Angular animation: unknown height changes - angular-animations

I have a dialog that can display different components through a portal; I choose which component to display with some buttons.
All components have different heights/widths and they can change their own sizes by inner process (simply adding some items to their template) so the dialog changes also its sizes regarding which component has been chosen.
Animate smoothly the :enter of a component is something I completed easily with animations, but inside my dialog and with the portals and multiple components I miserably failed....
I Edited a stackblitz to show the dialog behavior regarding which component we chose with the buttons, we see that every button changes height/width of the dialog. I would like all these changes to be smooth:
https://stackblitz.com/edit/smooth-in-portals?file=src/app/app.component.html
Can you please help me with this?

Related

Are InputComponents and Dialogs incompatible?

In the simple Dialog below:
// choice of layout has no impact:
Container cont=new Container(new TextModeLayout(3, 1));
//Container cont=new Container(new BoxLayout(BoxLayout.Y_AXIS));
TextComponent firstName=new TextComponent().label("First Name").text(person.firstname);
TextComponent lastName=new TextComponent().label("Last Name").text(person.lastname);
TextComponent cost=new TextComponent().label("Cost per Session").text(person.getCostString());
cost.getField().setConstraint(TextArea.DECIMAL);
// NOTE HERE
// doesn't work: // works:
cont.add(firstName); // cont.add(firstName.getField());
cont.add(lastName); // cont.add(lastName.getField());
cont.add(cost); // cont.add(cost.getField());
Dialog.show("Edit Client", cont, new Command(CANCEL), new Command(OK));
Nothing appears in the Dialog unless I add the TextField instead of the TextComponent to my container at the NOTE HERE comment. This means I lose the nice appearance of the labelled input fields (yes I know I could label them myself, but they wouldn't look as good on different devices). My choice of layout manager at the top does not affect this issue (I've tried several). I can't find evidence online to conclude there's an incompatibility here, adding TextComponents and other InputComponents works fine on a Form, just not in a Dialog.
I'm having the same problem in another Dialog that uses PickerComponents. The PickerComponent doesn't appear unless I add the Picker itself, and then the Picker spawned from a Dialog looks all wrong. I'm hoping the simpler code question above will answer this quandary as well.
It's worth noting I've made no theme changes and this problem is noted in both the Android and Apple skins as well as on an actual Android phone. Thanks in advance for any help!
You shouldn't do input in a Dialog as it creates a very problematic user experience. If you would like things to look like they are in a dialog you can use styles and layouts to make a Form feel like a Dialog but you shouldn't use a Dialog.
The reason this fails is a bit complicated but here are the high level problems with using a dialog:
Dialogs don't grow implicitly - This is a huge problem for text input as the component needs space to resize with input and even more so for the animated TextComponent which needs to shift things around. The size of a Dialog is determined when it's shown and that's a big problem
This becomes a bigger problem on Android where the screen resizes during input and distorts the dialog completely. It's one of those things you'll only see on the device because it's really hard to simulate the virtual keyboard.
Scrollability is hard in a Dialog and text components need a scrollable parent so you can scroll between the various edit components
Picker component uses a form of Dialog to show input and this can collide with your dialog
Dialogs are hard to get right for suspend/resume behavior. Suspend/resume happens when the app is minimized or sent to the background. E.g. say you have an incoming call while typing in the dialog. When you go back to the app we want to show the last form. If we show the dialog it will block and we won't know which parent form to show anyway. So when an app is suspended dialogs are just disposed in the default code generated in the main class. It makes more sense.

Primefaces Dialog Framework and Growl messages

I'm using Primefaces 6.1 Dialog Framework. I'm wondering if there's a way to use a general growl for nested dialogs.
I could use a growl in one of the child dialogs but it displays the messages inside the boundaries of the iframe and not on the top-right corner of the window.
Here's an example:
main.xhtml > dialog1.xhtml > dialog2.xhtml
So, I'm in main, then I open dialog1 to view some data and then dialog2, which is kind of a tiny CRUD page.
When there's an error in this last page, I want to display the error message on the top-right corner of the WINDOW (not the iframe), just like it would do in the main page.
I don't know if it's a bug/issue or I'm just dumb, but I'm running out of ideas. Is there a way to accomplish this?
Thanks in advance!
(I can't provide the code now, but if it's really neccesary i'd edit this a put a simple example).

Input with overlapping elements inside a FrameLayout

I have a game (Unity3d) that is running on Android where its View is contained in a FrameLayout. The game view covers the entire screen.
I am adding (in code) another view next to this view another button view (the 2 views overlap - see images below).
The button does not receive any input.
According to the documentation for FrameLayout, it is advisable to use a single element under it, but multiple views are also possible.
Why does my button not receive any input?
Attaching the view state as captured in Eclipse.

Collapsible accordion not showing content when initialized collapsed

I'm using twitter bootstrap with JSF-2.2.4 and Spring 3.2.4 Framework. I've built a collapsible accordion based on the following tutorial: http://getbootstrap.com/javascript/#collapse
The code seems to work fine, but only if I start with opened accordions, meaning that I add the 'in' class to the div which inherits the content which is supposed to be collapsed. If I remove the 'in' class the accordion is opened by clicking the appropriate link, but the content is no displayed.
Content is plot created with plotfaces.
Any ideas?
Edit: I just tried filling the box with an image. This seems to work. Maybe this helps narrowing down the problem.
I don't know how this plotfaces work, but i expect your problem similair to fullcalendar not visible until button is clicked or window resized?
Try to set .collapse {display;block; visibilty:hidden;} instead of display none. If this don't helps try to focus on the height of the element. The plugin change the height from 0 to auto but on initial load the height is not set.

Menu on a EnhancedGrid behaves weird when the container takes 100% width and height

I've spent some time simplifying the code to get a simple example of the problem. I'm using Dojo 1.6.1. I've a TabContainer defined on my page. Dinamically, I add to it two tabs, each one of them contains an EnhancedGrid with a rowMenu(right click). The issue is that the menu does not work correctly on IE8 if the TabContainer is defined to use all the space available on the page. If I use a specific height and width, it works fine. By not working correctly I mean the following: The menu is pretty simple; it has just two MenuItem, one of them is a PopupMenu that shows a submenu, as follows:
If the TabContainer takes all the available width and height, the menu does something very strange. First, if you do a right click over a row, it does not do anything. You need to a second right click. Then the menu shows, but when you open the submenu, the main menu disapears, and the submenu does not work. It keeps floating around until you navigate to other page:
When it fails, it throws a javascript error saying "'undefined' is null or not an object", on the line 208 of dojox/grid/_FocusManager.js
[...]
_scrollHeader: function(currentIdx){
var info = null;
if(this._colHeadNode){
var cell = this.grid.getCell(currentIdx);
info = this._scrollInfo(cell, cell.getNode(0));
}
[...]
I've tried to create a jsfiddle sample, but Dojo 1.6.1 is not available there, and with Dojo .1.6.0 the behaviour is diferent (You need to do a left click on the row and then a right click, and then the menu works fine), so I've created a simple HTML sample you can see on http://pastebin.com/jDNFQxrP. To see the difference you just need to change the commented TabContainer at the bottom of the code. Has someone seen this before?
Thanks
JL

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