Tracing a value over its lifetime in a Nodejs program - node.js

I have a NodeJS program that's erroring out in an unexpected place. I've isolated the value producing the error, but the stack trace is too deep for me to know where the value is being created. Ideally, I'd like to follow the value from its creation all the way to the error to get a better sense of what's going on.
As the program is fully deterministic based on its initial input, the same code path used to produce the value will run every time I reproduce this bug. Is there a Node debugger, then, that will identify a value on one run of a program and then look for it & trace it on subsequent runs of the program? Thanks!

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Python multiprocessing deadlock when calling logger-issue6721

I have a code running in Python 3.7.4 which forks off multiple processes. I believe I'm hitting a known issue (issue6721: https://github.com/python/cpython/issues/50970). I setup the child process to send "progress report" through a pipe to the parent process and noticed that sometimes a log statement doesn't get printed and that the code gets stuck in a deadlock situation.
After reading issue6721, I'm not sure I'm still understanding why parent might hold logger Handler lock after a log statement is done execution (i.e the line that logs is executed and the execution has moved to the next line of code). I totally get it that in the context of C++, the compiler might re-arrange instructions. Not fully understand it in context of Python. In C++ I can have barrier instructions to stop the compiler moving instructions beyond a point. Is there something similar that can be done in Python to avoid having a lock getting copied to child process?
I have seen solutions using "atfork" which is a library that seems not supported (so I can't really use it).
Does anyone know a reliable and standard solution to this problem?

Celery chains: Is it necessary to wait before getting the results?

So, I have a chain of tasks in Python 3 that a celery worker runs. Currently, I use the following piece of code to get and print the final result of the chain :
while not result.ready():
pass
print(result.get())
I have run the code with and without the while-loop, and it seems that the while-loop is redundant.
My question is: "is it necessary to have that while-loop?"
If by redundant, you mean that the code works fine without the while loop, then I would venture to say that the loop is not necessary. If, however, you throw an error without the loop because you're trying to print something that doesn't exist yet, then you should keep it. This can be a problem, though, because an empty while loop means you're just checking the same variable as fast as your computer can physically handle it, which tends to eat up your CPU. I recommend something like the following:
import time
t = 1 #The number of seconds you want to wait between checking if the result is ready
while not result.ready():
time.sleep(t)
print(result.get())
You can set t to whatever makes sense. If the task you're running takes several hours, maybe set it to 60, and you'll get the result within a minute. If you want the result faster, you can make the interval smaller. This will keep the program from dragging down the rest of your computer. However, if you don't mind your fans blowing and you absolutely need to know the moment the result is ready, ignore all of the above and leave your code the way it is :)

How can I find a reason that a program stalls?

I'm handling a program which controls a car.
The program has a pretty large scale and it was made by other people.
So I don't understand completely how it works.
But I have to apply it and make a car moving.
The problem I'm facing is that the program often stalls with no error, no segmentation.
If it crashes, I can trace the cause with gdb or something like that.
But it does not crash, it silently stops.
How can I find the cause?
From your description - program silently stops - I understand that your program simply and gracefully exited, but not from your expected flow. This can happen for many reasons - for example, maybe your program enters illegal flow and some sub-component, such as standard library or other library decide that program should exit, and thus calls c-runtime exit() or directly calls Kernel32!ExitProcess().The best way to debug this flow is to attach a debugger and set a breakpoint on these two methods and find out who is calling them.If you mean your program enters a deadlock and halts then also you will need to attach a debugger and find out who is stuck.

How to find the time when a Puppet manifest is executed

I'm wondering if anyone knows a good way to get the date and time when a portion of code in a Puppet manifest is actually executed. Sometimes my manifests take a long time to run, and I need to schedule a task to occur soon after the end of the run, no matter when that occurs.
I have tried the time() function, setting a variable using generate() (using the date function on the Puppet master), and even creating a custom fact, but everything I've tried gets evaluated when the manifests are parsed on the server, rather than when they actually execute on the client.
Any ideas? The clients are all Windows, FWIW.
Thanks in advance!
I am not sure I understand what you mean, but you can't get this information during catalog compilation (obviously), so you can't use it to change the way the catalog will be applied.
If you need to trigger another process on the same host, then you should use any IPC mechanism you have available. You can exec anything, and have it happen just after any other resources is applied, so it is just a matter of finding the proper command.

VS2012 - Why is my main UI thread showing green debugging statements?

Edit : If you're seeing this same problem (and you're accustomed to NOT seeing this under VS2010) please comment below so I know it's not just me - but be sure to check Han's answer to make sure none of those scenarios appear...
I've been updating my app to run with .NET 4.5 in VS2012 RTM and noticing something that I don't quite understand and that is unexpectedly green highlighted statements (instead of yellow).
Now I'm well aware of what this is supposed to mean, and the IDE is even showing me a little explanation tooltip.
This is the next statement to execute when this thread returns from
the current function
However there's absolutely nothing asynchronous or thread based about this code. In this simple example I'm sure you'll agree that string.ToUpper() won't be off in another thread. I can step through the code no issue.
There's nothing else going on and I am on the main thread as you can see here.
I am using async and await and MVVM-Light (the above method is the result of a RelayCommand) but I still get this behavior even when the code path is directly off an event handler such as PreviewKeyDown.
If I create a new app I cannot duplicate this - the coloring is yellow as expected - even when using await.
Anybody got any idea? It's starting to drive me crazy!!
It is green when the current instruction pointer is not exactly at the start of the statement. Some common causes:
Common in threaded code, setting a breakpoint in one thread and switching context to another. The other thread will have been interrupted by the debugger at an entirely random location. Often in code that you don't have source code or debugging info for, like String.ToUpper(), the debugger can only show the "closest" source code
Using Debugger + Break All to break into the debugger. Same idea as above, the instruction pointer will be at a random address
Getting an exception in code you don't have debugging info for. The editor shows the last entry in the Call Stack that it does have source code for. You need the call stack window to see where the actual exception was raised. Or the Exception Assistant, its reason for being
Debugging optimized code. The jitter optimizer scrambles the code pretty heavily, making it likely that the debugger can't show the current location accurately
Having out-dated debugging info or editing the code while debugging
Debugging code generated by the x64 jitter, happens when the project's Target Platform setting is AnyCPU. The x64 jitter has a number of chronic bugs that are not getting fixed, generating incorrect debugging info is one of them. Problems that were not addressed until it was completely rewritten, done by the RyuJIT project and first available in .NET version 4.6. Targeting x86 in your EXE project is the workaround.
I understand that this is old post yet I would like to answer the question with my experience.
I have encountered same issue recently in one of my WCF application. After debugging and closely looking service logs and I find out that my code was giving this error because service was hitting max allowed limit for code execution and once the service hit max allowed time limit it was trying to offload the current debugging session.
ERROR IN GREEN STATEMENT: this is the next statement to execute when thread return
So avoiding this issue you can try to look any potential code(Code/Service Timeout or any other code block) which is trying to offload your currently executing code context and try to fix it, furthermore original explanation given by #Hans is still very much relevant for trouble shooting this issue.
Actually, I am also facing this issue. This is because I missed some layout component in landscape mode, So check all the Id's and components and Run, you will not get this error.

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