How to check Database connection fast? - subsonic

In my win app - I want to display an information (or db icon) if the database server is not reachable. But i dont want to wait the 30sec timeout. The user can configure server, user, pw in my options dialog.
So, is there a way in subsonic to check very fast if an db connection works?

You could create a simple ping stored procedure and then execute that with a low timeout on the SQL command, something like:
SubSonic.StoredProcedure sp = SPs.PingStoredProcedure();
sp.CommandTimeout = 2;
sp.Execute();

In the current revision (521) there is an IsOnline() method you can use with the repository pattern. It currently always returns true (see here)...but once that's fixed, you could use the overloaded method that passes in a connection string with a short timeout.
http://code.google.com/p/subsonicproject/source/browse/trunk/SubSonic/Sql%20Tools/SubSonicRepository.cs

You could find out some information on the protocol and simply emulate that using TCP sockets. So it's like telneting to a web server and issuing HTTP commands. However, you would do commands appropriate for your sort of database. Doing this you can avoid whatever timeout is built into the driver or whatever. Alternatively, you could simply connect to the IP:Port using TCP and see if anybody is listening. As far as with Subsonic, no.

Can you set the connection timeout low - see here for an exmaple, or perhaps do it on a background thread, and let the user know it's being tried.

Related

Does X11 have a lifesign or constant stream?

I have a fault tolerant application, where an X Server requests to start an Application on a remote client (by some other mechanism) and receive and display its X-window. Fault tolerance means that the server needs to detect loss of the connection to the client and then call a different back-up-client and start the application there and show the window.
My question is whether there exists a mechanism in the X11 protocol that allows to reliably detect in an X11-Server whether the connection has been broken or not.
Experiments show that when unplugging a cable connection it needs some TCP-Timeout to detect the connection loss on socket level. This is very OS-dependent. In our case it was abut 30 minutes after which the X-Server eventually closed the window.
So another assumption could be that the X11-stream constantly delivers some commands and the server could implement some logic like this: If the X11-stream does not deliver any X11 traffic for a timeout y (e.g. 3 seconds), we assume the connection is lost and actively close the window and establish the connection to the fall-back-client.
Is the assumption true? I did not see any such statement in the X11-protocol about how to detect connection loss. Is there any explicit lifesign that is regularly transmitted? Or is the assumption valid that there is constant traffic? Or could there be longer periods of inactivity where nothing is transmitted at all while the connection is perfectly up and running?
There is a NoOperation command from the client that could be used for such purpose. But do clients usually implement something like that as a lifesign?
I have a fault tolerant application, where an X Server needs to start an Application...
I don't think that an X server can "start an application". May be that some setup allows something similar to that, but normally is not so.
...whether there exists a mechanism in the X11 protocol that allows to reliably detect in an X11-Server whether the connection has been broken or not.
No, it does not exist. The X11 protocol is based on TCP/IP, which does not provide directly this "heartbeat". I think the assumption is that, if you click or otherwise stimulate an X11 window, the TCP layer will timeout or throw another error if the client application is gone.
I did not see any statement in the X11-protocol about how to detect connection loss.
There is a NoOperation command from the client that could be used for such purpose. But do clients usually implement something like that as a lifesign?
Maybe that some application uses that NoOperation, but the purpose would be different from what you need. I mean, the X11 server is like an extension from the point of view of an application; the application can have interest to know whether the server is up and working, but it is not true the contrary. And, anyway, even if the server could detect that the application is gone, probably there is no way to tell the server to launch another application.
Probably a special proxy could be deployed; it could launch the application and monitor the connection (in both ways) and take the required steps in case the application goes away. But then again, who would monitor the proxy application?
First of all, X Protocol relies completely on TCP to send/receive information.
You cannot safely put a timeout capable transaction in order to detect a timeout in TCP. TCP is designed to retransmit only those segments that have already been sent but no acknowledged. It is completely asynchronous, in the sense that you send a command, and you can receive many responses or events unrelated to that command, before you receive the response. There's no heartbeat mechanism on XProtocol (except that the NOOP command is sent to synchronize operations with the server, and you receive a response for it, but you cannot overuse it, as that slows down severely the X connection, just launch any client with the -synchronous option to see it, see X(7)). You can even have TCP connections alive for years without interchanging a single packet. There's some mechanism, activated by option SO_KEEPALIVE that makes tcp to employ such heartbeat on TCP for a connection that has no data to transmit, but the X11 protocol normally doesn't make use of it. You don't post any code, nor a description of how the system is configured. The standard XServer never starts a connection by itself, except when launched specifically to negotiate with an XDMCP server (and this is done on UDP protocol) to serve as an XTerminal.
From your words probably you don't know that the roles of server and client are exchanged in X Protocol (the client is the remote application that connects to the server to display its output, and the server is the application that controls your display, mouse and keyboard) There's no means for the server to create a new client, so you need to be creating this connection in other means (probably through SSH, but not described).
By the way, when you say:
Experiments show that when unplugging a cable connection it needs some TCP-Timeout to detect the connection loss on socket level. This is very OS-dependent. In our case it was abut 30 minutes after which the X-Server eventually closed the window.
That is not OS-dependent. It is precisely the standard behaviour when you don't have traffic to send, there's no packet exchanged, so no detection is made (except if your client ---remember, this is the remote application program that wants to show its data in your local server--- activates the SO_KEEPALIVE option, and it requires several losses before declaring a lost connection) In your case the amount of time is variable because timers don't start until there's some data sent over the unplugged connection, and this makes it variable (not OS dependant)
On other side, you cannot pretend the server is going to turn on your monitor in case you leave the office and turn it off by mistake or by accident. What is the fault tolerance specification in that case?
IMHO, in regard of the presentation protocol, the application should be ready to show you as much information about the system as soon as you activate the connection (but the connection must be something allowed to fail). What is important is the means you develop for the application to be fault tolerant, even in the case you are not there to see the display. Will be somebody be advised that no one is looking at the screen? Are you going to detect the absence of operators in that case? Don't take this as a flame, but common sense should imperate in this case.
In case you need to ensure the connectivity to the remote host is available, you need to use another means to check for it. I recommend you to have a simple application pinging the remote host and alerting in case you don't get a positive result. Or you can open a connection to the server and then close it as soon as you get a positive response from the server (the first packet, for example) This will lead us to the next step, that is to ensure that some human is looking at the (turned on) screen of the display :)
For example, you can run a client in parallel to the one you are interested in, and force a heartbeat by asking for some server atom name (or a root window property value) in a loop with some delay. This will make the connection fail or your client can alert in case it doesn't receive the answer in some configurable time.

Should I close my mongoose node.js connection after saving into database?

I have the following code in my app.js which runs on server start (npm start)
mongo.mongoConnect('connection_string', 'users').then((x) => {
console.log('Database connection successful');
app.listen(5000, () => console.log('Server started on port 5000'));
})
.catch(err => {
console.error(err.stack);
process.exit(1);
});
process.on('SIGINT', mongo.mongoDisconnect).on('SIGTERM', mongo.mongoDisconnect);
As you can see I open up SIGINT and SIGTERM for closing my connections upon process.exit
I've been reading a lot about how to deal with database connections in mongo and know that I should just invoke it once and have it across my application.
Does that mean that even after save() method when saving data to mongo followed by POST request, I should not be closing my connection? If I close it, how am I going to invoke it again since the connections happens on app start?
I'm asking it since in PHP I had the practice to always open and close my connection after querying MySql database.
Likewise, does it mean that the connection will close only on server shutdown in other words it will always be present since I do not want to shut down my node.js backend instance?
It is formally correct to open a connection, run a query, and then close the connection, but it is not a good practice, because opening a connection is an "expensive" operation and connections can be reused, which is much more efficient. The main restriction on an open connection is that it can only be used by 1 thread at a time. (More accurately, once a request is sent on a connection, no other requests can be sent on that connection until the response to that request is received.)
If your application is short lived or inherently single threaded, as may be the case when running as a "serverless" function, it may be acceptable to open and close a connection on each request.
While in theory it might be acceptable to open a single connection at the start of the program, keep a global reference to that connection, and reuse it, in practice there are common ways in which a connection becomes unusable that you would have to account for, and handling all the possibilities requires complex code. It gets even more complicated when, as is possible with MongoDB replica sets, you are actually connecting to more than one server and want to retry a command on a second server if the first one fails to respond.
That is why the standard and "best" practice is to use a "connection pool" to manage your database connections. A pool opens a set of network connections to the database, verifies and maintains their health, and dynamically assigns virtual database connections to actual network connections as needed. The pool is implemented in a library that will have received a lot of real world testing and is extremely likely to be better than anything you would write yourself. Connection pools have configuration options that would let you set any behavior you want, including opening a new connection for each request and closing it when done, but offer a wide range of performance enhancing capabilities, such a reusing connections and avoiding the overhead of creating them for each request.
This is why for MongoDB, the standard Node.js client already implements a connection pool. I do not know what mongo.mongoConnect in your code refers to; you said in the title that you are using mongoose but it uses connect, not mongoConnect to connect to the database. In general you should either be using the standard client or a JavaScript ORM library like mongoose. Either of them will take care of the connection management issues for you.
Refer to the documentation for the client/library you use for exactly the right way to use it. In general, you would initialize some kind of client object and store it globally before entering your main application handler. Then you would use this object to handle your database operations, and the object will transparently manage the underlying connections via the pool implementation. In this kind of setup, you would only close the connection when exiting the program, and usually the library takes care of that for you automatically, so you really never need to close the connection.
Thus, when using a MongoDB connection pool in NodeJS, you write your program basically the same way you would as if you just opened a connection at startup and then kept reusing it. The libraries take care of isolating you from all the problems that can arise from actually doing this. You do not need to, and in fact should not, close the connection after a database operation when using standard MongoDB NodeJS libraries.
Note that other connection pool implementations exist that do require you to close the connection. What you do with those pools is reserve (or "check out" or "open") a connection, use it, perhaps for multiple operations, and the release (or "check in" or "close") the connection when you are done. This is probably what you were doing in PHP. It is important to read and follow the documentation for the connection pool library you are using to make sure you are using it correctly.
This may not be the exact answer you are looking for, but it is not a good idea to open a new connection for every request and then close it. It is an overhead because it takes some time (even in milliseconds) to create a new connection.
Instead, you should create a pool of connections and use it in your app.
It's a good idea to close your mongo connection when your process dies or is stopped, but you should not need to close your mongoose connection after every successful query.
If you are instantiating a new mongo connection before each query you shouldn't need to be doing that either. You should just need to do that once when booting up your server.
you have two approaches
1) reopen a connection on every call using middle wares
2) you have to save your's query in node sometime later on execute all it onces

Is it good practice to connect to the db multiple times?

I am using MongoDB, so I am connecting trough MongoClient.connect
but I have to use that, for every route where I want to work with the database.
Tried to preload it to an object, but then the changes are not visible, till the server is restarted. Right now, it's working properly, I am only a bit worried about the performance.
Is there a better way to do that?
THe correct answer is "it depends".
For a simple desktop application where your NodeJS program is the only client: sure. A persistent connection is fine.
For an enterprise application with 100s or 1000s of concurrent users each connecting independently: no, you probably do NOT want to hold the connection open "forever".
One possible solution for the latter scenario is Connection Pooling.
You should only need to connect to your DB once - when the server starts. As long as the server is running, the connection should persist. There is no reason to connect multiple times.

If I only want to use redis pubsub to create some real time client functionality, is it ok security-wise to connect to redis direct from client?

I'm trying to create a Flash app with some real time functionality, and would like to use Redis' pubsub functionality which is a perfect fit for what I need.
I know that connecting to a data store directly from client is almost always bad. What are the security implications of this (since I'm not an expert on Redis), and are there ways to work around them? From what I read, there is a possible exploit of doing config sets and changing the rdb file location and be able to arbitrary overwrite files. Is there anything else? (If I don't use that particular redis instance for anything at all, i.e. no data being stored)
I understand the alternative is to write some custom socket server program and have it act as the mediating layer for connecting to redis and issuing commands -- that's the work I'd like to avoid having to write, if possible.
** Edit **
Just learned about the rename-command configuration to disable commands. If I disable every single command on the redis instance and leave only SUBSCRIBE and PUBLISH open, would this be good enough to run on production?
I think it would be a bad idea to connect directly your client to Redis. Redis offers an authentication system for a unique user only. It expects this user to be your server app.
From my point of view, directly exposing Redis is always a bad idea. It would allow anybody to access all of your data. This is confirmed by the Redis doc.
So you won't avoid adding or developing the server side of your app.

Identifying remote disconnection in socket client

How do I find out from a socket client program that the remote connection is down (e.g. the server is down). When I do a recv and the server is down it blocks if I do not set any timeout. However in my case I cannot put any reliable timeout value to get around it since otherwise the recv times out even when the server is up but the response really takes longer than the timeout value that I have set.
Unfortunately, ZeroMQ just passes this on to the next layer. So the protocol you are implementing on top of ZeroMQ will have to handle this.
Heartbeats are recommended. Basically, just have one side send a message if the connection is otherwise idle. The other side can treat the absence of such messages as a failure condition and close the connection.
You may wish to modify your higher level protocols to be more robust. For example, you can submit a command, query its status, and allow the other side to forget about the command. That way, if the connection is lost, you can reconnect and query any outstanding commands. Any it doesn't have, you know didn't get through and can resubmit. Once you get a reply with the result of a command, you can tell the other side that it can now forget the response.
This allows you to keep the connection active while a long-running command is ongoing. Every so often you ask, "is everything okay". The other side responds, "yes". You can use long polling where the other side delays responding for a second or so while the command is in process. This allows it to return the results immediately rather than having to wait a second for your next query.
The specifics depend on your exact requirements, but you must design this correctly into your protocol.
If the remote host goes down without sending you a tcp FIN package then you have no chance to detect that. You can test that behaviour by firewalling a port after a connection has been established on that port. Your program will "hang" forever.
However, the Linux kernel supports a mechanism called TCP keep alives which are meant to close a tcp connection after a given timeout. If you can't specify a timeout for your application, than there isn't a reliable chance to use that. Last chance might be to use features of the application protocol (can you name it?), if that protocol does not support features for connection handling you may invent something on your own on top of that.

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