I've got a problem while trying to install rutoken plugin for Google Chrome v. 40.0.2214.115 (64-bit) on Ubuntu 14.04.
That's what I try:
Download plugin from http://www.rutoken.ru/support/download/rutoken-plugin/ and unpack files, so I had librtpkcs11ecp.so, npCryptoPlugin.so files.
Create a directory for plugins, in the Google Chrome's installation directory.
sudo mkdir /opt/google/chrome/plugins
Copy *.so files to the plugins directory.
Then I've restarted Chrome:
google-chrome -–enable-plugins
The problem is that when I run chrome://plugins/ there is no such plugin in a list.
It seems Java JRE is not more working on Chrome
https://askubuntu.com/a/590181
NPAPI support by Chrome
The Java plug-in for web browsers relies on the cross platform plugin architecture NPAPI, which has long been, and currently is, supported by all major web browsers. Google announced in September 2013 plans to remove NPAPI support from Chrome by "the end of 2014", thus effectively dropping support for Silverlight, Java, Facebook Video and other similar NPAPI based plugins. Recently, Google has revised their plans and now state that they plan to completely remove NPAPI by late 2015. As it is unclear if these dates will be further extended or not, we strongly recommend Java users consider alternatives to Chrome as soon as possible. Instead, we recommend Firefox, Internet Explorer and Safari as longer-term options.
I installed plugin updated but I face issue at testing time plugin not work properly in Chrome using link http://java.com/en/download/installed8.jsp?detect=jre If you got message "This plug-in is not supported" then follow following steps:
In your URL bar, enter:
chrome://flags/#enable-npapi
Click the Enable link for the Enable NPAPI configuration option.
Click the Relaunch button that now appears at the bottom of the
configuration page.
and test it again using http://java.com/en/download/installed8.jsp?detect=jre link.
The emacs documentation http://www.gnu.org/software/emacs/manual/html_mono/ede.html#Android-projects mentions that global-ede-mode supports android projects.
It mentions a function to declare the android sdk location, which I cannot find in emacs.
It also mentions that ede includes tools to interface with android tools, such as build and run emulators. These tools I cannot find either.
Has anybody had any luck using emacs built in ede mode to access android projects?
Currently running lubuntu 14.04 with emacs 24.3.1
The Android support for EDE is part of the CEDET project at http://cedet.sf.net, but that part wasn't included during the last merge from the CEDET repository into Emacs. Apparently that support wasn't removed form the manual. :)
If you download the sources from bzr, you will discover lisp/cedet/cedet-android.el, and lisp/cedet/ede/android.el which is the the support you found described in the manual.
In theory, you might be able to pull those two files down from bzr and just add to your own lisp repository, though it is always safest to download the entirety of the CEDET code and use it's install mechanism to ensure everything works correctly.
Once installed, you will find that the Development menu as project and target options that list things like starting up the debugger, or easily navigating between different .xml sources and your java source.
To those working with Liferay and the Plugin SDK, the tutorials teach you how to create projects from the Plugin SDK directory. Unfortunately, this also keeps the project folder inside of the Plugin SDK directory.
My question is, has anyone figured a way to leverage the Plugin SDK but have your project directory anywhere you choose?
This leads to another issue because with everything contained in the Plugin SDK folder, we have to checkin the entire thing in our CVS. If we didn't do this, then all developers will have to install their Plugin SDK in a controlled manner, and the projects checked out from CVS directly to the Plugin SDK folder.
Any strategies, tips or alternatives are appreciated.
Thanks in advance.
When using ANT based plugins SDK (which is default when you use Liferay IDE or Developer studio), I used to check in entire Plugins SDK to SVN/CVS at the time of starting the project. The entire development team would then check out the plugins sdk and check in their artifacts in appropriate folders i.e. portlets, hooks, themes, etc. It worked really well for us. The SDK itself doesn't have a big footprint, and it really helps organizing your plugins and building them.
Another approach is to maven-ize them. With this approach you don't have to commit your plugins SDK to CVS/SVN, but it Liferay IDE is not configured with Maven based plugins sdk yet (AFAIK).
You can decide the best approach that suits your needs. Hope this helps!
I'm a designer working in a software development shop that uses Rational Team Concert. Back when we were using SubVersion, I could use Dreamweaver to make my CSS edits and everything played nice.
I'm doing fine with Visual Studio's RTC client for our .NET projects, but I'm at a loss on how to effectively collaborate on our Java projects. There doesn't seem to be an RTC client for Dreamweaver and I'm beating my head against a wall trying to get MyEclipse to play nice.
How do your designers/developers collaborate in RTC?
Thank you in advance.
Regarding MyEclipse, check on which version of Eclipse it is based on:
the latest MyEclipse10 is based on Indigo (Eclipse 3.7).
but this thread mentions that "RTC 3.0.1 supports Eclipse SDK 3.5.2, 3.6 and 3.6.1"
So depending the version of MyEclipse you choose, you might have some issue making the integration of RTC works properly in it.
Another solution would be to choose an Eclipse distro with WST (web standard tools) in it, and browse the WTP (Web Tools Platform) project to make sure the CSS editor is added to your chosen Eclipse package.
And then, install the RTC plugin in it.
You should install RTC into MyEclipse. You can do that by grabbing the p2 download from the download page, then opening Help->"Install New Software..." and adding the zip file as a repository.
Starting with RTC 4.0 there will be integration with the Windows shell, so your life should get much easier.
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I am going to start building project in node.js (was working in PHP before), What is the IDE, Debugger and Helping Tools for node.js, to help improvement while coding ?
There are several IDEs which support Node.js natively:
Desktop-based IDEs
WebStorm - popular and extremely powerful IDE for coding web applications. $100 for commercial license, $50 personal, $25 academic, free for open source developers upon application approval. Can also debug Meteor.JS applications.
Komodo IDE
Cloud9 Local - You can install a local copy of cloud9 on desktop as well and work on a local directory as workspace, follow the instructions on github page. Be sure to disable incompatible plug-ins from config. It provides proper debugging as well.
Cloud-based IDEs
Cloud9 IDE - cloud-based IDE with native support for development of Node.js applications including debugging and other features.
Koding Koding offers you a free rootable VM with Node. Also you can work on the same code with your friends.
Other than these two you can use almost any code editor/IDE which simplifies JavaScript based development in general (for example with syntax highlighting, autocompletion or similar stuff) and use node with its built-in V8 debugger.
Microsoft just launch a cross platform IDE "Visual Studio Code" in Windows, Ubuntu and MacOSX. It could debug node.js. Check detail here.
Koding is another good choice. It comes preinstalled with Node.js, Vim and Emacs, has a great community of developers, among many other things. Another few notable features are:
Free virtual machine (VM) with Ubuntu, root access, apt-get, and many commonly used tools
Built-in Terminal with 256-color support
All languages, databases, and command-line tools are supported
Various file upload options such as Drag & Drop, Dropbox, Clone from Github, FTP and the ability to access them using SSH
Real-time code and terminal collaboration with integrated chat abilities
Visual Studio now supports full dev lifecycle for Node.js if you install the Node.js tools, linked below.
Allows for full debugging, intellisense, color coding, and more.
https://nodejstools.codeplex.com/
vim and unix are your IDE.
If you want debugging then there is node debug foo.js or ndb or node-inspector or use the V8 Debugger.
Another option could be Netbeans with the NodeJS tools (even though I'm not using it anymore these days since I've been using JetBrains products now to be honest).
What it gives you:
A Node project type
Clickable stack traces in the output window
A run with node action on Javascript files (and of course, the project)
Integration with Node Package Manager (npm) and a slick little UI for adding libraries
GUI for editing package.json files, and generating their standard contents
Ability to store machine-specific command-line arguments (excluded from version control if you use NetBeans' version control).
Ability to download Node's sources so the highlighted stack traces point somewhere
http://timboudreau.com/blog/read/NetBeans_Tools_for_Node_js
Also NetBeans 8.1 and 8.2 seem to have brought some features for Node.js developers (see here and here).
Eclipse is a good IDE for JavaScript.
This page https://portawiki.abnoctus.com/view/NodeIDE.html
details mixing eclipseJS with the google v8 debugger and a few node specific plugins
http://code.abnoctus.com/publish/binaries/node-launcher/
To build an IDE with support for editing JS with syntax highlights and some degree of code completion, executing node from the IDE, debugging in the IDE, unit testing with nodeunit and fetching dependencies via NPM.
I've tested several IDE's to develop and run node apps. But I'm feeling very confortable with Microsoft WebMatrix 2.0. It's a nice lightweight and free IDE that you can run Node. There's some templates for Express framework to get started. And you can run nodejs processes through IIS Express.
Nodeclipse has chromedevtools fixed for Node.js debugging.
Enide Studio 2014 comes with Nodeclipse, JSHint-eclipse, AngularJS and more plugins
(source: nodeclipse.org)
(source: nodeclipse.org)
http://www.nodeclipse.org/enide/studio/2014/
Personally, I'm partial to Cloud9's IDE though they've had a few issues lately with various upgrades, and the growing pains of online systems can be an issue.
WebStorm 4 is another option, though I haven't tried it, I did try the plugin in WS3, which wasn't too bad.
From Microsoft (of all places) there's WebMatrix 2 from Microsoft that seems to support Node.JS pretty well. I have discovered that you can actually edit node based js files within the Visual Studio 2012 beta and get intellisense/autocomplete for node scripts probably from webmatrix's developments. I've been using node as a build step for CSS/JS processing, and it's been working well for me.
Aptana Studio and others seem to be scrambling to add proper node support. Right now options are relatively limited, but getting better.
What framework are you using for the frontend? If you're already familiar with Node, you might as well try the open-source and increasingly popular Meteor.JS framework. Check out MeteorPad for literally a one-click IDE for Meteor apps.
You get a virtual machine with MongoDB on it and the Meteor server. A sample project is already loaded, and you can edit the server and client HTML, JS and CSS files. The resulting app runs in the right pane. Makes playing with Meteor super, super easy.
Node is a relatively new project so there is not widespread IDE support yet. However there actually is an online IDE called Cloud9 IDE that you might want to check out. Otherwise I suggest you use a local editor such as vim or emacs.
See how-to-debug-node-js-applications for more information on debugging.
GitHub's programmable text editor Atom has node.js integration.
Try Microsoft's https://code.visualstudio.com. Its awesome.
Facebook's Nuclide has a number of IDE-esque features including dynamic typechecking (via flow), in-code linking, auto complete, etc. It's based on GitHub's Atom so you can pick and choose Nuclide packages as you see fit.
WebStorm 3.0 does all this stuff.
It auto completes in a smart way, includes nice debugging and unit testing. It also include number of inspection for javascript, which is also pleasant.
Now RC version is available, but JetBrains assure that it'll be released soon.
I use IntelliJ's Webstorm: http://www.jetbrains.com/webstorm for it's advance auto-complete features and Node.js/NodeUnit templates.