We're currently making a build environment for some of our projects.
In particular we're using VC++ 6.0 and VS2019 to build some of these projects.
When building our C++ project in VS2019 with the Platform Toolkit set to C++ 2015 v140, MSBuild attempts to use the VC++ 6.0 compiler to build the project. If I switch the Toolkit to any other version it builds with the correct cl.exe.
If I remove the VC98 folder that contains cl.exe from the path environment variable I get a cl.exe can't be found error in VS2019.
So I think there's something hardcoding the 2015 toolkit against the VC6.0 cl.exe.
I've tried installing and reinstalling the additional components in the VS Installer but no luck.
Repair of VS2019 didn't fix it either.
I've tried all versions of Visual Studio back to 2013 same issue.
This looks like an MSBuild issue, it's in the wrong location.
Is there any place where I can view the mapping for the toolkits in MSBuild? I couldn't see much in the registry.
The output when I build shows the following, the version is clearly a very old compiler (the VC6.0 one):
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86
I am on a Windows machine running the Windows Subsystem for Linux. When I installed the CLI version of CMAKE on the WSL it did not come with any generators for visual studio (i.e. Visual Studio 15 2017 Win64).
How do I add these to the Linux version of CMAKE?
No can do. As per CMake's documentation:
CMake Generators are platform-specific so each may be available only on certain platforms. The cmake(1) command-line tool --help output lists available generators on the current platform.
Even if you built CMake yourself, you wouldn't be able to compile the Visual Studio generators because they rely on the Windows API.
I know that mingw creates a dll file under windows which can be used to create an exe file. We can execute this exe file in windows. I am working on a cuda project under Linux, but have to deliver the product for Windows as well. Is it possible to generate a dll file using some sort of method under windows?
On windows, MinGW is not supported for CUDA development. The only compiler which is officially supported by CUDA is cl.exe which ships with Microsoft Visual Studio.
More details can be found in System Requirements section of CUDA Getting Started Guide.
Here is an MSDN tutorial which describes how to create a C++ DLL using Visual Studio.
For compiling CUDA kernels, you would have to add CUDA Build Rules in the Build Customizations section of the Visual Studio DLL project.
I have a VS Win32 based project in VS 2005 and it was used to build correctly in v80. Now I have upgraded it to VS 2012 with some C# projects that build correctly in v110. I have installed Daffodil tool chain to build the old C++ projects in v80 configuration. Now when I build it with v80 (with win32) all goes well. But when I build it with v80 (configuration x64) there occurs a link error "LNK 1112" and when build with v100 i get TRACKER : error TRK0002.
I have "Target Machine" set to x64 in linker->advanced settings. I have chosen x64 as Active solution plateform. Cant figure out why this error occurs?
I want my project to be built on x64.
Also there are no target machine set in Linker->Command line properties
Any help in this regard will be appreciated.
I am using VS 2003 .Net on 32 bit XP OS. I have also installed "Microsoft Platform SDK" on my machine. Can I build vc++ application (binaries) targeted for 64 bit OS?
I am using following project options :
Name="VCLinkerTool"
AdditionalOptions="/machine:AMD64 bufferoverflowU.lib"
OutputFile="\bin\Release\MM64.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=""C:\Program Files\Microsoft Platform SDK\Lib\AMD64""
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="\bin\Release\MM64.pdb"
GenerateMapFile="TRUE"
MapFileName="\bin\Release\MM64.map"
MapExports="TRUE"
MapLines="TRUE"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary=".\Release/MM64.lib"
TargetMachine="0"/>
I am getting following error:
fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'AMD64'
Do I need to build project on 64 bit OS or I need to change project settings to resolve this error.
Please help me to resolve this issue.
I had the same problem today, here's how I solved it (in Visual Studio 2008):
Went to Project Properties -> Linker -> Command Line -> Additional Options and removed the /MACHINE:I386 from the linker additional options.
Hope it helps
Having the same problem in VS2008. My solution was to change the active solution platform located in Build -> Configuration Manager and creating a new solution platform using the x64 and copuing the settings from Win32. This allowed me to use the pre-build 32bit libraries in my 64 bit OS.
For 64-bit Windows users:
I had the same problem today, here's how I solved it (in Visual Studio 2008): I went to:
Project Properties -> Linker -> Command Line -> Additional Options
and added the /MACHINE:I364 from the linker additional options.
This worked fine for me.
I faced above error when I tried to build my custom library for ARM64 in Visual Studio 2017. And my target machine was already ARM64 as expected.
Apparently, problem was in ARM64 compiler which was not installed(though I could run build in ARM64). I installed it by running Visual Studio Installer Individual Components -> Visual C++ compiler and libraries for ARM64
Next I got error MSB8022: Compiling Desktop applications for the ARM platform is not supported.
It was resolved by adding
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
...
<PlatformToolset>v141</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
into my project file.
After all of above I could succefully build my project in ARM64.
Hope it will be useful.
This error comes up because something in you build is being compiled in the wrong architecture (say as a x86 binary when everything else is x64). The linker panics and doesn't know what to do with it, so it breaks your build.
I can speak for your problem because the error message you quoted is incomplete. Usually it goes something like this:
SOME_KIND_OF_OBJECT.obj: fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'AMD64'
You look at the name of the obj file and you'll find the root of your problem there. Whatever obj is listed will have some kind source code analog with the same name. Have a look at it and see how it's being compiled. Usually all that stuff is automated in VS but sometimes there are special build steps that were added in by the developer. Inspect the custom, pre- and post- build events to see if a x86 tool is being used to assemble it. The property sheet in VS2010+ will be specific to the obj and the platform so you can inspect the library directories being used to verify that they are not 32 bit.