my pointer disappeared.
How it looks now:
I have been using the HoloLens 2 Emulator for some time, everything worked, but after a certain moment the indicator for controlling the virtual environment disappeared and it is now impossible to work with it.
Does anyone know what affects whether the pointer appears or disappears?
You can see the pointer on the picture on this Microsoft page:
Using the HoloLens Emulator
I tried all switches in settings.
I tried uninstal + instal emulator again.
I tried older emulator image.
Finally!
I found where the problem is, it's very st...d.
If you use in setting: "Sign in with Microsoft Account" and restart the Emulator, than it will starts without pointer!
(It is easy to reproduce it.)
Sign in with Microsoft Account - ON
I was expecting some benefit from logging in, instead I ran into this limitation. :-(
Sign in with Microsoft Account - OFF
Related
When trying to test my app on my device iPhone, I get the following error, I think it's something about registering my device.
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(3,3):
Error MSB6006: "codesign" exited with code 1. (MSB6006)
(multifacturacion.iOS)
The strange thing is that this same device in another mac with xamarin if it works and with the same project.
If someone can help me with this, I have several days looking for a solution.
This went away for me after I cleaned the solution in Visual Studio.
(yes this is a complete answer, there are no citations, this is just what I did to fix it).
Open the info.plist and check "Automatic Provisioning".
Thing is, I am having this error regularily. I am working with a local developer certificate created on my Mac using a free Apple Id, but without a paid Apple Developer Membership. I am using a Windows based devloper workstation and program in Visual Studio 2019 with Xamarin.Forms 4.0. To get local deployment working again, I need to visit the general settings on my iPhone and remove my trusted account from the list of developer apps under device management which basically not only removes the account but also the app from the device.
Then I need to remove all occurances of the corresponding certificate on my Mac within the Keychain Utility and even the mobileprovision file on my harddrive located somewhere beneath my user directory.
Now I have to Start XCode on my Mac, open the project, I am working on and have it automatically "repair" the signing certificate which basically creates a new one and registers it in the Keychain. The moment I run the app from XCode, I need to always allow keychain access and on my iPhone I can see the account appear in the general settings again which I have to manually trust... again.
THEN I can open the corresponding project in my Visual Studio on my Windows Developer Workstation, rebuild and deploy the app and get no errors.
Without being able to say why, it could happen even the next time I try to build and deploy the app, that this error happens again... this is very (!) inconvenient and I didn't find any real solution for it yet...
remove your certificates from keychains and add again, close Info.plist open and fill de information on bundle singing option, that works for me, remember link your device with you provisioning.
The answer of Mephisztoe worked for me, except that I am working on Windows and you find the scheme-property in the project-settings and not in the plist-file.
Furthermore be sure that you installed fastlane (just open Extras > Options > Xamarin > Apple-Accounts and click on "install fastlane") and added your Apple-ID there.
I also deleted the certificate with the keychain-utility. That's why I had to reenter my password on the mac as I clicked on build on my windows machine.
With these steps done I can finally work again...
If the certificate of Apple developer is expired, you can get the error like "codesign", so you need to create a new certificate in Apple Developer site (https://developer.apple.com/account/), then download & install to your computer.
I have been struggling with the same issue for several days, the error came only when I tried to publish the app from my Windows VS 2019. It had no further details of why it was behaving like this.
What I changed was:
Created New Publishing Profile & Certificates
Instead of selecting Release in Configuration as suggested in this Microsoft article, I selected AppStore from the configuration.
Tried to recreate the archive and it was completed successfully.
Now when I tried to publish it, I encountered few error messages, I fixed them and submitted the app again. It worked fine.
For me, the issue was that there was a popup asking for a password on the network-attached Mac. I had to VNC into it and enter the password.
For some reason the first time I did this (and chose "always allow"), it failed again with this error, but the second time I ran it succeeded.
You'll want to make sure to have an app-specific password ready if you haven't already generated one. I have no idea why, but it prompts you for one in VS.
I have been trying for days to get a simple app any app made in livecode to display either on my tablet, smartphone or emulator. It just doesn't work. Here is what I have done:
I have installed my sdk and pointed livecode to it in preferences.
Picked 2.3 as my version
Check my google usb drivers and they are up to date.
I followed live code's step by step and no success. I am thinking that since I am running windows 7 not a Mac, maybe this cant be done. It seems all the developers run Mac's?
I even tried to make a .apk, It made the file but " There was a problem parsing the package" once I got it on my Galaxy tab. I made sure that I checked the box to allow programs to run on my tablet. So I am still stuck.
To see if the SDK is working correctly you could try to use the Android SDK emulator first.
Open the Android SDK Manager and select the menu Tools->Manage AVDs.
There you can create a virtual Android device and run it.
If the virtual device is running you can see the virtual device under "Development->Test Target in Livecode. Select it and either select "Test" under "Development" or press the "Test" button. Does this work?
That error message means that the operating system on your device is preventing the app from being installed. The most likely reason for this is that you haven't changed the "Allow installation of apps from Unknown Sources" setting on your Galaxy Tab. There are other reasons and solutions for this error message - to see them visit Panagiotis's excellent blog post on the LiveCode website, your error message is in the fifth example
https://livecode.com/how-to-deploy-apps-to-android-devices/
I cant find information on this error anywhere. I am connecting to a brand new lumia icon (AKA lumia 929). Dev account is registered. I have attempted:
reinstalling windows phone SDK
restarting phone
restarting computer
ensured the app runs on the emulators properly. the only required capability of this app is network. Capabilities have not been changed from the defaults since the project was created. none of the manifest xml files have been touched.
ensured phone software version is up to date
ensured apphub account is valid and active
ensured the windows phone developer registration tool worked, unregistered and re-registered the phone to make sure
restarting the "ip over usb" windows service thingy
changing the platform built target to ARM or AnyCpu (no difference, same error)
tried alternate deployment methods such as windows phone power tools (the xap deploy) and I get the same error when trying to connect (so I know it's not an issue with visual studio, nor is it an issue with the app code)
I can successfully deploy separate code to a separate WP7 device (so I know it's not an issue with the computer)
tried multiple usb ports
tried two separate laptops
tried visual studio 2013 and 2012
The behavior is this:
Connect the phone via usb and unlock it
Attempt to connect to phone via windows phone power tools OR deploy an app via visual studio
System hangs for about 90 seconds and seems to time out
Error appears
I am able to view the phone contents, name it and explore it on my laptop, but when it comes time to deploy something I am stuck.
Error message is simply: 0x89371B01
What does that mean? Has anyone else run into this?
Have you checked the device drivers on your Windows 8.1 machine? It could be a driver issue with your USB drivers on the computer.
I have also found that, once you get it connected, going into the Device Manager and deleting the device from there and forcing it to reload has helped me in the past.
Out of curiosity, try running "sfc /scannow" at a command prompt on the PC. It may require admin elevation. I've seen some bizarre behaviors due to dll problems in sxs in win 8.1, wondering if this could be caused by that kind of thing.
Couple of things to try:
Have you installed the GDR3 Emulators and tried running it on the 1080p emulator? It looks like the 929 is a 1920x1080 phone and will have the latest the latest updates installed. First place to check.
Based on this feedback in another stackoverflow question it looks like someone was having a similar issue and disabling Hyper-V resolved it for him. If you disable Hyper-V and it works, try re-enabling it and see if you still have the issue.
jmshapland had the correct answer for me, with the same issue. Disabling Hyper-V did the trick! No thanks to microsoft phone dev center forum posting on the issue..
http://social.msdn.microsoft.com/Forums/wpapps/en-US/24bd3e48-e7b4-4d00-8d69-193f49989ce0/0x89731b01-error-during-deploy-to-device?forum=wpdevelop
Looks like I'll be disabling Hyper-V to test on my device, and re-enabling to work in emulator mode:
dism.exe /Online /Disable-Feature:Microsoft-Hyper-V
and
dism.exe /Online /Enable-Feature:Microsoft-Hyper-V /All
OK I was able to come up with a repeatable solution for the issue. Im HOPING that by posting this I dont tempt fate and have the phone not work again!
Here are the steps I did to resolve it (not sure if all of them are necessary):
On phone, disable wireless
Connect phone to laptop
Open device manager and click to show ALL HIDDEN DEVICES (including hidden devices is important)
Uninstall ALL phone-related devices (one in portable devices, several in USB
devices) anything that mentions lumia must go
Disconnect/reboot phone
Reboot laptop (there seems to be a process keeping the port open)
I had connectivity, then I lost it, then I re-gained it using these steps and it seems to be reliable for me (so far)
I'm having trouble when booting up the Windows Phone 8 emulator. I'm seeing the following message
http://i.stack.imgur.com/bHqGT.png
I followed the guide on the Windows Phone Emulator troubleshooting site (it's halfway down the page) and it doesn't work. I have administrator access to my computer. I do not see a Local Hyper-V administrators group in the Console Manager. Any ideas?
EDIT: To clarify, I can fire up the emulator, it's just that this pop-up comes up every time requesting me to add myself to the local hyper-v security group.
I Just Open visual studio as "Run as Administrator". and it resolved my problem.
I had the similar problem -
this solved it -
http://blogs.msdn.com/b/virtual_pc_guy/archive/2008/01/17/allowing-non-administrators-to-control-hyper-v.aspx
cheers.
and thank you for your time.
I am using Titanium Appcelerator to write an app for Android, and as compared to Windows, where the emulator was quite stable, in Linux I get the following symptoms:
emulator restart with no reason, sometimes after a runtime error, sometimes right after launching my app, and sometimes just right after booting completely after being launched
emulator informs that "process $1 is not responding", where $1 is generally the system process, but sometimes may be acore, or the calendar. This may happen while installing my app on the emulator, right after loading it, or right after unlocking the screen.
As it is easy to imagine, testing code like this can be quite difficult, so I was wondering, has anyone else stumbled upon this problem, and/or know how it could be solved?
Thank you very much in advance, and pls let me know of any info I should provide.
Leo
You should verify that the emulator is working fine without Appcelerator first. Definitely update to the latest SDK (r8) and create a new emulator AVD and see if the problem is there without Appcelerator.
I think I found a solution, but I don't claim it is universally valid: I just erased the virtual device created under Titanium, changed the project file for it to use SDK 1.4.2, and had it launched again under 1.4.2. It certainly didn't build my app, but at least it created a new virtual device, which I use now to build against 1.5.0, working like a charm so far.
Thanks again Manfred for pointing me in the right direction!