Fonts color of plain text inside the #else preprocessor - colors

I'm using the VS 2005 and wondering is there any method to change the fonts color of text inside the #else preprocessor, as the picture below:
https://i.stack.imgur.com/8Ot81.png
which display itmes should I choose to change it
https://i.stack.imgur.com/qKrqY.png

Related

Render a custom "symbol font" in the browser

I am working on an application in which I need to support a text box where certain strings are converted to symbols, i.e. custom emoji. The symbols require color and which are not part of any existing emoji set as far as I know. How can this be accomplished?
I looked into making my own font via FontForge and drawing the symbols as svg files. However, so far I have not figured out how to support color.

FIGMA I con set that can quickly change Color

Trying to understand how to make component sets and use variance to make designing more simplified. I have a tile that has an icon on the right that I want to be able to change both what type of icon it is as well as its colour. Is there a way to create the two-component properties using variance? Do all the icons need to be grouped by color and do I need to adjust their naming conventions (still not to sure how that works as well)h
There is a more efficient way to do this, by taking advantage of Color Styles. With this method, you only have to create your icons once, and no need for variants. Color Style swapping will handle that.
Create your icon components, but using a boring black color. Avoid creating variants of the icons, if it's only the fill color that's changing.
Instead create a standard set of Color Styles for your icons.
Your designers then, could place an instance of a black icon from your library. Then use the Selection Panel to replace the black color with one of your defined color styles.

Flutter/Dart - Colorize extension for hex color value visualization

I'd like to visualize Flutter color values in VisualStudio Code editor. Is there a simple VSCode plugin which can do this?
I tried Colorize but it seems not to work for *.dart files.
Ideally the extension would highlight the following formats:
Color(0xFF575A72)
CupertinoColors.white and Colors.white
HexColor("#b74093") and HexColor("b74093")
etc.

Does TK's text widget support custom text decorators?

I'm looking for a cross-platform rich text widget that supports non-trivial markup including the following, and I wonder if Tk's text widget can be extended to do them:
set text background color
draw lines over and under text
draw borders around text
decorate content by overlaying lines and shapes (e.g., filled circles)
indicate items in a gutter
To give you an idea, look at the middle pane here:
I read a little about tags, but they seem to be limited to the basics like font, color, etc. I also read about drawing text on the canvas widget, but it looks like standard text editor-like text selection, flow, etc. would be lost.
Thanks very much.
In short, you can only do what you've read in the documentation (assuming you've read authoritative documentation).
Specifically, the text widget does not do all that you asked. You cannot do the following:
draw lines over and under text. You can use custom fonts with the overstrike and underline attributes turned on but there's no way to add lines over a widget, and you have no control on the visual attributes of the overstrike or underline
decorate content by overlaying lines and shapes (e.g., filled circles)
You can set text background and foreground colors, draw borders around the text, and put items in a gutter. For the latter you would need to use a canvas as the gutter.
Note that if you use a canvas rather than a text widget you can do all of those things (read: the text items of the canvas can be editable), but it would require a large amount of work to implement all of the bindings necessary to use it as an editor. For more information on this approach, see http://effbot.org/zone/editing-canvas-text-items.htm

How to get LWUIT bitmap font?

I want bitmap font for Form from LWUIT component. I create rs file with bitmap font(that is theme file create by Resource Editor.jar). Then I load that file from my MIDlet with following code...
Then I get Font by, get method("Font 1"); // Font 1 is font name create with LWUIT Editor.
But when i want font from Font object(that from Resource Object) from following code..
Then i get character set from font is ="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:!/*()[]{}|#$%^&<>?'"+- "
What's the problem is that? I change many font type but all are return that String.
The string you are listing above is the charset string which indicates the characters supported by the font it is not the font itself. To apply the font use the setFont method of the Graphics or Style classes.

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