Silent print with React Native - node.js

I have a react native application. In this application, one of its functionalities is printing. Most of the prints are made by using a bluetooth thermal printer. The print content is receipts.
Currently I use this lib -> https://www.npmjs.com/package/react-native-print.
What is the issue then? So...I would like to print directly, without opening the android printing modal. I other words, a silent print.
I have done a lot of research and found nothing.
Has anyone here some clue of how I can achieve that?
Thanks in advance .

Related

How to type a text with Android Keyboard with Appium and Python?

Introduction
I am developing a script in Python 3.7 using Appium. It will automate some task on a Real Android smartphone. My script need to type some text in textfield.
I don't want to use send_keys method or ActionChains.
I would prefer to type the text, character by character, using the keyboard of the smartphone.
Problem
I investigate and read various docs:
press-keycode
https://appium.readthedocs.io/en/latest/en/commands/device/keys/press-keycode/
which brings me to Keyevent
https://developer.android.com/reference/android/view/KeyEvent.html
Which brings me to KeyCharacterMap
https://developer.android.com/reference/android/view/KeyCharacterMap.html
To be honest with you, after I read it all, it is super difficult for me to undestand all that.
So I made some experimentations by trying different lines of code to see what happens:
driver.press_keycode(0)
driver.press_keycode(1)
driver.press_keycode(2)
etc...
It seems than nothing happen.
Is there anyone who knows a good tutorial or article which can explain me how to type a text in a textfield of an Android smartphone Application using the keyboard instead of send_keys method and ActionChains?
Could you help me please to find the way?

Fabric JS Touch Events

I'm working with Fabric js inside a Phonegap application and although the touch events work, the handles are very hard to catch and use. Specifically the rotate and resize handles. If you touch them 90% of the time they just disappear. I tired fingers and styles. Same result. Confirmed the same behavior on ipad pro and my Galaxy note 4. I'm copy/pasting the same demo from their site:
http://fabricjs.com/touch-events
Has anyone experienced this? How can I make those handles easier to touch?
Solved it. All I needed to do was increase the size of the handles. It's a property passed to each object type you make.

Open webpage in full screen in running sketch at Processing

I wonder how I open webpage in full screen mode in running sketch at Processing.
I am making a simple question/answer game but before solving question. I want users to register or login website first. And then when pressed a certain button on webpage it brings back to start to question.
I appreciate any suggestions.
The answer to this is going to depend on exactly what you're trying to do.
Are you trying to do this from Java mode? If so, google something like "java launch webpage".
Are you trying to do this from JavaScript mode, or with Processing.js or p5.js? If so, google something like "JavaScript fullscreen" and you'll find examples like this and this.
That will allow you to open a webapge in fullscreen mode. Then going back to your Processing sketch again depends on whether you're using Java or JavaScript.
If you're using Java, this is going to be pretty difficult, as you aren't going to be able to get events from the webpage to your Java code. You could try using an applet, but I wouldn't really recommend that since applets are pretty much dead anyway.
If you're using JavaScript, then it's a little easier. You can simply detect the button click in the webpage (by adding an onclick callback) and then call whatever functions you want to close the webpage and reactivate your Processing sketch.
It's hard to answer general "how do I do this" type questions. Stack Overflow is more designed for specific "I tried X, expected Y, but got Z instead" type questions. I really recommend that you just try something out and post an MCVE showing exactly where you're stuck. Good luck.

Is there a simple way of getting selected text in browser?

There is need of getting selected text from browser (Chrome, Firefox) and passing it to variable. What is the best way to do this? I am using Windows and Java SDK. Using default browser for current system.
There is no enough information to answer your question.
Which programming language are you using?
Which platform? Windows? Android? Something else?
Do you run a browser inside an application you are working on?
What do you need to do with the collected text? Store it? Process it? Change it?
HTML? use jQuery, get the id of the field ? not enough info, what programming language you using?
use jquery to get the val, sample like
$('#id').val()

Entering text in Windows 8 in C#/MonoGame app

I'm writing a WinRT game for Windows 8, in C#, using the excellent MonoGame. I've reached the part where the user has achieved a high score and needs to enter their name. This is causing me more pain than I'd anticipated so I thought I'd ask for help.
First of all, is there a simple "enter some text" function that I can call, similar to Guide.BeginShowKeyboardInput in Windows Phone 7, or the ancient InputBox command in VB? I'm using Windows.UI.Popups.MessageDialog for displaying simple dialog messages, but can't find any similar thing for requesting text from the user.
Failing that, is there a way I can easily use a little piece of XAML to present a textbox for the user to use?
If neither of these are possible, I guess I'll have to wire this all up myself... I then would plan to intercept keystrokes and display the required text on screen myself. As I don't have a physical tablet (just the simulator) I'm struggling to start with this. How can I:
Detect whether the device has a physical keyboard, so I know whether or not to display the on screen keyboard?
If there is no physical keyboard, how can I show and hide the on screen keyboard?
Some of these sound like they should be easy to answer, but I've yet to track down answers to any of them.
Many thanks!
Adam.
Hey there is such a way to do this in monogame. There is a new template that allows you to create a XAML + Game game which allows you to use the game class you a used to with the xaml bits as well. These links should get you started. The monogame team rocks.
There are the three game types listed there. You want XAML + Game there is a template for it now if you get the proper version of monogame.
https://github.com/mono/MonoGame/wiki/Windows-8-Project-Types
let me know if you need more help
This is not a cross platform solution but you could use a FlyOut and place the controls for data entry on the window. FlyOut guidelines are here and UI Controls for text input guidelines are here. I have also used MessageDialog in a MonoGame for asking the user simple questions (up to 3 options) or to get a Yes|No response. You can get details of that class here.

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