How to parse CAN bus data - node.js

I have a CAN bus charger which broadcasts battery charge level, but I am unable to parse the incoming data.
I use Node.js to capture the data and I receive (for example) following HEX values from the charger:
09e6000000
f5e5000000
Device datasheet states, that this message is 40 bits long. And it contains
Start bit 0, length 20, factor 0.001 - battery voltage
Start bit 20, length 18, factor 0.001 - charging current
Start bit 38, length 1, factor 1 - fault
Start bit 39, length 1, factor 1 - charging
I understand, that I should convert the HEX values to binary, using online calculator I can convert it as follows
09e6000000 -> 100111100110000000000000000000000000
Now if I extract first 20 values, 10011110011000000000 and again, using online calculator to convert it to demical I get 648704
If I take second HEX value and follow same process I get
f5e5000000 -> 1111010111100101000000000000000000000000 -> 11110101111001010000 -> 1007184
Something is terribly wrong, since these two HEX values should have been around 59.000. What I am doing wrong?

Related

Speed up bitwise operations/converting byte data from serial to int

I have a ADC-device which is connected with USB to my Google Coral Dev Board. The device sends 2080 bytes of 16 bit sensor data with a serial port each ms to my Dev Board. There I read that data with pyserial and convert it to integers with the code below. The line commented with "Conversion" is the line, which converts the byte data to integer. I dont exactly understand this line but it was provided by the company who gave me the device.
So I got the problem that my Dev Board is working too slow with the conversion from byte to int. It takes around 2.3 seconds to convert 1 second of data and because the system should work in real time (the data is later processed by an AI model), obviously this is not working like this.
I measured the processing time of partions of that code and the bottleneck is the bitwise operations which take around 2 ms for 1 ms of data.
Is there a way to speed up the process? Actually I am not even sure if there is a problem with my Dev Board or if it is normal that it works so "slow" like this.
def fill_buffer(self):
total_data_per_ms_int = np.zeros(shape=[1040])
for i in range(0, self.buffer_time): #One iteration means 1 ms of data, 2080 bytes per iteration -> ae: 1000 bytes, vib_xyz: je 10 bytes, temp: 10 bytes
total_data_per_ms_bytes = self.ser.read(2080)
z = 0
for j in range(0, 2080, 2):
value_int = total_data_per_ms_bytes[j+1]<<8 | total_data_per_ms_bytes[j] #Conversion from byte to int
total_data_per_ms_int[z] = value_int
z = z+1
self.sensor1[0+i*1000:1000+i*1000] = (total_data_per_ms_int[0:1000]) #This part is for dividing the data which has a specific type to 5 different arrays
self.sensor2[0+i*10:10+i*10] = (total_data_per_ms_int[1000:1040:4]) #not important for understanding the problem
self.sensor3[0+i*10:10+i*10] = (total_data_per_ms_int[1001:1040:4])
self.sensor4[0+i*10:10+i*10] = (total_data_per_ms_int[1002:1040:4])
self.sensor5[0+i*10:10+i*10] = (total_data_per_ms_int[1003:1040:4])

Why is the size of npy bigger than csv?

I changed csv to npy file. After the change, size of csv file is 5GB, and npy is 13GB.
I thought a npy file is more efficient than csv.
Am I misunderstanding this? Why is the size of npy bigger than csv?
I just used this code
full = pd.read_csv('data/RGB.csv', header=None).values
np.save('data/RGB.npy', full, allow_pickle=False, fix_imports=False)
and data structure like this:
R, G, B, is_skin
2, 5, 1, 0
10, 52, 242, 1
52, 240, 42, 0
...(row is 420,711,257)
In your case an element is an integer between 0 and 255, inclusive. That means, saved as ASCII it will need at most
3 chars for the number
1 char for ,
1 char for the whitespace
which results in at most 5 bytes (somewhat less on average) per element on the disc.
Pandas reads/interprets this as an int64 array (see full.dtype) as default, which means it needs 8 bytes per element, which leads to a bigger size of the npy-file (most of which are zeros!).
To save an integer between 0 and 255 we need only one byte, thus the size of the npy-file could be reduced by factor 8 without loosing any information - just tell pandas it needs to interpret the data as unsigned 8bit-integers:
full = pd.read_csv(r'e:\data.csv', dtype=np.uint8).values
# or to get rid of pandas-dependency:
# full = np.genfromtxt(r'e:\data.csv', delimiter=',', dtype=np.uint8, skip_header=1)
np.save(r'e:/RGB.npy', full, allow_pickle=False, fix_imports=False)
# an 8 times smaller npy-file
Most of the time npy-format needs less space, however there can be situations when the ASCII format results in smaller files.
For example if data consist mostly of very small numbers with one digit and some few very big numbers, that for them really 8bytes are needed:
in ASCII-format you pay on average 2 bytes per element (there is no need to write whitespace, , alone as delimiter is good enough).
in numpy-format you will pay 8 bytes per element.

Lua: Working with Bit32 Library to Change States of I/O's

I am trying to understand exactly how programming in Lua can change the state of I/O's with a Modbus I/O module. I have read the modbus protocol and understand the registers, coils, and how a read/write string should look. But right now, I am trying to grasp how I can manipulate the read/write bit(s) and how functions can perform these actions. I know I may be very vague right now, but hopefully the following functions, along with some questions throughout them, will help me better convey where I am having the disconnect. It has been a very long time since I've first learned about bit/byte manipulation.
local funcCodes = { --[[I understand this part]]
readCoil = 1,
readInput = 2,
readHoldingReg = 3,
readInputReg = 4,
writeCoil = 5,
presetSingleReg = 6,
writeMultipleCoils = 15,
presetMultipleReg = 16
}
local function toTwoByte(value)
return string.char(value / 255, value % 255) --[[why do both of these to the same value??]]
end
local function readInputs(s)
local s = mperia.net.connect(host, port)
s:set_timeout(0.1)
local req = string.char(0,0,0,0,0,6,unitId,2,0,0,0,6)
local req = toTwoByte(0) .. toTwoByte(0) .. toTwoByte(6) ..
string.char(unitId, funcCodes.readInput)..toTwoByte(0) ..toTwoByte(8)
s:write(req)
local res = s:read(10)
s:close()
if res:byte(10) then
local out = {}
for i = 1,8 do
local statusBit = bit32.rshift(res:byte(10), i - 1) --[[What is bit32.rshift actually doing to the string? and the same is true for the next line with bit32.band.
out[#out + 1] = bit32.band(statusBit, 1)
end
for i = 1,5 do
tDT.value["return_low"] = tostring(out[1])
tDT.value["return_high"] = tostring(out[2])
tDT.value["sensor1_on"] = tostring(out[3])
tDT.value["sensor2_on"] = tostring(out[4])
tDT.value["sensor3_on"] = tostring(out[5])
tDT.value["sensor4_on"] = tostring(out[6])
tDT.value["sensor5_on"] = tostring(out[7])
tDT.value[""] = tostring(out[8])
end
end
return tDT
end
If I need to be a more specific with my questions, I'll certainly try. But right now I'm having a hard time connecting the dots with what is actually going on to the bit/byte manipulation here. I've read both books on the bit32 library and sources online, but still don't know what these are really doing. I hope that with these examples, I can get some clarification.
Cheers!
--[[why do both of these to the same value??]]
There are two different values here: value / 255 and value % 255. The "/" operator represents divison, and the "%" operator represents (basically) taking the remainder of division.
Before proceeding, I'm going to point out that 255 here should almost certainly be 256, so let's make that correction before proceeding. The reason for this correction should become clear soon.
Let's look at an example.
value = 1000
print(value / 256) -- 3.90625
print(value % 256) -- 232
Whoops! There was another problem. string.char wants integers (in the range of 0 to 255 -- which has 256 distinct values counting 0), and we may be given it a non-integer. Let's fix that problem:
value = 1000
print(math.floor(value / 256)) -- 3
-- in Lua 5.3, you could also use value // 256 to mean the same thing
print(value % 256) -- 232
What have we done here? Let's look 1000 in binary. Since we are working with two-byte values, and each byte is 8 bits, I'll include 16 bits: 0b0000001111101000. (0b is a prefix that is sometimes used to indicate that the following number should be interpreted as binary.) If we split this into the first 8 bits and the second 8 bits, we get: 0b00000011 and 0b11101000. What are these numbers?
print(tonumber("00000011",2)) -- 3
print(tonumber("11101000",2)) -- 232
So what we have done is split a 2-byte number into two 1-byte numbers. So why does this work? Let's go back to base 10 for a moment. Suppose we have a four-digit number, say 1234, and we want to split it into two two-digit numbers. Well, the quotient 1234 / 100 is 12, and the remainder of that divison is 34. In Lua, that's:
print(math.floor(1234 / 100)) -- 12
print(1234 % 100) -- 34
Hopefully, you can understand what's happening in base 10 pretty well. (More math here is outside the scope of this answer.) Well, what about 256? 256 is 2 to the power of 8. And there are 8 bits in a byte. In binary, 256 is 0b100000000 -- it's a 1 followed by a bunch of zeros. That means it a similar ability to split binary numbers apart as 100 did in base 10.
Another thing to note here is the concept of endianness. Which should come first, the 3 or the 232? It turns out that different computers (and different protocols) have different answers for this question. I don't know what is correct in your case, you'll have to refer to your documentation. The way you are currently set up is called "big endian" because the big part of the number comes first.
--[[What is bit32.rshift actually doing to the string? and the same is true for the next line with bit32.band.]]
Let's look at this whole loop:
local out = {}
for i = 1,8 do
local statusBit = bit32.rshift(res:byte(10), i - 1)
out[#out + 1] = bit32.band(statusBit, 1)
end
And let's pick a concrete number for the sake of example, say, 0b01100111. First let's lookat the band (which is short for "bitwise and"). What does this mean? It means line up the two numbers and see where two 1's occur in the same place.
01100111
band 00000001
-------------
00000001
Notice first that I've put a bunch of 0's in front of the one. Preceeding zeros don't change the value of the number, but I want all 8 bits for both numbers so that I can check each digit (bit) of the first number with each digit of the second number. In each place where there both numbers had a 1 (the top number had a 1 "and" the bottom number had a 1), I put a 1 for the result, otherwise I put 0. That's bitwise and.
When we bitwise and with 0b00000001 as we did here, you should be able to see that we will only get a 1 (0b00000001) or a 0 (0b00000000) as the result. Which we get depends on the last bit of the other number. We have basically separated out the last bit of that number from the rest (which is often called "masking") and stored it in our out array.
Now what about the rshift ("right shift")? To shift right by one, we discard the rightmost digit, and move everything else over one space the the right. (At the left, we usually add a 0 so we still have 8 bits ... as usual, adding a bit in front of a number doesn't change it.)
right shift 01100111
\\\\\\\\
0110011 ... 1 <-- discarded
(Forgive my horrible ASCII art.) So shifting right by 1 changes our 0b01100111 to 0b00110011. (You can also think of this as chopping off the last bit.)
Now what does it mean to shift right be a different number? Well to shift by zero does not change the number. To shift by more than one, we just repeat this operation however many times we are shifting by. (To shift by two, shift by one twice, etc.) (If you prefer to think in terms of chopping, right shift by x is chopping off the last x bits.)
So on the first iteration through the loop, the number will not be shifted, and we will store the rightmost bit.
On the second iteration through the loop, the number will be shifted by 1, and the new rightmost bit will be what was previously the second from the right, so the bitwise and will mask out that bit and we will store it.
On the next iteration, we will shift by 2, so the rightmost bit will be the one that was originally third from the right, so the bitwise and will mask out that bit and store it.
On each iteration, we store the next bit.
Since we are working with a byte, there are only 8 bits, so after 8 iterations through the loop, we will have stored the value of each bit into our table. This is what the table should look like in our example:
out = {1,1,1,0,0,1,1,0}
Notice that the bits are reversed from how we wrote them 0b01100111 because we started looking from the right side of the binary number, but things are added to the table starting on the left.
In your case, it looks like each bit has a distinct meaning. For example, a 1 in the third bit could mean that sensor1 was on and a 0 in the third bit could mean that sensor1 was off. Eight different pieces of information like this were packed together to make it more efficient to transmit them over some channel. The loop separates them again into a form that is easy for you to use.

How to change the volume of a PCM data stream (failed experiment)

Solved
My code was never before used for processing signed values and as such bytes -> short conversion was incorrectly handling the sign bit. Doing that properly solved the issue.
The question was...
I'm trying to change the volume of a PCM data stream. I can extract single channel data from a stereo file, do various silly experimental effects with the samples by skipping/duplicating them/inserting zeros/etc but I can't seem to find a way to modify actual sample values in any way and get a sensible output.
My attempts are really simple: http://i.imgur.com/FZ1BP.png
source audio data
values - 10000
values + 10000
values * 0.9
values * 1.1
(value = -value works fine -- reverses the wave and it sounds the same)
The code to do this is equally simple (I/O uses unsigned values in range 0-65535) <-- that was the problem, reading properly signed values solved the issue:
// NOTE: INVALID CODE
int sample = ...read unsigned 16 bit value from a stream...
sample -= 32768;
sample = (int)(sample * 0.9f);
sample += 32768;
...write unsigned 16 bit value to a stream...
// NOTE: VALID CODE
int sample = ...read *signed* 16 bit value from a stream...
sample = (int)(sample * 0.9f);
...write 16 bit value to a stream...
I'm trying to make the sample quieter. I'd imagine making the amplitude smaller (sample * 0.9) would result in a quieter file but both 4. and 5. above are clearly invalid. There is a similar question on SO where MusiGenesis saying he got correct results with 'sample *= 0.75' type of code (yes, I did experiment with other values besides 0.9 and 1.1).
The question is: am I doing something stupid or is the whole idea of multiplying by a constant wrong? I'd like the end result to be something like this: http://i.imgur.com/qUL10.png
Your 4th attempt is definitely the the correct approach. Assuming your sample range is centered around 0, multiplying each sample by another value is how you can change the volume or gain of a signal.
In this case though, I'd guess something funny happening behind the scenes when you're multiplying an int by a float and casting back to int. Hard to say without knowing what language you're using, but that might be what's causing the problem.

Libsox encoding

Why do i get distorted output if I convert a wav file using libsox to:
&in->encoding.encoding = SOX_ENCODING_UNSIGNED;
&in->encoding.bits_per_sample = 8;
using the above code?
The input file has bits_per_sample = 16.
So you're saying that you tell SOX to read a 16 bit sample WAV file as an 8 bit sample file? Knowing nothing about SOX, I would expect it to read each 16 bit sample as two 8 bit samples... the high order byte and the low order byte like this: ...HLHLHLHLHL...
For simplicity, we'll call high order byte samples 'A' samples. 'A' samples carry the original sound with less dynamic range, because the low order byte with the extra precision has been chopped off.
We'll call the low order byte samples "B samples." These will be roughly random and encode noise.
So, as a result we'll have the original sound, the 'A' samples, shifted down in frequency by a half. This is because there's a 'B' sample between every 'A' sample which halves the rate of the 'A' samples. The 'B' samples add noise to the original sound. So we'll have the original sound, shifted down by a half, with noise.
Is that what you're hearing?
Edit Guest commented that the goal is to downconvert a WAV to 8 bit audio. Reading the manpage for SoX, it looks like SoX always uses 32 bit audio in memory as a result of sox_read(). Passing it a format will only make it attempt to read from that format.
To downconvert in memory, use SOX_SAMPLE_TO_SIGNED_8BIT or SOX_SAMPLE_TO_UNSIGNED_8BIT from sox.h, ie:
sox_format_t ft = sox_open_read("/file/blah.wav", NULL, NULL);
if( ft ) {
sox_ssample_t buffer[100];
sox_size_t amt = sox_read(ft, buffer, sizeof(buffer));
char 8bitsample = SOX_SAMPLE_TO_SIGNED_8BIT(buffer[0], ft->clips);
}
to output a downconverted file, use the 8 bit format when writing instead of when reading.

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