How to modified SVG file import to KonvaJS? - svg
i have an issue that's make admin can upload SVG and using it into Drawing Screen use Konva. The way to import that is ok, but ex-function i would like to ask is:
Is there a ways to help me can change size of that SVG such as inscrease stroke or make it bigger or smaller ?
Imagine the image below is a SVG i had import and import it to Konva Stage, then i would like to change this stroke to bigger than origin.
I had research a while but nothing got back, if you have any idea please comment. I'll read it all with all my respect.
TLDR: No you can't edit a complex SVG in any practical way.
In the comments you confirmed that you are using the Konva Path object and its superpower to consume an SVG drawing instructions as a string via its data() attribute.
This string is a codified set of data containing the SVG commands such as moveto, lineto, etc. To give you an idea of the complexity of the string format, the demo on the Konva site which draws a filled green heart looks like this:
var path = new Konva.Path({
x: 50,
y: 40,
data: 'M213.1,6.7c-32.4-14.4-73.7,0-88.1,30.6C110.6,4.9,67.5-9.5,36.9,6.7C2.8,22.9-13.4,62.4,13.5,110.9C33.3,145.1,67.5,170.3,125,217c59.3-46.7,93.5-71.9,111.5-106.1C263.4,64.2,247.2,22.9,213.1,6.7z',
fill: 'green',
scaleX: 0.5,
scaleY: 0.5,
});
The bad news - there is NO built-in way to access the individual drawing commands encoded in this string within Konva.
You can write your own code to manipulate this string if you wish - change the data string and pass it to the Path via pathObject.data(your_string).
Conclusion: I would look for another lib that can achieve this, to use instead or in addition to Konva. I very much like Konva, so my recommendation should underline that to try to edit SVG via mouse -> edit Path.data -> change drawing would be no fun.
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The transform should work, but I think you just need to set a bigger width/height for the viewBox. These should be for the co-ordinate space, not for pixels on screen. var w = 15000; var h = 25000; paper.setViewBox(10000, 0, w, h, true); Should do it. You can also transform it if you want, by adding something like the following to the element when created. .transform('t2000,1000') edit: As you have changed the SVG... If there are transforms in the original, you will probably need to apply the same transforms to the elements...so a line like this... var c = paper.path(worldmap.shapes[country]).attr({ stroke: "#ccc6ae", fill: "#ff0000", "stroke-opacity": 1 }).transform('s1,-1,13000,10000'); I'm just guessing the centre point to scale from there (13,000,10,000 its probably a bit more), you will need to figure that separately. Or you could match the scale as per the original SVG, and then you probably won't need to change the viewBox (apart from matching the original). Original jsfiddle Updated jsfiddle
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