Generating APK for testing Buildfire application - buildfire

Is there a way to generate APK file for buildfire application that is under development so that QA's can test it?
I tried looking at the documentation but did not find anything related to it. Only option I saw was to publish app to Google Play Store.

You can test locally with BuildFire pluginTester. you can check: https://sdk.buildfire.com/docs/how-to-test-your-plugin-locally
For testing on real Android builds or iOS TestFlight builds, you can reach out to BuildFire for custom builds as long as you are on a non trial app and they will be able to provide you with these.
You can always preview your app on BuildFire previewer by following instructions when clicking the "Preview" button in the control panel as shown below. However, features that require special setup such as (Push Notifications, In App Purchase) or plugins that require special features to be added will not work.

Related

Need to find build version

Reposting again .I am using Buildfire to develop my iOS app. I need to find a build version from react code and also wanted to check if app is currently on Test Flight or App Store
The question is not super clear to me but I'll do my best to answer:
Build version from react code
BuildFire create the builds on their servers so if you're referring to building react native code you have as an app that will not work. If you're referring to building a plugin using BuildFire platform in react, you can start with http://sdk.buildfire.com and https://github.com/BuildFire/reactPluginTemplate.git
App currently on Test Flight or App Store
If you have a paid plan and published your app you should receive an email to confirm whenever it gets published to the App Store and you can also search for it in the App Store. Also if you are the owner of the iOS developer account you can use Test Flight for builds submitted by BuildFire.
If you don't have any paid plans and want to test your app or plugin you can view it in https://apps.apple.com/us/app/buildfire/id1592380675

Xamarin app can't run in release mode on iPhone (This app cannot be installed becaue its integrity could not be verified)

This is a question that has been asked several times, but no solution has worked for me.
I finished coding a Xamarin Forms app and now, I want to release it. I signed the app with a new certificate and an Adhoc provisioning profile. Everything signs well.
But when I distribute the IPA, after installing the app, iOS shows this message:
"This app cannot be installed becaue its integrity could not be
verified"
I chosed Ad-hoc as provisioning profile config.
This app has the same namespace and bundle id as its preceding app found in the app store already. I built a new version, within a new solution and created certificates with the same bundle id.
The device on which I am trying to install it is an iPhone XR, that I use to test the live version of the app and the one in development. When I run the app in debug on the phone, nothing wrong happens. But signing and distributing causes the app to not run.
After several hours of debugging, I found out that my bundle display name for the new version of the app was written in lower case, whereas the bundle display name of the former app was camel case. When I changed the new app's bundle display name to camel case too, everything went smoothly.
This is so weird.

Google Fit API login stuck at loading

I'm trying to add login to my android studio app in Kotlin with OAuth2 Google, and it's keep loading and not login, what I have to do?
I found a solution, it is strange but anyway it works for me:
Delete your Cloud project
Instead of the following instructions from http://developers.google.com/fit/android/get-started create a new project with firebase.
Add an android app in firebase project settings
Add both the SHA1 and SHA256 to it.
Download google-services.json to android/app in your project folder.
Make sure to have my "support email" set on general Project settings.
Now it should work.
If this not help, please also check Flutter and google_sign_in plugin: PlatformException(sign_in_failed, com.google.android.gms.common.api.ApiException: 10: , null)
Guys have a similar problem with GoogleSignIn

Uploading split apk files using google api client edits method in python

Does anybody have any insight on whether or not the Google Play Publishing API will allow an upload with split APKs? I know there is a bundle method for app bundles, but my developer hasn't switched to this format yet.
Split APKs are only uploadable within app bundles (whether via the API or via the console UI).
However, if you don't mean "split APKs" but actually mean Multi-APK (having more than one variant of your APK sharded by eg native code ABI) then this is available via the API or UI, and the help page is here.

why push notifications are not working in prodection mode?

I am working with my first iphone app. and now i am working with push notifications. i am using urban airship for push notifications. in developement phase everything was working fine. device tokens were registered and then i could send push notifications from urban airship. but its not working with production phase. i put my app on app store but push notifications didnt work. i tried to search alot on urban airship to solve this problem but couldn't. I think there is something i have to change when i make binary file for that app. can anyone help me with this? any tutorial which will help me. Its working fine in development phase but not working in production phase. Thanks in advance.
I had the same issue at my company a couple months back.
There are two sets of urbanairship credentials (by credentials I mean: Application Key, Application Secret, Application Master Secret) sandbox and production. When you were developing the product, you were using the development credentials and everything worked great. Those will not work after you release the application to the AppStore due to the way urbanairship works with Apple's Notification sandbox etc etc.
Track down the production credentials on urbanairship and change them out in your source code before resubmitting and you should be all set. You'll need to do an adhoc build to verify (I believe). Good luck!
Documentation on Development/Production settings: http://urbanairship.com/docs/push_index.html#development-or-production

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