Am developing a Galaxy Watch Active2 app. The app advertises a custom Bluetooth Low Energy service. This is in addition to the advertising profile the watch has out of the box for pairing with a phone. I would like to know if it is possible to disable the out-of-the-box advertiser? The reason is that the additional profile is making my remote device connection slower and less predictable. Anyone knows how to do that?
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I'm trying to establish a connection between my PC running Ubuntu and my iPhone via Bluetooth automatically when it becomes available, after being manually paired beforehand. I've seen this to be possible with certain peripherals, mainly audio. For example, my phone will automatically connect to a Bluetooth speaker when it is turned on and Bluetooth is active on my phone; another example is my phone automatically connects to my car's radio system via Bluetooth when I turn the car on.
I'm not able to connect my phone to my PC without first initiating the connection from the smartphone's Bluetooth menu. I'm thinking that I could possibly write an application for the PC to attempt to connect to the device every few minutes or something, but it seems that the phone needs to be the device to initiate the connection.
The only information that I need for what I'm trying to do ultimately is that the devices can pair successfully. Essentially I'm trying to build a sort of proximity trigger between my phone and my PC without using Wi-Fi and GPS - I can't use these for some specific reasons.
Is there any way to make this happen?
Yes this should be doable as long as you use the Background Processing feature for iOS apps. In the example I'll give below, we'll have the PC be the peripheral and the phone be the central, but you can really have it working either way. You will need to do the following:-
First initial connection needs to be performed in the foreground (this is due to iOS's background limitations).
On the iOS side, you need an application that acts as a central that scans and connects to the remove device (check this example as a starting point).
Upon connection, you need to bond with the PC. Bonding is important as it will prevent you from having to do the pairing again in the future. However, pairing/bonding is managed by the iPhone's OS so you cannot write it in your application, so the workaround is to have an encrypted characteristic on the PC side that will force the iPhone to bond (this is covered later).
On the PC side, you need to have a BlueZ script that acts as a peripheral that is always advertising. You can do this using bluetoothctl (check the examples here and here).
Before you start advertising, you need to have a GATT server on the PC side (to do this, check this example).
When registering characteristics, ensure that one of them has the encrypt-read property (you can find a full list of the properties here).
Now when you attempt to read this characteristic from the iOS side, the two devices should bond (make sure that your PC is bondable which you can do this via these commands).
Once the devices are paired, your iOS app needs to be working in the background constantly scanning and attempting to connect to the same peripheral (have a look at this and this example).
You can find more useful information at the links below:-
Getting started with Bluetooth Low Energy
The Ultimate Guide to CoreBluetooth Development
How to manage Bluetooth devices on Linux using bluetoothctl
I am developing an app that controls a product's operation. The communication is via BLE. My configuration is
App - Peripheral (iOS, Android)
Product - Central (uses Laird BT900 module)
iOS as a peripheral works fine (pairing and bonding) ; Android PIN pairing works fine, but subsequent bonding (or reconnect when in range) there are a lot of issues and termination of connection. I am using the supported list of devices for Android BLE and I also understand that there are many known issues that come with different manufacturers/chipset vendors
The issue I am getting is, as seen by nrfConnect, is with descriptors. Android app doesnt show descriptors when seen in nrfConnect whereas iOS shows. I do not know what is the difference
Is it a common practice to use a phone as a peripheral ? Or is it a risk - because this is a medical device.
Are there any best practices for Android as a peripheral ?
I have following back up plans in case Android issue is not resolved. I think following would work on any BLE supported phones without having any issues with the variability.
Plan A : PIN pairing on every connection with the product. This is the most secure and most annoying
Plan B : Implement just works pairing with a app layer password before taking control of the product.
Question : Is just works safe and encrypted ? Is it snoop-safe or MITM-safe ?
Thanks in advance!
A few thoughts from your questions:
1a. (From my Android experience) I think its uncommon to have the phone be the peripheral. To my knowledge all iOS devices support peripheral mode but only a very small subset of Android devices are able to support it. I say this because I've been experimenting with BTLE beacons using the AltBeacon library. From this work I have discovered that only certain Android phones can broadcast BTLE advertise packets. Given that BTLE advertising is the first step in initiating a BTLE session I imagine that this prevents many Android phones from being compatible with peripheral mode.
If all of your users can use an iOS device, then you're set, otherwise this may be a problem.
1b) I can't speak to the specific risk of using a mobile device with your medical device, that depends on what the medical device is doing and how you're using the mobile app.
2) See 1a
3) The specific encryption scheme you used is also based on your product's risk profile. I would say that Just Works is not an ideal solution. The just works pairing process is not snoop-safe and can be re-initiated via a MITM. Other than that I can't speak to the strength of BTLE encryption.
I'm researching iBeacons. Can I connect to iBeacons while my Bluetooth is invisible (to be protected from hacks)?
I don't have beacons to test myself and can't find any clear explanation online.
iBeacons connect to mobile phones using Bluetooth, so it is essential to have that turned on. You also need to have installed an app with iBeacon support in order to receive communication from them.
If you'd wish to use a solution that does not utilize Bluetooth, you could try out IndoorAtlas. It's an indoor navigation technology based on Earth's geomagnetic fields. It's also completely hardware-free solution, just requires you to collect fingerprints in the area you are going to use for your project.
Three points:
iBeacon technology does not rely on a bluetooth connection to your phone. Beacons are one way transmitters. They do not listen to or otherwise receive any info from your device. Beacon technology following this model is inherently privacy friendly.
Mobile devices cannot detect Bluetooth beacons with the Bluetooth radio turned off. Sorry, it is just not possible.
Properly built beacon apps will not expose your mobile device's Bluetooth info because they are receive only. Of course, other apps on your phone might use bluetooth for other purposes, so your best bet is to audit apps using bluetooth and remove any that are not doing what you want.
I just bought some beacons and tested that, The answer is YES. it is possible to read beacons mac addresses while using the phone's Bluetooth connection as invisible. Using this you will get access to your beacon in any open place without getting hacked through Bluetooth.
Thanks all for your answers.
I was wondering if there's any way that I can control BLE device pairing specific to my app running on mobile device?
I do not want to write my own bluetooth profile so that only my app can talk to the BLE device instead i want to standard profiles available in BLE device but when it's paired to my phone, only my app should be able to communicate to it and none of the other apps should be able to communicate.
No don't do that.
If you MUST then you should encrypt your data with a key only your app knows.
Bluetooth Low Energy is supposed to be open and free for all.
What is the purpose for you to block others? Preventing them to block your service?
Then use some pre-shared key to verify that it's your app in both sides and close the connection if it's not.
I'm building an application where a mobile phone with an accelerometer is used to control an app on a computer in a similar way you would use a mouse. So I need to send the movement from the phone to the computer over some wireless protocol. I am thinking about using Bluetooth but I am not sure what transfer delay to expect. Another possibility is using 802.11g. What do you think? What delay could I expect given that I don’t hit the bandwidth limit?
I worked with a group at Motorola who linked up an external accelerometer pack to a mobile phone using Bluetooth. This work supported a mobile games development class at USC's GamePipe Laboratory, and the speed was sufficient to control the mobile games developed by the students. You'll need to make sure your handset's Bluetooth stack has the correct profile enabled to allow data communication.
Another advantage of Bluetooth over 802.11g is that the frequency hopping Bluetooth uses will make it less vulnerable to interference by all the other 802.11 devices in the vicinity, which sit on one frequency.
I wouldn't expect the amount of data sent by an accelerometer would give Bluetooth any problems.