Select the text of a TextEdit object in egui - rust

Is it possible to select all of the text in a TextEdit widget upon a double-click event? I know how to detect the double-click event, I just can't see any way to select all text.
let text_edit = egui::TextEdit::singleline(&mut parameter.str_value)
.desired_width(50.0);
let output = text_edit.show(ui);
if output.response.double_clicked() {
// What to do here?
}

Related

Setting a text view to blank text after being toggled

I have a text view that is clickable. Every time the user clicks the text box, it will display a string. When they click it again, the box will become blank. I have this so far:
textToggle.setOnClickListener {
textToggle.text = "Hello"
}
I have seen some examples where the person did an override on onClick. Would that be the case for here too, or is there a simpler way that I'm not seeing?
Just check the length of the text when you click on it.
textToggle.setOnClickListener {
if(textToggle.text.length > 0) textToggle.text = ""
else textToggle.text = "Hello"
}

How to verify whether a blinking cursor is currently inside of a text box through TestComplete

I am trying to verify that the text box gets the focus (the blinking cursor gets placed inside of it) after a certain action. I tried to use the Focused property, but it does not seem to work, or the object doesnt have this property. This is on a Web application. Here is the code
reportPage = Aliases.iexplore.IESA;
saveWindow = reportPage.Find("ObjectIdentifier", "MainContent_saveFilterSetDialog_saveDialog", 50, true);
saveWindowNameTextBox = saveWindow.Find("ObjectIdentifier", "*MainContent_*_sfsName", 25, true);
if(saveWindowNameTextBox.Focused == true)
Log.Message("The blinking cursor is inside of the name text box")
else
Log.Error("The blinking cursor is not inside of the name text box")
The logging window says "Waiting for Focused", then it fails and the log says "Unable to find the object with the specified properties"
NOTE: When I inspect this text box object in the object inspector window, "Focused" is not listed in the list of properties.
Is there another way to accomplish this?
I was able to accomplish this using an HTML DOM property activeElement
var actualFocusedElement = Sys.Browser().Page("*BC/Report*").contentDocument.activeElement.id
if(aqString.Contains(actualElement, "saveDialog_tmpl_sfsName", 0, true))
Log.Message("The blinking cursor is inside of the name text box")
else
Log.Error("The blinking cursor is not inside of the name text box")

How to set Dialog text position from code?

Good day all,
I have a simple Dialog started after click button, I post my code:
Dialog dialog;
super();
dialog = new Dialog("Dialog example");
dialog.addText(strFmt("Text to show"));
dialog.addText(strfmt("SecondText to show"));
dialog.run();
I will show a Dialog window loollike this :
It's possible to set the position from code the Text: Text to show ?
For example, if I want to centered position the second text how should I do?
I tried to put blanks in the code:
dialog.addText(strfmt(" Text to show"));
But nothing changes, and this I think not good method.
I saw any suggestions on Web but or I do not use well or is not suitable for me: Example-suggestions.
Exist a method to do what I want?
Thanks for help,
enjoy!
You can center the text using the form control:
Dialog dialog = new Dialog("Dialog example");
DialogText t1 = dialog.addText(strFmt("Text to show"));
DialogText t2 = dialog.addText(strfmt("SecondText to show"));
FormStaticTextControl c1 = t1.control();
c1.widthMode(FormWidth::ColumnWidth);
c1.alignment(FormAlignment::Center);
dialog.run();
The first control is now centered (to the surrounding group).
You have to give it ColumnWidth, otherwise the control would have the minimum size and the centering would have no effect.

Click OK in Dialog box display output text in SDI

I have a dialog box displayed when I press a menu item in the SDI window. In the Dialog box When i press OK button it should display "SUCESS" in the SDI window... In ONVIEW() i have to use pDC->TEXTOUT() but how to execute that statement on pressing OK button.. I am using visual C++ 6
you should define a user defined message and use PostMessage to call your method in SDI Window.
I am working on assumption that your dialog is modal.
You do not have to define or send any messages.
Retrieve data from the dialog.
Presumably you store 2D vector data in some kind of an array declared as a member variable of the dialog.
When OK button is pushed and copy data to a view’s member variable of the same type. Use it to draw whatever you desire.
void CSDIPopupSampleView::OnViewDialog()
{
CSimpleDlg dlg;
int iResponse = dlg.DoModal();
if(IDOK == iResponse)
{
//Copy data from a dialog here.
}
Invalidate(); // this will cause redraw
}

Problem in Handling the Mouse click of CListCtrl

I have a listctrl with CheckBox in it(LVS_EX_CHECKBOXES) .It is a single column List Control . My Problem is when I Click on the CheckBox the particular item is getting selected/UnSelected. But when I click on the Item text the corresponding Checkbox is not getting Selected/UnSelected . How to handle both the Scenarios.
To check the item when the user clicks on the item text, you'll have to handle the NM_CLICK message, which is sent whenever the user clicks on the item.
Something along the lines of:
CYourListCtrl::OnNMClick(NMHDR* pNMHDR, LRESULT* pResult)
{
LPNMITEMACTIVATE pNMItemActivate = reinterpret_cast<LPNMITEMACTIVATE>(pNMHDR);
int nItemIndex = pNMItemActivate->iItem;
BOOL bCurrentCheckState = GetCheck(nItemIndex);
SetCheck(nItemIndex, !bCurrentCheckState);
*pResult = 0;
}
I'm writing this without testing though, so you'll have to make sure that it doesn't conflict with the handler for clicks on the check box iteself.

Resources