In wanting to implement a Splash Screen for my app I was thinking that it could be interesting to create the animation in blender and then insert it in Android Studio.
What I would like to understand is which format could I use for android studio to read the animation correctly?
For example, if I created a gif, could it be read or not?
is there maybe a way to convert videos to xml format?
I don't find any documentation on this.
I definitely wouldn't want to use Lottie
Thanks in advance
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so I wanna make a image view in android studios which can pan, zoom in, zoom out like google maps. in the image view, i only wanna display one picture but i am not able to figure out a way to accomplish that.
pl be as detailed al possible
appreciate the help
Check this library out - https://github.com/stfalcon-studio/FrescoImageViewer
you can zoom also with double tap
I don't really understand why this is the case, but for some reason it is not possible to add resources with asset studio without them being in this weird shape:
image of issue in Asset Studio
Am I missing the point, I cannot really see an intention in this, shouldn't you be able to add resources exactly as the developer designed them?
Additionally I would like to use googles stock clip art, however this wont allow it.
This is due to the new "Layout Rendering Engine" in Android Studio.
Disable using the following: Settings -> Experimental -> Use new Layout Rendering Engine
It's been sometime i'm trying to add an animation to my application they have many frame so i can't do it by a res like a small animation. And the resource i want to use is from gif files so i don't know how to convert or just use them so they can make an animation that happen sometime. it's for a character anmation.
Thanks for the help!
I Suggest you to use the Glide library.
Easy to use and apply gif assets.
https://github.com/bumptech/glide
I want to create simple 3D-Models in Paint3D and display them in Augmented Reality with arCore using android. But whatever model format I use there are always problem/they are not working at all.
When I save the 3D-Model as .glb I can easily view it using any .glb/.gltf viewer and its working fine. I then converted it to .gltf and imported it in android studio with the Goole Sceneform Tools, but when displaying them in AR they are invisible.
When I save the 3D-Model as .fbx I am able to display them in AR but as they arent rectangular the space around the corners is filled up black.
I suspect that the problem is that the Sceneform Tools mostly are use with external ressources like .mtl and my .gltf have includes ressources, but I dont know of a way the extract them. So does anyone have any experience displaying 3D-Models created in Paint3D in Augmented Reality?
If not, are there any other easy programs to build 3D-Models out of pngs? Because in Paint3D you literally just drag in the pngs and that most of the work already done.
so basically I want to animate hello which comes from down from the image and stop in the center of image as user launch the app. Can anyone help me. Plus my text view is on relative layout. And also is there any package do i need to import any packages in my main activity.enter image description here
You should consider using GIF. And if you need help creating GIF, you can make a video of the animation, and then convert it to GIF by services available online.