Is there any specific number of output arrows from decision node and input arrows to the merge node in activity diagram? - uml

How many output arrows can be connected to the decision node and how many input arrows can be connected to the merge node in an activity diagram? Is there any possibility of having more than two output arrows to the decision node and input arrows to the merge node?
What is the maximum number of output arrows can be connected to decition node and input arrows to the merge node?I s there any possibility of using more than two?

There is no limit, except for graphical reasons. You could always join the incoming arrows to a single one. Same for the outgoing wich you could split later.
See p. 390 of UML 2.5:

Related

Is there a way to have the same pattern across all the faces of an icosahedron?

This is the scenario: I have an icosahedron, therefore I have 12 vertices and 20 faces.
From the point of view of each vertex he is the center of an "extruded" pentagon, whose triangles are the faces of the icosahedron.
Let's say we want to name each of the vertices of each of these triangles from 1 to 3, always in a counterclockwise fashion, imagining that each vertex is not shared among different triangles.
(can't upload the image here for some reason sorry)
https://ibb.co/FmYfRG4
Is there a way to arrange the naming of the vertices inside each triangle so that every pentagon yields the same pattern of numbers along the five triangles?
As you can see by arranging the vertex names that way there would be the first pentagon with 1,1,1,1,1 but around it other pentagons couldn't have the same pattern.
EDIT: following Andrew Morton's comment I tried to write a possible sequence
I came up with two sequences of triangles: 1,2,3,1,3 for most pentagons, and 2,2,2,2,2 for the two caps.
I wonder if there is some additional optimization so that I only have one sequence instead of two, or maybe if there's is some mathematical demonstration that makes this impossible.

How to collect all chains by using python3

Background:
I'm doing polymer simulation. And I'm trying to use networkx to calculate how many chains in the system. Molecules inside systems are equal to the nodes and bonds equal to the connection between nodes.
What I have tried:
I used networkx.chain_decompostion to calculate the number of the chain.
import networkx as nx
info = nx.chain_decomposition(G)
Issues:
I found it only find the chains which are closed loop, such as A1-A2-A3-A1.
However, there are still many chains are not closed, such as A1-A2-A3.
Is there an easy way to collect both types of the chains. Thanks!
The function chain_decomposition is not what you think it is. From the docs:
The chain decomposition of a graph with respect a depth-first search tree is a set of cycles or paths derived from the set of fundamental cycles of the tree [...]
What you are probably looking for is the function number_connected_components.
See this link for details. This assumes that each connected component is a chain, i.e. that there are several disjoint subgraphs in your graph G, each corresponding to a (non-branching) polymer molecule. If that is not the case (the polymer is branched) then I you need to do something a bit more clever. For example, you could compute all shortest paths between leave nodes (atoms with a single bond).
You can find the leaf nodes by inspecting the degree of the nodes with list(G.degree) (leaves have degree 1), and then compute the shortest paths with between all leaf pairs with all_shortest_paths.
To find cyclic molecules you can use chain_decomposition as before.

How to indicate data output from a subactivity in an Activity Diagram?

as said in the title I am trying to indicate the output of data from a subactivity in an Activity Diagram. I am torn between Object-Nodes and input pins.
What is correct in this case?
Input and output of Activities are routed through ObjectNodes. For the input you use an ActivityParameter which is a specialized ObjectNode. ObjectNodes are drawn as little squares at the border of Activity. ActivityParameters are shown as flat rectangular shapes also at the border of Activities.

Distance dependent Chinese Restaurant Process maybe

I'm new to machine learning and want to implement the distance dependent Chinese Restaurant process in MATLAB for the clustering of audio tracks.
I'm looking to use the dd-CRP on 26 features. I'm guessing the process might go like this
Read in 1st feature vector and assign it a "table"
Read in 2nd feature vector and compare it to the 1st "table", maybe using the cosine angle(due to high dimension) of the two vectors and if it agrees within some defined theta, join that table, else start a new one.
Read in next feature and repeat step 2 for the new feature vector for each existing table.
While this is occurring, I will be keeping track of how many tables there are.
I will be running the algorithm over say for example 16 audio tracks. The way the audio will be fed into the algorithm is the first feature vector will be from say the first frame from audio track 1, the second feature vector from form the first frame in track 2 etc. as I'm trying to find out which audio tracks like to cluster together most, but I don't want to define how many centroids there are. Obviously I'll have to keep track of which audio track is at which "table".
Does this make sense?
This is not a Chinese Restaurant Process. This is a heuristic algorithm which has some similarity to a Chinese Restaurant Process. In a CRP everything is phrased in terms of priors over the assignments of items to clusters (the tables analogy), and these are combined with a likelihood function for each cluster (which formalises the similarity function you described). Inference is then done by Gibbs Sampling, which means non-deterministically sampling which cluster each track is assigned to in turn given all the other assignments. Variational methods for non-parametrics are still in a very preliminary state.
Why do you want to use a CRP? Do you think you'll get something out of it beyond more conventional clustering methods? The bar to entry for the implementation and proper understanding of non-parametrics is pretty high, and they're often of little practical use at the moment because of the constraints on inference I mentioned.
You can use the X-means algorithm, which automatically determines the optimal number of centroids (and hence number of clusters) based on the Bayesian Information Criterion (or BIC). In short, the algorithm looks for how dense each cluster is, and how far is each cluster from the other.

What's the difference between the data structure Tree and Graph?

Academically speaking, what's the essential difference between the data structure Tree and Graph? And how about the tree based search and Graph based search?
A Tree is just a restricted form of a Graph.
Trees have direction (parent / child relationships) and don't contain cycles.
They fit with in the category of Directed Acyclic Graphs (or a DAG).
So Trees are DAGs with the restriction that a child can only have one parent.
One thing that is important to point out, Trees aren't a recursive data structure.
They can not be implemented as a recursive data structure because of the above restrictions. But any DAG implementation, which are generally not recursive, can also be used.
My preferred Tree implementation is a centralized map representation and is non recursive.
Graphs are generally searched breadth first or depth first. The same applies to Tree.
Instead of explaining I prefer to show it in pictures.
A tree in real time
A graph in real life use
Yes a map can be visualised as a graph data structure.
Seeing them like this makes life easier. Trees are used at places where we know that each node has only one parent. But graphs can have multiple predecessors(term parent is generally not used for graphs).
In real world, you can represent almost anything using graphs. I used a map, for example. If you consider each city as a node, it can be reached from multiple points. The points which lead to this node are called predecessors and the points which this node will lead to are called successors.
electrical circuit diagram, the plan of a house, computer network or a river system are few more examples of graphs. Many real world examples can be considered as graphs.
Technical diagram could be like this
Tree :
Graph :
Make sure to refer to below links. Those will answer almost all your questions on trees and graphs.
References :
http://www.introprogramming.info/english-intro-csharp-book/read-online/chapter-17-trees-and-graphs/#_Toc362296541
http://www.community-of-knowledge.de/beitrag/data-trees-as-a-means-of-presenting-complex-data-analysis/
Wikipedia
The other answers are useful, but they're missing the properties of each:
Graph
Undirected graph, image source: Wikipedia
Directed graph, image source: Wikipedia
Consists of a set of vertices (or nodes) and a set of edges connecting some or all of them
Any edge can connect any two vertices that aren't already connected by an identical edge (in the same direction, in the case of a directed graph)
Doesn't have to be connected (the edges don't have to connect all vertices together): a single graph can consist of a few disconnected sets of vertices
Could be directed or undirected (which would apply to all edges in the graph)
As per Wikipedia:
For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person A can shake hands with a person B only if B also shakes hands with A. In contrast, if any edge from a person A to a person B corresponds to A admiring B, then this graph is directed, because admiration is not necessarily reciprocated.
Tree
Image source: Wikipedia
A type of graph
Vertices are more commonly called "nodes"
Edges are directed and represent an "is child of" (or "is parent of") relationship
Each node (except the root node) has exactly one parent (and zero or more children)
Has exactly one "root" node (if the tree has at least one node), which is a node without a parent
Has to be connected
Is acyclic, meaning it has no cycles: "a cycle is a path [AKA sequence] of edges and vertices wherein a vertex is reachable from itself"
There is some overlap in the above properties. Specifically, the last two properties are implied by the rest of the properties. But all of them are worth noting nonetheless.
TREE :
1. Only one path exist between two vertices (Nodes).
2. Root node is the starting node of the tree.
3. Tree doesn't have loops.
4. Number of edges: n-1 (where n is number of nodes)
5. Tree looks like Hierarchical
6. All trees are graph.
GRAPH :
1. More than one path is allowed between two vertices.
2. There is no root node concept (we can start from any node).
3. There can be loop in graph.
4. Number of edges are not defined.
5. Graph looks like Network.
6. All graphs are not tree.
More detailed explanation you can find in this video -> https://www.youtube.com/watch?v=KVHrjVTp9_w
Tree is special form of graph i.e. minimally connected graph and having only one path between any two vertices.
In graph there can be more than one path i.e. graph can have uni-directional or bi-directional paths (edges) between nodes
Also you can see more details:
http://freefeast.info/difference-between/difference-between-trees-and-graphs-trees-vs-graphs/
Tree is basically undirected graph which not contain cycle,so we can say that tree is more restricted form of graph.
However tree and graph have different application to implement various algorithm in programming.
For example graph can be used for model road map and tree can be used for implement any hierarchical data structure.
Simple concept is Tree doesn't have cycle formation and its unidirectional whereas Graph forms cycle and it will be Bidirectional in some cases and Unidirectional in another.
A tree is a digraph such that:
a) with edge directions removed, it is connected and acyclic
You can remove either the assumption that it is acyclic
If it is finite, you can alternatively remove the assumption that it is connected
b) every vertex but one, the root, has indegree 1
c) the root has indegree 0
If there are only finitely many nodes, you can remove either the assumption that the root has indegree 0 or the assumption that the
nodes other than the root have degree 1
Reference: http://www.cs.cornell.edu/courses/cs2800/2016sp/lectures/lec27-29-graphtheory.pdf
Trees are obvious: they're recursive data structures consisting of nodes with children.
Map (aka dictionary) are key/value pairs. Give a map a key and it will return the associated value.
Maps can be implemented using trees, I hope you don't find that confusing.
UPDATE: Confusing "graph" for "map" is very confusing.
Graphs are more complex than trees. Trees imply recursive parent/child relationships. There are natural ways to traverse a tree: depth-first, breadth-first, level-order, etc.
Graphs can have uni-directional or bi-directional paths between nodes, be cyclic or acyclic, etc. I would consider graphs to be more complex.
I think a cursory search in any decent data structures text (e.g. "Algorithms Design Manual") would give more and better information than any number of SO answers. I would recommend that you not take the passive route and start doing some research for yourself.
one root node in tree and only one parent for one child. However, there is no concept of root node. Another difference is, tree is hierarchical model but graph is network model.
In tree, each node (except the root node) has exactly one predecessor node and one or two successor nodes. It can be traversed by using In-order, Pre-order, Post-order, and Breadth First traversals​. Tree is a special kind of graph that has no cycle so that is known as DAG (Directed Acyclic Graph). Tree is a hierarchical model.
In graph, each node has one or more predecessor nodes and successor nodes. The graph is traversed by using Depth First Search (DFS) and Breadth First Search (BFS) algorithms. Graph has cycle so it is more complex than tree. Graph is a network model. There are two kinds of graph: directed graphs and undirected graphs.
In mathematics, a graph is a representation of a set of objects where some pairs of the objects are connected by links. The interconnected objects are represented by mathematical abstractions called vertices, and the links that connect some pairs of vertices are called edges.[1] Typically, a graph is depicted in diagrammatic form as a set of dots for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics.

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