CE/ which approach should i do for this case? - cheat-engine

ive been learning tutorials and i now understand how to find address for such as damage, speed, xp and others
but if you take a look at the video below (basically its to find a guy with medal)
https://i.imgur.com/82bEMTH.mp4
some guy uploaded an explanation video of how to do it(the link below)
i guess
but i really dont understand since all i can do is changing the value(that has numbers)
https://i.imgur.com/OiHMdQE.mp4
so my question is is this (the explanation video above) doable in CE
and if so, what value should i look for? i would appreciate any tips!

Related

Sound detection of cutting woods

Im really new to machine Learning.I have a project to identify a given sound.(Ex: cutting wood)In the audio clip there will be several sound. What i need to do is recognise that particular sound from it. I red some articles about machine learning. But i still have lack of knowledge where to start this project and also I'm running out of time.
Any help will be really appreciated. Can anyone please tell me how to do this?
Can i directly perform template(algorithms) matching for a sound?
It's a long journey ahead of you and Stack Overflow isn't a good place for asking such a generic question. Consult help section for more.
To get you started, here are some web sites:
Awesome Bioacoustic
Comparative Audio Analysis With Wavenet, MFCCs, UMAP, t-SNE and PCA
Here are two small repos of mine related to audio classification:
Gender classification from audio
Kiwi / not-a-kiwi bird calls detector
They might give you an idea where to start your project. Check the libraries I am using - likely they will be of help to you.

How to get the waveform with OpenSL ES?

Or even better, how to get the size of the amplitude or the volume of the wave sound every certain time.
In fact I need the two ways, the full waveform and measure it each time. the first one for have a view of the song wave and the second one for visual effects.
this is for Android (NDK) systems.
come on people, I don't ask for the full code answer, I just want you to tell me some advices or something that can help me. You can simply say that the question is hard or makes no sense. but say something.
Whatever, I researched a little bit and I didn't find the answer for the question, but I did find a better solution for the problem, and is a free library named "superpowered", simple, fast, cross-platform, and has all the functions for analize sounds.
hope this help people new to this world of sound programming

How does OCR work? and how to add OCR to an alphabet

I have an alphabet which has not been tackled before, so when scanned, there's no way to detect the letters for recognition with OCR. I'm trying to program OCR for it, but don't have much experience in this. I'd appreciate some hints as to where to get started, and how such a system is normally implemented.
Take a look at this page--it describes the training process for an open source OCR engine.
The free Stanford Online Machine Learning class has a great set of lessons on Photo OCR in Part XVIII.
This blog post has a brief description of the example taught in the class.
There are some excellent resources at google books. Likewise, if you search for Optical Character Recognition on Amazon, there are some pretty up-to-date books that look to be fairly thick and intellectually challenging :D heh
btw - I'm well aware this post has some age, but you never know when some other person might stumble across this and find just what they need. And if this even has the chance of helping out, then so be it. OCR is such a strange subject, that there's not too much out there that can really really answer the deep-machine ended questions. Especially if you're going to attempt to write your own library. :P

Implementing "best match" for sound effects

I am looking for some advice on categorizing a library of sound effects. I have a large set of random sound effects, (think whistles, pops, growls, creaks, gunshots etc). I would like to be able to take a growl for example, and find the next growl that sounds the closest to the original.
Given a sound, what sound from my set sounds the closest to it.
I have done a fair amount of googling and have found two avenues that I am still researching. One is using echonest, although their "best match" support looks not promising for public users. The other option is diving into FFT and building my own matching algorithm. This is a fine option and would be a great learning experience but I wanted to get some opinions from others who might know a little more about sound processing; especially short clips .5sec - 3sec range, not full length music.
Thanks!
I have worked in movie postproduction for years and as far as I know, there is no way to do that automatically. Every file has meta information in its file header which describes what the sound is like. You are then actually not searching for the file names but in the meta string.
I don't think that it is trivial to sort effects programmatically as two effects that sound similar might be totally different if you look at the waveform.
You would need to extract significant information about a sound that you can then compare.
I am also not a DSP expert, maybe there are methods to do this
If you're interested in trying to build your own system to do this, I can suggest a few keywords that might help to refine your Google searches. In the academic research community, the task you're describing is often called "content-based audio searching". I know there's been a lot of work done on it, and though most pertains to music, sound effects have definitely been the focus of a number of studies.
You might want to start with the work of Pedro Cano.
Also, I recently heard about a company that's doing similar work. You might want to check out products from Imagine Research.
Those are just a couple of ideas off the top of my head. I'm not %100 sure they'll be helpful. If they are, please let me know!

Where to begin learning about audio processing?

I've tried looking up how I might go about this for a while now, and maybe I am using the wrong terminology in my searches or it's way too advanced for me. I basically want to be able to analyze audio files in real-time. I know hardly anything about audio processing so I should probably start small and work my way up. Eventually I'd like to be able to display a power (or frequency?) spectrum correlating to audio playing in real time. Basically like the WinAmp spectogram (terminology?)
Any online tutorials with perhaps an API suggestion or two would be greatly appreciated. I've found some vague explanations (mostly dealing with calculating FFT's then converting them to something...) Like I said, I know little of audio processing, so knowing where to start would be great.
Language of choice: C++
You could look into VST plugins as a starting point for the theory behind audio processing. There's a blog with some tutorials in c++ here.
You can also check out other SO questions on VST plugins for more info.
I believe audacity can run VST plugins, I'll look at that.
EDIT: Audacity doesn't support them out of the box, but you can enable it. You could download a trial of something like ableton live too.
I'd recommend using a graphical tool to begin with to prototype some ideas. Try Puredata or something similar.
http://puredata.info/
Juce is a fantastic way to get to grips with C++ with an Audio slant.
http://www.rawmaterialsoftware.com/juce.php
I've also stumbled across UGen which might help you get up and running without having to understand too much of the sample-by-sample processing theory. I've not looked at this much yet but it looks interesting at the outset.
http://code.google.com/p/ugen/
The KVR forums are full of knowledgable people who will help and direct newcomers to audio and plugin development.
http://www.kvraudio.com/
If you're feeling brave the dive in to a good book. I've heard a lot of good things about the following:
http://www.amazon.com/DAFX-Digital-Udo-246-lzer/dp/0471490784
Good luck! This is not an easy area to get going in!
(PS, the blog linked in the above answer is mine -> it's out of date and wont help you actually do any signal processing)

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