I have configured the API 31 (for Android 12) splash screen, using the Android Studio built-in image asset creator.
I have the app icon and branding image showing when the app comes up. However, the app icon on the splash screen is very small. Its original size is 1024pxx1024px, so nothing too tiny to begin with.
I tried to Resize its scaling to 120% - it did not do anything - see the below image:
What am I missing? what to do?
Thank you!
I don't know about Android studio built in image generator. But you can https://icon.kitchen/ for generating your app icons and all. It works great I prefer this.
Related
I'm realizing a new splash screen with Xamarin using Visual Studio 2022 (17.2.5) on Windows 10.
When I deploy the app on iPhone simulator or iPad simulator, the splash screen is the one I created, but when I deploy it on a physical device, no matter if iPhone or iPad, the Xamarin blue splash screen appears.
I tried to:
modify the default LaunchScreen.storyboard file (changing the background color);
remove the LaunchScreen.storyboard file and not reference it in the Info.plist;
create a new storyboard file with a different name and reference it in Info.plist;
delete the app from the physical devices and re-deploy it.
What Am I missing?
Thank you in advance
I'm trying to import a svg into an App icon with the built-in Android Asset Studio. But I'm facing an issue with the placement of the image. It's not centered. I've used it in the past without any issue.
Any idea why this is happening?
I created an android API level 30 emulator, and ran one of my apps from Android Studio. I'm quite sure this app doesn't have anti-screenshot features, and yet, I couldn't capture a screen shot as the "camera" icon near the logcat was greyed out. Any idea why, or how I could enable the screen shot functionality?
The camera icon is at the bottom left in the image.
in your given screen shot there is in red color text which shows "No Device". I thing you have start your emulator but please make sure emulator is online. if its still not work then restart your ADB and then try again
I have an app that draws animations to the canvas using a SurfaceView subclass. After upgrading to Android Studio 3.0, I started having problems with running the app on the emulator. The app works fine on a real Android device, but the drawing commands are not showing up at all when I run it on the emulator. There are buttons on the activity that show up, but the canvas is just blank and white. I tried the debugging technique here and it all looks fine when I inspect the bitmap, but it just won't show up at all on the emulator. Any ideas on how to resolve this would be fantastic.
I was having a hard time making canvas work in my app, and then I eventually thought it may be the emulator. Hans is right, you can make the canvases show up by tweaking the emulator settings.
Here's the settings that works for me on macOS 10.13.6 (any other combination didn't work):
OpenGL ES renderer: Desktop native OpenGL
OpenGL ES API level: Comptability (OpenGL ES 1.1/2.0)
Note that these fields are in the "Advanced" tabs under Settings.
Also, make sure to restart the emulator after updating the settings.
Here is what worked for me:
In the emulator click on the three dots at the bottom right (=More).
Go to Settings and change the OpenGL ES renderer to Desktop native OpenGL.
I have recently installed Android Studio with genymotion emulator based on a youtube tutorial. I'm designing a simple calculator with only one button and two Number(EditText) views . When designing, it is showing different views at different positions.But, when I run it, in the emulator, all the views are appearing in the top corner. How can I resolve this issue?
It sounds like you are using the ConstraintLayout from Android Studio, and you are missing the constraints for your layout.
To fix, go inside the Layout Editor, and click on the infer constraints button (https://developer.android.com/training/constraint-layout/index.html#use-autoconnect-and-infer-constraints) , recompile and deploy to your device and the buttons should be in the correct spot.
I'll also note, you should try the official Android Emulator: https://developer.android.com/studio/run/emulator.html