I am creating instances of two different objects (features_object and line_object) on a canvas. The idea is to connect several of the features by lines (). Later on when features are moved around the lines should follow.
At the moment my issue is that, when I apply the delete method on the lines I can delete them (Lines created between features by left mouse click. Line deleted by right mouse double click). However with the similar method of the feature class nothing happens! I cannot delete the features! The features seem invisible on the canvas! Is there any solution to that?
Thanks a lot!
from tkinter import Tk, Frame, Canvas, Text, END, TRUE, BOTH, CURRENT
click = 0
class line_object:
all_connections = []
def __init__(self):
self.connections_data = []
def create_line(self, master, start_elem, end_elem, tag_start, tag_end):
self.master = master
self.start_elem = start_elem
self.end_elem = end_elem
self.tag_start = tag_start
self.tag_end = tag_end
self.start_x = self.master.coords(self.start_elem)[0]
self.start_y = self.master.coords(self.start_elem)[1]
self.end_x = self.master.coords(self.end_elem)[0]
self.end_y = self.master.coords(self.end_elem)[1]
self.line_tag = (f'Connector_{self.start_elem}_{self.end_elem}', 'connection', 'drag')
self.master.delete(self.line_tag)
self.line_id = self.master.create_line(self.start_x, self.start_y, self.end_x, self.end_y, fill="red", width=6, tags=(self.line_tag, self.tag_start, self.tag_end))
self.master.tag_lower(self.line_id)
self.bind_events_lines()
def bind_events_lines(self):
self.master.bind('<Double Button-3>', self.deleteLine)
def deleteLine(self, event=None):
actual = self.master.find_withtag(CURRENT)
self.master.delete(actual)
class features_object():
def __init__(self):
self.features_data = []
def create_feature(self, master, feature_text, feature_xpos, feature_ypos, feature_color):
self.master = master
self.feature_text = feature_text
self.feature_xpos = feature_xpos
self.feature_ypos = feature_ypos
self.feature_color = feature_color
self.feature_frame = Frame(self.master, bg=self.feature_color, border=20)
self.feature_text = Text(self.feature_frame, font=("Helvetica", 12), relief='flat', width=20, height=3, selectbackground=self.feature_color, selectforeground="black", exportselection=TRUE)
self.feature_text.grid(row=0, column=0, padx=5, pady=5, sticky='w')
self.feature_text.config(wrap='word')
self.feature_text.insert(END, feature_text)
self.feature_tags = 'drag'
self.feature_id = self.master.create_window(self.feature_xpos, self.feature_ypos, window=self.feature_frame, tags=self.feature_tags)
self.master.itemconfigure(self.feature_id, tags=[self.feature_id])
self.bind_events_features()
def bind_events_features(self):
self.feature_frame.bind('<Button-1>', self.draw_line_with_bind)
self.feature_frame.bind('<Double Button-3>', self.deleteFeature)
def deleteFeature(self, event):
actual = self.master.find_withtag(CURRENT)
self.master.delete(actual)
def draw_line_with_bind(self, event):
global click, start_x, start_y, end_x, end_y, elem_start, tag_start
if click == 0:
elem_start = self.feature_id
tag_start = f'{elem_start}'
click = 1
elif click == 1:
elem_end = self.feature_id
tag_end = f'{elem_end}'
lin = line_object()
self.connection = lin.create_line(draw_canvas, elem_start, elem_end, tag_start, tag_end)
click = 0
window = Tk()
window.geometry("1000x800")
frame_start = Frame(window)
frame_start.pack(expand=TRUE, fill=BOTH)
draw_canvas = Canvas(frame_start)
draw_canvas.pack(expand=TRUE, fill=BOTH)
features_object().create_feature(draw_canvas, 'feature A', 100, 100, 'red')
features_object().create_feature(draw_canvas, 'feature B', 300, 300, 'green')
features_object().create_feature(draw_canvas, 'feature C', 500, 500, 'magenta')
def read_id(event):
currently_clicked = draw_canvas.find_withtag(CURRENT)
print(f'Currently clicked instance {currently_clicked}')
draw_canvas.bind('<Button-2>', read_id)
if __name__ == '__main__':
window.mainloop()
Related
The scrollbar activates only when the window is rezised, despite reconfiguring the scrollregion everytime a widget(Button in this case) is added.
class Editor:
def __init__(self,master):
self.master = master
self.master.resizable(True,False)
self.edit_frame = tk.Frame(self.master)
self.edit_frame.pack(fill="none")
self.elem_frame = tk.Frame(self.master,width=700)
self.elem_frame.pack(fill="y", expand=1)
self.my_canvas = tk.Canvas(self.elem_frame, width = 700)
self.my_canvas.pack(side = "left", fill="both", expand=1)
my_scrollbar = ttk.Scrollbar(self.elem_frame, orient = "vertical", command =self.my_canvas.yview)
my_scrollbar.pack(side = "right",fill="y")
self.my_canvas.configure(yscrollcommand=my_scrollbar.set)
self.my_canvas.bind('<Configure>', self.movescroll )
self.second_frame = tk.Frame(self.my_canvas, bg = "black", width=700)
self.my_canvas.create_window((0,0), window=self.second_frame, anchor="nw")
self.naz = Nazioni()
paesi = [*self.naz.iso3]
print(paesi)
self.comb_paese = ttk.Combobox(self.edit_frame, value = paesi)
self.comb_paese.current(1)
self.kwordvar= tk.StringVar()
entry_keyword = tk.Entry(self.edit_frame, textvariable=self.kwordvar)
entry_keyword.bind("<FocusOut>", self.callback)
writer = tk.Text(self.edit_frame)
self.edit_frame.pack(side="left")
writer.pack()
self.comb_paese.pack()
entry_keyword.pack()
def callback(self, *args):
kword = self.kwordvar.get()
self.colonnarisultati(kword)
def colonnarisultati(self, keyword):
#TROVA IL VALORE CODICE ISO A 3CHAR IN BASE ALLA NAZIONE NEL COMBOBOX
p = self.comb_paese.get()
paese = self.naz.iso3[p]
ricerca = Ricerca(paese, keyword)
"""
for label in self.elem_frame.winfo_children():
label.destroy()
"""
self.count = 0
print("ciao")
for x in ricerca.listaricerca:
tit = str(x['titolo']).lstrip("<h4>").rstrip("</h4>")
print(tit)
self.elementotrovato(tit,self.count)
self.count +=1
self.my_canvas.configure(scrollregion=self.my_canvas.bbox("all"))
def movescroll(self, *args):
self.my_canvas.configure(scrollregion=self.my_canvas.bbox("all"))
def elementotrovato(self, testobottone, conta):
Bott_ecoifound = tk.Button(self.second_frame, text = testobottone,width = 100 ,height = 30, font = ("Helvetica", 12, "bold"), wraplength=200, justify="left")
print("CIAONE")
Bott_ecoifound.pack(fill="both", expand=1)
self.my_canvas.configure(scrollregion=self.my_canvas.bbox("all"))
The last method is the one adding button to the scrollable frame.
After the window is manually resized, no matter if back to its original size, the scrollbar activates and works fine.
I'm studying GUI, so please understand my poor codes below.
I was trying to make a program which gets game-character's information. So if you press the 'search' button, the list would be shown below. But... it only shows about 11 names due to the window size. So i wanted to put a scrollbar for that area, but I just don't know how to link the scroll bar to control the area. I meant, the scroll bar itself has created, and it does scroll itself, but it doesn't scroll the window I wanted. I must have linked it wrong but... not sure.
Below is the minimized example code, but it's still quite long and crude. Sorry for that again.
If anyone can enlighten me, it would be really great help for this and my future works as well.
import tkinter as tk
import requests
from bs4 import BeautifulSoup
import webbrowser
import time
global var_dict, input_id, output
var_dict = {}
def enter_call_back(event=None):
output.grid(column = 0, row = 2, columnspan = 5 , sticky='w')
output.insert(tk.END,"Text_Something")
output.update()
search_chr()
def open_browse(url_list):
for url in url_list:
time.sleep(0.3)
webbrowser.open(url)
def search_inven(ch_id):
if ch_id == "ch1" or ch_id == "ch13" or ch_id == "ch15" :
num = 5
url_list = ["something.url","something2.url"]
self_count = 1
else:
num = 0
url_list = []
self_count = 0
masterset = []
masterset.append(num)
masterset.append(url_list)
masterset.append(self_count)
return masterset
def search_chr():
global var_dict, output
for things in var_dict.keys():
var_dict[things].destroy()
chr_list = ["ch1","ch2","ch3","ch4","ch5","ch6","ch7","ch8","ch9","ch9","ch10","ch11","ch12","ch13","ch14","ch15"]
output.insert(tk.END," Done! \n\n")
var_dict = {}
num = -1
for ch in chr_list:
num += 1
var_dict["output%s" %num] = tk.Entry(frame_buttons, width = 125)
result = search_inven(ch)
if result[0] == 0:
var_dict["output"+str(num)].insert(0, "Clean "+ch+"\n")
var_dict["output"+str(num)].grid(column = 0, row = num, sticky='w', padx=5, pady=5)
else:
url_list = result[1]
var_dict["o-button%s" %num] = tk.Button(frame_buttons, command=lambda url_list = url_list : open_browse(url_list))
var_dict["o-button"+str(num)].grid(column = 1, row = num, sticky='e')
var_dict["o-button"+str(num)].config(text="URL")
var_dict["output"+str(num)].insert(0, "Not Clean "+str(result[0])+" Self : "+str(result[2])+" Ch_id : "+ch+")\n")
var_dict["output"+str(num)].grid(column = 0, row = num, sticky='w', padx=5, pady=5)
vsb = tk.Scrollbar(frame_canvas, orient="vertical")
vsb.grid(row=0, column=1, sticky='ns')
vsb.config(command=canvas.yview)
canvas.configure(yscrollcommand=vsb.set)
frame_canvas.config(height = 300)
canvas.config(scrollregion=canvas.bbox("all"))
root = tk.Tk()
root.geometry("760x710")
root.resizable(width=False, height=False)
root.title("Minimum v.1.2")
root.grid_rowconfigure(0, weight=1)
root.columnconfigure(0, weight=1)
frame_main = tk.Frame(root, bg="gray")
frame_main.grid(sticky='news')
intro = tk.Text(frame_main, height = 17, bg="#E3D5F3")
intro.option_add("*Font", "명조 10")
intro.insert(tk.CURRENT,"Text_something")
intro.config(state='disabled')
intro.grid(row=0, column=0, pady=(5, 0), columnspan = 5, sticky='nw')
input_id = tk.Entry(frame_main, width = 35)
input_id.option_add("*Font","명조 10")
input_id.insert(0,"Ch_name")
input_id.grid(row=1, column=0, pady=(5, 0), sticky='w')
search_btn = tk.Button(frame_main)
search_btn.config(text="Search")
search_btn.option_add("*Font","명조 10")
search_btn.config(width=5,height=1)
search_btn.grid(row = 1, column = 0, pady=(5, 0), sticky='e')
output = tk.Text(frame_main, height = 10)
output.option_add("*Font","명조 10")
output.grid(row = 2, column = 0,pady=(5,0),sticky='nw')
frame_canvas = tk.Frame(frame_main, width = 565)
frame_canvas.grid(row=3, column=0, pady=(5, 0), columnspan = 3 ,sticky='nw')
frame_canvas.grid_rowconfigure(0, weight=1)
frame_canvas.grid_columnconfigure(0, weight=1)
frame_canvas.grid_propagate(False)
canvas = tk.Canvas(frame_canvas, bg="gray", height=500,scrollregion=(0,0,500,1800))
canvas.grid(row=0, column=0, sticky="news")
frame_buttons = tk.Frame(canvas, bg="gray")
frame_buttons.grid(row = 0, column = 0,sticky='e')
root.bind('<Return>',enter_call_back)
search_btn.config(command = enter_call_back)
root.mainloop()
First, using grid() to put frame_buttons into the canvas will not affect the scrollregion of the canvas. Use canvas.create_window() instead.
Second, it is better to bind <Configure> event on frame_buttons and update canvas' scrollregion inside the bind callback. Then adding widgets to frame_buttons will automatically update the scrollregion.
Also note that you have created new scrollbar and put it at same position whenever search_chr() is executed. Better create the scrollbar only once outside the function.
I am making this PDF tool, and I want the buttons to be disabled until a file or files are successfully imported. This is what the app looks like at the launch:
Right after running the callback for the import files button, the active state looks like this:
I want the colors of the buttons to turn maroon instead of the original grey. They only turn back to maroon once you hover the mouse over them. Any thoughts for how to fix this? Here is the callback for the import button:
def import_callback():
no_files_selected = False
global files
files = []
try:
ocr_button['state'] = DISABLED
merge_button['state'] = DISABLED
status_label.pack_forget()
frame.pack_forget()
files = filedialog.askopenfilenames()
for f in files:
name, extension = os.path.splitext(f)
if extension != '.pdf':
raise
if not files:
no_files_selected = True
raise
if frame.winfo_children():
for label in frame.winfo_children():
label.destroy()
make_import_file_labels(files)
frame.pack()
ocr_button['state'] = ACTIVE
merge_button['state'] = ACTIVE
except:
if no_files_selected:
status_label.config(text='No files selected.', fg='blue')
else:
status_label.config(text='Error: One or more files is not a PDF.', fg='red')
status_label.pack(expand='yes')
import_button = Button(root, text='Import Files', width=scaled(20), bg='#5D1725', bd=0, fg='white', relief='groove',
command=import_callback)
import_button.pack(pady=scaled(50))
I know this was asked quite a while ago, so probably already solved for the user. But since I had the exact same problem and do not see the "simplest" answer here, I thought I would post:
Just change the state from "active" to "normal"
ocr_button['state'] = NORMAL
merge_button['state'] = NORMAL
I hope this helps future users!
As I understand you right you want something like:
...
ocr_button['state'] = DISABLED
ocr_button['background'] = '#*disabled background*'
ocr_button.bind('<Enter>', lambda e:ocr_button.configure(background='#...'))
ocr_button.bind('<Leave>', lambda e:ocr_button.configure(background='#...'))
merge_button['state'] = DISABLED
merge_button['background'] = '#*disabled background*'
merge_button.bind('<Enter>', lambda e:ocr_button.configure(background='#...'))
merge_button.bind('<Leave>', lambda e:ocr_button.configure(background='#...'))
...
...
ocr_button['state'] = ACTIVE
ocr_button['background'] = '#*active background*'
ocr_button.unbind('<Enter>')
ocr_button.unbind('<Leave>')
merge_button['state'] = ACTIVE
merge_button['background'] = '#*active background*'
merge_button.unbind('<Enter>')
merge_button.unbind('<Leave>')
...
If there are any errors, since I wrote it out of my mind or something isnt clear, let me know.
Update
the following code reproduces the behavior as you stated. The reason why this happens is how tkinter designed the standart behavior. You will have a better understanding of it if you consider style of ttk widgets. So I would recommand to dont use the automatically design by state rather write a few lines of code to configure your buttons how you like, add and delete the commands and change the background how you like. If you dont want to write this few lines you would be forced to use ttk.Button and map a behavior you do like
import tkinter as tk
root = tk.Tk()
def func_b1():
print('func of b1 is running')
def disable_b1():
b1.configure(bg='grey', command='')
def activate_b1():
b1.configure(bg='red', command=func_b1)
b1 = tk.Button(root,text='B1', bg='red',command=func_b1)
b2 = tk.Button(root,text='disable', command=disable_b1)
b3 = tk.Button(root,text='activate',command=activate_b1)
b1.pack()
b2.pack()
b3.pack()
root.mainloop()
I've wrote this simple app that I think could help all to reproduce the problem.
Notice that the state of the button when you click is Active.
#!/usr/bin/python3
import sys
import tkinter as tk
from tkinter import ttk
from tkinter import messagebox
class Main(ttk.Frame):
def __init__(self, parent, *args, **kwargs):
super().__init__()
self.parent = parent
self.init_ui()
def cols_configure(self, w):
w.columnconfigure(0, weight=0, minsize=100)
w.columnconfigure(1, weight=0)
w.rowconfigure(0, weight=0, minsize=50)
w.rowconfigure(1, weight=0,)
def get_init_ui(self, container):
w = ttk.Frame(container, padding=5)
self.cols_configure(w)
w.grid(row=0, column=0, sticky=tk.N+tk.W+tk.S+tk.E)
return w
def init_ui(self):
w = self.get_init_ui(self.parent)
r = 0
c = 0
b = ttk.LabelFrame(self.parent, text="", relief=tk.GROOVE, padding=5)
self.btn_import = tk.Button(b,
text="Import Files",
underline=1,
command = self.on_import,
bg='#5D1725',
bd=0,
fg='white')
self.btn_import.grid(row=r, column=c, sticky=tk.N+tk.W+tk.E,padx=5, pady=5)
self.parent.bind("<Alt-i>", self.switch)
r +=1
self.btn_ocr = tk.Button(b,
text="OCR FIles",
underline=0,
command = self.on_ocr,
bg='#5D1725',
bd=0,
fg='white')
self.btn_ocr["state"] = tk.DISABLED
self.btn_ocr.grid(row=r, column=c, sticky=tk.N+tk.W+tk.E,padx=5, pady=5)
r +=1
self.btn_merge = tk.Button(b,
text="Merge Files",
underline=0,
command = self.on_merge,
bg='#5D1725',
bd=0,
fg='white')
self.btn_merge["state"] = tk.DISABLED
self.btn_merge.grid(row=r, column=c, sticky=tk.N+tk.W+tk.E,padx=5, pady=5)
r +=1
self.btn_reset = tk.Button(b,
text="Reset",
underline=0,
command = self.switch,
bg='#5D1725',
bd=0,
fg='white')
self.btn_reset.grid(row=r, column=c, sticky=tk.N+tk.W+tk.E,padx=5, pady=5)
b.grid(row=0, column=1, sticky=tk.N+tk.W+tk.S+tk.E)
def on_import(self, evt=None):
self.switch()
#simulate some import
self.after(5000, self.switch())
def switch(self,):
state = self.btn_import["state"]
if state == tk.ACTIVE:
self.btn_import["state"] = tk.DISABLED
self.btn_ocr["state"] = tk.NORMAL
self.btn_merge["state"] = tk.NORMAL
else:
self.btn_import["state"] = tk.NORMAL
self.btn_ocr["state"] = tk.DISABLED
self.btn_merge["state"] = tk.DISABLED
def on_ocr(self, evt=None):
state = self.btn_ocr["state"]
print ("ocr button state is {0}".format(state))
def on_merge(self, evt=None):
state = self.btn_merge["state"]
print ("merge button state is {0}".format(state))
def on_close(self, evt=None):
self.parent.on_exit()
class App(tk.Tk):
"""Main Application start here"""
def __init__(self, *args, **kwargs):
super().__init__()
self.protocol("WM_DELETE_WINDOW", self.on_exit)
self.set_style()
self.set_title(kwargs['title'])
Main(self, *args, **kwargs)
def set_style(self):
self.style = ttk.Style()
#('winnative', 'clam', 'alt', 'default', 'classic', 'vista', 'xpnative')
self.style.theme_use("clam")
def set_title(self, title):
s = "{0}".format('Simple App')
self.title(s)
def on_exit(self):
"""Close all"""
if messagebox.askokcancel(self.title(), "Do you want to quit?", parent=self):
self.destroy()
def main():
args = []
for i in sys.argv:
args.append(i)
kwargs = {"style":"clam", "title":"Simple App",}
app = App(*args, **kwargs)
app.mainloop()
if __name__ == '__main__':
main()
I'm trying to make a program that has a button that will open a picture if a variable is in a certain state, and change how the button looks (or maybe show a different picture) if it's not. I have been trying to work through the bugs I've been getting.
This is honestly intermediary code so I can understand how to make what I'm actually trying to do, make a network-enabled GUI for some physical buttons.
I've tried passing blueButton in as a variable, but that didn't work.
import tkinter as tk
weather = "sunny"
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.create_widgets()
def create_widgets(self):
self.blueButton = tk.Button(self, fg = "blue")
self.blueButton["text"] = "I'm Blue"
self.blueButton["command"] = self.change
self.blueButton.pack(anchor="nw")
self.quit = tk.Button(self, text = "QUIT", fg = "red",
command = self.master.destroy)
self.quit.pack(side="bottom")
self.pack(fill = "both", expand = 1)
def change(self):
global weather
if weather == "sunny":
w = tk.Canvas(root, width=400, height=750)
img = tk.PhotoImage(file = "haunter.gif")
w.create_image((200, 200), image = img)
w.pack()
else:
self.blueButton["bitmap"] = "error"
root = tk.Tk()
root.geometry("400x300")
app = Application(master = root)
app.mainloop()
The canvas gets made, but the picture doesn't show up, the "quit" button just moves.
I've also gotten the error "name blueButton is not defined".
You could keep the image as an attribute of your App, put it on a canvas, then show or hide the canvas depending on the weather.
import random
import tkinter as tk
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.create_widgets()
def create_widgets(self):
self.blueButton = tk.Button(self, fg = "blue")
self.blueButton["text"] = "I'm Blue"
self.blueButton["command"] = self.change
self.blueButton.pack()
self.quit = tk.Button(self, text = "QUIT", fg = "red",
command = self.master.destroy)
self.quit.pack()
self.pack(fill = "both", expand = 1)
self.canvas = tk.Canvas(root, width=400, height=750)
# self.sunny_img = tk.PhotoImage(file="haunter.gif")
self.sunny_img = tk.PhotoImage(file="rapporteur.gif")
self.canvas.create_image((200, 200), image=self.sunny_img)
def change(self):
weather = ['sunny', 'rainy']
current_weather = random.choice(weather)
if current_weather == 'sunny':
self.canvas.pack()
self.blueButton["bitmap"] = ''
else:
self.canvas.pack_forget()
self.blueButton["bitmap"] = "error"
root = tk.Tk()
root.geometry("400x300")
app = Application(master = root)
app.mainloop()
I would like to switch on the checkboxes (0, 2, 4) automatically with the click of a button. I have the following code. For some reason it dont work. Please help me.
from tkinter import *
class Error(Frame):
def Widgets(self):
for i in range(len(self.X)):
self.X[i] = Checkbutton(self, text="%d"%(i,))
self.X[i].grid(row=i, sticky=W)
self.X[i].configure(variable = ("var_%d"%(i,)))
self.button = Button(self, text = "set", command = self.test)
self.button.grid(row=5, sticky=W)
def test(self):
for i in range(len(self.X)):
if i == 0 or i == 2 or i == 4:
set (("var_%d"%(i,))) == 1
def __init__(self,initial):
super(Error,self).__init__(initial)
self.X = [{},{},{},{},{}]
self.grid()
self.Widgets()
Window = Tk()
Tool = Error(Window)
Window.mainloop()
The way to handle checkboxes is to associate each box with a variable which reflects wether the box is checked or not.
For an array of checkboxes it is convenient to store these variables in a list. The way I would do it is to create an empty list and then append variables as I go along.
In the function test() I use enumerate in the for-loop as this is the recommended way to generate an index of the list.
from tkinter import *
class Error(Frame):
def __init__(self, master):
super(Error,self).__init__(master)
self.box_list = [] # List to holld checbox variables
self.grid()
self.Widgets()
def Widgets(self):
for i in range(5):
var = BooleanVar() # Create variable to associate with box
cb = Checkbutton(self, text="%d"%(i,))
cb.grid(row=i, sticky=W)
cb.configure(variable=var)
self.box_list.append(var) # Append checkbox variable to list
self.button = Button(self, text = "set", command = self.test)
self.button.grid(row=5, sticky=W)
def test(self):
for i, var in enumerate(self.box_list):
if i == 0 or i == 2 or i == 4:
var.set(True)
Window = Tk()
Tool = Error(Window)
Window.mainloop()