How to bind function with placeholders - rust

How can I do this: auto fn1 = bind(func, _1, 2, 3); (C++ function binding with placeholders) in Rust (possibly without an intermediate closure)?

For a specific function, it's simple:
let bounded = move |param| func(param, 2, 3);
But the generic version is impossible to express in current Rust. C++ uses variadic templates for that, something Rust doesn't support (yet; it may in the future). You can try to emulate it using bunch of unstable feature and macros, but even then it won't probably apply to all cases, only to most of them.

Related

Why do I need "use rand::Rng" to call gen() on rand::thread_rng()?

When I'm using Rust's rand crate, if I want to produce a rand number, I would write:
use rand::{self, Rng};
let rand = rand::thread_rng().gen::<usize>();
If I don't use rand::Rng, an error occurs:
no method named gen found for struct rand::prelude::ThreadRng in the current scope
That's quite different from what I'm used to. Usually I treat mods like:
import rand from "path";
rand.generate();
Once I import the mod I don't need to import something else, and I can use every method it exports.
Why must I use rand::Rng to enable the gen method on rand::thread_rng()?
That's quite different from what I used to know.
It feels different because it is indeed different. You are probably used to dynamic dispatch via some kind of virtual method table (as in e.g. C++), or, in case of JS, to dynamic dispatch by looking up either the own properties of the receiver object, or its ancestors via the __proto__-chain. In any case, the object on which you are invoking a method carries around some data that tells it how to get the method that you're invoking. Given the signature of the invoked method, the receiver object itself knows how to get the method with that signature.
That's not the only way, though. For example,
modules / functors in OCaml or SML
Typeclasses in Haskell
implicits / givens in Scala
traits in Rust
work on a rather different principle: the methods are not tied to the receiver, but to the module / typeclass / given / trait instances. In each case, those are entities that are separate from the receiver of the method call. It opens some new possibilities, e.g. it allows you to do some ad-hoc polymorphism (i.e. to define instances of traits after the fact, for types that are not necessarily under your control). At the same time, the compiler typically requires a bit more information from you in order to be able to select the correct instances: it behaves somewhat like a little type-directed search engine, or even a little "theorem prover", and for this to work, you have to tell the compiler where to look for the suitable building blocks for those synthetically generated instances.
If you've never worked before with any language that has a compiler with a subsystem that is "searching for instances" based on type information, this should indeed feel quite foreign. The error messages and the solution approaches do indeed feel rather different, because instead of comparing your implementation against an interface and looking for conflicts, you have to guide this instance-searching mechanism by providing more hints (e.g. by importing more traits etc.).
In your particular case, rand::thread_rng returns a struct ThreadRng. On its own, the struct knows nothing about the gen method, because this method is not tied directly to the struct. Instead, it's defined in the Rng trait. But at the same time, it could be defined in some entirely unrelated trait, and have some completely different meaning. In order to disambiguate the intended meaning, you therefore have to explicitly specify that you want to work with the Rng trait. This is why you have to mention it in the use-clause.
I don't know the specific library you're using, but I can guess at the problem. I would guess that Rng is a trait which defines gen. Traits can be thought of as somewhat like Java's interfaces: they enable ad-hoc polymorphism by allowing you to define different behaviors for the same function on different datatypes.
However, Rust's traits fix one major problem (well, they fix several major problems, but one that's relevant here) with Java's interfaces. In Java, if you define an interface, then anyone writing a class can implement the interface, but you can't implement it for other people. In particular, the built-in types String and int and the like can never implement any new interfaces downstream. In Rust, either the trait writer or the struct/enum writer can implement the trait.
But this poses another issue. Now, if I have a value foo of type Foo and I write foo.bar(), then bar might not be a method defined on Foo; it might be something some trait writer implemented in some other file. We can't go search every Rust file on your computer for possible matching traits, so Rust makes the logical decision to restrict this search to traits that are in scope. If you want to call foo.bar() and bar is a method on trait Bar, then trait Bar has to be in scope when you call it. Otherwise, Rust won't see it.
So, in your case, thread_rng() returns a rand::prelude::ThreadRng. The method gen is not defined on rand::prelude::ThreadRng. Instead, it's defined on a trait called rand::Rng which is *implemented by ThreadRng. That trait has to be in-scope to use the method.

Can Rust code compile without the standard library?

I'm currently in the progress of learning Rust. I'm mainly using The Rust Programming Language book and this nice reference which relates Rust features/syntax to C++ equivalents.
I'm having a hard time understanding where the core language stops and the standard library starts. I've encountered a lot of operators and/or traits which seems to have a special relationship with the compiler. For example, Rust has a trait (which from what I understand is like an interface) called Deref which let's a type implementing it be de-referenced using the * operator:
fn main() {
let x = 5;
let y = Box::new(x);
assert_eq!(5, x);
assert_eq!(5, *y);
}
Another example is the ? operator, which seems to depend on the Result and Option types.
Can code that uses those operators can be compiled without the standard library? And if not, what parts of the Rust language are depending on the standard library? Is it even possible to compile any Rust code without it?
The Rust standard library is in fact separated into three distinct crates:
core, which is the glue between the language and the standard library. All types, traits and functions required by the language are found in this crate. This includes operator traits (found in core::ops), the Future trait (used by async fn), and compiler intrinsics. The core crate does not have any dependencies, so you can always use it.
alloc, which contains types and traits related to or requiring dynamic memory allocation. This includes dynamically allocated types such as Box<T>, Vec<T> and String.
std, which contains the whole standard library, including things from core and alloc but also things with further requirements, such as file system access, networking, etc.
If your environment does not provide the functionality required by the std crate, you can choose to compile without it. If your environment also does not provide dynamic memory allocation, you can choose to compile without the alloc crate as well. This option is useful for targets such as embedded systems or writing operating systems, where you usually won't have all of the things that the standard library usually requires.
You can use the #![no_std] attribute in the root of your crate to tell the compiler to compile without the standard library (only core). Many libraries also usually support "no-std" compilation (e.g. base64 and futures), where functionality may be restricted but it will work when compiling without the std crate.
DISCLAIMER: This is likely not the answer you're looking for. Consider reading the other answers about no_std, if you're trying to solve a problem. I suggest you only read on, if you're interested in trivia about the inner workings of Rust.
If you really want full control over the environment you use, it is possible to use Rust without the core library using the no_core attribute.
If you decide to do so, you will run into some problems, because the compiler is integrated with some items defined in core.
This integration works by applying the #[lang = "..."] attribute to those items, making them so called "lang items".
If you use no_core, you'll have to define your own lang items for the parts of the language you'll actually use.
For more information I suggest the following blog posts, which go into more detail on the topic of lang items and no_core:
Rust Tidbits: What Is a Lang Item?
Oxidizing the technical interview
So yes, in theory it is possible to run Rust code without any sort of standard library and supplied types, but only if you then supply the required types yourself.
Also this is not stable and will likely never be stabilized and it is generally not a recommended way of using Rust.
When you're not using std, you rely on core, which is a subset of the std library which is always (?) available. This is what's called a no_std environment, which is commonly used for some types of "embedded" programming. You can find more about no_std in the Rust Embedded book, including some guidance on how to get started with no_std programming.

Can associated constants be used to initialize the length of fixed size arrays?

In C++, you have the ability to pass integrals inside templates
std::array<int, 3> arr; //fixed size array of 3
I know that Rust has built in support for this, but what if I wanted to create something like linear algebra vector library?
struct Vec<T, size: usize> {
data: [T; size],
}
type Vec3f = Vec<f32, 3>;
type Vec4f = Vec<f32, 4>;
This is currently what I do in D. I have heard that Rust now has Associated Constants.
I haven't used Rust in a long time but this doesn't seem to address this problem at all or have I missed something?
As far as I can see, associated constants are only available in traits and that would mean I would still have to create N vector types by hand.
No, associated constants don't help and aren't intended to. Associated anything are outputs while use cases such as the one in the question want inputs. One could in principle construct something out of type parameters and a trait with associated constants (at least, as soon as you can use associated constants of type parameters — sadly that doesn't work yet). But that has terrible ergonomics, not much better than existing hacks like typenum.
Integer type parameters are highly desired since, as you noticed, they enable numerous things that aren't really feasible in current Rust. People talk about this and plan for it but it's not there yet.
Integer type parameters are not supported as of now, however there's an RFC for that IIRC, and a long-standing discussion.
You could use typenum crate in the meanwhile.

Is it possible to create a Box within a const item?

I've tried things like this:
const b: Box<i32> = Box::new(5);
Which gave me that function calls in constants are limited to struct and enum constructors.
I also tried
const b: Box<i32> = box 5;
Which gave me an error saying that I should use Box::new instead. Is there any way to do this? I need a box because it's in a struct and the struct requires a box.
Edit:
I know that Box::new is a function, and I can't use that in a const item. But is there another way to create a box that is allowed?
Not right now, not in the immediate future.
As #Paolo mentioned, the only way to initialize a const variable is to use a constant expression. Today, in stable, it is limited to a restricted set of operations (some integers manipulation, some casts, ...).
There is a RFC to extend the set of expressions available in constant expressions: const fn. It is about allowing functions (both free functions and methods) to be marked const, making them available in constant expressions.
The tracking issue is #24111, and const fn can be used on nightly with the #![feature(const_fn)] crate attribute...
... however, at the moment, const fn are mostly about integral manipulations too. There is no plan that I know of to extend to arbitrary (side-effect-less) expressions, and thus it would not work for Box::new.
At the moment, you are advised to use lazy_static!, it will not allow the item to be const (it will be initialized on first use).
As the const and static chapter of the book says:
Both const and static have requirements for giving them a value. They
may only be given a value that’s a constant expression. In other
words, you cannot use the result of a function call or anything
similarly complex or at runtime.
Box::new() is a function, so it falls in the scope of things you can't do to initialize a const.
You can look at lazy-static for a way to initialize a static variable at runtime.

Power expression in a constant [duplicate]

let arr0 = [0u8; 15];
let arr1 = [0u8; arr0.len()]; // this fails
I think the compiler should be able to determine the length of arr0 as a compile time constant, no? Still this is flagged as error saying that variable found instead of constant integer.
Why?
Is there constexpr (C++) function in Rust?
Version:
rustc 1.0.0-nightly (ecf8c64e1 2015-03-21) (built 2015-03-22)
Because it hasn't been implemented yet. Extending the subset of Rust that counts as constant expressions can be done backwards-compatibly, so there's no rush to do so before 1.0, and it's not even settled how it should be done (how much should be allowed, whether there should be a constexpr mechanism and how powerful it should be, etc).
In the meantime, macros and syntax extensions cover many of the same use cases (and the latter are strictly more powerful than constexpr ever will be).

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