
x = [1]
change(x)
print x
This is ugly/clumsy at best, but you're not going to do any better in Python. The reason is because in Python, assignment (=) takes whatever object is the result of the right hand side and binds it to whatever is on the left hand side *(or passes it to the appropriate function).
Understanding this, we can see why there is no way to change the value of an immutable object inside a function -- you can't change any of its attributes because it's immutable, and you can't just assign the "variable" a new value because then you're actually creating a new object (which is distinct from the old one) and giving it the name that the old object had in the local namespace.
Usually the workaround is to simply return the object that you want:
def multiply_by_2(x):
return 2*x
x = 1
x = multiply_by_2(x)
*In the first example case above, 3 actually gets passed to x.__setitem__.
Most cases where you would need to pass by reference are where you need to return more than one value back to the caller. A "best practice" is to use multiple return values, which is much easier to do in Python than in languages like Java.
Here's a simple example:
def RectToPolar(x, y):
r = (x ** 2 + y ** 2) ** 0.5
theta = math.atan2(y, x)
return r, theta # return 2 things at once
r, theta = RectToPolar(3, 4) # assign 2 things at once
Not exactly passing a value directly, but using it as if it was passed.
x = 7
def my_method():
nonlocal x
x += 1
my_method()
print(x) # 8
Caveats:
nonlocal was introduced in python 3
If the enclosing scope is the global one, use global instead of nonlocal.
Maybe it's not pythonic way, but you can do this
import ctypes
def incr(a):
a += 1
x = ctypes.c_int(1) # create c-var
incr(ctypes.ctypes.byref(x)) # passing by ref
Really, the best practice is to step back and ask whether you really need to do this. Why do you want to modify the value of a variable that you're passing in to the function?
If you need to do it for a quick hack, the quickest way is to pass a list holding the integer, and stick a [0] around every use of it, as mgilson's answer demonstrates.
If you need to do it for something more significant, write a class that has an int as an attribute, so you can just set it. Of course this forces you to come up with a good name for the class, and for the attribute—if you can't think of anything, go back and read the sentence again a few times, and then use the list.
More generally, if you're trying to port some Java idiom directly to Python, you're doing it wrong. Even when there is something directly corresponding (as with static/#staticmethod), you still don't want to use it in most Python programs just because you'd use it in Java.
Maybe slightly more self-documenting than the list-of-length-1 trick is the old empty type trick:
def inc_i(v):
v.i += 1
x = type('', (), {})()
x.i = 7
inc_i(x)
print(x.i)
A numpy single-element array is mutable and yet for most purposes, it can be evaluated as if it was a numerical python variable. Therefore, it's a more convenient by-reference number container than a single-element list.
import numpy as np
def triple_var_by_ref(x):
x[0]=x[0]*3
a=np.array([2])
triple_var_by_ref(a)
print(a+1)
output:
7
The correct answer, is to use a class and put the value inside the class, this lets you pass by reference exactly as you desire.
class Thing:
def __init__(self,a):
self.a = a
def dosomething(ref)
ref.a += 1
t = Thing(3)
dosomething(t)
print("T is now",t.a)
In Python, every value is a reference (a pointer to an object), just like non-primitives in Java. Also, like Java, Python only has pass by value. So, semantically, they are pretty much the same.
Since you mention Java in your question, I would like to see how you achieve what you want in Java. If you can show it in Java, I can show you how to do it exactly equivalently in Python.
class PassByReference:
def Change(self, var):
self.a = var
print(self.a)
s=PassByReference()
s.Change(5)
class Obj:
def __init__(self,a):
self.value = a
def sum(self, a):
self.value += a
a = Obj(1)
b = a
a.sum(1)
print(a.value, b.value)// 2 2
In Python, everything is passed by value, but if you want to modify some state, you can change the value of an integer inside a list or object that's passed to a method.
integers are immutable in python and once they are created we cannot change their value by using assignment operator to a variable we are making it to point to some other address not the previous address.
In python a function can return multiple values we can make use of it:
def swap(a,b):
return b,a
a,b=22,55
a,b=swap(a,b)
print(a,b)
To change the reference a variable is pointing to we can wrap immutable data types(int, long, float, complex, str, bytes, truple, frozenset) inside of mutable data types (bytearray, list, set, dict).
#var is an instance of dictionary type
def change(var,key,new_value):
var[key]=new_value
var =dict()
var['a']=33
change(var,'a',2625)
print(var['a'])

Variable change in a function - Python 3

So I got the following code:
def foo(a, b, c):
try:
a = [0]
b[0] = 1
c[0] = 2
w[0] = 3
except:
pass
return z
x, y, z = [None], [None], [None]
w = z[:]
foo(x,y,z)
print(x,y,z,w)
The last line of the code print(x,y,z,w) prints [None] [1] [2] [3], however
I don't quite get it. Why are x,y,z are being changed from within the funciton? and if w changes - and it points to z, why doesnt z change accordingly?
In Python objects are passed by reference to functions.
This line makes a copy of z
w = z[:]
so changes to z don't affect w and vice versa. In the line
a = [0]
you change the reference to point to a new object, so you don't mutate x (which is what a was initially bound to). In the following lines
b[0] = 1
c[0] = 2
you mutate the objects that you got references to (y and z in global scope), so the objects in the outside scope change. In the line
w[0] = 3
you mutate the global object w since the name w is not a parameter of the function, nor is it bound in the body of the function.
What everyone else says is correct, but I want to add my way of thinking that may be helpful if you have experience with a language like C or C++.
Every variable in Python is a pointer (well, the technical term is a "reference", but I find that more difficult to visualize than "pointer"). You know how in C/C++ you can get a function to output multiple values by passing in pointers? Your code is doing essentially the same thing.
Of course, you may be wondering, if that is the case, why don't you see the same thing happening to ints, strs or whatnot? The reason is that those things are immutable, which means you cannot directly change the value of an int or a str at all. When you "change an integer", like i = 1, you are really changing the variable, pointing it to a different int object. Similarly, s += 'abc' creates a new str object with the value s + 'abc', then assigns it to s. (This is why s += 'abc' can be inefficient when s is long, compared to appending to a list!)
Notice that when you do a = [0], you are changing a in the second way --- changing the pointer instead of the object pointed to. This is why this line doesn't modify x.
Finally, as the others has said, w = z[:] makes a copy. This might be a little confusing, because for some other objects (like numpy arrays), this syntax makes a view instead of a copy, which means that it acts like the same object when it comes to changing elements. Remember that [] is just an operator, and every type of object can choose to give it a different semantical meaning. Just like % is mod for ints, and formatting for strs --- you sometimes just need to get familiar with the peculiarities of different types.

Connect string value to a corresponding variable name

This question has somehow to do with an earlier post from me. See here overlap-of-nested-lists-creates-unwanted-gap
I think that I have found a solution but i can't figure out how to implement it.
First the relevant code since I think it is easier to explain my problem that way. I have prepared a fiddle to show the code:
PYFiddle here
Each iteration fills a nested list in ag depending on the axis. The next iteration is supposed to fill the next nested list in ag but depending on the length of the list filled before.
The generell idea to realise this is as follows:
First I would assign each nested list within the top for-loop to a variable like that:
x = ag[0]
y = ag[1]
z = ag[2]
In order to identify that first list I need to access data_j like that. I think the access would work that way.
data_j[i-1]['axis']
data_j[i-1]['axis'] returns either x,y or z as string
Now I need to get the length of the list which corresponds to the axis returned from data_j[i-1]['axis'].
The problem is how do I connect the "value" of data_j[i-1]['axis'] with its corresponding x = ag[0], y = ag[1] or z = ag[2]
Since eval() and globals() are bad practice I would need a push into the right direction. I couldn't find a solution
EDIT:
I think I figured out a way. Instead of taking the detour of using the actual axis name I will try to use the iterator i of the parent loop (See the fiddle) since it increases for each element from data_j it kinda creates an id which I think I can use to create a method to use it for the index of the nest to address the correct list.
I managed to solve it using the iterator i. See the fiddle from my original post in order to comprehend what I did with the following piece of code:
if i < 0:
cond = 0
else:
cond = i
pred_axis = data_j[cond]['axis']
if pred_axis == 'x':
g = 0
elif pred_axis == 'y':
g = 1
elif pred_axis == 'z':
g = 2
calc_size = len(ag[g])
n_offset = calc_size+offset
I haven't figured yet why cond must be i and not i-1 but it works. As soon as I figure out the logic behind it I will post it.
EDIT: It doesn't work for i it works for i-1. My indices for the relevant list start at 1. ag[0] is reserved for a constant which can be added if necessary for further calculations. So since the relevant indices are moved up by the value of 1 from the beginning already i don't need to decrease the iterator in each run.

Find all possible variations of a string of letters

Newb programmer here, I'm most familiar with Python but also learning C and Java, so either of 3 would be fine.
What I have is a string of letters, say:
ABXDEYGH
However say,
X is possible to be M and N.
Y is possible to be P and Q.
In this example, I would like basically to print all possible variations of this string of letters.
Like:
ABMDEPGH
ABNDEPGH
ABMDEQGH
ABNDEQGH
Any help would be appreciated. Thanks in advance
This boils down to a simple problem of permutations. What you care about is the part of the text that can change; the variables. The rest can be ignored, until you want to display it.
So your question can be more simply stated: What are all the possible permutations of 1 item from set X and another item from set Y? This is known as a cross-product, sometimes also simply called a product.
Here's a possible Python solution:
import itertools
x = set(['M', 'N'])
y = set(['P', 'Q'])
for items in itertools.product(x, y)
print 'AB{0}DE{1}GH'.format(*items)
Note that the print ''.format() command uses the "unpack arguments" notation described here.
why dont you write two loops. one to replace all possible characters with X and one for Y.
foreach(char c in charSet1){
// replaces X
foreach(char ch in charSet2){
// replace Y
}
}

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