I'm trying to learn the tauri gui toolkit with rust but ran into an issue with 2 finger scrolling on my laptop touchpad on the displayed page (in dev mode at least, havn't tried the release mode yet). The frontend is written in vuejs using the vue router.
If I use a two finger horizontal scroll on my touch pad, that causes the usual "back animation" that we can see in chrome, and it also changes the view to the last open router page (killing any running functions and processes on the front end)
Image of the issue, the white part is not a part of the frontend
I tried googling and going through the docs but found no information about this.
Related
I just starting using flutter web since it's stable release. One thing I observed about this is the UI is not zoomed in like other web app.
Below is the default starter app which appears on creating a new flutter project. I've just changed the body color of Scaffold to notice the issue properly.
It's good the it's zoom is not responsive to scroll wheel of a mouse but when I use the touchpad of my laptop to zoom in, it responds to it. The result of zoom is a bit unexpected.
Below is the result.
In this case I kept my cursor to the center of screen and zoomed it. Keeping the cursor anywhere leads to almost same kind of UI.
Any workaround for it? Or maybe if I can disable this pinch zoom feature ?
I'm working on adding universal links to my iOS app and I'm figuring things out but I'm a little lost on what to do when the app is not fully close, just running in the background.
when I debug through the app, it goes to WillContinueUserActivity then it goes to ContinueUserActivity which is fine and expected but I noticed in doing this that the previous screen the user was on is still visible during all of this, is that expected?
I'd prefer to have it seamlessly go to the desired screen and not have some jarring transition.
I think it is expected and by design. You can't make those previous screens invisible programmatically.
Universal links will make the app open the desired page as soon as possible.
I have tried several forums without any results. I am pretty desperate, so I made a game and built it in WebGL, then I tried to run it locally (on both firefox and chrome) and also put it on a website specially developed for unity web gl games and in both cases it showed only loading with Unity logo and after that nothing happened. The screen stayed the same color as the splash screen. I tried it on different computers with the same results, I tried to change many options in the Chrome and I also made a completely new plain project and it's always the same. Thank you very much for any help.
This is the screenshot how it looks like: https://imgur.com/a/uNXFo
The game itself: http://www.sharemygame.com/share/a2937ca1-2827-4595-b939-28d02d7cc6b8
After i had successfully ported the app. the app is running fine and taking touches on native ios nibs files where used for dialogs. But it is not taking touches on menu items.
let me explain this. It has some different view of axis. like tap on somewhere on screen will open some other menu which was not tapped. it seems it is taking touches but opening the desired menus but the location of buttons are not proper..
I had similar. In my case I had implementation of touchesBegan,touchesMoved and touchesEnd in View class with calling super. On iOS it works fine and messages going directly to controller. With apportable SDK it does not work. Maybe you have the same situation.
I use the webbrowser control to display a webpage from an application, but it just displayed a white screen. I tried Internet Explorer and it did not display anything either.
Any ideas how to fix this problem.
Thanks a lot in advance.
Windows Phone Emulator requires a DirectX 10 or above capable graphics card with a WDDM 1.1 driver. I assume that you got an error message on first start of the emulator that your graphic adapter isn't capable for all functions the emulator is using and that this may impact XNA games and sometimes silverlight like this one:
If your graphic adapter does not fully support DirectX 10 or doesn't has a WDDM 1.1 driver you will only see a white screen instead of the rendered webpage. This also affects all controls using MultiScaleImage, including the webbrowser control. As far as I know there is no solution for this at the moment.
To check if the emulator is running the required GPU emulation take a look at the arrow to open the application list and if it points to the right or left. If it points to the left, NO GPU is available - if it points to the right (as on the hardware phone itself) the GPU is available and rendering should work as expected.
See also this page in the msdn.
You haven't said if you're testing a local/private page or one on the web.
Also test other pages on the web. Can you view anything or just your own page.
If you can't see pages on the public web then you have a networking issue
If you can see public pages but not locally hosted ones then you probably have a different networking issue. If you're on an actual device or the emulator will likely greatly affect this.
The other things it may are:
you're trying to view a page that is to compilcated to be displayed (if there is such a thing - test with a very simple static page first)
the page uses useragent detecction and doesn't recognise the user agent and so is serving nothing
the page has complex javascript which runs before the page is rendered and the javascript is failing and so the page is never displayed.