Button styling in flutter - flutter-layout

Executed program picture I need help. I want to make the button click circular instead of rectangular.
This is the flutter dart code that I've provided, I want to know what attribute I should change or insert for making my question possible.
import 'package:flutter/material.dart';
import 'dart:math';
void main() {
runApp(MaterialApp(
title: 'Ask me anything',
home: Scaffold(
appBar: AppBar(
title: Text('Ask me anything'),
centerTitle: true,
backgroundColor: Colors.blue[700],
),
backgroundColor: Colors.blue[800],
body: MyApp(),
),
));
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
#override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
int ballNumber = 1;
#override
Widget build(BuildContext context) {
return Center(
child: Expanded(
child: TextButton(
style: ButtonStyle(enableFeedback: true,shape: ),
onPressed: () => setState(() {
ballNumber = Random().nextInt(5) + 1;
}),
child: Image.asset(
'images/ball$ballNumber.png',
width: 400,
// height: 200,
),
),
));
}
}

You can either change button style, or just wrap the image with GestureDetector.
Round Button
ElevatedButton(
style: ElevatedButton.styleFrom(
shape: const CircleBorder(),
padding: const EdgeInsets.all(50),
),
onPressed: () {},
child: const FittedBox(
child: Text('Round Button'),
),
),
ElevatedButton(
style: ButtonStyle(
shape: MaterialStateProperty.all<CircleBorder>(
const CircleBorder(),
),
padding: MaterialStateProperty.all<EdgeInsets>(
const EdgeInsets.all(50),
),
),
onPressed: () {},
child: const FittedBox(
child: Text('Round Button'),
),
),
GestureDetector
GestureDetector(
onTap: () {
setState(() {
ballNumber = Random().nextInt(5) + 1;
});
},
child: Image.asset('images/ball$ballNumber.png'),
),

Related

How to return flip cards to their original position from a widget in another dart file?

I'm relatively new to Flutter and have tried to find similar postings to help me but haven't had any luck in getting them to work for me unfortunately. I have an Android Studio program that's basically a game which involves a grid of flip cards. I have the flip cards in one dart file and the app bar in another. I have an iconbutton on the app bar which currently reduces the point count to zero, but I would also like for it to flip all of the flip cards back to their original positions when pressed. I have a global variable called resetBool that I've been trying to use, something like if resetBool == true then toggleCard() maybe. I think I might need to use a key but am having trouble implementing one properly.
Here is the code in the file which contains my appbar:
import 'package:flip_card/flip_card.dart';
import 'package:flutter/material.dart';
import 'gridone.dart' as gridone;
import 'globalVariables.dart';
import 'statenames.dart';
int count;
StateNames stateObject = new StateNames();
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home>with SingleTickerProviderStateMixin {
TabController controller;
#override
void initState() {
controller = new TabController(length: 1, vsync: this);
super.initState();
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
void changeCount() {
setState(() {
counter += 1;
});
}
void decreaseCount() {
setState(() {
counter -= 1;
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title:new Text("License plate game"),
backgroundColor: Colors.greenAccent,
actions: <Widget>[
IconButton(
icon: Icon(
Icons.autorenew,
color: Colors.white,
),
onPressed: () {
setState(() {
counter = 0;
resetBool = true;
});
},
),
Center(
child: Container(
padding: EdgeInsets.fromLTRB(20, 20, 20, 20),
child: Text('points: $counter', textAlign: TextAlign.center, style: TextStyle(fontSize: 15),
)
),
),
],
bottom: new TabBar(
controller: controller,
indicatorWeight: 5.0,
indicatorColor: Colors.green,
tabs: <Widget> [
new Tab(icon: new Icon(Icons.image),),
],
),
),
body: new TabBarView(
controller: controller,
children: <Widget>[
new gridone.GridOne(changeCount, decreaseCount),
],
)
);
}
}
And here is the code in the file which contains my flip cards:
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flip_card/flip_card.dart';
import 'package:fluttertoast/fluttertoast.dart';
import 'statenames.dart';
import 'globalVariables.dart';
import 'Home.dart';
import 'gridtwo.dart' as gridTwo;
StateNames stateObject = new StateNames();
Home homeObject = new Home();
class GridOne extends StatefulWidget {
final Function updateCounter;
final Function decreaseCount;
GridOne(this.updateCounter, this.decreaseCount);
#override
_GridOneState createState() => _GridOneState();
}
class _GridOneState extends State<GridOne>
with AutomaticKeepAliveClientMixin {
#override
bool get wantKeepAlive => true;
int points = 0;
#override
Widget build(BuildContext context) {
super.build(context);
return new Scaffold(
body: new Column(
children: <Widget> [
new Expanded(
child: GridView.count(
crossAxisCount: 5,
children: List.generate(52, (index){
return Card(
elevation: 0.0,
margin: EdgeInsets.only(left: 3.0, right: 3.0, top: 9.0, bottom: 0.0),
color: Color(0x00000000),
child: FlipCard(
direction: FlipDirection.HORIZONTAL,
speed: 1000,
//(resetBool == true) ? cardKey.currentState.toggleCard() : null,
onFlipDone: (status) {
setState(() {
(status)
? widget.decreaseCount()
: widget.updateCounter();
});
if (counter == 25) {
Fluttertoast.showToast(
msg: "You've got 25 states! Wow!",
toastLength: Toast.LENGTH_SHORT,
gravity: ToastGravity.BOTTOM_LEFT,
timeInSecForIosWeb: 1,
backgroundColor: Colors.red,
textColor: Colors.white,
fontSize: 16.0);
};
print(counter);
},
front: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
FittedBox(fit:BoxFit.fitWidth,
child: Text(stateObject.stateNames[index], style: TextStyle(fontFamily: 'Architects Daughter', color: Colors.white), )
//Theme.of(context).textTheme.headline
),
Text('',
style: Theme.of(context).textTheme.body1),
],
),
),
back: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Image(image: AssetImage(stateObject.licensePlatePaths[index])),
//Text('',
//style: Theme.of(context).textTheme.body1),
],
),
),
),
);
})
)
)
]
),
);
}
}
The solution is to use currentState.toggleCard(); for the cards that are facing Back when the IconButton is clicked.
Basically, what I did is I gave keys to each card at initState method.
List<GlobalKey<FlipCardState>> cardKeys = [];
#override
void initState() {
List.generate(52, (index) {
cardKeys.add(GlobalKey<FlipCardState>());
});
super.initState();
}
Don't forget to put the key to widget
FlipCard(key: cardKeys[index], ... )
Then, call resetCards method below when the button is clicked. If the card is facing back then toggle logic.
void resetCards() {
cardKeys.forEach((element) {
if (!element.currentState.isFront) {
element.currentState.toggleCard();
}
});
setState(() {});
}
You need to call a method on the parent widget, that would be triggered in the child widget. For that, please check this stackoverflow link
Full working code:
import 'package:flutter/material.dart';
import 'package:flip_card/flip_card.dart';
import 'package:fluttertoast/fluttertoast.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: Home(),
);
}
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> with SingleTickerProviderStateMixin {
TabController controller;
int counter = 0;
final GridOneController myController = GridOneController();
#override
void initState() {
controller = new TabController(length: 1, vsync: this);
super.initState();
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
void changeCount() {
setState(() {
counter += 1;
});
}
void decreaseCount() {
setState(() {
counter -= 1;
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("License plate game"),
backgroundColor: Colors.greenAccent,
actions: <Widget>[
IconButton(
icon: Icon(
Icons.autorenew,
color: Colors.white,
),
onPressed: () {
setState(() {
counter = 0;
myController.resetCards();
});
},
),
Center(
child: Container(
padding: EdgeInsets.fromLTRB(20, 20, 20, 20),
child: Text(
'points: $counter',
textAlign: TextAlign.center,
style: TextStyle(fontSize: 15),
)),
),
],
bottom: new TabBar(
controller: controller,
indicatorWeight: 5.0,
indicatorColor: Colors.green,
tabs: <Widget>[
new Tab(
icon: new Icon(Icons.image),
),
],
),
),
body: new TabBarView(
controller: controller,
children: <Widget>[
new GridOne(counter, myController),
],
));
}
}
class GridOneController {
void Function() resetCards;
}
class GridOne extends StatefulWidget {
int counter;
final GridOneController controller;
GridOne(this.counter, this.controller);
#override
_GridOneState createState() => _GridOneState(controller);
}
class _GridOneState extends State<GridOne> {
_GridOneState(GridOneController _controller) {
_controller.resetCards = resetCards;
}
int points = 0;
void increaseCounter() {
widget.counter += 1;
}
void decreaseCounter() {
widget.counter -= 1;
}
void resetCards() {
cardKeys.forEach((element) {
if (!element.currentState.isFront) {
element.currentState.toggleCard();
}
});
setState(() {});
}
List<GlobalKey<FlipCardState>> cardKeys = [];
#override
void initState() {
List.generate(52, (index) {
cardKeys.add(GlobalKey<FlipCardState>());
});
super.initState();
}
#override
Widget build(BuildContext context) {
print(cardKeys.length);
return new Scaffold(
body: new Column(children: <Widget>[
new Expanded(
child: GridView.count(
crossAxisCount: 5,
children: List.generate(52, (index) {
return Card(
elevation: 0.0,
margin: EdgeInsets.only(
left: 3.0, right: 3.0, top: 9.0, bottom: 0.0),
color: Color(0x00000000),
child: new FlipCard(
key: cardKeys[index],
direction: FlipDirection.HORIZONTAL,
speed: 1000,
onFlipDone: (status) {
setState(() {
(status) ? decreaseCounter() : increaseCounter();
});
if (widget.counter == 25) {
Fluttertoast.showToast(
msg: "You've got 25 states! Wow!",
toastLength: Toast.LENGTH_SHORT,
gravity: ToastGravity.BOTTOM_LEFT,
timeInSecForIosWeb: 1,
backgroundColor: Colors.red,
textColor: Colors.white,
fontSize: 16.0);
}
;
print(widget.counter);
},
front: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
FittedBox(
fit: BoxFit.fitWidth,
child: Text(
'FRONT',
style: TextStyle(color: Colors.white),
)
//Theme.of(context).textTheme.headline
),
Text(
'',
),
],
),
),
back: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[Text('BACK')],
),
),
),
);
})))
]),
);
}
}

I'd like to change screens on my flutter app using the navigation bar that I made below

I learnt how to make this navigation bar on Youtube for my app but I'm struggling implementing navigation and routing from other tutorials online to the navigation bar that I created.
As you can see below, I've created the bottom navigation bar and called it BottomNavyBar() . As I press each Icon I'd like it to go to a new screen made from a separate dart file to show that each icon goes to a new route.
import 'package:flutter/material.dart';
import 'package:google_fonts/google_fonts.dart';
void main() => runApp(App());
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Homepage(),
);
}
}
class Homepage extends StatefulWidget {
#override
_HomepageState createState() => _HomepageState();
}
class _HomepageState extends State<Homepage> {
double xOffset = 0;
double yOffset = 0;
double scaleFactor = 1;
bool isDrawerOpen = false;
#override
Widget build(BuildContext context) {
return AnimatedContainer(
duration: Duration(microseconds: 250),
transform: Matrix4.translationValues(xOffset, yOffset, 0)
..scale(scaleFactor),
child: Scaffold(
body: SafeArea(
child: Column(
children: <Widget>[
Expanded(
child: Align(
alignment: Alignment.topCenter,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
isDrawerOpen
? IconButton(
icon: Icon(Icons.arrow_back_ios),
onPressed: () {
setState(() {
xOffset = 0;
yOffset = 0;
scaleFactor = 1;
isDrawerOpen = false;
});
},
)
: IconButton(
icon: Icon(Icons.menu),
onPressed: () {
setState(() {
xOffset = 230;
yOffset = 150;
scaleFactor = 0.6;
isDrawerOpen = true;
});
},
),
Text(
'nghbrly',
style: GoogleFonts.quicksand(
color: const Color(0xff8fc6bb), fontSize: 45),
),
Image(image: AssetImage('assets/images/letterbox.png')),
],
),
),
),
],
),
),
bottomNavigationBar: BottomNavyBar(),
),
);
}
}
class NghbrlySideMenu extends StatefulWidget {
#override
_NghbrlySideMenuState createState() => _NghbrlySideMenuState();
}
class _NghbrlySideMenuState extends State<NghbrlySideMenu> {
#override
Widget build(BuildContext context) {
return Container();
}
}
class BottomNavyBar extends StatefulWidget {
#override
_BottomNavyBarState createState() => _BottomNavyBarState();
}
class _BottomNavyBarState extends State<BottomNavyBar> {
int selectedIndex = 0;
Color backgroundColor = Colors.white;
List<NavigationItem> items = [
NavigationItem(
Icon(
const IconData(0xe904, fontFamily: 'nghbrly'),
),
Text(' Borrow')),
NavigationItem(
Icon(
const IconData(0xe9c8, fontFamily: 'nghbrlyfullicons'),
),
Text(' Lend')),
NavigationItem(
Icon(
const IconData(0xe97a, fontFamily: 'nghbrlyfullicons'),
),
Text(' Favorites')),
NavigationItem(
Icon(
const IconData(0xe996, fontFamily: 'nghbrlyfullicons'),
),
Text(' Nghbrs')),
NavigationItem(
Icon(
const IconData(0xe9cc, fontFamily: 'nghbrlyfullicons'),
),
Text(' Cart')),
];
Widget _buildItem(NavigationItem item, bool isSelected) {
return AnimatedContainer(
duration: Duration(milliseconds: 270),
height: double.maxFinite,
width: isSelected ? 125 : 50,
padding: isSelected
? EdgeInsets.only(left: 16, right: 16)
: EdgeInsets.only(left: 13, right: 8),
decoration: isSelected
? BoxDecoration(
color: const Color(0xff8fc6bb),
borderRadius: BorderRadius.all(Radius.circular(50)))
: null,
child: ListView(
scrollDirection: Axis.horizontal,
children: <Widget>[
Row(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
IconTheme(
data: IconThemeData(
size: 24,
color: isSelected ? backgroundColor : const Color(0xff655454),
),
child: item.icon,
),
Padding(
padding: const EdgeInsets.only(left: 5),
child: isSelected
? DefaultTextStyle.merge(
style: TextStyle(
color: backgroundColor,
),
child: item.title)
: Container(),
)
],
)
],
),
);
}
//int _currentIndex = 0;
//final List<Widget> _children = [];
#override
Widget build(BuildContext context) {
return SafeArea(
bottom: true,
child: Container(
height: 56,
padding: EdgeInsets.only(left: 8, right: 8, top: 4, bottom: 4),
decoration: BoxDecoration(color: backgroundColor, boxShadow: [
BoxShadow(
color: Colors.white,
blurRadius: 0,
)
]),
width: MediaQuery.of(context).size.width,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: items.map((item) {
var itemIndex = items.indexOf(item);
return GestureDetector(
onTap: () {
setState(() {
selectedIndex = itemIndex;
});
},
child: _buildItem(item, selectedIndex == itemIndex),
);
}).toList(),
),
),
);
}
}
Another thing that I'd like to find out if possible is, what if I wanted to place the navigation bar below the app heading "nghbrly" like in this picture . I'd really appreciate it.
use this plugin Presistant_bottom_nav_bar. you can use the bottomnav bar in every pages.also you can disable the bottomnav in specific screen checkout above link
it very good plugin in my opinion.checkout navgation style in this link.you can change the desgin of bottomnavbar navBarStyle: NavBarStyle.style9, just change the style9 to whatever number provided by plugin. i believe 15 of them available
You can use your custom icon instead of default icon, also instead of this CupertinoColors.systemPurple you can also use Colors.red kind of this Let me know if it works
PersistentTabController _controller =PersistentTabController(initialIndex: 0);
//Screens for each nav items.
List<Widget> _NavScreens() {
return [
Screen1(),
Screen2(),
Screen3(),
Screen4(),
];
}
List<PersistentBottomNavBarItem> _navBarsItems() {
return [
PersistentBottomNavBarItem(
icon: Icon(Icons.home),
title: ("Borrow"),
activeColor: CupertinoColors.activeBlue,
inactiveColor: CupertinoColors.systemGrey,
),
PersistentBottomNavBarItem(
icon: Icon(Icons.favorite),
title: ("Lend"),
activeColor: CupertinoColors.activeGreen,
inactiveColor: CupertinoColors.systemGrey,
),
PersistentBottomNavBarItem(
icon: Icon(Icons.person_pin),
title: ("Favorites"),
activeColor: CupertinoColors.systemRed,
inactiveColor: CupertinoColors.systemGrey,
),
PersistentBottomNavBarItem(
icon: Icon(Icons.local_activity),
title: ("Cart"),
activeColor: CupertinoColors.systemIndigo,
inactiveColor: CupertinoColors.systemGrey,
),
];
}
#override
Widget build(BuildContext context) {
return Center(
child: PersistentTabView(
controller: _controller,
screens: _NavScreens(),
items: _navBarsItems(),
confineInSafeArea: true,
backgroundColor: Colors.white,
handleAndroidBackButtonPress: true,
resizeToAvoidBottomInset: true,
hideNavigationBarWhenKeyboardShows: true,
decoration: NavBarDecoration(
borderRadius: BorderRadius.circular(10.0),
),
popAllScreensOnTapOfSelectedTab: true,
navBarStyle: NavBarStyle.style9,
),
);
}

How to hide/show a button with another button | Flutter?

New to programming and dart/flutter .
Thank You.
So 2 buttons Me! and You! , I have to hide and show me! button clicking on You! button .
So can any one help me to find solution of my question.
and what if i have more numbers of buttons and show/hide all of them using a single button.
My code
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Container(
child: SafeArea(
child: Column(
children: [
MaterialButton(
onPressed: () {},
child: Text('Me!'),
color: Colors.green,
),
MaterialButton(
onPressed: () {},
child: Text('You!'),
color: Colors.red,
)
],
),
),
);
}
}
use a Visibility Widget.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool isVisible = true; //will be visible for the first frame
#override
Widget build(BuildContext context) {
return Container(
child: SafeArea(
child: Column(
children: [
Visibility(
visible: isVisible,
child: MaterialButton(
onPressed: () {},
child: Text('Me!'),
color: Colors.green,
),
),
MaterialButton(
onPressed: () {
setState(() {
isVisible = !isVisible;
});
},
child: Text('You!'),
color: Colors.red,
)
],
),
),
);
}
}
Here are 3 examples.
1
class _MyHomePageState extends State<MyHomePage> {
bool hide = false;
#override
Widget build(BuildContext context) {
return Container(
child: SafeArea(
child: Column(
children: [
if(!hide)MaterialButton(
onPressed: () {},
child: Text('Me!'),
color: Colors.green,
),
MaterialButton(
onPressed: () {
setState((){
hide = !hide;
});
},
child: Text('${hide ? "Show" : "Hide"}'),
color: Colors.red,
)
],
),
),
);
}
}
2
class _MyHomePageState extends State<MyHomePage> {
bool hide = false;
#override
Widget build(BuildContext context) {
return Container(
child: SafeArea(
child: Column(
children: [
Opacity(
opacity: hide ? 0 : 1,
child: MaterialButton(
onPressed: () {},
child: Text('Me!'),
color: Colors.green,
)
),
MaterialButton(
onPressed: () {
setState((){
hide = !hide;
});
},
child: Text('${hide ? "Show" : "Hide"}'),
color: Colors.red,
)
],
),
),
);
}
}
3 (Adding animation)
class _MyHomePageState extends State<MyHomePage> {
bool hide = false;
#override
Widget build(BuildContext context) {
return Container(
child: SafeArea(
child: Column(
children: [
AnimatedOpacity(
opacity: hide ? 0 : 1,
duration: Duration(seconds: 2),
child: MaterialButton(
onPressed: () {},
child: Text('Me!'),
color: Colors.green,
)
),
MaterialButton(
onPressed: () {
setState((){
hide = !hide;
});
},
child: Text('${hide ? "Show" : "Hide"}'),
color: Colors.red,
)
],
),
),
);
}
}
Note: The first example will remove the button from the widget tree. For the second and third, the button will be in the widget tree but won't be visible.
So you can see it as:
First example: The button is GONE.
Second example: The button is INVISIBLE.

How do I make it so that all filters don't change color when tapped on flutter

I'm trying to make a template for a filter that takes in one parameter (the tag name) and gets highlighted when tapped. But the problem with this is when one filter is tapped all of them change color because they all use the same boolean value. Sorry, I'm a beginner and I think I'm going about this the wrong way
class _HomeState extends State<Home> {
bool filterTap = true;
GestureDetector filterTemplate(String tag) {
return GestureDetector(
onTap: () {
setState(() {
filterTap = !filterTap;
});
},
child: Center(
child: Container(
margin: const EdgeInsets.only(right: 20.0),
padding: const EdgeInsets.symmetric(vertical: 5.0, horizontal: 10.0),
decoration: BoxDecoration(
border: Border.all(color: Colors.grey),
borderRadius: BorderRadius.all(Radius.circular(4.0)),
color: filterTap ? Colors.grey : Colors.transparent,
),
child: Text(
tag,
style: TextStyle(
color: filterTap ? Colors.grey[900] : Colors.grey,
letterSpacing: 2.0,
),
),
),
),
);
}
first of all define a StructFilter class with its properties, For example here is an option:
class StructFilter {
StructFilter(this.tag,this.filterTap);
String tag;
bool filterTap;
}
Then collect all of your filter information into a list of StructFilter(i.e List<StructFilter> filterList).
For example you can try:
Listview(
children: filterList.map((item){
return filterTemplate(item);
}).toList();
)
GestureDetector filterTemplate(StructFilter structFilter) {
return GestureDetector(
onTap: () {
setState(() {
structFilter.filterTap = !structFilter.filterTap;
});
},
),
);
}
Use List or Map or List<YourClass> to maintain status of each button.
And try ChoiceChip,
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(home: Home()));
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
Map<String, bool> tagsList = {
"Tag1": false,
"Tag2": false,
"Tag3": false,
"Tag4": false,
};
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Row(
children: tagsList.entries.map((entry) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: ChoiceChip(
label: Text(entry.key),
selected: entry.value,
onSelected: (value) {
setState(() {
tagsList[entry.key] = value;
});
},
),
);
}).toList(),
),
),
);
}
}

Flutter: How to make a Card overlap the AppBar?

How can I make a Card in Flutter that overlaps the AppBar? Negative margins are not possible as far as I know.
See the image for clarity.
For one card it could be easily done with Stack widget
E.g.
import 'package:flutter/material.dart';
class Home extends StatefulWidget {
Home({Key key}) : super(key: key);
#override
HomeState createState() {
return new HomeState();
}
}
class HomeState extends State<Home> {
bool _hasCard;
#override
void initState() {
super.initState();
_hasCard = false;
}
#override
Widget build(BuildContext context) {
List<Widget> children = new List();
children.add(_buildBackground());
if (_hasCard) children.add(_buildCard());
return MaterialApp(
home: Stack(
children: children,
),
);
}
void _showCard() {
setState(() => _hasCard = true);
}
void _hideCard() {
setState(() => _hasCard = false);
}
Widget _buildCard() => new Container(
child: new Center(
child: new Container(
height: 700.0,
width: 200.0,
color: Colors.lightBlue,
child: new Center(
child: new Text("Card"),
),
),
),
);
Widget _buildBackground() => new Scaffold(
appBar: new AppBar(
title: new Text("AppBar"),
),
body: new Container(
child: _hasCard
? new FlatButton(
onPressed: _hideCard, child: new Text("Hide card"))
: new FlatButton(
onPressed: _showCard, child: new Text("Show card")),
),
);
}
void main() {
runApp(
new Home(),
);
}
If there are many cards, you can wrap them into ListView.
class Sample2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return SafeArea(
child: Material(
child: CustomScrollView(
slivers: [
SliverPersistentHeader(
delegate: MySliverAppBar(expandedHeight: 200),
pinned: true,
),
SliverList(
delegate: SliverChildBuilderDelegate(
(_, index) => ListTile(
title: Text("Index: $index"),
),
),
)
],
),
),
);
}
}
class MySliverAppBar extends SliverPersistentHeaderDelegate {
final double expandedHeight;
MySliverAppBar({#required this.expandedHeight});
#override
Widget build(
BuildContext context, double shrinkOffset, bool overlapsContent) {
return Stack(
fit: StackFit.expand,
overflow: Overflow.visible,
children: [
Image.network(
"https://images.pexels.com/photos/396547/pexels-photo-396547.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
fit: BoxFit.cover,
),
Center(
child: Opacity(
opacity: shrinkOffset / expandedHeight,
child: Text(
"MySliverAppBar",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.w700,
fontSize: 23,
),
),
),
),
Positioned(
top: expandedHeight / 2 - shrinkOffset,
left: MediaQuery.of(context).size.width / 4,
child: Opacity(
opacity: (1 - shrinkOffset / expandedHeight),
child: Card(
elevation: 10,
child: SizedBox(
height: expandedHeight,
width: MediaQuery.of(context).size.width / 2,
child: FlutterLogo(),
),
),
),
),
],
);
}
#override
double get maxExtent => expandedHeight;
#override
double get minExtent => kToolbarHeight;
#override
bool shouldRebuild(SliverPersistentHeaderDelegate oldDelegate) => true;
}

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