How the OS knows when an I/O operation has finished execution? - io

Consider the situation, where you issue a read from the disc (I/O operation). Then what is the exact mechanism that the OS uses to get to know whether the operation has been executed?

Then what is the exact mechanism that the OS uses to get to know whether the operation has been executed?
The exact mechanism depends on the specific hardware (and OS and scenario); but typically when a device finishes doing something the device triggers an IRQ that causes the CPU to interrupt whatever it was doing and switch to a device driver's interrupt handler.
Sometimes/often device driver ends up maintaining a queue or buffer of pending commands; so that when its interrupt handler is executed (telling it that a previous command has completed) it takes the next pending command and tells the device to start it. Sometimes/often this also includes some kind of IO priority scheme, where driver can ask device to do more important work sooner (while less important work is postponed/remains pending).
A device driver is typically also tied to scheduler in some way - a normal thread in user-space might (directly or indirectly - e.g. via. file system) request that data be transferred and the scheduler will be told to not give that thread CPU time because it's blocked/waiting for something; and then later when the transfer is completed the device driver's interrupt handler tells the scheduler that the requesting thread can continue, causing it to be unblocked/able to be given CPU time by scheduler again.

Related

How does the kernel track which processes receive data from an interrupt?

In a preemptive kernel (say Linux), say process A makes a call to getc on stdin, so it's blocked waiting for a character. I feel like I have a fundamental misunderstanding of how the kernel knows then to wake process A at this point and deliver the data after it's received.
My understanding is then this process can be put into a suspended state while the scheduler schedules other processes/threads to run, or it gets preempted. When the keypress happens, through polling/interrupts depending on the implementation, the OS runs a device driver that decodes the key that was pressed. However it's possible (and likely) that my process A isn't currently running. At this point, I'm confused on how my process that was blocked waiting on I/O is now queued to run again, especially how it knows which process is waiting for what. It seems like the device drivers hold some form of a wait queue.
Similarly, and I'm not sure if this is exactly related to the above, but if my browser window, for example, is in focus, it seems to receive key presses but not other windows. Does every window/process have the ability to "listen" for keyboard events even if they're not in focus, but just don't for user experience sake?
So I'm curious how kernels (or how some) keep track of what processes are waiting on which events, and when those events come in, how it determines which processes to schedule to run?
The events that processes wait on are abstract software events, such as a particular queue is not empty, rather than concrete hardware events, such as a interrupt 4635 occurring.
Some configuration ( perhaps guided by a hardware description like device tree ) identifies interrupt 4635 as being a signal from a given serial device with a given address. The serial device driver configures itself so it can access the device registers of this serial port, and attaches its interrupt handler to the given interrupt identifier (4635).
Once configured, when an interrupt from the serial device is raised, the lowest level of the kernel invokes this serial device's interrupt handler. In turn, when the handler sees a new character arriving, it places it in the input queue of that device. As it enqueues the character, it may notice that some process(es) are waiting for that queue to be non-empty, and cause them to be run.
That approximately describes the situation using condition variables as the signalling mechanism between interrupts and processes, as was established in UNIX-y kernels 44 years ago. Other approaches involve releasing a semaphore on each character in the queue; or replying with messages for each character. There are many forms of synchronization that can be used.
Common to all such mechanisms, is that the caller chooses to suspend itself to wait for io to complete; and does so by associating its suspension with the instance of the object which it is expecting input from.
What happens next can vary; typically the waiting process, which is now running, reattempts to remove a character from the input queue. It is possible some other process got to it first, in which case, it merely goes back to waiting for the queue to become non empty.
So, the OS doesn't explicitly route the character from the device to the application; a series of implicit and indirect steps does.

How do system calls like select() or poll() work under the hood?

I understand that async I/O ops via select() and poll() do not use processor time i.e its not a busy loop but then how are these really implemented under the hood ? Is it supported in hardware somehow and is that why there is not much apparent processor cost for using these ?
It depends on what the select/poll is waiting for. Let's consider a few cases; I'm going to assume a single-core machine for simplification.
First, consider the case where the select is waiting on another process (for example, the other process might be carrying out some computation and then outputs the result through a pipeline). In this case the kernel will mark your process as waiting for input, and so it will not provide any CPU time to your process. When the other process outputs data, the kernel will wake up your process (give it time on the CPU) so that it can deal with the input. This will happen even if the other process is still running, because modern OSes use preemptive multitasking, which means that the kernel will periodically interrupt processes to give other processes a chance to use the CPU ("time-slicing").
The picture changes when the select is waiting on I/O; network data, for example, or keyboard input. In this case, while archaic hardware would have to spin the CPU waiting for input, all modern hardware can put the CPU itself into a low-power "wait" state until the hardware provides an interrupt - a specially handled event that the kernel handles. In the interrupt handler the CPU will record the incoming data and after returning from the interrupt will wake up your process to allow it to handle the data.
There is no hardware support. Well, there is... but is nothing special and it depends on what kind of file descriptor are you watching. If there is a device driver involved, the implementation depends on the driver and/or the device. For example, sockets. If you wait for some data to read, there are a sequence of events:
Some process calls poll()/select()/epoll() system call to wait for data in a socket. There is a context switch from the user mode to the kernel.
The NIC interrupts the processor when some packet arrives. The interrupt routine in the driver push the packet in the back of a queue.
There is a kernel thread that takes data from that queue and wakes up the network code inside the kernel to process that packet.
When the packet is processed, the kernel determines the socket that was expecting for it, saves the data in the socket buffer and returns the system call back to user space.
This is just a very brief description, there are a lot of details missing but I think that is enough to get the point.
Another example where no drivers are involved is a unix socket. If you wait for data from one of them, the process that waits is added to a list. When other process on the other side of the socket writes data, the kernel checks that list and the point 4 is applied again.
I hope it helps. I think that examples are the best to undertand it.

How does a kernel return from the thread

I am doing some study hardcore study on computers etc. so I can get started on my own mini Hello World OS.
I was looking a how kernels work and I was wondering how the kernel makes the current thread return to the kernel (so it can switch to another) even though the kernel isn't running and the thread has no instruction to do so.
Does it use some kind of CPU interrupt that goes back to the kernel after a few nanoseconds?
Does it use some kind of CPU interrupt that goes back to the kernel after a few nanoseconds?
It is during timer interrupts and (blocking) system calls that the kernel decides whether to keep executing the currently active thread(s) or switch to another thread. The timer interupt handler updates resource usages, such as consumed system and user time, for the currently running process and scheduler_tick() function that decides whether a process/tread need to be pre-empted.
See "Preemption and Context Switching" on page 62 of Linux Kernel Development book.
The kernel, however, must know when to call schedule(). If it called schedule() only
when code explicitly did so, user-space programs could run indefinitely. Instead, the kernel
provides the need_resched flag to signify whether a reschedule should be performed (see
Table 4.1).This flag is set by scheduler_tick() when a process should be preempted, and
by try_to_wake_up() when a process that has a higher priority than the currently run-
ning process is awakened.The kernel checks the flag, sees that it is set, and calls schedule() to switch to a new process.The flag is a message to the kernel that the scheduler should be invoked as soon as possible because another process deserves to run.
Does it use some kind of CPU interrupt
Yes! Modern preemptive kernels are absolutely dependent upon interrupts from hardware to deliver good I/O performance. Keyboard, mouse, disk, NIC, USB, etc. drivers are all entered from interrupts and can make threads that are waiting on them ready/running when required (e.g., when data is available).
Threads can also change state as a result of making an OS call that changes the caller's own state of that of another thread.
The interrupt from the hardware timer is one of many interrupt sources and is only special in that many system operations have timeouts that are signaled by this interrupt. Other than that, the timer interrupt just causes a reschedule which, in most cases, changes nothing re. the ready/running state of threads. If the machine is grossly CPU-overloaded to the point where there are more ready threads than there are cores, there is a side-effect of the timer interrupt that causes CPU time to be shared amongst the ready threads.
Do not fixate on the timer interrupt—the other driver interrupts are absolutely essential. It is not impossible to build a functional preemptive multithreaded kernel with no timer interrupt at all.

Internals of a Linux system call

What happens (in detail) when a thread makes a system call by raising interrupt 80? What work does Linux do to the thread's stack and other state? What changes are done to the processor to put it into kernel mode? After running the interrupt handler, how is control restored back to the calling process?
What if the system call can't be completed quickly: e.g. a read from disk. How does the interrupt handler relinquish control so that the processor can do other stuff while data is being loaded and how does it then obtain control again?
A crash course in kernel mode in one stack overflow answer
Good questions! (Interview questions?)
What happens (in detail) when a
thread makes a system call by raising
interrupt 80?
The int $80 operation is vaguely like a function call. The CPU "takes a trap" and restarts at a known address in kernel mode, typically with a different MMU mode as well. The kernel will save many of the registers, though it doesn't have to save the registers that a program would not expect an ordinary function call to save.
What work does Linux do to the
thread's stack and other state?
Typically an OS will save registers that the ABI promises not to change during procedure calls. The stack will stay the same; the kernel will run on a per-thread kernel stack rather than the per-thread user stack. Naturally some state will change, otherwise there would be no reason to do the system call.
What changes are done to the
processor to put it into kernel mode?
This is usually entirely automatic. The CPU has, generically, a software-interrupt instruction that is a bit like a functional-call operation. It will cause the switch to kernel mode under controlled conditions. Typically, the CPU will change some sort of PSW protection bit, save the old PSW and PC, start at a well-known trap vector address, and may also switch to a different memory management protection and mapping arrangement.
After running the interrupt handler,
how is control restored back to the
calling process?
There will be some sort of "return from interrupt" or "return from trap" instruction, typically, that will act a bit like a complicated function-return instruction. Some RISC processors did very little automatically and required specific code to do the return and some CISC processors like x86 have (never-really-used) instructions that would execute dozens of operations documented in pages of architecture-manual pseudo-code for capability adjustments.
What if the system call can't be
completed quickly: e.g. a read from
disk. How does the interrupt handler
relinquish control so that the
processor can do other stuff while
data is being loaded and how does it
then obtain control again?
The kernel itself is threaded much like a threaded user program is. It just switches stacks (threads) and works on someone else's process for a while.
To answer the last part of the question - what does the kernel do if the system call needs to sleep -
After a system call, the kernel is still logically running in the context of the same task that made the system call - it's just in kernel mode rather than user mode - it is NOT a separate thread and most system calls do not invoke logic from another task/thread. What happens is that the system call calls wait_event, or wait_event_timeout or some other wait function, which adds the task to a list of tasks waiting for something, then puts the task to sleep, which changes its state, and calls schedule() to relinquish the current CPU.
After this the task cannot be run again until it gets woken up, typically by another task (kernel task, etc) or interrupt handler calling a wake* function which will wake up the task(s) sleeping waiting for that particular event, which means the scheduler will soon schedule them again.
It's worth noting that userspace tasks (i.e. threads) are only one type of task and there are a few others internal to the kernel which can do work as well - these are kernel threads and bottom half handlers / tasklets / task queues etc. Work which doesn't belong to any particular userspace process (for example network handling e.g. responding to pings) gets done in these. These tasks are allowed to go to sleep, unlike interrupts (which should not invoke the scheduler)
http://tldp.org/LDP/khg/HyperNews/get/syscall/syscall86.html
This should help people who seek for answers to what happens when the syscall instruction is executed which transfers the control to the kernel (user mode to kernel mode). This is based upon x86_64 architecture.
https://0xax.gitbooks.io/linux-insides/content/SysCall/syscall-2.html

what is a reentrant kernel

What is a reentrant kernel?
Much simpler answer:
Kernel Re-Entrance
If the kernel is not re-entrant, a process can only be suspended while it is in user mode. Although it could be suspended in kernel mode, that would still block kernel mode execution on all other processes. The reason for this is that all kernel threads share the same memory. If execution would jump between them arbitrarily, corruption might occur.
A re-entrant kernel enables processes (or, to be more precise, their corresponding kernel threads) to give away the CPU while in kernel mode. They do not hinder other processes from also entering kernel mode. A typical use case is IO wait. The process wants to read a file. It calls a kernel function for this. Inside the kernel function, the disk controller is asked for the data. Getting the data will take some time and the function is blocked during that time.
With a re-entrant kernel, the scheduler will assign the CPU to another process (kernel thread) until an interrupt from the disk controller indicates that the data is available and our thread can be resumed. This process can still access IO (which needs kernel functions), like user input. The system stays responsive and CPU time waste due to IO wait is reduced.
This is pretty much standard for today's desktop operating systems.
Kernel pre-emption
Kernel pre-emption does not help in the overall throughput of the system. Instead, it seeks for better responsiveness.
The idea here is that normally kernel functions are only interrupted by hardware causes: Either external interrupts, or IO wait cases, where it voluntarily gives away control to the scheduler. A pre-emptive kernel instead also interrupts and suspends kernel functions just like it would interrupt processes in user mode. The system is more responsive, as processes e.g. handling mouse input, are woken up even while heavy work is done inside the kernel.
Pre-emption on kernel level makes things harder for the kernel developer: The kernel function cannot be suspended only voluntarily or by interrupt handlers (which are somewhat a controlled environment), but also by any other process due to the scheduler. Care has to be taken to e.g. avoid deadlocks: A thread locks resource A but needing resource B is interrupted by another thread which locks resource B, but then needs resource A.
Take my explanation of pre-emption with a grain of salt. I'm happy for any corrections.
All Unix kernels are reentrant. This means that several processes may be executing in Kernel Mode at the same time. Of course, on uniprocessor systems, only one process can progress, but many can be blocked in Kernel Mode when waiting for the CPU or the completion of some I/O operation. For instance, after issuing a read to a disk on behalf of a process, the kernel lets the disk controller handle it and resumes executing other processes. An interrupt notifies the kernel when the device has satisfied the read, so the former process can resume the execution.
One way to provide reentrancy is to write functions so that they modify only local variables and do not alter global data structures. Such functions are called reentrant functions . But a reentrant kernel is not limited only to such reentrant functions (although that is how some real-time kernels are implemented). Instead, the kernel can include nonreentrant functions and use locking mechanisms to ensure that only one process can execute a nonreentrant function at a time.
If a hardware interrupt occurs, a reentrant kernel is able to suspend the current running process even if that process is in Kernel Mode. This capability is very important, because it improves the throughput of the device controllers that issue interrupts. Once a device has issued an interrupt, it waits until the CPU acknowledges it. If the kernel is able to answer quickly, the device controller will be able to perform other tasks while the CPU handles the interrupt.
Now let's look at kernel reentrancy and its impact on the organization of the kernel. A kernel control path denotes the sequence of instructions executed by the kernel to handle a system call, an exception, or an interrupt.
In the simplest case, the CPU executes a kernel control path sequentially from the first instruction to the last. When one of the following events occurs, however, the CPU interleaves the kernel control paths :
A process executing in User Mode invokes a system call, and the corresponding kernel control path verifies that the request cannot be satisfied immediately; it then invokes the scheduler to select a new process to run. As a result, a process switch occurs. The first kernel control path is left unfinished, and the CPU resumes the execution of some other kernel control path. In this case, the two control paths are executed on behalf of two different processes.
The CPU detects an exception-for example, access to a page not present in RAM-while running a kernel control path. The first control path is suspended, and the CPU starts the execution of a suitable procedure. In our example, this type of procedure can allocate a new page for the process and read its contents from disk. When the procedure terminates, the first control path can be resumed. In this case, the two control paths are executed on behalf of the same process.
A hardware interrupt occurs while the CPU is running a kernel control path with the interrupts enabled. The first kernel control path is left unfinished, and the CPU starts processing another kernel control path to handle the interrupt. The first kernel control path resumes when the interrupt handler terminates. In this case, the two kernel control paths run in the execution context of the same process, and the total system CPU time is accounted to it. However, the interrupt handler doesn't necessarily operate on behalf of the process.
An interrupt occurs while the CPU is running with kernel preemption enabled, and a higher priority process is runnable. In this case, the first kernel control path is left unfinished, and the CPU resumes executing another kernel control path on behalf of the higher priority process. This occurs only if the kernel has been compiled with kernel preemption support.
These information available on http://jno.glas.net/data/prog_books/lin_kern_2.6/0596005652/understandlk-CHP-1-SECT-6.html
More On http://linux.omnipotent.net/article.php?article_id=12496&page=-1
The kernel is the core part of an operating system that interfaces directly with the hardware and schedules processes to run.
Processes call kernel functions to perform tasks such as accessing hardware or starting new processes. For certain periods of time, therefore, a process will be executing kernel code. A kernel is called reentrant if more than one process can be executing kernel code at the same time. "At the same time" can mean either that two processes are actually executing kernel code concurrently (on a multiprocessor system) or that one process has been interrupted while it is executing kernel code (because it is waiting for hardware to respond, for instance) and that another process that has been scheduled to run has also called into the kernel.
A reentrant kernel provides better performance because there is no contention for the kernel. A kernel that is not reentrant needs to use a lock to make sure that no two processes are executing kernel code at the same time.
A reentrant function is one that can be used by more than one task concurrently without fear of data corruption. Conversely, a non-reentrant function is one that cannot be shared by more than one task unless mutual exclusion to the function is ensured either by using a semaphore or by disabling interrupts during critical sections of code. A reentrant function can be interrupted at any time and resumed at a later time without loss of data. Reentrant functions either use local variables or protect their data when global variables are used.
A reentrant function:
Does not hold static data over successive calls
Does not return a pointer to static data; all data is provided by the caller of the function
Uses local data or ensures protection of global data by making a local copy of it
Must not call any non-reentrant functions

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