Google play console how to "detach", "unrelease" old builds apk - android-studio

This question is about Google play console and the App bundle explorer; how to detach or remove from a release so that I can delete a old apk ???
Issue : when I upload a new version, it gets rejected because of older builds, in the appeal they say version 3 and 4 don't comply blablabla, but I'm sending like build 20
how can I unrealese or detach old builds from production and open testing...

I figured it out.
1- you cannot remove older builds once sent for aproval
2- you need to upload a new .aab in "App bundle explorer"
3- go to "Internal testing" and create a new release with "add from library"
4- go to "Closed testing" and create a new release with "add from library"
5- go to "Open testing" and create a new release with "add from library"
6- go to "Production" and create a new release with "add from library"
7- ONLY when you modified ALL testing + production to the latest build, then you can go to "Releases overview" and apply or send for review
When I had the issue, some older rejected builds were in open testing and that was the rejection => for the old build.....
Make sure to have the latest build in release in all : production and all testings...

Related

Azure SDK 2.5.1 for vs2013 update notification always exists

I installed Azure SDK 2.5.1 from the pack downloaded from Microsoft's website, and the installation completed. However, in VS2013 in the "Extensions and Updates" dialog, it still shows the update notification for Azure 2.5.1.
Did I not install it correctly?
You're not the only one having this problem (I am, too). I found a thread on the MSDN forums ("Azure SDK 2.5.1 install issues"), but so far (as of ~ 1 PM on 4/4) I haven't found anyone with a posted solution yet.
Here is one way that worked for me.
After the platform installer fails, click on the "Click here to see additional software to be installed and review the associated Microsoft license terms."
In the new window, click "Direct Download Link" for each component listed. Each click will download an installer. Run it, then click the next "Direct Download Link". Install. Repeat until all items are installed.
Start VS 2013 and everything will be there. You will have Quick Starts and the "Azure API App (Preview)" that is referenced in this great little tutorial.
http://azure.microsoft.com/en-us/documentation/articles/app-service-dotnet-create-api-app/

Fail to add Holoeverywhere to Android Studio Library, Error: "hostname in certificate didn't match"

I followed the guideline in the github to add Holoeverywhere in Android Studio (Guidelines as follow).
Guidelines
Checkout from Version Control - Git
Typo in Repository URL: https://github.com/Prototik/HoloEverywhere.git
Press 'Clone', wait until repository checkout
If you use Android Studio, then just click 'Yes' on the proposal to open a project. Otherwise in IDEA press Import project and specify path to downloaded repo, choose gradle model and press next.
Everything went fine from Step 1 - 3. Yet for Step 4, after it asks me to open the project and I clicks "yes", an error pops up: "hostname in certificate didn't match" I retried again, yet in vein.
I also searched in google, yet the materials I found does not help.
What should I do? I was stuck....
Thx in advance for any help
This is a known issue, the server is down: https://github.com/Prototik/HoloEverywhere/issues/855
Any way, if you are starting a project, please, don't use HoloEverywhere. Use minsdk 14. Or, even better, use Material!

Visual Studio Team Services build

I've got an Visual Studio Team Services account, I was an "early adopter" and have only recently started being interested in the build features.
Everywhere seems to suggest that a hosted build controller is just there when you create a new build definition.
I'm getting a TF225001 error when I try to create a new build definition. I've searched high and low to try and find a way to fix this.
I've associated my Visual Studio Team Services account with my Azure account/subscription and can confirm that it's linked.
I've specifically set my Visual Studio Team Services login to be a member of the build administrators group and anything else specific to build.
I still get the error after logging in and logging out.
Is there a delay with linking an account to Azure and being able to see the hosted build controller?
Try the following troubleshooting steps:
Go to the Builds section of the Team Explorer toolbox in Visual Studio
Click Actions -> Manage Build Controllers
In the list you should see a controller named "Hosted Build Controller (Hosted)" and an agent named "Hosted Build Agent"
Select the controller, click Properties and ensure the Build Controller is enabled (don't worry if it's offline - that is normal - but it should be enabled)
Select the agent and do the same thing
Turns out there was an issue on the Microsoft end.
If anyone gets a TF225001 error when trying to create a new build definition and there aren't any build controllers in the manage build controllers window. You will need to contact the visual studio online product team.
They made a change to something which allowed me to see the Build Controller and that allowed me to create a build definition.

Azure cloud publish not uploading new files

I've recently copied my visual studio 2010 website project from my windows 7 PC to a new PC running windows 8. That all went relatively smoothly. When I now publish or package the cloud project it only packages files that were originally on the windows 7 PC. Any files that I have created on the windows 8 PC are ignored. The solution builds fine and I can run and debug the project fine. Any ideas?
Not sure why that would be, but here's something to try: In Visual Studio Solution Explorer, right-click the solution and choose Clean Solution. Then try to package/publish again.
When you say files do you mean images/JavaScript?
What is the setting of the "Copy to Output Directory" ? for the files/content that is not making it...make sure it is NOT set to "Do not copy"
Are you using the new v1.8 of the SDK? (did you upgrade your project?)...this can happen if you are using an old SDK from a previous computer and then try to build stuff using a "fresh installation".
The issue was that somewhere along the way the cloud project got disassociated with the web project so wasn't actually updating the file list for publishing - it was just using the file list that had already been generated on my old PC.
The fix was to scrap the cloud project and start over with a new one, then add a new web role to it and then convert that web role into a web application project and then move my whole existing website into that...

How do I reactivate Monotouch?

I used the Apple MigrationAssistant to migrate to a new machine, and now MonoTouch won't launch my app in the simulator because it says my license is not valid. Following instructions in other posts here, I removed my license file and re-ran the setup, but that just told me that everything was installed and launched the app with the same problem. So, I completely removed MonoDevelop, and re-ran the setup. It dutifully downloaded MonoDevelop and installed it, but never gave me a chance to activate, so I'm still stuck.
http://support.xamarin.com/
Look at the box that says "Product Download and Activation Self Service" - login there to re-download the full licensed version of MT. There are also some tools to deal with reactivating licenses.
If all else fails, contact support directly.

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