Unable to use Itext7 and other 3rd party library after updating to Android Studio Chipmunk - android-studio

I just update my Android Studio to Chipmunk 2021.2.1 and my itext code dont work anymore. Im using itext7-core:7.2.2.
How do i fix this?

I had the same problem with another library.
In my case, I was managing the library locally and importing it into my project as a jar file.
Specifying the path to the jar file directly solved the problem.
In my case, the problem was solved by adding the following notation to the app-level build.gradle.
// MyLibrary
implementation project(':MyLibrary')
implementation files("... /MyLibrary/library.jar") // added

Related

How to configure an iOS Application for Kotlin Multiplatform in Android Studio?

I want to add a Run/Debug Configuration for an iOS Application for a Kotlin Multiplatform Mobile application in Android Studio 4.1.2. However, there seems to be a problem with the configuration for iOS.
In the screenshot below you can see the problem. In the dialog "Run/Debug Configuration" Android Studio complains about
Error: Please specify Xcode project location in xcodeproj property of gradle.properties
Using the "Fix" button does not solve the problem. Android Studio just adds an additional xcodeproj to gradle.properties and the complains about a duplicate parameter.
I also tried different paths (relative and absolute) for xcodeproj. No luck.
If I remember correctly, it used to work out of the box. A new Kotlin Multiplatform Mobile project was automatically configured for Android and iOS. I'm not sure what changed. Probably something was updated.
Is this a bug with the KMM plugin? Or is there something I can do on my system to fix this?
don't do that with Android Studio.
Just open Xcode, click on 'open another project...', locate to the iosApp folder that named it when creating your project on Android Studio.
after that, just click run and have fun.
If the project doesn't run right away even on opening it from Xcode and shows the shared framework is missing, Then try generating the shared framework for iOS platform using terminal. Navigate to the project folder and execute
Command: ./gradlew packForXcode
Now the shared framework should have a xcode-frameworks product and you should be able to build and run the project through Xcode.
I fixed it by downgrading the Kotlin version from 1.4.30 to 1.4.21. You can check this thread here. To downgrade, download the version you want from the plugin store and choose the install plugin from disk as in the picture below
Upgrading Android Studio version to 4.2.1, KMM plugin version to 0.2.6, creating new KMM project with KMM plugin, the problem can be fixed automatically.
If you don't wanna use Xcode:
Look like there is some IDE issues in this versions, one option would be to downgrade the Kotlin version.
What worked for me was to download the latest Canary Android Studio and setup my KMM project there.
Hopefully soon this will be stable for the next versions
Same as here: https://stackoverflow.com/a/66941077/3117650
Look like there is some IDE issues in this versions, one option would be to downgrade the Kotlin version.
What worked for me was to download the latest Canary Android Studio and setup my KMM project there.
Hopefully soon this will be stable for the next versions

android studio 2.1 issue with NDK

I am trying to use AndEngine with Android Studio 2.1 and I am running issues specifically with the NDK stuff. The version of AndEngine I am trying to use is the GLES2-AnchorCenter for reference. I create my project and add AndEngine as a module, then give my project a dependency on my AndEngine module. What I end up with is an issue with native code, specifically in in GLES20Fix.c. I get an error message about openGL ES2.0 specific stuff:
Error:(8) undefined reference to `glVertexAttribPointer'
Error:(12) undefined reference to `glDrawElements'`
I know this topic has come up before and I have read this article on the subject but that's what I was already trying to follow and that uses an older version of Android Studio that has a different import option I do not have in 2.1. I have also checked and the NDK plugin for android studio is installed and my minimum build target is over SDK level 9.
One strange detail: when I tried importing andengine as a library in eclipse it worked okay. I don't want to rely on that because I know eclipse is no longer supported for android developer tools so I want to switch off it to the newest version of Android Studio.
Can you try adding
ldLibs.addAll(['EGL', 'GLESv2'])
eg. https://github.com/googlesamples/android-ndk/blob/master/Teapot/app/build.gradle
I had the same issue. This answer helped me.
I just needed to add the following to build.gradle:
sourceSets {
main {
jni.srcDirs = []
jniLibs.srcDir 'libs'
}
}
and then rebuild the project.

Android Studio module dependency

I'd like to use a module imported into Android studio in my Android project. My development is taking place in the app module and I have imported sliding-menu as a module and set the dependency in the IDE but gradle cannot find out the dependency and builds fail because of this. How can I tell gradle that I have imported the module?
If you add your dependency as a module, it doesn't mean it is included in your project. You should add it as a library next. Please read "approach 2" part of this link https://stackoverflow.com/a/35369267/5475941. It is exactly what you are doing. In this post I explained how to import your JAR files in Android studio and I explained all possible ways step by step with screenshots. I hope it helps.

Android Studio referencing library seems overly complicated. Is there an easier way?

I'm trying to migrate to Android Studio from Eclipse.
In reading a simple example of using a library within another app:
https://developer.android.com/sdk/installing/studio-build.html
In eclipse to achieve this all I would go to the properties of the project and add a reference to the project. Simple, through the IDE and easy to check the build settings at a later date.
In Android Studio I've got to add an entry to my referenced library using ALT-ENTER after getting autocomplete to find the library, which seems to add an entry to the file 'app.iml':
<orderEntry type="module" module-name="app2" />
Then I've got to edit the gradle file:
dependencies {
compile project(":lib")
}
Is there not a better way, i.e. using the IDE. I don't particularly want to have to remember about this xml iml file or have to manually edit build files every time I want to do something.
?
Sorry,
After browsing for a while with no answer I found it just after posting:
How to create a library project in Android Studio and an application project that uses the library project
Why can't Google update their documentation to use the more normal way (presuming this dialog is a new addition)....

Android studio doesn't create project structure

I am new to Android studio. I tried to create my first project and there is no project structure only gradle files. What am I doing wrong? I keep getting these files with creation of another new project.
Update SDK via Android SDK Manager. You need all packages in Tools to be installed.
But even after doing so, I can't make it to auto generate resources. So I continue to deal with it...
I found what was my problem. I updated Android studio from version 1.x to 2.x. On official site is written that if you try to install version 2.x into same location Android studio might not work properly and there could be some unexpected behavior.
So just removing Android studio and then reinstaling it, worked perfectly.

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