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Closed 10 years ago.
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How can I simulate multi-touch in the Windows Phone 7 emulator?
I'm trying to simulate a pinch gesture so I can zoom out in a map, but I can't seem to figure out how?! Seems to me like a rookie problem, but everywhere I've checked they tell me there's supposed to be a pinch button in the toolbar on the right in the emulator.
Any ideas?
The Windows Phone emulator only supports multitouch gestures with a multitouch device. You would have to have a screen, or touchpad to work with it. Also, there has been comments about using two mice and there is a project on codeplex http://multitouchvista.codeplex.com for it.
A short video demonstration about using MultiTouchVista to emulate a pinch gesture on Windows Phone can be found here: http://vimeo.com/10330829
A great option is to get one of those cheap android tablets and turn it into a second monitor. Then you can do touch gestures in the emulator. Also, the phones are so fast now that I often just debug on the phone and skip the emulator.
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MediaPlayer no longer working on the emulator since r10?
(5 answers)
Closed 3 years ago.
I ran my application and I can't get the sound working on the Android Emulator.
I checked and enabled the audio playback boolean in the Eclipse AVD Manager.
I also went into the sound options in the Android Emulator and put them up (no sound while putting them up).
I checked the box that says all selections will make a noise(still no sound).
My application uses the MediaPlayer class and I am running win7 x64 if that has anything to do with it.
Help is appreciated.
For OS X the Android Emulator uses the settings for "Sound Effects" so this is what I had to do to fix my issue:
Click the Apple icon in the top left, then click on System Preferences
Click on Sound
Click on "Sound Effects"
Set "Play sound effects through" to "Selected sound output device"
Set the Alert volume almost at max.
Somehow this had changed to use my monitors instead.
In Ubuntu 16.04, start the emulator and go to the Ubuntu → System Settings → Sound → Applications. Uncheck the mute checkbox and set the cursor at the middle position.
The solution on Ubuntu 16.04 consists in going to the System Settings → Sound → Application tab.
Then, unmute the Qemu-system … and increase the volume
On Debian 8 , you should open qemu-system after android emulator launching
my apps working fine with sound suddenly it stop sound because of some code changed. all other app sound also stopped then i did below step now it is fine
try below
go to android emulator
1.close the program
2.setting -> sound -->volumes ->increase sound value in music video games and other media
it will work
On On Kubuntu , you should increase the playback stream of qemu-system after android emulator launching
I had the same problem : in a terminal,
type pavucontrol (when emulator is running)
and another application using sound, that works, is running too (on pause).
Check if quemu-system and the other application use the same soundcard... In my case, this was the problem :quemu system was using a non working internal soundcard.
Try pressing F6. I had a hard time to figuring this out.
Problem Picture
Hey guys. I just installed to flutter and android studio. So, I new installed to emulator. I started to follow a tutorial and in there, instructor's emulator's name was in the devices label but mine is not like it(it says no devices.As i show in picture). Also, when i was click over devices button I can open my emulator. My question is, can my emulator work as manuel, with my manuel click or do you have any advices for me about this? Thanks in advance.
When you start your emulator for the first time, you must authorize your computer to access it by enabling the USB debugging on it in the Phone Settings and by changing the Use USB for to Transferring files
Unity doesn't seem to get any data from bluetooth keyboard on iOS. Keyboard is paired and works on all other apps, but on Unity Input.GetKeyDown() never returns true. I tried it with two different keyboards and none of them worked. I also tested the same project on Android and there everything works as expected. Is there a way to make bluetooth keyboard work on iOS?
modify the native code in Xcode after you build the unity project on IOS platform.And you may use UIKeyCommand class in the "UIkit" framework in some UIViewController.Hope it may help you !
I'm trying to debug a problem that seems to be happening only on OnePlus devices, unfortunately buying this device is not an option for me, so I've been looking on Google how to emulate an OnePlus device but without any success :(
Is there any way I can reproduce the hardware specs and software characteristics on a GOOD android emulator??
Short answer: No. You can not run a Cyanogen OS device on the Android Studio emulators. However, there is a workaround where you can make a oneplus one clone that works on android:
Click on the “Run ‘app’” button
In the dialog, click the button in the bottom left corner with the text “Create New Virtual Device”
Click the button with the text “New Hardware Profile” in the bottom left corner
Enter the specifications and the name (Some examples: OnePlus 1 specifications, OnePlus 2 specifications, and OnePlus 3 specifications)
Click Finish
Click Next
Choose the system image (It will show a dialog, if doesn’t then skip this step)
Click Next
Choose your preferences
Click Finish
There's no way to perfectly emulate any phone. Running Nexus 5 emulator would bring you a 'device' with some proper values like screen coordinates or Android system version, but it won't make you sure that if it works on an emulator of Nexus 5, it would work also on the real device.
As I know, OnePlus is using Cyanogen OS (so it's not the same as you would find on Nexuses or Samsung devices), so one opportunity is to find a cheaper option phone with this custom Android system like Willey Fox brand devices.
Also, check your app on Genymotion emulator - it also uses a custom Android system based on CyanogenMod, but as you already know, the best way is to check it on a real device.
Hope it will help
In Hololens Emulator with Windows 10 Pro, I can only use keyboard strokes and my mouse is not recognized. How can I turn on mouse input? I did nothing to connect my keyboard, so why is it with a mouse that I have to change something?
One problem that may solve it: make sure when using the emulator that in Package.appxmanifest in Visual Studio the MaxVersionTested line is the correct version. I was looking at an older version which everyone says to use: 10.0.10586.0 which was incorrect. When choosing the device for debugging, the version will be in the name. Currently, the most updated version (that I am using) is 10.0.14342.1018. After that, start debugging and run the emulator and you should have keyboard and mouse input!
I had the same problem, but I'm not sure how I solved it. Here is what I have done:
Installed Update 3 for VS 2015. Tried again without restarting the PC and got the same problem. On the next day I started the HoloLens Emulator directly via Hyper-V Manager. After that I started my project in Visual Studio. The Emulator loaded correctly and now the Human Input and Keyboard and Mouse Input buttons are enabled.
Update: That was definitely not the answer, but I found a working solution here:
http://forums.hololens.com/discussion/952/no-input-from-emulator
Just put off your proxy in IE and the icons will be enabled. I could turn my proxy on again and the controls remained active.