Move Window to second Screen - windows-10

I want to move the currently active window to a different monitor (left or right) with Python.
The shortcut on Windows for this is usually WIN + shift + arrow key [left|right]. I tried it with a bunch of libraries, but none of them do the trick somehow.
I tried pyautogui:
pyautogui.hotkeys('shift', 'win', 'left')
The longer solution doesn't work either
pyautogui.keyDown('shift')
pyautogui.keyDown('win')
pyautogui.press('left')
pyautogui.keyUp('shift')
pyautogui.keyUp('win')
Neither does any combination of different buttons like as "winleft" or "shiftright" and such.
Changing the order of the shift and win key does also nothing more for me.
All it does is move the window to the edge of the screen (similar to WIN + left).
Then I started testing other libraries, such as pynput:
hotkey = keyboard.HotKey(
keyboard.HotKey.parse('<shift>+<cmd>+<left>'),
None
)
This one seems to be for monitoring purposes, tho.
After that, I discovered win32gui (and win32api). This one has next to no documentation that is actually helpful for anything (imho).
Does anyone know why pyautogui does not properly execute this specific shortcut and how to make it do it? Or does anyone know how to execute that shortcut in a different way?

It seems like pyautogui doesn't support this functionality for some reason. I managed to move the window with pynput, though, like this:
from pynput.keyboard import Key, Controller
keyboard = Controller()
keyboard.press(Key.cmd)
keyboard.press(Key.shift)
keyboard.press(Key.left)
keyboard.release(Key.cmd)
keyboard.release(Key.shift)
keyboard.release(Key.left)

Related

pynput keyboard listener does not detect keys on Mac OS X

I am using pynput to record keystrokes via Listener on OS X Mojave. I am using Pycharm as my IDE for running the code.
I was not able to get it to work using the same example from the pynput site.
from pynput.keyboard import Listener as key_listener
class recorder:
def on_press(self, key):
print(key)
def on_release(self, key):
print(key)
if __name__ == "__main__":
testme = recorder()
with key_listener(on_press=testme.on_press, on_release=testme.on_release) as listener:
listener.join()
I did step through it and I get no errors (unless I put the with statement in a function, instead of in the main, but that's a known issue with threading in Mojave, from what I can tell after searching for that error), but everything stops at the .join() statement, and I get nothing printed when I press and release a key on my keyboard.
This is probably a bit late, but the answer is to go into:
Settings -> Security & Privacy
Click on the Privacy tab
Click the + Hold down CMD + SHIFT + . (so that you can see hidden
files/folders)
Navigate to /usr/local/bin or wherever you have Python installed
Click okay.
That should do it.
Note
If you try to run your app via the terminal, you will need to add the terminal.app to the list of allowed apps, as done above for Python.
Found the problem.
For some strange reasons; OSX is uber-picky about returning events, so unless you go in the security settings and enable Pycharm to be in the list of apps that are allowed to use accessibility, it won't work.
I didn't try on Windows yet, but I assume it will be the same issue. The only gripe I have is that I have no idea how to add Python itself to the list of supported accessibility apps; since the control panel does not allow me to go in /usr/local/bin, which is where I have Python3 installed (via Brew).
This is probably a bit late too, but the simple answer is to go into:
Preference
Security & Privacy
Input Monitoring
-> confirm PyCharm
Some people have stated that adding IDLE to supported accessibility apps is what allows python itself to run the listener.
while your in a finder window, if you press cmd+shft+'.' (period key) it will show hidden files, which will allow you to navigate to usr/local/bin and look for your python implementation.
On windows this is slightly different, I always run python/pycharm as admin and it never gives me any issues.
Try superuser ($sudo su) and run your python code in terminal, I think
it should work
Im was working with OSX 10.12 and pynput was only getting cmd ctrl fn and option keys when pressed but now in superuser it gets the keys.

Creating a floating menu that pops like normal menu but appears at mouse position

Some context
I've recently switched to ubuntu budgie (from unity), and I am really tired of the Plank/panel menu combo. I cannot find a setting that suits me, because depending on my screen setup, there's always something in the wrong place.
I am literally unable to show the menu on certain edges if I activate auto-hide, and if I don't activate it, it's not nice at all, to the point that I have removed the plank thing altogether. (Am I having strange bugs on this OS, or is it really messy?)
My idea
With great frustrations come new ideas. I thought again about one I had in the past. I would like to have a circle menu that pops around my mouse cursor when I press a given key combination (very much the kind of thing you would find in some games).
The main use case is to get "pined" application shortcuts easily when I need them, but perhaps other things would fit well with them (commands ...).
Questions
So my questions are:
Does such a thing already exist?
If it doesn't, is it difficult to realize? (How much time, complexity, ...)
What tools/libraries are needed for such a project? I know I'll find plenty of explanations on the gnome developer website but I could really use some more help.
Since you mention a buggy behaviour on Plank, depending on the screen configuration, I suspect you are suffering from this bug. In short: Plank's returned values for the space it needs are not always correct in multi monitor setup.
A neat option to replace at least part of the functionality is Ulauncher, by default called from a shortcut, but you could trigger it from anything that is capable of running its command.
Since Ulauncher's window simply identifies in the window list, you can easily write a script to move it to the current mouse position.
In case you'd need any help in that, just leave a comment.
Not sure if you are also referring to quick access of the window list, but for that you could use the Window Previews applet, or even the Workspace Overview applet, so life without Plank is possible.

Clear PyCharm Run Window

Is there a way to clear the "Run" console in PyCharm?
I want a code that delete/hide all the print() made previously.
Like the "clear_all" button, but without having to press it manually.
I have read that there is a way to do it in a terminal with os.system("cls"), but in PyCharm, it only adds a small square without clearing anything.
Also, I don't want to use print("\n" *100) since I don't want to be able to scroll back and see the previous prints.
In Pycharm:
CMD + , (or Pycharm preferences);
Search: "clear all";
Double click -> Add keyboard shortcut (set it to CTRL + L or anything)
Enjoy this new hot key in your Pycharm console!
Pycharm Community Edition 2020.1.3
You can right click anywhere above the current line on the console, and choose the "Clear All" option. It'll clear the console
How to
Download this package https://github.com/asweigart/pyautogui. It allows python to send key strokes.
You may have to install some other packages first
If you are installing PyAutoGUI from PyPI using pip:
Windows has no dependencies. The Win32 extensions do not need to be
installed.
OS X needs the pyobjc-core and pyobjc module installed (in that
order).
Linux needs the python3-xlib (or python-xlib for Python 2) module
installed.
Pillow needs to be installed, and on Linux you may need to install additional libraries to make sure Pillow's PNG/JPEG works correctly. See:
Set a keyboard shortcut for clearing the run window in pycharm as explained by Taylan Aydinli
CMD + , (or Pycharm preferences);
Search: "clear all"; Double click ->
Add keyboard shortcut (set it to CTRL + L or anything)
Enjoy this new hot key in your Pycharm console!
Then if you set the keyboard shortcut for 'clear all' to Command + L use this in your python script
import pyautogui
pyautogui.hotkey('command', 'l')
Example program
This will clear the screen after the user types an input.
If you aren't focused on the tool window then your clear hot-key won't work, you can see this for yourself if you try pressing your hot-key while focused on, say, the editor, you won't clear the embedded terminals contents.
PyAutoGUI has no way of focusing on windows directly, to solve this you can try to find the coordinate where the run terminal is located and then send a left click to focus, if you don't already know the coordinates where you can click your mouse you can find it out with the following code:
import pyautogui
from time import sleep
sleep(2)
print(pyautogui.position())
An example of output:
(2799, 575)
and now the actual code:
import pyautogui
while True:
input_1 = input("?")
print(input_1)
pyautogui.click(x=2799, y=575)
pyautogui.hotkey('command', 'l')
Easy Method:
Shortcut: Control K,
Right click on terminal and clear Buffer
There's also another way of doing it using the system class from os. All you need to do is have this code:
from os import system, name
# define our clear function
def clear():
# for windows the name is 'nt'
if name == 'nt':
_ = system('cls')
# and for mac and linux, the os.name is 'posix'
else:
_ = system('clear')
# Then, whenever you want to clear the screen, just use this clear function as:
clear()
However, in order for this functionality to work in pycharm, you need to enable "Emulate terminal in output console". You can find this under edit configuration of the file where you want to use the clear function, then it's under Execution option. Here's a screenshot: pycharm screensho
You could just do a ("\n" * 100000000), so it'll be impossible to scroll back.
In PyCharm terminal you can type 'cls' just like in linux terminal.
For Python Console (where you see the output) assign a shortkey for "clear all" in File -> Settings -> Keymap -> Other -> "Clear all"
You can also click somewhere on the PythonConsole -> Right button -> clear.
Hope it helps
I just relised that instead of going to the trouble of setting up a shortcut, you could just set up a command using PyAutoGUI to click on the trash bin on the side of the window e.g
note, to install pyautogui click on the end of the import pyautogui line, then press alt+enter and click install pyautogui.
import pyautogui
# to find the coordinates of the bin...
from time import sleep
sleep(2) # hover your mouse over bin in this time
mousepos = pyautogui.position() gets current pos of mouse
x,y = mousepos # storing mouse position
print(mousepos) # prints current pos of mouse
# then to clear it;
pyautogui.click(x, y) # and just put this line of code wherever you want to clear it
(this isn't perfect thanks to the time it takes to run the code and using the mouse, but it is reasonable solution depending on what you are using it for.)
I hope this answer is helpful even though this is an old question.
Just click the trash can icon to the left of the command window and it clears the command history!
In PyCharm 2019.3.3 you can right click and select "Clear All" button.This is deleting all written data inside of the console and unfortunately this is manual.
Sorry to say this, here the main question is how to do it programmatically means while my code is running I want my code to clear previous data and at some stage and then continue running the code. It should work like reset button.
After spending some time on research I solved my problem using Mahak Khurmi's solution https://stackoverflow.com/a/67543234/16878188.
If you edit the run configuration you can enable "emulate terminal in output console" and you can use the os.system("cls") line and it will work normally.
Iconman had the easiest answer.
But simply printing "\n" * 20 (or whatever your terminal height is) will clear the screen, and the only difference is that the cursor is at the bottom.
I came here because I wanted to visually see how long each step of a complex process was taking (I'm implementing a progress bar), and the terminal is already full of scrolling logging information.
I ended up printing ("A" * 40) * 20, and then "B" and "C" etc., and then filming it. Reviewing the video made it easy to see how many seconds each step took. Yes I know I could use time-stamps, but this was fun!

Linux - Any way to configure or create a script/program to make right click not select menu item?

The default behavior for right-clicking on most recent Linux distros is to select a menu item in a right-click menu upon releasing the right mouse button. While this saves some mouse presses, it is driving some of my Windows-trained (and rather vocal) coworkers completely bonkers, and a lot of searching has told me that there is no option to change this behavior in the distros they are using (mostly RHEL 6).
To make my work environment a little less volatile I would like to try to program a fix or patch for their systems to make right clicking work like they are used to (the menu does not even appear until the right mouse button is released), but I don't know what kinds of tutorials I should be looking for (shell scripts? C? etc.) in order to do this.
If I could be pointed in the right direction that would be lovely! (or if someone by chance already knows of a fix, that would work too, though a lot of Googling has told me that there does not appear to be one currently)
Follow the directions here:
https://unix.stackexchange.com/questions/20550/how-to-disable-the-forward-back-buttons-on-my-mouse
But instead of disabling the forward and back buttons, disable the right click mouse button. You can easily dump the resulting command into a shell script which calls xmodmap. Then you can make icons that disable and enable the right mouse button, for the times where they will need it.

Python 3 & Tkinter buggy and slow

So, a few months back I made a small GUI for handling NPCs in a roleplaying campaign I was running. I haven't touched in since then, except that now I need it! Tomorrow, in fact...
I have a few odd error... Loading the GUI seems to work fine, but when I start to press buttons the troubles start. It seemed, at first, that it the script was very slow, which it shouldn't be, calling a two line dice function on a button press. I accidentally figured out that when I hover the mouse over the "close/minimize window" buttons (not in the GUI, but in the OS), the button would update with the result of the button press.
The same thing happens with a listbox I have: choosing an item may or may not select the item straight away (but hovering over the close/minimize updates it), and the results of the selection may or may not show. The results is in fact weirder: selecting a listbox item is supposed to get info from the selected item and print it in another frame. Even if the selection itself is fine without hovering, the printed text is somehow "clipped", showing only an area seeming to cover an arbitrarily sized square of text... Remedied by hovering, of course. The rest of the GUI have the exact same problems.
I have no clue what is going on here. The script was written on another computer, but that was also a Mac running the same OSX version (Mavericks), and it was a MUCH slower computer. This script shouldn't need any sort of advanced specs, though! I'm guessing it's something wrong with migrating to the new computer and the various version of different software? I'll paste the script down below, in case that'll help somehow.
Any help would be greatly appreciated, especially if it comes before the next epic campaign of Superheroes starts tomorrow afternoon! =P
[UPDATE]:
It was some time ago, but I still would like to have this problem solved. I've reduced my script to just a simple button, and the problem persists: clicking the button, even though there is no function or anything associated with it, only results in the frozen "button-clicked"-colour (i.e. light blue on OSX Yosemite), and I have to hover my mouse pointer over the close/minimize/etc. buttons in the top left corner to make it go back to "idle-button"-colour (i.e. grey).
#!/usr/bin/python
import tkinter as tk
root = tk.Tk()
test = tk.Button(root, text='test')
test.pack()
root.mainloop()
So, the problem obviously isn't with any of my "downstream" scripting, but something with the module or my way of calling it. Calling the script for the Terminal doesn't give me any error messages, and the problem is still there. Any ideas? It would be really, really good to get to the bottom of this problem!
I had the same problem when using Tk 8.5.13 on Mac OS X Sierra (10.12.3) with Python and IDLE v3.6.0.
Upgrading to TCL/Tk 8.5.18.0 as recommended on the Python Software Foundation page https://www.python.org/download/mac/tcltk/#activetcl-8-5-18-0 seemed to do the trick. This was the recommended version for my edition of the OS.
The interface I was building starting responding as I would expect, i.e. straight away when one of the controls was used. The only reservation I have so far is that normal buttons don't seem to have any sort of animation now, although the buttons do actually work.
-S.

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