JavaFX2: Detached toolbar - javafx-2

I have a javafx application showing an image(imagine paint from windows). The next step is to create a detached toolbar that the user can move around on the application. I am able to create a stationary toolbar and do the normal operations that I would do on the application.
Any pointers would be helpful.
Regards

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Tool bars are getting rearranged

I am using VC++ MFC and have the following toolbars in my software.
While working with different screens and software is minimized, if we disconnect the other screen, the toolbars get messed up after restoring the application.
Also that issue occurs, sometimes, when using single screen and change screen resolution or laptop lid is closed and re-open it, most of the cases when application is minimized at time we change anything.
We are not executing any code as such to draw the toolbars every time. While software is starting up, we read the toolbar positions from registry and create toolbars, and while closing application, we read the toolbar current position and save it back to registry.
Please suggest what should I do to fix this..
Thanks...
From the details what i can say is, while you were working on screen of one size the application considering the toolbar co-ordinates in relation to that screen. But when screen changes the old co-ordinates are no more valid as new screen may have different size and that's what causing the issue.

Xcode 10 - how to pin UI element library window?

I'm laying out UI on a storyboard using the new, controversial library button which has been moved up.
This is driving me crazy - I want to be able to "PIN" this window to a secondary monitor so I can always see available components as opposing to having to click that button every single time I need an element. Currently it disappears, even on secondary monitor once I shift focus to the view controller on screen.
How do I pin the UI Elements library to be able to always see it ?
You can press the option button in keyboard and click in the library window, it's will hold
Picture of library windown

How do I find the control to test against with CodedUI in VS 2015?

I'm using VS 2015 Enterprise. I'm new to CodedUI testing. I've added a CodedUI test project to my solution. I've created a simple test, clicked on a button, selected a radio button, etc.
I've been following a Pluralsight course titled "Test Automation with CodedUI". I want to find a control on the WPF form, but once I select the control finder in the test builder and move the mouse off to the running application, it is no longer a bulls eye. I don't understand why its different than what's shown in the Pluralsight course. I think the instructor used VS 2012. Could that be the reason?
There are subtle changes between versions. After clicking the assertion builder button in the Coded UI recorder then, as you move the mouse pointer around the screen (do not move it too fast or you will confuse yourself), you should see a blue rectangle drawn around parts of the screen. As you move the mouse pointer carefully you should be able to select larger or smaller sections, corresponding to higher or lower items within the hierarchy of controls on the screen. Click on a control of interest. You should then see a window showing the properties of the selected control. There are four arrows (up, down, left and right) in the new window. Click on these to navigate around the control hierarchy. Note that and 'up' followed by a 'down' will seldom return to the same control. The 'up' moves the parent control and the 'down' moves to the first child.
My suggestion here would be to use the keyboard shortcut to enable the control finder. When you hover over it with your mouse you should see it - if I recall correctly it's "Alt + H". Basically you'll move your mouse to the control you want to identify, then do the keyboard shortcut, then click. It should identify the control correctly at that point.

FXML window without native window frame

I am trying to display a screen without its native frame.
I created an small application using JavaFx and their design in FXML, When the application launch at that time the first screen display but it take the operating system default frame and button and I want a screen without native frame, Like this screen will display same in MAC and Windows.
Please help me if anyone having the solution.
Thanks in Advance.
stage.initStyle(StageStyle.UNDECORATED);
See the javadocs for Stage for more options.

Android wallpaper also sliding left and right when we swipe the home screen

I want to develop a new home screen application for android. I saw the default home screen in my android 2.3.3 device, when ever I swipe the home screen left and right, the background wallpaper also sliding left and right. What is that view? How to get the same effect in an app?
Is it ViewPager? I checked the ViewPager class, but I didn't found any common background image for all views in that.
You probably want to use a canvas with a draw-able, then detect the users swiping and animate it in the background. It is likely that the default android backgrounds are doing the same. You wont be drawing the unseen portions of the view.
http://developer.android.com/guide/topics/graphics/2d-graphics.html
I suggest doing their lunar lander tutorial to learn how to use the canvas first.
You will make a canvas the background to your app and then lay your other ui elements on top of it unless you make the ui based inside the canvas.

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