Getting issue while inspecting mobile app through Appium - python-3.x

Steps:
Running WebdriverAgent Lib, WebdriverAgent Runner, IntegrationApp in XCode then I am able to launch Simulator and app is also added but getting some issue in signing(debug)
When I am adding capabilities in Appium Inspector and trying to inspect app then Webdriver Agent is getting installed in simulator and deleting again
enter image description here
Please share some solutions

Use an existing bundle identifier that you already have added to this account or (not the best workaround) create a new free Apple developer account and sign WDA with it. Or you could wait a few days until the limitation is lifted. Also clean the project and build WDA from scratch on the device after making the changes at least once, then try connecting with Appium.

Related

Why is my code not updating on App Engine?

I have an App Engine Service, running on Google Cloud Platform.
I run an old version of my NodeJS application on it.
After having updated my code, I have run the following command: gcloud app deploy, in my GCP console, directly. It shows no error.
It says 'X files updated' and after that, I go on my application and the code is actually not updated.
I expect my code to be deployed and therefore, updated, after I run this command.
Why is this expectation not met?
Are you sure you are deploying to the same version? If you're deploying a different version, did you migrate traffic to this new version? To check this, login to console.cloud.google.com > App Engine > Versions
This will show you all the versions you currently have deployed and you can confirm which one(s) are serving traffic
You should also confirm that you actually have the 'updated' source code deployed. Following the link in bullet 1 above, you should see a column that says 'Diagnose' with 'TOOLS' under it. Click on the drop down and select 'source'. This will show you your source code. Confirm you have your updated code
If your files are static, they could be cached. You can try using cache bursting techniques (search Stackoverflow for this), or wait for some time and try again.

IBM blockchain platform VS code extension - unable to create new new Fabric environment/wallets

Following the tutorials listed in https://github.com/HyperledgerHandsOn/trade-network, I was able to create a trade network and connect to it. However, after a VS code restart, all the created FAbric environments and wallets disappeared. Additionally, I am unable to recreate them.
Upon trying to manually add the Fabric environments/wallets am trying to add a new Fabric environment the "+" sign does not works (unresponsive) nor does an option appear after right clicks.
Tried giving the extension a reinstall but no luck:-
Additionally, I see weird errors when trying to run the extension commands on VS code pallet - for example this is what I see when I run a "View Prerequisite" command -
I was able to solve this problem by downgrading the version. Looks like this is an error with version 2.0.4.

How to Force Uninstall of App on Hololens 2

I'm iterating on an app and have deployed/redeployed via Visual Studio, in addition to playing around with an appxbundle of the app. Somehow I've gotten into a state where my app does not show up in the user interface, however the app still shows as installed in the device portal.
When I attempt to uninstall via the app portal, I am confronted with a rather generic error "Failed to uninstall package ". I cannot deploy/debug via Visual Studio. When I attempt to deploy/debug via VS, I get an error "RemoteCommandException: Another user has already installed a packaged version of this app. An unpackaged version cannot replace this.".
My question is, is there a way to "force" uninstall, or another method to clean up the uninstall, or discover the reason the app uninstall fails via the device portal? I don't want to wipe the device if it's possible to avoid.
Are you sharing the HoloLens with multiple people, so have multiple accounts in it? When they use their own Azure Active Directory (Azure AD) accounts, multiple users can each keep their own user settings and user data on the device.
And according to the error message you got, this issue happens because the other user installed the same package in your HoloLens, you need to log in as the user who did it and uninstall it from that context. If you don’t know how to check the list of the users signed in your device, please go to Settings > Accounts > Other users, more information please see:Share your HoloLens with multiple people

why does xamarin suddenly not let me deploy to iOS devices

This just started happening today after I got a message from xcode to agree to new t&c's.
I can't put anything on the device, on any of my computers.
Doesn't work on my macbook, doesn't work on my mac mini, doens't work with existing projects that worked fine until yesterday, doesn't even work with completely new projects.
I constantly get the message:
writeDictToFile:1241 open failed for
/Users/georgecook/Desktop/test/iOS/obj/iPhone/Debug/mtouch-cache/install-shadow-directory/339bee33bc83c8e05fbd004dcc732c0b/20715d40747e047ba8a4ce4c1d2672ef90161df5/ManifestCache.plist
: No such file or directory MDMCacheDirectoryManifest:1315
writeDictToFile failed to write to
/Users/georgecook/Desktop/test/iOS/obj/iPhone/Debug/mtouch-cache/install-shadow-directory/339bee33bc83c8e05fbd004dcc732c0b/20715d40747e047ba8a4ce4c1d2672ef90161df5/ManifestCache.plist
: No such file or directory error MT1006: Could not install the
application
'/Users/georgecook/Desktop/test/iOS/bin/iPhone/Debug/test.iOS.app' on
the device Gandalf the white: Your application failed code-signing
checks. Check your certificates, provisioning profiles, and bundle
ids. Probably your device is not part of the selected provisioning
profile (error: 0xe8008015).
No idea why this is suddenly happening - this is really not good - how to resolve this?
I tripped over this one recently too.
The key is this part of the message:
Your application failed code-signing checks. Check your certificates, provisioning profiles, and bundle ids. Probably your device is not part of the selected provisioning profile
Likely, your provisioning profile has expired. The easiest way to solve this is to launch Xcode, create an empty project, and hit Run. This will go over a series of dialog boxes offering you to fix your provisioning profile until it deploys. Once this happens, you can switch back to Visual Studio/Xamarin Studio and deploy.
One reason this can happen is if you have multiple developer accounts set up in XCode. Here are the steps
Verify that your device is on Apple member center
Verify that your device is part of the relevant provisioning profile
Repeat steps 1 and 2 for each account
Create a new project in XCode and run it on the device. XCode may ask you to select the team (if you have multiple accounts)
If you have multiple developer accounts (teams) set up in XCode, the repeat step 4 each time with a new project and select a different team each time.
These steps ensure that XCode clears the way for Xamarin. The idea is that Xamarin does not allow you to decide which "team" to use, so you want to make sure that XCode has done the setup for EVERY team.
I just had this ManifestCache.plist : No such file or directory problem. I checked device logs (View -> Pads -> iOS Device Log) to see why it was happening. Logs said it was rejecting an upgrade. Upgrade, I thought to myself, that doesn't sound right...then I remembered I had an app on my iPhone with the same identifier to.dima.application from a previous version which I forgot to uninstall. Removing the old app cleared up this issue for me. Hope this helps anyone else who has the same problem! :)
It works! I have found the solution.I was facing the same problem. Somehow there was a misconfiguration in Xamarin. The entitlements.plist had a wrong manuel entry. The cert ist checking all the values in it and if you have a manuel entry there it is not working anymore. Apple is searching somehow only for own entry they are needing.
I spent sometime on developer portal to find out the problem, it occurs because of distribution APNS or development. It did not fixed, after restoring all provisioning profiles and certificates, . In my case solution was letting Xamarin choose signing profiles. I did not use info.plist auto signing which did not solve either but changing Project -> iOS Bundle Signing -> Signing identity, Provisioning Profile Auto solved all issues for development and production cases.
I had the same issue, and so I opened Xcode and updated all my profiles, but nothing happened. So I added the device UDID in the developer portal to the team I was developing for, went to Xcode and updated the profiles again, and then it worked. Don't know if the device must be registered to be able to build to device or this triggered some other update to my profiles that suddenly made it work.
Today they published a new revision of the Apple Developer Licence agreement.
The error message was essentially the same as OP's. The true reason only became apparent when creating a new project in XCode on the Mac, where more useful warnings show up in the "Deployment info" section of the "General" tab.
I had to log in to apple.developer.com, there was a red panel asking me to accept the new licence conditions, and as soon as I did that, deploying apps from Xamarin immediately worked again.

Compiling the GKRocket demo without Provisioning and Code Signing

I understand the need to provision apps when you are getting close to deployment; however, right now, I am just trying to play with some sample code. Specifically, the GKRocket demo that ships with iOS 4.2 SDK. I want to compile and run it; however, I get the following error:
Code Sign error: a valid provisioning profile matching the application's Identifier 'com.apple.GKRocket' could not be found
The readme.txt claims "Build the game simply by opening it with Xcode and clicking on Build and Go."
I just read the following thread
Code Sign Error When Building iPhone Application
and the following
http://developer.apple.com/ios/manage/bundles/index.action
Since the app is using the NSNotificationCenter, it leads me to believe that I need an AppID. But shouldn't the demo already be pointing to and AppID setup by Apple for the demo code?
The plist shows
Bundle identifier com.apple.${PRODUCT_NAME:rfc1034identifier}
any ideas on what I should do to compile and run this in the simulator?
Update:
I was able to get it running by code signing, but never could compile without it :(
It appears since the GKRocket Demo is using the NSNotification Center that in fact you need to sign your code. You can sign your code with your/or your team cert. Change the Project -> Project Settings -> Code Signing Identity to use your cert. Note: If you don't have your cert, and you paid the $99 dev license go through the steps here.
Then open the plist file and change the bundle to your domain name.
Also, to get the GKRocket Demo running, make sure you turn on Bluetooth in your network settings.
System Preferences -> Bluetooth. Turn it on and check discoverable. Then go into advanced settings
Install your app on your iPhone with a build and run. Close the debugger. Then start your app in the local iOS simulator. Now manually run your app on your phone.

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