a client gave me a design system for the restyling of their app, but it's only a website with all the design system and no sag to download. In the website the is only the HTML/CSS/JS code.
Is there a way to have components like buttons in SVG to use Adobe XD, starting from HTML/CSS? I attached an image of what I have
Thanks!
enter image description here
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Trying to upload a Logo in SVG on website, but in my PC is looks fine but in others pc or mobile it loads with different font.
I read very articles but could not find how to solve this.
CODEPEN:
https://codepen.io/miguelfernandesidesign/project/editor/AnpmmW
Which one is Best for my Android Tutorial App (pdf viewer or web viewer) . Its a Programming tutorial app so which component i use for my app? or another suggestion to develop tutorial app.
I use pdf viewer instead of webview because pdf show all image or content offline but webview is not showing the images offline. One more Problem occur to creating a block for code between pdf.
If you have prepared your content in word/doc/pdf then the pdf viewer is best.
If you have prepared your content in HTML like web pages or website, it's best to go with the webview.
I am creating a KMZ file containing one KML file and other resource folder which contains a video and an image.
I know kml supports html inside description tag. So I am trying to show images and videos through that html code.
Showing an Image is fine. It is showing perfectly, but I am really interested in playing video files when I click on marker
The tool I am using to plot kmz file is here.
KML supports HTML in the description element of the placemark which is displayed in a popup. The HTML can contain an iframe element with URL to a video that can be played using the Adobe Flash player.
In Google Earth release 4.2 and higher, video is supported.
See Adobe Flash in Google Earth and this KML example.
Note that embedded video via HTML EMBED tag was supported in Google Earth but no longer supported as of Google Earth 7.x. (See Example).
Ive been trying to get a VR View setup on my page following the examples and such at https://developers.google.com/vr/concepts/vrview, the image i'm using is a cardboard camera 'photo' copied from my device, but i've also used a regular jpg version just to be sure.
No matter what i try when the widget loads it only ever shows the error message
Render: Unable to load Texture from image.jpg
I've also noticed a bunch of tutorial or example site having the same issue that i assume they didn't have when they first posted the pages.
Does anyone have a clue why its doing this and how to fix it?
The image that is produced by Cardboard Camera is not in the correct format. VR view requires a equirectangular-panoramic image, and for stereo images, they need to be stacked. See https://developers.google.com/vr/concepts/vrview#supported_formats for Reference.
There is a link to convert Cardboard Camera images to the correct format:
https://storage.googleapis.com/cardboard-camera-converter/index.html
There are also a couple codelabs that walk through using VR view, including converting the image to the correct format:
https://codelabs.developers.google.com/?cat=Virtual+Reality
Primary reason for the error you have mentioned is "CORS". Cross-Origin Resource Sharing.
Your image is not accessible to the calling iframe script. Which is hosted on Google servers.
http://enable-cors.org/
Once you enable CORS, it will work. The reason you have mentioned that it started working once you cloned it locally, is the same. Now the vr script and image are having same origin :)
I have a client that has a website. The website current allows users to login and search for and play .mp4 video. The list of playlist is created dynamically where values are stored in a sql server 2008 database. My client's site is already built for smartphone utilization and did not want to recreate an iphone app. Besides it would mean loading thousands of video. Instead I thought I would use the UIWebview to load the website. This seemed to work well. However, when you try to click on and play video within the UIWebview nothing happens. This is not the case if we launch the mobile website within the apple mobile safari browser. The vide plays by kicking off in the iPhone video player. Is there any way to accomplish this same functionality with a uiwebview? Any guidance or help is appreciated.
UIWebView will play video using <video> if everything is set up correctly, either remote files or local files will work (if they are the correct format).
What does your video tag look like? In particular your src.
If you want to, for example, play an inline video the html5 for that would be something like
<video id="theVideo" controls width="280" height="160" src="yourVideo.mp4" webkit-playsinline></video>
And it would be necessary in the UIWebView to set this line
self.webView.allowsInlineMediaPlayback = YES;
Or you can also explicitly load the media player, but doing everything in HTML5 is neat and tidy and easy.