Why is rust's language feature "eh_personality" called "eh_personality"? - rust

I was reading about no-std Rust when I came across the eh_personality language feature. I was reading about it and noticed it is a crucial part of the unwinding stack, as well as being "mapped to GCC's personality function". Is there any history between the naming of Rust's and, optionally, GCC's personality functions?

Adapted from this reddit post:
eh is not an exclamation but rather an abbreviation of "exception handling".
personality actually comes from its C++ counterpart, which is traditionally named personality because it determines what type of exception handling to use (thus giving it a choice in what it does and furthermore a "personality" of sorts)
In summary, it's the "exception handling personality", or how the program will respond to an exception.

Related

Where is eh_personality called?

I'm trying to implement an OS in Rust using libcore. In the documentation, it says that the eh_personality function needs to be implemented.
However, I see no usage of this function in libcore itself and I am able to compile, run, and execute panics without it.
Is there something I'm missing here? Where does eh_personality get called during the panic!() cycle?
See unstable-book: lang_items:
The first of these functions, rust_eh_personality, is used by the failure mechanisms of the compiler. This is often mapped to GCC's personality function (see the libstd implementation for more information), but crates which do not trigger a panic can be assured that this function is never called. The language item's name is eh_personality.
As far as I can tell it is required to create unwind information; if you abort or loop in the panic_fmt language item (function rust_begin_unwind) it probably doesn't get called.
Also see the internal comments in libpanic_abort/lib.rs.
If you search for rust_eh_personality you'll find a usage in librustc_trans/context.rs: CodegenCx::eh_personality. Searching for eh_personality should reveal the places this function is called. (It is used for code generation, not a direct call.)
Searching for #[lang = "eh_personality"] only shows the places where a personality is defined, not the usage.

Is C# 4.0 compile-time turing complete?

There is a well-known fact that C++ templates are turing-complete, CSS is turing-complete (!) and that the C# overload resolution is NP-hard (even without generics).
But is C# 4.0 (with co/contravariance, generics etc) compile-time turing complete?
Unlike templates in C++, generics in C# (and other .net lang) are a runtime generated feature. The compiler does do some checking as to verify the types use but, actual substitution happens at runtime. Same goes for Co and contravariance if I'm not mistaken as well as even the preprocessor directives. Lots of CLR magic.
(At the implementation level, the primary difference is that C#
generic type substitutions are performed at runtime and generic type
information is thereby preserved for instantiated objects)
See MSDN
http://msdn.microsoft.com/en-us/library/c6cyy67b(v=vs.110).aspx
Update:
The CLR does preform type checking via information stored in the metadata associated with the compiled assemblies(Vis-à-vis Jit Compliation), It does this as one of its many services,(ShuggyCoUk answer on this question explains it in detail) (others include memory management and exception handling). So with that I would infer that the compiler has a understanding of state as progression and state as in machine internal state (TC,in part, mean being able to review data (symbols) with so reference to previous data(symbols) , conditionally and evaluate) (I hesitated to state the exact def of TC as I, myself am not sure I have it fully grasped, so feel free to fill in the blanks and correct me when applicable ) So with that I would say with a bit of trepidation, yes, yes it can be.

Haskell without types

Is it possible to disable or work around the type system in Haskell? There are situations where it is convenient to have everything untyped as in Forth and BCPL or monotyped as in Mathematica. I'm thinking along the lines of declaring everything as the same type or of disabling type checking altogether.
Edit: In conformance with SO principles, this is a narrow technical question, not a request for discussion of the relative merits of different programming approaches. To rephrase the question, "Can Haskell be used in a way such that avoidance of type conflicts is entirely the responsibility of the programmer?"
Also look at Data.Dynamic which allows you to have dynamically typed values in parts of your code without disabling type-checking throughout.
GHC 7.6 (not released yet) has a similar feature, -fdefer-type-errors:
http://hackage.haskell.org/trac/ghc/wiki/DeferErrorsToRuntime
It will defer all type errors until runtime. It's not really untyped but it allows almost as much freedom.
Even with fdefer-type-errors one wouldn't be avoiding the type system. Nor does it really allow type independence. The point of the flag is to allow code with type errors to compile, so long as the errors are not called by the Main function. In particular, any code with a type error, when actually called by a Haskell interpreter, will still fail.
While the prospect of untyped functions in Haskell might be tempting, it's worth noting that the type system is really at the heart of the language. The code proves its own functionality in compilation, and the rigidity of the type system prevents a large number of errors.
Perhaps if you gave a specific example of the problem you're having, the community could address it. Interconverting between number types is something that I've asked about before, and there are a number of good tricks.
Perhaps fdefer-type-errors combined with https://hackage.haskell.org/package/base-4.14.1.0/docs/Unsafe-Coerce.html offers what you need.

Does "The whole language always available" hold in case of Clojure?

Ninth bullet point in Paul Graham's What Made Lisp Different says,
9. The whole language always available.
There is no real distinction between read-time, compile-time, and runtime. You can compile or run code while reading, read or run code while compiling, and read or compile code at runtime.
Running code at read-time lets users reprogram Lisp's syntax; running code at compile-time is the basis of macros; compiling at runtime is the basis of Lisp's use as an extension language in programs like Emacs; and reading at runtime enables programs to communicate using s-expressions, an idea recently reinvented as XML.
Does this last bullet point hold for Clojure?
You can mix runtime and compile-time freely in Clojure, although Common Lisp is still somewhat more flexible here (due to the presence of compiler macros and symbol macros and a fully supported macrolet; Clojure has an advantage in its cool approach to macro hygiene through automagic symbol resolution in syntax-quote). The reader is currently closed, so the free mixing of runtime, compile-time and read-time is not possible1.
1 Except through unsupported clever hacks.
It does hold,
(eval (read-string "(println \"Hello World!!\")"))
Hello World!!
nil
Just like emacs you can have your program configuration in Clojure, one project that I know Clojure for is static which allows you to have your template as a Clojure vector along with arbitrary code which will be executed at read time.

why do some languages require function to be declared in code before calling?

Suppose you have this pseudo-code
do_something();
function do_something(){
print "I am saying hello.";
}
Why do some programming languages require the call to do_something() to appear below the function declaration in order for the code to run?
Programming languages use a symbol table to hold the various classes, functions, etc. that are used in the source code. Some languages compile in a single pass, whereby the symbols are pulled out of the symbol table as soon as they are used. Others use two passes, where the first pass is used to populate the table, and then the second is used to find the entries.
Most languages with a static type system are designed to require definition before use, which means there must be some sort of declaration of a function before the call so that the call can be checked (e.g., is the function getting the right number and types of arguments). This sort of design helps both a person and a compiler reading the program: everything you see has already been defined. The ease of reading and the popularity of one-pass compilers may explain the popularity of this design rule.
Unfortunately definition before use does not play well with mutual recursion, and so language designers resorted to an ugly hack whereby you have
Declaration (sometimes called a "forward declaration" from the keyword in Pascal)
Use
Definition
You see the same phenomenon at the type level in C in the form of the "incomplete struct declaration."
Around 1990 some language designers figured out that the one-pass compiler with no abstract-syntax tree should be a thing of the past, and two very nice designs from that era—Modula-3 and Haskell got rid of definition before use: in those languages, any defined function or variable is visible throughout its scope, including parts of the program textually before the definition. In other words, mutual recursion is the default for both types and functions. Good on them, I say—these languages have no ugly and unnecessary forward declarations.
Why [have definition before use]?
Easy to write a one-pass compiler in 1975.
without definition before use, you have to think harder about mutual recursion, especially mutually recursive type definitions.
Some people think it makes it easier for a person to read the code.

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