How To detect a specific Extension that communicate with my webpage - google-chrome-extension

In my webpage i want to make a script to detect a specific extension that manipulate my code
I've already tried the following in my webpage
async function tst(){
debugger;
window.addEventListener("PassToBackground", function(evt) {
var blockedExID="bjnkkhimoaclnddigpphpgkfgeggokam";
if (!chrome.runtime) {
// Chrome 20-21
chrome.runtime = chrome.extension;
} else if(!chrome.runtime.onMessage) {
// Chrome 22-25
chrome.runtime.onMessage = chrome.extension.onMessage;
chrome.runtime.sendMessage = chrome.extension.sendMessage;
chrome.runtime.onConnect = chrome.extension.onConnect;
chrome.runtime.connect = chrome.extension.connect;
}
var runtimeOrExtension = chrome.runtime && chrome.runtime.sendMessage ?
'runtime' : 'extension';
var reponse= chrome[runtimeOrExtension].sendMessage(blockedExID,{ message: "version" },{
function (reply) {
if (reply) {
alert(reply);
}
}
});
chrome[runtimeOrExtension].sendMessage({greeting: 'hello'});
}, false);
}
but chrome.runtime is undefiled

Related

How to load JS file in another JS file in Node

Cannot load JS file in my app (getting undefined) and I want to emulate the same effect as the tag in the plain HTML.
I have tried
import Api from './api' -> tells me that none of the defined function is a function (don't have any circular dependencies), so my best guess it that Api was not initalized or something?
Tried module.exports on Api -> tells me that Api is undefined
Tried exports.Api -> tells me that the function which i try to call from the Api is not a function
I tried to require and a few more things, which I cannot even recall, and none of it seems to be working. Main issue is that I don't recognize the format of the JS file in question since I never seen a variable declared as a function that contains other functions, so explanation on that might come in handy tbh.
var Api = (function() {
var requestPayload;
var responsePayload;
var messageEndpoint = '/api/message';
var sessionEndpoint = '/api/session';
var sessionId = null;
// Publicly accessible methods defined
return {
sendRequest: sendRequest,
getSessionId: getSessionId,
// The request/response getters/setters are defined here to prevent internal methods
// from calling the methods without any of the callbacks that are added elsewhere.
getRequestPayload: function() {
return requestPayload;
},
setRequestPayload: function(newPayloadStr) {
requestPayload = JSON.parse(newPayloadStr);
},
getResponsePayload: function() {
return responsePayload;
},
setResponsePayload: function(newPayloadStr) {
responsePayload = JSON.parse(newPayloadStr);
},
setErrorPayload: function() {
}
};
function getSessionId(callback) {
var http = new XMLHttpRequest();
http.open('GET', sessionEndpoint, true);
http.setRequestHeader('Content-type', 'application/json');
http.onreadystatechange = function () {
if (http.readyState === XMLHttpRequest.DONE) {
var res = JSON.parse(http.responseText);
sessionId = res.session_id;
callback();
}
};
http.send();
}
// Send a message request to the server
function sendRequest(text, context) {
// Build request payload
var payloadToWatson = {
session_id: sessionId
};
payloadToWatson.input = {
message_type: 'text',
text: text,
};
if (context) {
payloadToWatson.context = context;
}
// Built http request
var http = new XMLHttpRequest();
http.open('POST', messageEndpoint, true);
http.setRequestHeader('Content-type', 'application/json');
http.onreadystatechange = function() {
if (http.readyState === XMLHttpRequest.DONE && http.status === 200 && http.responseText) {
Api.setResponsePayload(http.responseText);
} else if (http.readyState === XMLHttpRequest.DONE && http.status !== 200) {
Api.setErrorPayload({
'output': {
'generic': [
{
'response_type': 'text',
'text': 'Something went wrong.'
}
],
}
});
}
};
var params = JSON.stringify(payloadToWatson);
// Stored in variable (publicly visible through Api.getRequestPayload)
// to be used throughout the application
if (Object.getOwnPropertyNames(payloadToWatson).length !== 0) {
Api.setRequestPayload(params);
}
http.send(params);
}
}());
Code above is provided by IBM (for the Watson Assistant I am trying to work with) and the code is for the Node.JS application which works fine.
It works fine since the code above is simply included in the app through the tag in their index.html and voila, it works, but I don't have that ability (read below).
My issue is that their app is also a client app and I want to transfer all of that 'back-end' stuff to my REST API and that is why I am trying to use the code above.
var Api = (function() {
var messageEndpoint = "/api/message";
// Publicly accessible methods defined
return {
messageEndpoint: messageEndpoint
};
})();
module.exports = Api ;
And you can use it like
const api = require("./api");
console.log(api);
So basically just add module.exports = Api ; in api file and you would be able to use it.

Alexa-SDK Audio Issue

I've been trying to make an alexa skill that involves audio. I found a great guide here.
Here is their example code:
var stateByUser = {};
var podcastURL = "https://feeds.soundcloud.com/stream/309340878-user-652822799-episode-010-building-an-alexa-skill-with-flask-ask-with-john-wheeler.mp3";
// Entry-point for the Lambda
exports.handler = function(event, context) {
var player = new SimplePlayer(event, context);
player.handle();
};
// The SimplePlayer has helpful routines for interacting with Alexa, within minimal overhead
var SimplePlayer = function (event, context) {
this.event = event;
this.context = context;
};
// Handles an incoming Alexa request
SimplePlayer.prototype.handle = function () {
var requestType = this.event.request.type;
var userId = this.event.context ? this.event.context.System.user.userId : this.event.session.user.userId;
var response = null;
// On launch, we tell the user what they can do (Play audio :-))
if (requestType === "LaunchRequest") {
this.say("Welcome to the Simple Audio Player. Say Play to play some audio!", "You can say Play");
// Handle Intents here - Play, Pause and Resume is all for now
} else if (requestType === "IntentRequest") {
var intent = this.event.request.intent;
if (intent.name === "Play") {
this.play(podcastURL, 0);
} else if (intent.name === "AMAZON.PauseIntent") {
// When we receive a Pause Intent, we need to issue a stop directive
// Otherwise, it will resume playing - essentially, we are confirming the user's action
this.stop();
} else if (intent.name === "AMAZON.ResumeIntent") {
var lastPlayed = this.load(userId);
var offsetInMilliseconds = 0;
if (lastPlayed !== null) {
offsetInMilliseconds = lastPlayed.request.offsetInMilliseconds;
}
this.play(podcastURL, offsetInMilliseconds);
}
} else if (requestType === "AudioPlayer.PlaybackStopped") {
// We save off the PlaybackStopped Intent, so we know what was last playing
this.save(userId, this.event);
}
};
/**
* Creates a proper Alexa response using Text-To-Speech
* #param message
* #param repromptMessage
*/
SimplePlayer.prototype.say = function (message, repromptMessage) {
var response = {
version: "1.0",
response: {
shouldEndSession: false,
outputSpeech: {
type: "SSML",
ssml: "<speak> " + message + " </speak>"
},
reprompt: {
outputSpeech: {
type: "SSML",
ssml: "<speak> " + message + " </speak>"
}
}
}
}
this.context.succeed(response);
};
/**
* Plays a particular track, from specific offset
* #param audioURL The URL to play
* #param offsetInMilliseconds The point from which to play - we set this to something other than zero when resuming
*/
SimplePlayer.prototype.play = function (audioURL, offsetInMilliseconds) {
var response = {
version: "1.0",
response: {
shouldEndSession: true,
directives: [
{
type: "AudioPlayer.Play",
playBehavior: "REPLACE_ALL", // Setting to REPLACE_ALL means that this track will start playing immediately
audioItem: {
stream: {
url: audioURL,
token: "0", // Unique token for the track - needed when queueing multiple tracks
expectedPreviousToken: null, // The expected previous token - when using queues, ensures safety
offsetInMilliseconds: offsetInMilliseconds
}
}
}
]
}
}
this.context.succeed(response);
};
// Stops the playback of Audio
SimplePlayer.prototype.stop = function () {
var response = {
version: "1.0",
response: {
shouldEndSession: true,
directives: [
{
type: "AudioPlayer.Stop"
}
]
}
}
this.context.succeed(response);
};
// Saves information into our super simple, not-production-grade cache
SimplePlayer.prototype.save = function (userId, state) {
console.log("Save: " + userId);
stateByUser[userId] = state;
};
// Load information from our super simple, not-production-grade cache
SimplePlayer.prototype.load = function (userId) {
console.log("Load: " + userId);
var state = null;
if (userId in stateByUser) {
state = stateByUser[userId];
console.log("Loaded " + userId + " State: " + state);
}
return state;
};
I am trying to refactor this code so that it follows a similar format to the trivia skills example that amazon provides. However, when I run my refactored code I get an error saying
TypeError: Cannot set property 'say' of undefined
at Object.<anonymous> (/Users/Rob/Desktop/super-simple-audio-player/index.js:47:28)
Here is my attempt at refactoring
"use strict";
var stateByUser = {};
var podcastURL = "https://p.scdn.co/mp3-preview/2385471a5d35709ad90e368dacabe4082af4541a?cid=null";
var Alexa = require("alexa-sdk");
// Entry-point for the Lambda
exports.handler = function(event, context) {
var alexa = Alexa.handler(event, context);
alexa.registerHandlers(SimplePlayer);
alexa.execute();
};
// The SimplePlayer has helpful routines for interacting with Alexa, within minimal overhead
var SimplePlayer = {
"LaunchRequest": function () {
this.emit(":tell","Welcome to the Simple Audio Player. Say play to begin.");
},
"Play": function() {
this.play(podcastURL, 0);
},
"AMAZON.PauseIntent": function() {
this.stop();
},
"AMAZON.ResumeIntent": function () {
var lastPlayed = this.load(userId);
var offsetInMilliseconds = 0;
if (lastPlayed !== null) {
offsetInMilliseconds = lastPlayed.request.offsetInMilliseconds;
}
this.play(podcastURL, offsetInMilliseconds);
},
"AudioPlayer.PlaybackStopped": function () {
this.save(userId, this.event);
}
};
// Handles an incoming Alexa request
SimplePlayer.prototype.say = function (message, repromptMessage) {
var response = {
version: "1.0",
response: {
shouldEndSession: false,
outputSpeech: {
type: "SSML",
ssml: "<speak> " + message + " </speak>"
},
reprompt: {
outputSpeech: {
type: "SSML",
ssml: "<speak> " + message + " </speak>"
}
}
}
}
this.context.succeed(response);
};
/**
* Plays a particular track, from specific offset
* #param audioURL The URL to play
* #param offsetInMilliseconds The point from which to play - we set this to something other than zero when resuming
*/
SimplePlayer.prototype.play = function (audioURL, offsetInMilliseconds) {
var response = {
version: "1.0",
response: {
shouldEndSession: true,
directives: [
{
type: "AudioPlayer.Play",
playBehavior: "REPLACE_ALL", // Setting to REPLACE_ALL means that this track will start playing immediately
audioItem: {
stream: {
url: audioURL,
token: "0", // Unique token for the track - needed when queueing multiple tracks
expectedPreviousToken: null, // The expected previous token - when using queues, ensures safety
offsetInMilliseconds: offsetInMilliseconds
}
}
}
]
}
}
this.context.succeed(response);
};
// Stops the playback of Audio
SimplePlayer.prototype.stop = function () {
var response = {
version: "1.0",
response: {
shouldEndSession: true,
directives: [
{
type: "AudioPlayer.Stop"
}
]
}
}
this.context.succeed(response);
};
// Saves information into our super simple, not-production-grade cache
SimplePlayer.prototype.save = function (userId, state) {
console.log("Save: " + userId);
stateByUser[userId] = state;
};
// Load information from our super simple, not-production-grade cache
SimplePlayer.prototype.load = function (userId) {
console.log("Load: " + userId);
var state = null;
if (userId in stateByUser) {
state = stateByUser[userId];
console.log("Loaded " + userId + " State: " + state);
}
return state;
};
I've added alexa-sdk and changed the exports.handler and the simplePlayer.prototype.handler(). Any thoughts as to why it is not working?
Thanks in advance
I actually created the project you reference. Glad you are finding it useful.
In re-factoring the project, you changed it from prototype-style JS object to an object literal. Both are viable approaches, but the object literal becomes a problem when holding the state for a particular request (the event and context fields in particular).
It also means that the prototype methods defined in the project are not available from the object literal definition. You need to instantiate SimplePlayer (by calling new SimplePlayer(event, context)) before you will get those.
If you want to understand the trade-off between these approaches better, you can read here:
Object literal vs constructor+prototype
Here is an example of working with the Alexa SDK consistent with my project. It defines the "LaunchRequest" function as a prototype function rather than simply a property:
SimplePlayer.prototype.LaunchRequest = function () {
this.emit(":tell", "Welcome to the Simple Audio Player. Say play to begin.");
};
You also need to make sure to instantiate the SimplePlayer (not just reference it). When registering it, it should look like this:
alexa.registerHandlers(new SimplePlayer(event, context));
Hope that makes sense, and good luck with it! Let me know how it goes (I can always be reached at https://gitter.im/bespoken/bst)

Socket.io emit and .on not working

I am learning Node js with socket. I got a sample program from Here
When I try to run it, it is not showing the error, but also nothing happening.
I tried and find out that the socket.emit and socket.io are not triggering.
Client side
$("#addComment").click(function(event){
var userName = $("#name").val();
var userComment = $("#comment").text();
if(userName === "" || userComment === "") {
alert("Please fill the form.");
return;
}
socket.emit('comment_added',{user : userName, comment : userComment});
socket.on('notify_everyone',function(msg){
notifyMe(msg.user,msg.comment);
});
});
function notifyMe(user,message) {
// Let's check if the browser supports notifications
if (!("Notification" in window)) {
alert("This browser does not support desktop notification");
}
// Let's check if the user is okay to get some notification
else if (Notification.permission === "granted") {
// If it's okay let's create a notification
var options = {
body: user + "Posted a comment" + message,
dir : "ltr"
};
var notification = new Notification("Hi there",options);
}
// Otherwise, we need to ask the user for permission
// Note, Chrome does not implement the permission static property
// So we have to check for NOT 'denied' instead of 'default'
else if (Notification.permission !== 'denied') {
Notification.requestPermission(function (permission) {
// Whatever the user answers, we make sure we store the information
if (!('permission' in Notification)) {
Notification.permission = permission;
}
// If the user is okay, let's create a notification
if (permission === "granted") {
var options = {
body: user + "Posted a comment" + message,
dir : "ltr"
};
var notification = new Notification("New comment added.",options);
}
});
}
// At last, if the user already denied any notification, and you
// want to be respectful there is no need to bother them any more.
}
Server side
io.on('connection',function(socket){
console.log('We have user connected !');
io.sockets.on('comment_added',function(data){
console.log(data);
db.addComment(data.user,data.comment,mysql,pool,function(error,result){
if (error) {
io.emit('error');
} else {
socket.broadcast.emit("notify_everyone",{user : data.user,comment : data.comment});
}
});
});
});
You need to put the
socket.on('notify_everyone',function(msg){
notifyMe(msg.user,msg.comment);
});
outside of the function it is currently in, or else it won't be run (that code is only run when the comment is clicked).
For example,
$("#addComment").click(function(event){
var userName = $("#name").val();
var userComment = $("#comment").text();
if(userName === "" || userComment === "") {
alert("Please fill the form.");
return;
}
socket.emit('comment_added',{user : userName, comment : userComment});
});
socket.on('notify_everyone',function(msg){
notifyMe(msg.user,msg.comment);
});
Also, there is documentation on the socket.io website as well as a chat app tutorial

WinJS System.Launcher only working in debug mode

The following code works flawlessly when run in debug mode (F5) .. but when deployed (as a app tile) or run without the debugger (ctl+f5), it does not work properly.
behaviour expected/ when working: clicking the tile launches the steam url link immediately, without rendering the html page visibly.
behaviour received/ not working: clicking the tile launches the app, only rendering the html page and never launches the steam url.
var mydefs = new Object();
mydefs = { url: 'steam://rungameid/200710' };
function launch(url) {
var uri = new Windows.Foundation.Uri(url);
Windows.System.Launcher.launchUriAsync(uri).then(
function (success) {
if (success) {
// File launched
window.close();
} else {
// File launch failed
}
});
}
(function () {
"use strict";
WinJS.Binding.optimizeBindingReferences = true;
var app = WinJS.Application;
var activation = Windows.ApplicationModel.Activation;
app.onactivated = function (args) {
if (args.detail.kind === activation.ActivationKind.launch) {
launch(mydefs.url);
args.setPromise(WinJS.UI.processAll());
}
};
app.oncheckpoint = function (args) {
window.close();
};
app.start();
})();
Looks like a timing issue. The following works for me as a tile
(function () {
"use strict";
var mydefs = new Object();
mydefs = { url: 'steam://rungameid/200710' };
WinJS.Namespace.define("Steam", {
launch: function launch(url) {
var uri = new Windows.Foundation.Uri(url);
Windows.System.Launcher.launchUriAsync(uri).then(
function (success) {
if (success) {
// File launched
window.close();
} else {
// File launch failed
}
});
}
});
WinJS.Binding.optimizeBindingReferences = true;
var app = WinJS.Application;
var activation = Windows.ApplicationModel.Activation;
app.onactivated = function (args) {
if (args.detail.kind === activation.ActivationKind.launch) {
setTimeout('Steam.launch("steam://rungameid/200710");', 2000);
args.setPromise(WinJS.UI.processAll());
}
};
app.start();
})();

Chrome Extension Content ->Background message passing

Whats up with this?
content script:
chrome.extension.sendMessage({message: "whats the url"}, function(response) {
alert(response.hereistheurl);
});
background
chrome.extension.onMessage.addListener(function (request, sender, sendResponse) {
if (request.message) {
var taburl = sender.tab.url;
alert("the background is trying to send " + taburl);
sendResponse = ({hereistheurl: "taburl"});
}
else {
alert("trying")
var tabnumber = sender.tab.id;
chrome.tabs.update(tabnumber, {url: request.gohere});
}
});
The else is working fine. When the if statement is true,the background tries to send a response, but I see nothing in the content script.

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