EndDialog can't be called in a thread? - multithreading

I want to close a Modal Dialog when the thread ends. I know how to use PostMessage or SendMessage, but why can't I directly call the EndDialog member function? If I do, it causes an App exception.

EndDialog needs to be called from the thread that created the modal dialog box, specifically the dialog box procedure. It sounds like you want to call it from another thread. To close the dialog from another thread, you will need to post a message as that is supported across threads. The dialog can then respond to the message and close itself. The calling thread needs to wait for the dialog box to close before destroying the thread.
If you’re wondering why this is, well most of the USER API functions have thread affinity. They were originally implemented in this way and were not designed to support use across threads.

Related

Form.ShowModal not working on TThread [duplicate]

Everywhere is noticed that VCL is not thread-safe and we must synchronize access to it. So it's VCL faults that is not thread-safe.
How VCL itself can be thread-safe?
What, precisely, does "thread-safe" mean to you? What about someone else? Every time I see this brought up, it ends up boiling down to this: "I want VCL to be thread-safe so I don't have to think about threading and synchronization issues. I want to write my code as if it is still single-threaded."
No matter how much work went into making VCL so-called "thread-safe", there will always be situations where you can get into trouble. How would you go about making it thread-safe? I don't say this to be combative, rather I merely want to demonstrate that it is not a simple problem with a simple, "works-in-all-cases" solution. To highlight this, let's look at some potential "solutions."
The simplest and most direct approach I see is each component has some kind of "lock", say a mutex or critical section. Every method on the component grabs the lock on entry and then releases the lock just prior to exit. Let's continue down this path with a thought experiment. Consider how Windows processes messages:
Main thread obtains a message from the message queue and then dispatches it to the appropriate WndProc. This message is then routed to the appropriate TWinControl component. Since the component has a "lock", as the message is routed to the appropriate message handler on the component, the lock is acquired. So far so good.
Now take the proverbial button-click message processing. The OnClick message handler is now called which will most likely be a method on the owning TForm. Since the TForm descendant is also a TWinControl component, the TForm's lock is now acquired while the OnClick handler is processed. Now the button component is locked and the TForm component is also locked.
Continuing on this line of thinking, suppose the OnClick handler now wants add an item to a listbox, listview, or some other visual list or grid component. Now suppose some other thread (not the main UI thread) is already in the midst of accessing this same component. Once a method is called on the list from the UI thread it will attempt to acquire the lock, which it cannot since the other thread is currently holding it. As long as the non-UI thread doesn't hold that lock for very long, the UI thread will only block for a brief period.
So far so good, right? Now suppose, that while the non-UI thread is holding the list control's lock, a notification event is called. Since, it will most likely be a method on the owning TForm, upon entry to the event handler, the code will attempt to acquire the lock for the TForm.
Do you see the problem? Remember the button OnClick handler? It already has the TForm lock in the UI thread! It is now blocked waiting for the lock on the list control, which the non-UI thread owns. This is a classic dead-lock. Thread A holds lock A and attempts to acquire lock B which is held by thread B. Thread B is at the same time attempting to acquire lock A.
Clearly, if every control/component has a lock that is automatically acquired and released for every method isn't a solution. What if we left the locking up to the user? Do you see how that also doesn't solve the problem either? How can you be certain that all the code you have (including any third-party components) properly locks/unlocks the controls/components? How does this keep the above scenario from happening?
What about a single shared lock for the whole of VCL? In this scenario, for each message that is processed, the lock is acquired while the message is processed regardless of what component the message is routed to. Again, how does this solve a similar scenario I described above? What if the user's code added other locks for synchronization with other non-UI threads? Even the simple act of blocking until a non-UI thread terminates can cause a dead lock if it is done while the UI thread holds the VCL lock.
What about non-UI components? Database, serial, network, containers, etc...? How should they be handled?
As excellently explained by the other answers, Windows already does a pretty decent job of properly segregating UI message processing to only the thread on which each HWND is created. In fact, learning precisely how Windows works in this regard will go a long way to understanding how you can write your code to work with Windows and VCL in a manner that avoids most of the pitfalls I highlighted above. The bottom line is writing multi-threaded code is difficult, requires a rather drastic mental shift, and lots of practice. Read as much as you can on multi-threading from as many sources as possible. Learn and understand as many coding examples of "thread-safe" code as you can, in any language.
Hopefully this was informative.
The VCL is not thread safe. It is a wrapper around Win32. Win32 is thread safe but has threading rules that give meaning to that statement. Most specifically a window has affinity to the thread that created it.
The design of the Windows message queue means that it is almost always preferable to have all your GUI windows created by the main thread. The VCL designers decided that it was reasonable only to support that mode of operation. And so all VCL code must be executed from the main thread.
There's nothing that can be done to change this. This is by design. If you wish to execute VCL code, it must be done on the main thread. Use TThread.Synchronize or TThread.Queue to arrange that.
There are a lot of reasons why the VCL (especially UI controls) is not thread safe.
Race conditions on message input, especially in code that directly calls TControl.Perform()/TObject.Dispatch() instead of using PostMessage()/SendMessage(). The former does not perform any synchronizing of the control's message handlers, but the latter does. So it is not safe to perform non-HWND based messages from outside of the main thread.
An HWND has thread affinity. It receives and processes messages only on, and can be destroyed only on, the thread context that creates it. A TWinControl can destroy and recreate its HWND at any time, even multiple times, during its lifetime. The TWinControl.Handle property getter creates a new HWND if none exists yet. So if the control is in the process of recreating its HWND when another thread reads from the Handle property, the control can end up with a new HWND that was created in the wrong thread context, making the control no longer responsive to the main message loop (and can potentially leak a second HWND as well). So it is not safe to read from the TWinControl.Handle property from outside of the main thread.
The VCL has a MakeObjectInstance() function that creates a dynamic proxy to allow a TWndMethod class method to be used as a Win32 WNDPROC window callback procedure. All TWinControl controls, and some utility classes like TTimer, use this function. Internally, it maintains a global linked list of proxies, and that list is not protected from concurrent access across threads. So it is not safe to create/destroy HWND-based VCL controls from outside of the main thread.
I'm sure there are other reasons, but these are the big ones.

Is it safe to read values from a thread without synchronize?

I was wondering if it's safe to read values from a VCL control outside the main thread.
Let's say I read line after line (or it's caption property) from a TMemo/TEdit control from a thread (without TThread.Synchronize), but also made sure the TMemo/TEdit control has been disabled and/or it's read only flag has been enabled.
Would it be safe?
No this is not safe. The content from memo and edit controls is read by calling the window procedure (using the Perform method), passing WM_GETTEXTLENGTH and WM_GETTEXT. Such code is required by Win32 to be executed on the thread that created the window, in this case the main thread. So when you read the Text property from a worker thread, you break that rule, because you call Perform on the worker thread, and then execute the window procedure on the wrong thread.
You might instead think that you could use SendMessage passing WM_GETTEXTLENGTH/WM_GETTEXT to arrange that the window procedure was executed on the main thread. But that is subject to a nasty race condition. You need a window handle to use SendMessage, but accessing the Handle property on the worker thread is not threadsafe. That must be done on the main thread, otherwise VCL window re-creation can lead to the window being created by your worker thread. And GUI windows must be created by the main thread.

Delphi: Why VCL is not thread-safe? How can be?

Everywhere is noticed that VCL is not thread-safe and we must synchronize access to it. So it's VCL faults that is not thread-safe.
How VCL itself can be thread-safe?
What, precisely, does "thread-safe" mean to you? What about someone else? Every time I see this brought up, it ends up boiling down to this: "I want VCL to be thread-safe so I don't have to think about threading and synchronization issues. I want to write my code as if it is still single-threaded."
No matter how much work went into making VCL so-called "thread-safe", there will always be situations where you can get into trouble. How would you go about making it thread-safe? I don't say this to be combative, rather I merely want to demonstrate that it is not a simple problem with a simple, "works-in-all-cases" solution. To highlight this, let's look at some potential "solutions."
The simplest and most direct approach I see is each component has some kind of "lock", say a mutex or critical section. Every method on the component grabs the lock on entry and then releases the lock just prior to exit. Let's continue down this path with a thought experiment. Consider how Windows processes messages:
Main thread obtains a message from the message queue and then dispatches it to the appropriate WndProc. This message is then routed to the appropriate TWinControl component. Since the component has a "lock", as the message is routed to the appropriate message handler on the component, the lock is acquired. So far so good.
Now take the proverbial button-click message processing. The OnClick message handler is now called which will most likely be a method on the owning TForm. Since the TForm descendant is also a TWinControl component, the TForm's lock is now acquired while the OnClick handler is processed. Now the button component is locked and the TForm component is also locked.
Continuing on this line of thinking, suppose the OnClick handler now wants add an item to a listbox, listview, or some other visual list or grid component. Now suppose some other thread (not the main UI thread) is already in the midst of accessing this same component. Once a method is called on the list from the UI thread it will attempt to acquire the lock, which it cannot since the other thread is currently holding it. As long as the non-UI thread doesn't hold that lock for very long, the UI thread will only block for a brief period.
So far so good, right? Now suppose, that while the non-UI thread is holding the list control's lock, a notification event is called. Since, it will most likely be a method on the owning TForm, upon entry to the event handler, the code will attempt to acquire the lock for the TForm.
Do you see the problem? Remember the button OnClick handler? It already has the TForm lock in the UI thread! It is now blocked waiting for the lock on the list control, which the non-UI thread owns. This is a classic dead-lock. Thread A holds lock A and attempts to acquire lock B which is held by thread B. Thread B is at the same time attempting to acquire lock A.
Clearly, if every control/component has a lock that is automatically acquired and released for every method isn't a solution. What if we left the locking up to the user? Do you see how that also doesn't solve the problem either? How can you be certain that all the code you have (including any third-party components) properly locks/unlocks the controls/components? How does this keep the above scenario from happening?
What about a single shared lock for the whole of VCL? In this scenario, for each message that is processed, the lock is acquired while the message is processed regardless of what component the message is routed to. Again, how does this solve a similar scenario I described above? What if the user's code added other locks for synchronization with other non-UI threads? Even the simple act of blocking until a non-UI thread terminates can cause a dead lock if it is done while the UI thread holds the VCL lock.
What about non-UI components? Database, serial, network, containers, etc...? How should they be handled?
As excellently explained by the other answers, Windows already does a pretty decent job of properly segregating UI message processing to only the thread on which each HWND is created. In fact, learning precisely how Windows works in this regard will go a long way to understanding how you can write your code to work with Windows and VCL in a manner that avoids most of the pitfalls I highlighted above. The bottom line is writing multi-threaded code is difficult, requires a rather drastic mental shift, and lots of practice. Read as much as you can on multi-threading from as many sources as possible. Learn and understand as many coding examples of "thread-safe" code as you can, in any language.
Hopefully this was informative.
The VCL is not thread safe. It is a wrapper around Win32. Win32 is thread safe but has threading rules that give meaning to that statement. Most specifically a window has affinity to the thread that created it.
The design of the Windows message queue means that it is almost always preferable to have all your GUI windows created by the main thread. The VCL designers decided that it was reasonable only to support that mode of operation. And so all VCL code must be executed from the main thread.
There's nothing that can be done to change this. This is by design. If you wish to execute VCL code, it must be done on the main thread. Use TThread.Synchronize or TThread.Queue to arrange that.
There are a lot of reasons why the VCL (especially UI controls) is not thread safe.
Race conditions on message input, especially in code that directly calls TControl.Perform()/TObject.Dispatch() instead of using PostMessage()/SendMessage(). The former does not perform any synchronizing of the control's message handlers, but the latter does. So it is not safe to perform non-HWND based messages from outside of the main thread.
An HWND has thread affinity. It receives and processes messages only on, and can be destroyed only on, the thread context that creates it. A TWinControl can destroy and recreate its HWND at any time, even multiple times, during its lifetime. The TWinControl.Handle property getter creates a new HWND if none exists yet. So if the control is in the process of recreating its HWND when another thread reads from the Handle property, the control can end up with a new HWND that was created in the wrong thread context, making the control no longer responsive to the main message loop (and can potentially leak a second HWND as well). So it is not safe to read from the TWinControl.Handle property from outside of the main thread.
The VCL has a MakeObjectInstance() function that creates a dynamic proxy to allow a TWndMethod class method to be used as a Win32 WNDPROC window callback procedure. All TWinControl controls, and some utility classes like TTimer, use this function. Internally, it maintains a global linked list of proxies, and that list is not protected from concurrent access across threads. So it is not safe to create/destroy HWND-based VCL controls from outside of the main thread.
I'm sure there are other reasons, but these are the big ones.

Do we have to use Synchronize if we want to make some changes in the VCL main thread?

Let's say that I want to simply change the caption of a Label when the program is in a child thread. I don't want use Synchronize. I really don't want to get the OS switch to another thread context to do this job. I know that I can't do this by just putting some lock(Semaphore or something) in my child thread. Can anyone tell me the reason why I can't use locks for that?
Thanks in advance :)
Do we have to use Synchronize if we want to make some changes in the VCL main thread?
Yes.
Well, code that accesses VCL objects has to execute on the main thread and Synchronize is the most commonly used way to achieve that. There is no way around that constraint.
David's answer is 100% correct. But I thought I'd shed a little more light...
Imagine this scenario: You have a VCL component with a number of properties which you want to update from a thread. You create a lock (such as a critical section) and any call in both your main VCL thread and additional thread you respect this lock whenever trying to access that object and its properties. However, since the VCL doesn't acknowledge the presence of other threads trying to use it, there may be something in the main thread which tries to access the same property that your thread is trying to access... at the same time. I'm not talking about your own code which might access this property, but something behind the VCL its self. There's no way that the VCL its self knows about your lock to acknowledge it.
Therefore, even the best locking mechanisms are not safe when working with anything in the main thread. Synchronize is an essential part of how multi-threading works, although there are a few alternatives such as feeding windows messages.
Scenario
Let's say you create a custom button component inherited from TButton. You create a thread behind this button and want to update the caption of the button from within this thread. You create a critical section lock to protect your control.
Let's also say that you have an action manager and this button is assigned to an action. The action manager is responsible for updating the caption of the button. While your thread and all your code respects the lock when accessing your button control, the action manager has no concept of this and tries to go ahead and update the caption anyway.

Is it possible to use TrackPopupMenu from a secondary thread?

Is it possible to use TrackPopupMenu from a secondary thread? I'm trying to use it with TPM_NONOTIFY and TPM_RETURNCMD flags.
In our code, the call to TrackPopupMenu returns immediately without displaying the menu, indicating that the user cancelled the menu.
The same code, when called from the main/gui thread works fine.
You need to run this from the same thread that owns the window to which the menu is attached.
The threading rule in Windows is that windows have affinity to the thread that creates the window. Since TrackPopupMenu receives a window handle, you can assume that it must be called from that window's thread.
In practice on Windows (and all GUI frameworks that I have ever come across), everything related to the GUI should happen in the main thread.

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